xwilarg 2023-05-01 10:06
Nice little game, managed to serve 22 angels
The minigames are great but I feel like the cutting one takes way too much time compared to the others :p
Foon → Ludum Dare Explorer → LD53 → Holy Ghost Kitchen!
By xfinktion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 310 | 3.13 | 20 | |
| Fun | 236 | 3.25 | 20 | |
| Innovation | 262 | 3.13 | 20 | |
| Theme | 300 | 3.50 | 20 | |
| Graphics | 333 | 2.91 | 20 | |
| Audio | 171 | 3.41 | 20 | |
| Humor | 149 | 3.13 | 20 | |
| Mood | 211 | 3.25 | 20 |
Nice little game, managed to serve 22 angels
The minigames are great but I feel like the cutting one takes way too much time compared to the others :p
I can't play your game neither on ludum dare site nor on gamejolt on firefox. @ me when you reuploaded it. @xwilarg Were you actually able to play?
@zenbreaker The version on the Ludum Dare page works well to me (I'm on Chrome, in case that makes a difference)
@xwilarg Yeah on chrome it works, thanks. The game is quite nice, I like the music and the style. But the chopping is hard, if you have no idea whats a rough chop or medium etc. I barely managed to serve 4 angels.
I first thought the game was broken, it looks as if there are some spaces to write dialog lines but nothing was written. Then I managed to play and serve 19 angels. The game is interesting but as someone mentioned before, the cutting game takes way too long compared to others. I also had problems with the "circle left" concept, I thing clockwise or counter-clockwise might have been easier to understand. Nice game anyways, good job :)
@xwilarg
Thanks for the feedback and helping out ZenBreaker! I think I'll scale down the chopping to make the minigame time more consistent with the others if I do a post jam release.
@zenbreaker
Glad you were able to get it to work. I'll see if I can get an alternate build on gamejolt that will be more friendly with non chrome based browsers. I will also add a target indicator for chopping to my list post jam list to take out some of the guess work with the chops as well. Thanks for playing! :)
@pauvictor
Thanks! I did bork up the resolution when I built it for the page. It's not gamebreaking, per se, so idk if I'm allowed to update that :/ It does have a fullscreen button underneath the game window, so it can look like it's supposed to. At least I assume this is what you're referring to.
The "clockwise/counterclockwise" words had escaped me while I was developing, but definitely would have been more clear. Thanks again for the feedback! :D
As someone that enjoys cooking myself it was fun to find a cooking game out there in a delivery theme! I liked most of the minigames, but I did find myself having trouble with the medium and large chopping ones, as there's little indication about how big it should really be until you try it a bunch of times. Maybe the hand could move on its own and have lines on the table to create sort of a rhythm game effect? The fine version I got down though. Anyways, enjoyed it a lot, good stuff!
I actually really liked the cutting game, though I think it would be helpful with a size guide or something as it was a little hard to find out what the sizes should be. I think with more polish that makes the game more easily readable/understandable you'll really have something!
liked the game, fast paced but intuitive, art is kinda lacking but in 72hrs the important part is the gameplay so overall a nice lil game
@khaokg @jdah
I was definitely hoping for the Delivery theme because I wanted an excuse to make a cooking game! I have a target line indicator on my list for a potential post jam build, so hopefully that will mitigate the sizing uncertainties. Thanks for the feedback and kind words! :D
@poppy-entertainment
You got me nervous that I accidentally published as a jam game (I have done it before). lol This is a compo game.
Art is probably my weakest point, so I'm happy it's only "kinda" lacking ;) Definitely agree I could use some improvement on the art side, though! Glad you enjoyed the gameplay :D Thanks for the feedback!
Nice set of mini games, although I found some of them unintuitive: e.g. how was I supposed to know what the correct size of fish slices is?
Always a sucker for culinary gameplay shenanigans. That said, I feel like the controls are very much too obtuse for some of these; "circle left" is suffering on a keyboard (not so much on a thumbstick, which I don't think the game supports?), and the chopping minigame could absolutely have used some points from the cooking games in Like a Dragon: Ishin!, where the blade moves automatically and the player is expected to time the chops. (On the upside: I should count my blessings you didn't try to add Ishin!'s timing-critical "add seasoning" minigame!)
If you'd like an example without having to actually play the game, here's a video of Ishin!'s cooking minigames (the chopping is the first one demonstrated):
https://www.youtube.com/watch?v=Qux7SFZfAHo
...On this subject: is that supposed to be a fish or an onion you're cutting? It looks very much fish-shaped but I realized an onion would make more sense in context. @_@;
Pretty cool warioware'esque mini game madness!
Screenshot 2023-05-06 at 10.58.22.png
The visuals are pretty rough. They serve their purpose but it's quite difficult to figure out what is what when seeing them for the first time. That hand maybe being the weirdest and most abstract thing of em all.
Mini games aren't really balanced. The chopping game is very difficult and with the fine chop it takes ages to complete compared to everything else. It is also annoyingly accurate.
It can somehow get stuck so that you can't pick any games anymore. The numbers do nothing and hitting space just nudges the background around.
Don't quite understand how the scoring and game over happens. Is this bar trying to indicate something?
Screenshot 2023-05-06 at 11.01.47.png
Oh never mind. Now actually went for some more runs (full screen) and realized that your UI doesn't scale properly.
Screenshot 2023-05-06 at 11.06.05.png
Managed to tie that 40 again and now I understand the scoring even less. I seem to get arbitrary number of points every mini game completed. Quite often even nothing at all for "perfect". Does it actually need to be perfectly completed to get any point. Now that I'm trying to pay attention, the chopping game never gives my points. It's pretty much impossible to get it perfect. Makes that game even less worth your time. The fine chop is easiest to time down but obviously it has the most chances of getting even single non perfect and wasting your time. The big chop is completely impossible to judge.
And I still don't quite understand the stir game circles either. Not quite sure if I need to do a rotation some specific way and end on the given direction or what. I do get perfects no matter what I do but rarely hear the ding for a score. So basically the only good scoring mini games are the time based pot one and the nacho one. Both quick and easy points.
But yeah, good job! 👍 Would be really fun to score chase if it was more balanced (with more interesting scoring) and had a bit more variety.
Nice little game! Would love to play again with some more polish, specially on mobile, great entry!
@ryusui Lol yeah. It was supposed to be an onion but, now that people mention it, I can definitely see the fish XD.
For the chopping game, I was taking some notes from Ore No Ryouri (PS1). I always thought it was cool to control the chop size, and I never really see cooking games attempt it like that. It is a "twin stick" sort of cooking game, so maybe that's why more don't attempt it on PC. I did want to support controller for this, but I was nervous I wouldn't have enough time.
But I will play around with other styles of chopping to see if I can get something that feels a little better for a post jam release. Thanks for the research topic!
@antti-haavikko The points/time bonuses are given at the end of a 'recipe', which is why the pots (generally the last step of a recipe) / nachos (one step recipe) immediately give the scores. I definitely don't think I made this clear enough, and I think I may have a bug where sometimes a recipe won't give a bonus. Will definitely need to work on the minigame balance and readability!
Thank you both for playing and the detailed feedback!
@salyon
I hadn't thought about it as a mobile title but it definitely could be! :D Thanks for the idea and for playing!
Yeah having the recipes be shown somehow would really have helped. How do the recipes really work? Can multiple be active at once? Not quite sure if the design works that well since you need to fill recipes but only have random limited ingredients. So you have to sometimes waste time doing a minigame.
@antti-haavikko A recipe works like a queue of minigames. The white boxes at the top of the UI show the current step of the recipe
For example, the salsa one works like:
1.) Chop minigame (cleaver icon)
-> On complete, turn into
2.) Mortar and Pestle minigame (sledgehammer icon)
-> On complete, score and clear slot
Not sure if that helps the design at all, or if it was a flawed concept from the start. I had originally planned to be able to complete the same step in multiple recipes but I ran out of time to actually implement it. I spent way too long figuring out how to dynamically split sprites for the chop game.
Ohh I see. I guess it could work with some more clarity. Adding a shown "2 of 4" etc on the recipe selection boxes could help. That way the player would know which of the options is closest to scoring.
Fun game with many little excitements). It's simple but has a good kitchen mood to it, thanks!