Earworm Jam by ursagames 2022-04-05T20:25:17Z
First I thought that the music theme will be annoying, but it's really good:D Nice lyrics as well! Gameplay idea is great, but little confusing. But overhaul - amazing experience, thank you!
Foon → Ludum Dare Explorer → Users → Borchezz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Don't protest me! | jam | 386 | 3.76 | 3.29 | 3.50 | 4.04 | 3.68 | 3.90 | 3.52 | 4.01 |
First I thought that the music theme will be annoying, but it's really good:D Nice lyrics as well! Gameplay idea is great, but little confusing. But overhaul - amazing experience, thank you!
This simplistic design feels so good! Everything is clear and simple, and I had no question through out the game, which is always great. Tutorials are informative and short. My favorite out of these three games is the second one. Thank you!
Interesting idea as well as nice looking simplistic design! The controls, however, feels very quick. For example it's really hard to take fire extinguisher and navigate on map overhaul. But the game tempo feels exactly right, if you want to quickly restart your run, the game allows you to do that, without almost any dialog or unnecessary menu, which is great c: Thank you!
Excellent idea and yet so simple! Classic casino design with some comfy music, very nice! Also liked this small detail, when the dealer gives you some comments or one-liners :D Thank you!
This antient, maybe little Scandinavic, vibe fells very good with the main idea and the current topic. As a feedback, I would say, that as for the first wave/level there should be less enemies. Not because it's too hard, but the player need to feel the game controls first, and then raise the tempo. Also I couldn't see much difference between the levels, so maybe different kind of enemies would be great, for example. Last criticism will be is that it feels annoying to not be able to attack inside the circle. Maybe replacing the LMB for 'energy transfer' to something else would solve this. But overhaul - good! Thank you
Clearly a joke game, but made with soul for sure! For me the best part is when gigachad music starts playing after touching the photo :D
That game actually hold me for quiet some time! I would say, that the main problem is in balancing and pacing. Some further levels are easier than some of previous ones. Maybe the amount of units in your disposal is too big and unnecessary, since you're going to use 2-3 of them. Also the fact, that the player can upgrade character units was unclear, so I started doing it quiet late. I really appreciate your effort for storytelling and dialogs (and thanks for skip dialog button!). But still I had great experience, thank you!
Great atmosphere, really like the art in the main menu! At first, the music and these abandoned military base vibes are really giving you the right mood. However I was wondering around the map for 3 minutes without any scary creature. Then I just found it standing in one place doing nothing :D It was blocking the doorway to a room with two entries, so I kept wondering, but couldn't find anything at all :( Dead end here and there, and in some places there are invisible walls (aprx. bottom left corner of the map for example). So, good job with the tone, but gameplay needs a little polish. Thank you!
Great atmosphere and art style. I really like this intense feeling, when this giant head is after you, so I as a player receive this rushing feeling, well done. I didn't really understand why do you need to throw torches though :D Thank you!
I don't think that my computer is too bad, but I can't launch the game with 'Fatal error' window every time :/Screenshot 2022-04-05 154030.png
Great music design holds the game for me! The balance is challenging, which is always a good thing. Thank you!
Pretty good tone and the atmosphere. The 'time pickups' models are kinda weird (Are those supposed to be hand on the clock?), so for the first run, I thought, that the plant in the right upper room is the pickup I suppose to get:) Also the collision box of the main character is little bit too big, I think it's kinda fits with the game design. Overhaul good job!
Art work is impressive! Animation quality, character design are great! The music didn't fit the game in my opinion, really wanted to make it quitter. The balance feels good. Thank you!