Singularity Dive by JmO14 2021-04-27T12:08:04Z
Is kinda hard to understand where the asteroid are going but apart from that the game is really goood
Foon → Ludum Dare Explorer → Users → Poppy Entertainment
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | DEPTHS OF HUNGER | jam | 467 | 3.50 | 2.91 | 3.80 | 4.30 | 4.00 | 3.66 | 3.38 | 4.22 | |
| 2023 | 53 | Delivery | Space Delivery Simulator | jam | 802 | 3.37 | 3.25 | 2.93 | 3.17 | 3.81 | 3.59 | 3.20 | 3.51 | |
| 2022 | 50 | Delay the inevitable | Avagiance | jam | 1110 | 3.16 | 3.02 | 2.91 | 3.50 | 3.72 | 3.28 | |||
| 2021 | 48 | Deeper and deeper | Deep In Yourself | jam | 1101 | 3.42 | 3.00 | 2.76 | 3.55 | 4.05 | 3.44 | 4.18 |
Is kinda hard to understand where the asteroid are going but apart from that the game is really goood
Thanks all for your feedback, @lb01 I'm aware of this bug, I'm working to fix it, @delequesce there is already 1 second immunity, but i'll see to make it higher
Is a littel weird, like, you can go on the side of the map and dodge all the obstacles, or I manage to go under the map, but overall is good especially considering the time limit and the fact(probably) that is the first game you make. Keep trying and I think you can achieve something interesting the next time.
you could have exachanged the samurai with and avarege jammer and the slime with bugs and it would ahev also been perfect. Incredibly polished, the starting cutscene with the title is super nice and, although i dont like bordered pixel art, it was really good anyway, one of the more polished game i've played this jam good job
i loved the look, kind ahard though, i dint undertood how to respawn so i reloaded the page every time
super nice game, the pixel art was really good, the game is a litle bit hard but the puzzel where very clever
good job for the fuild simulation, nice game overall, clear and easy to understand, really good job
super nice pixel art and cool meccanics
had a lot of fun playing, nice game
it kinda feel like gato roboto, exepcially the part where you have the distorted vision. the difficult is fair, and i also liked the pixel art
@aymeric-le-moal it's harder then it should, in the editor it was easy, but in the build the enemy became super fast, i'm working on finding a solution
@hekateras what are you find it difficult, i will answer without problem, it might also help other people
@loiclegrosfrere it deals damage, but is ranged, for reference the sword deals 150% the damage of the projectile, so the sword deals 15, while the projectile deals 10, the enemies have 15 healt so they get one shoted by the sword, thats why the blue bullet feel useless
@kazuren they should be frame rate indipendent, i used a time.deltaTime in the movemtn calculation, also tried moving to the fixedUpdate, will check better when in have time, i need to get back to what i lost in the real life this 3 days
@vincent-salgueiro it doesn't need to get to 100, you just need to have some energy in it. 100 isn't even the limit, however is the max player healt, so i choosed that number to have an easier visual rapresentation of the situation, but thanks for the comment i made a note so other people could find it helpfull
@haztro thanks for all the feedBack, i will surely implement most of the thing if i made a post jam version
super nice, and i love the ripple effect of the slime. The controls are simple but the game is fun. Great job
super nice, really brought a nice feeling of discorvery that i really love in games
woo, voice acting, i... i'm really impressed
for the first game jam is pretty good, super nice the ester egg in the left bottom corner
nice game, it feels good to play, maybe you could add some screenshake or some feedback for when you get hit
it make me think a lot of catan
this game is mad hard, but i like the pixel art
the gen z humor in this game was wonderfull, i din't manage to find the exit but it was really nice
solid entry, had a lot of fun playing it
the game was nice, t took me a bit of time to get the hang of the controls but the simplistic art sytle and the music where really nice
it's a chill and fun game, i loved the mushroom
there is a really good base for development, in a post jam version i wolud like to see also some characters. The game as it is is nice and fun
Potentially very interesting game, I understand it's a jam, but some risk/penalty factors would have been very good: they would to create a sense of "anxiety" in the gameplay, coherent with the setting is. Very nice music and cute flying pigeons.
the game was fun, but its kinda hard to undestand where to trow for the ebst result, even if you can ajust it mid air, the best advice I could give you is to look a lil bit into how the pyshics of trowing objects work and trying to improve based on it, becuase we are used to how it normally works if you take a lil bit of caluclations form the real word it could be very usefull
i must admit that while it was a fun litle game i think that since you enfazised speedrunning so much you schould have made it more speedrun frendly, like faster aniamtion, faster movements ecc..., also it had some intrsting idea, but it feels like you held back a lil bit, anyway great job
i love the playdate as a "game engine" or whatever. the game is fun and even tho is kinda hard to play on the simulator, i still enjoyed it
fun game, really liked the fact that you are so bad at telling jokes people throw objects at you, it made me laugh
Intriguing concept. Very wide map with a very nice style, it would be interesting to see the idea expanded. The music is coherent with the setting. Interaction sound needs to be added. The controls are sometimes awkward and the tutorials scattered around the map are on one hand interesting, as they allow you to give an overview of the map, on the other hand they are a bit confusing.
that's really a nice game, fun and intuitive
liked the game, fast paced but intuitive, art is kinda lacking but in 72hrs the important part is the gameplay so overall a nice lil game
this game is wasome, love the stylized style, easy but entertaining gameplay, it vagueli remind me of dorf romantick on the world part, really like it i played every level while in class, so thanks, you entertained me
considering that you litterally ignored your newborn to make this game, it's pretty cool. good job
The main idea is very nice, unfortunately it seems not that clear the meaning of the money on delivery and their use at the end of the level. Nice dialogues and chill music.
the only thing that is trully lacking it's clear indicators of what is going to happen, i have a really hard time understanding what was going on, and even after the tutorial, when i knew what to do, it was still hard to understand what was going to happen. Even if i sounded a litle bit critic, i had fun and it is still a cool game, i wanted to give you my sencer opinion becuase you said you wanted to expand on the game
This game is something else. it's true that the gameplay is lacking, and maybe the art part in the non video section is kinda lacking. But the experience overall is supercool, i loved the found fotage style bits and it was really well done for a game made in 72h i think this is one of the coolest things i have played so far this jam
Majestic art and good SFX. Fun idea but not sure about the implications of your choices. Interesting pool of characters and cards.
i really like it, the art style, the enviroment, the charcters and the gameplay, the only thing i understood how you could open only one booster after 5 rooms, but otherwise it was clear, fun, fast and entertaining
i had a "hard" time undetranding what to do at first, bot then the game was fun
Touching and chilling experience, accompanied by an excellent visual composition and very nice music. Also interesting writing.
din't understand a single word, i'm actually italian, BUT it looked pretty cool
i love the stylized look, super intersting the fact that was build with your engine, good luck with that, also, good job with the stufs that get destroyed
except for the ui, this game is so polished. Love the enviroment with its absence of an up and down, i really liked the feeling of abscence of orientation it gives. also the enviroment looks cool
the ctr look was really cool, i liked the game and was simple enough to don't have trouble pick it up but it was fun and entertaining. also is a nice teist on the theme
i love the 1bit style, and the game was fun and challenging at the right point
the game is defenitely a cool concept, and it could be an intresting litle game, i had fun but it needs to get balanced to be actually challenging in a fun way, fleeing wa sway too easy
the gameplay is simple enough to play it instantly but the presence of elements like the chests as weapones and the fact that the trow distances are influenced byt the wight and the speed of the character. also very nice pixel art
i love the trowable crabs, cute lil game i liked it
Fun game, interesting idea to differentiate the packages according to the weight (which are clarified by the colour). Maybe a flaw is the style, which is a bit generic, but very clear.
i played it all, it is very relaxing a really enjoyable experience. I have noticed there are some fishes that give you like four different fishes before getting fished. Also, you can buy from anywhere just by pressing B. A solid jam entry for sure!!
this game is instense!!. it is fun but there are a lot of things to keep track of, but all the task are easy enough to understand so is not frustrating. Well done. A great entry
this is incredible, i might actually try cave engine
i really like the art, simple and effective. I don't wanna talk about the first pink thingy, i am scarred of that thing, the game is fun to play, easy to pick up and overll a solid entry
Your game is incredible. i have nothing bad to say. i am beyond impressed by how polished refined and clean this game is. the animations are great, the momentum based attack is great, the story is super cute but most importantly I LOVE THE PIXEL ART GUYS YOU DID AN INCREDIBLE JOB I DON'T KNOW WHAT ELSE TO SAY
The game is really fun and the art style is lovely. Sometimes the fish generation seems a bit too random but other than that I haven't had any issues. Very polished game for a jam.
once you understand how to move, it get's good.I feel like it is a real shame that you coudn't make it more complete, the glowing mechanic could have been really interestingin a x-ray-ish kind of vibe. the "post credit" phrases were very funny
there is a small typo in the opening sequence, "one one hand". I was so surprised when the switch happened and weird words started appearing.
i did nothing, i am doing nothing, i will do nothing, then, i'll leave. Am I a boring police officer, probably, but i didn't kiss him i swear
Lovely game, incredible atmosphere and a very original theme. The needles in the last section of the game sometimes were almost impossible to dodge, however it's a very polished game for a 3 day jam!
i really like the pixel art it feels very crisp, the parallax effect is also very nice, there is a little bit of pixel snapping but in godot is relatively easy to fix. The movement is pretty good, it feels watery without being annoying or slowing you down. great job overall
i feel so stupid that i didn't get the paper towel hint. but i manage to get out anyway. The core mechanic is super interesting and with a bit of refining is absolutely worth to try and expand it into a full game. Atmosphere was great, is almost a shame that this game is "jam sized" i would have loved to play a little more of it
even with the tutorial i had a hard time understanding how to use the objects once i have interacted with them using E