The Archwizard's Room by uheartbeast 2016-12-18T19:57:00
Cool mechanics, had fun playing with them. It could be great with additional content, specially on mobile!
Foon → Ludum Dare Explorer → Users → salyon
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2022 | 50 | Delay the inevitable | Swords & Feelings | compo | Graphics | 4.84 | |
| 🥇 | 2019 | 44 | Your life is currency | DINTE | compo | Graphics | 4.77 | |
| 🥇 | 2018 | 43 | Sacrifices must be made | Stranger | compo | Graphics | 4.64 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | T.E.M.P.S (The Enchanted Multitasking Potion Shop) | compo | 23 | 4.17 | 4.19 | 4.15 | 3.63 | 4.60 | 3.39 | 3.93 | |||
| 2022 | 50 | Delay the inevitable | Swords & Feelings | compo | 10 | 4.26 | 4.10 | 3.89 | 4.41 | 4.84 | 3.55 | 4.13 | |||
| 2019 | 44 | Your life is currency | DINTE | compo | 36 | 3.94 | 3.97 | 3.44 | 3.66 | 4.77 | 3.86 | ||||
| 2018 | 43 | Sacrifices must be made | Stranger | compo | 59 | 3.85 | 3.51 | 3.66 | 4.28 | 4.64 | 4.05 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Casino Intentions | jam | 264 | 3.77 | 3.47 | 3.37 | 3.85 | 4.23 | 3.05 | 3.92 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Project Vamparty | jam | 451 | 3.55 | 3.46 | 3.55 | 2.70 | 4.48 | 3.45 | 3.08 | 3.82 | |
| 2016 | 37 | One room | RailStand | jam | 111 | 3.88 | 3.69 | 3.31 | 3.04 | 4.58 | 3.54 | 33 | |||
| 2015 | 34 | Two Button Controls / Growing | Reforged | jam |
Cool mechanics, had fun playing with them. It could be great with additional content, specially on mobile!
Nice entry!
Very easy and fun to play, but still challenging.
It would be very cool to play it on mobile!
I just think it needs a bit more work on the IA of the costumers, it's a bit frustanting right now.
Cool little experience!
Very pleasant to play, would to love to hear a little bit of the lore :3
Nice little experience with a very distinct identity :3
Reading the context of the game was necessary to fully enjoy it, tho.
Woah, very nice!
I really liked the gameplay mechanics and would LOVE to play a multiplayer version of this, also, remembers me a little of bomber man :D
Would be nice to have spawn indicators and music, good job!
Nice entry!
Very well executed game design, art, mechanics and atmosphere!
Would love to see diferente difficulty modes, specially easier ones, could be a nive learn-to-type game :D
You managed to create a very minimalist dungeon crawler, so gratz for that!
It lacks just a little bit more of variation and less randomness, specially in the search for the stairs.
I played until floor 11, does it have an end?
The random weapon system is so nice!
I think that some nice additions would be: Damage numbers; Bigger arena; High score;
Good job!
Nice work on the theme and design! I felt pretty bad for my workers ahahaha
Would love to have more than one mixer so more things could happen at the same time!
Good job :D
Niice!
I liked the mood and ambiance, the rhythm timing matched very well with endless runner graphics!
To have so many different keys, especially numbers and letters, felt a little frustrating and more like a typewriter training, but the game sure has a lot of potential :)
Nice entry!
I like the idea of being a mediator in an argument, knowing that the theme was only to delay also made me think that my goal was not to be fair, but just to delay as much as possible.
I little more artwork would help with the mood and a skip button would be great for replays.
The war theme is very complex for a story too short, but overall the game was fun!
Amazing game design! Loved the ideia and fits very well with the theme, would be super cool to play on mobile!
The gameplay gets a little repetitive since the best strategy seens to be "click as fast as possible", would love to see more of strategic or reaction placement.
Great entry!
Fun hyper-casual! Easy to play and understand.
Would love to play with a movement buffer and on mobile ^^
Awesome entry! Solid game design and theme use, the use of level design made the game feels almost like a metroidvania. I also liked that I could "double jump" to sparkle some more action to the platforming.
Nice little game!
Fun and straight to the point, I liked the colorful graphics and the overall simplicity.
Would be cool to see an in-game score meter and some adjustments to the platforming physics :)
Fun game! Love the graphics and simple gameplay! Would love if we could move faster :D
Fun game, easy to get in and play, with good visuals, specially for a jam ^^
Fun entry, great work on the UI! Pretty good overall for a jam!
Very fun!
The game was cute and I was very motivated to make the dragon sleep a little longer :3
Great idea and feel, it fits very well with the theme.
It was hard to identify the icons, I think that they should be more distinctive from each other, especially the colors. The timers are also tiny, making it hard to learn the game.
Good work overall!
Very nice use of the theme, fun and straight to the point, nice entry!
Cute <3
Nice job!
Making the character's illness affect the gameplay directly makes the theme very apparent. Also, multiple characters sure give more reasons to replay the game!
It was hard to navigate in the city because I had no idea where some things were, so it became a little frustrating.
The difficulty was not coming directly from an in-game challenge, so there was not too much I could do about it other than walking and trying to memorize the city map.
I would love to see more fun-oriented challenges!
Very fun game! The sounds of things breaking as we try to play fast is the best. I can see this working really well as a hyper-casual on mobile.
Cool entry! I loved the concept of entering in the trees and soing some puzzles in the world
I could not figure out the combat and would love to be able to just hold the arrows, too much pressing made my hand hurt a little ahaha.
Great job!
Nice job! Very simple but cute and fun. Good entry!
Hey, cool game! Simple mechanics but very well executed. Being able to hook off-screen add a very nice possibility for speed runs :)
10/10 creativity ahaha! Nice take on the genre, and fun gameplay. The controls and physics are not perfect, but well done!
Could not play the game, but had fun anyway ahahah
Nice little game! Would love to play again with some more polish, specially on mobile, great entry!
Cool game! Loved the idea and I can see how this could evolve to a complete game! The UI seems a bit confusing wen aiming, at first i thought that the letter would be swapped when I shot. Maybe the next letter could be next to the player instead of isolated at the side. Great entry!
Very fun and polished game, feels very complete. With some more work could be solid :D
Amazing entry, loved the game design and concept, and how you fit them to the genre. It`s an interesting mix of action and puzzle, and sometimes I questioned myself if I should be faster and more precise or I got the wrong solution, I think that it would be good to not rely on too much precision or fast actions and focus on the puzzles. Amazing game!
Amazing take on the genre! Felt extremely polished. Great work using the art to match the theme, a joy to play!
BR <3
Hey, nice job!
I was just checking the home page when I saw your post, it got my attention since we did a Visual Novel + Card Game too!
I really liked your game, it was cute and felt really polished. It was really nice to make decisions knowing that I could only give a certain number of positive answers, just like an introvert would feel in real life lol.
We planning to keep working on our game and I hope it's the same for you :D
The idea was fun, but it feels that something is missing :(
It was cool to use the structures to change weapons, but the movement was not great and I could spam the shotgun all day, so there was not much use for strategy, at least from my experience.
Still, the game is catchy and has a nice design and graphics, good job!
Ahahaha, that was really cool!
I loved the idea, animations, visual and production, nice polish!
I think that the ship's movement is a little too fast tho, and it was not fun to get hit by the enemies that spawned on my face while I was trying to place the pieces, there could be more feedback on the spawners.
Great job anyway!
Fun game, i really like the idea of being a cape and reuniting with the vampire, also, the Boss was a very fight :D
I didn't like much the movement and level design, some times I had little time to react to enemies, and they seemed just a little too random, otherwise, nice work!
Cool idea, but I was not really into it because the duck was a bit too comic and the movement was too slow, or maybe the rooms were too large.
Also, I didn't get the horror vibe because I knew that I could fight the monsters.
Nice graphics and production, can be a very fun game with a little more work, gratz!
Nice work!
It was really fun to control the rats, I liked the "herd" feeling and the possibility to keep playing even after one of my dudes got caught.
I was a bit confused on what to do tough, even that I got the general concept and objectives, a better tutorial would be very welcome.