Death by 10 seconds by iCalm 2022-10-21T19:27:32Z ♥ 1
Love seeing a minecraft datapack as an entry!
I too discovered that cowering underground is the best strategy. Looks like mobs still can't spawn in light levels at torch level, which works if digging underground isn't an option. Could stone be made unmineable? Common terrain blocks could also be made not to drop resources, so the only source of anything would be the mobs themselves.
That might make it more of a risk to gather enough blocks to build defenses. It would also be interesting if torches were very very rare or maybe were dimmer than usual? They seem to be the most valuable resource of anything.
Having bosses or something you need to defeat to continue would also discourage cowering.
I'm not sure the limitations of minecraft datapacks of course so I'm not sure if all these things would be possible.
Great entry : )
LD52 — Harvest (14)
Virus Harvester by Thoastbot 2023-01-20T05:08:35Z ♥ 1
I love the gameplay idea here. One of those really simple concepts that feel very naturally fun. I think it would make a really good phone game; I had a great time with it on my touchscreen laptop.
The difficulty was very low at the start and then became very difficult suddenly. When it did become difficulty, there were too many viruses relative to the amount of green ones there were. I think just lowering the amount of time a virus is blue would really help let the difficulty ramp up without viruses overlapping too much.
It would also be good to have more feedback about how each virus effects your blocoins, like text that appears and says what you gained or lost, or text underneath that shows their value (or a color that maps to that)
I love the graphics; the viruses are really cute and creative (I love the toast cat with all my heart)
Overall definitely worth a balance pass, since I think something really good is here which is dampened by the difficulty curve issues.
Overall nice work!
Harvest Farmer by Dropzee 2023-01-18T23:16:34Z ♥ 1
The popup interface is a lot of fun! The design of it really explains the gameplay well, and gives a good amount of feedback which compounds with the growing effect on the plants.
Switching between the fields gets pretty hectic and enjoyable near then end. Even with that I would have liked to see more maximum fields and a mechanic that adds pressure to get to a field quickly, maybe they would rot or get eaten by pests if you left them too long?
The music got a little bit repetitive after a while. It would have been cool to add an instrument or move to a new section of the music whenever you got to a new field, to keep things interesting and get a nice feeling of building.
Definitely a cool concept and the interface really is very high quality for a compo game!
Mutant Harvest by Lenan 2023-01-18T22:59:18Z ♥ 1
That really sucks about the migraines, having health stuff take you out of an event always sucks.
The concept for the game definitely sounds fun, especially as you learn the game and figure out what upgrades you should prioritize for different bosses.
Like others have said the difficulty is really intense. It was really really hard to dodge a lot the attacks. The hitboxes need to be a little more telegraphed since a lot of it felt unfair.
In terms of game feel I think it would have been good to spend a little time making the weapon feel juicier, and creating a more subtle hit effect.
Definitely worth it to spend some time and bring it to what you were planning during the jam!
It's a Platformer by acdimalev 2023-01-18T22:51:38Z ♥ 1
I really liked the vibe of this. I did get a killscreen like other people did, which I assume is a known problem.
I would have liked to see more challenging level design, the whole game kind of felt like a tutorial.
Very impressive to make a gameboy game for the compo!
Farmer Rabbit's Wild Ride by joyrev 2023-01-17T03:01:31Z ♥ 1
Love the graphics and the theme. The environment is really good and the character models are fun. The music is fitting but could be a little bit louder imo.
I think the game feel is a little bit off though. Defeating enemies feels really weak and the trowels themselves don't feel very impactful. I also found the controls a little bit more floaty than I'd like. I think some beefier sound effects, some more animations and particles, and maybe half as much momentum would make the game a lot more fun.
I also agree that more variety powerups would be good, or even ways to permanently become more powerful, since it would give the game more sense of progression.
Harvest Skin by mikyokyuji 2023-01-17T02:55:16Z ♥ 1
I love the fish so much : )
The sounds are great as well even though they're minimal and the different personalities of the fish are wonderful.
The controls on touch screens are a little awkward. It would be better imo to allow dragging, and remove the finger sprite whenever the touchscreen is used. That way it would feel more like the fish are really nibbling on your finger. That would of course make the hitbox a different size but I think it would be worth it for making the game feel more immediate.
Fruit Fall by F1Krazy 2023-01-15T02:09:48Z ♥ 2
Screenshot from 2023-01-14 21-05-20.png
Really cool to see accessibility options in a game jam!
Fun and frantic. I definitely got into the swing of things as it went on, which was satisfying.
I think the swing of things was a little bit different from what I wanted to see, though. Its strange that there is no penalty for either dropping fruits or placing good fruits into the recycle bin. The recycle bin almost ends up being unused since I just let the rotten fruit fall.
I think fruit being able to fall safely is totally fine, but the recycle bin being there points to a very different kind of gameplay than is actually here, something that would involve moving all around the playfield and sorting fruit. What it actually ends up being is hugging the right side of the screen and trying to vaguely push any fruits that fall on that side to the right while ignoring all the others.
Its a lot of fun doing that, but I feel like rebalancing things a little bit could open up the game a little bit more. Even switching to mouse controls to speed up movement could help a lot.
Cream of the Crop by Weirdybeardyman 2023-01-14T19:41:35Z ♥ 3
I like the idea here a lot, and I think there is a very fun direction you can take this.
The main issue I found was there there was no reason *not* to fly close. I never had to pull up, and in fact the only time I steered the plane vertically was steering it *further* into the ground in order to slow the plane down for tight corners.
Having more obstacles on the ground (cows, harvesters, more static structures that cause injury to the plane) and more reasons to fly up (hills with other plants on them, having fuel be on a level higher than the ground) would make more use of the seemingly pretty solid flight controller you have.
It would also be good to have smaller levels with shorter time limits, that would encourage the player to take risks and need to better plan how to approach each level.
I think it would definitely be worth it to do a post jam version which works on encouraging the player to interact with the world more.
the farmer by haztro 2023-01-14T19:27:39Z ♥ 2
Such a cool application of the theme!
The sounds, fog, and the indistinct legs of the farmer really give it that survival horror atmosphere.
The sounds were a little bit quiet and some music would have added to the vibe as well. It would also have been good to have more things around to sell the environment at every scale, instead of just large farmer-sized objects. The grass fence around the outside is also a little bit janky up close.
I also thought that I could hide inside the fence area at first, which turned out not to be the case. Not sure if I was justified in thinking that but I did find it intuitive.
You're under harvest by Mastoast 2023-01-14T18:46:05Z ♥ 2
Awesome game! The music is really really good, some of the best I've heard in a compo game, and the rythm stabs make for really fun tracks.
If I have to say something to change I would have added one level between the difficulty of level 1 and the tutorial, to help ease players in to the specific way the game works, in particular getting a feel for the delay of the jump.
Awesome work!
Click On Fish by Pomo 2023-01-14T18:31:30Z ♥ 3
One of my favorite games I've played so far and a great take on the identification game!
I love the variety of fish and how they are the same between playthroughs, giving it an interesting kind of skill progression that you don't see that often.
The one thing I noticed that drags the game down somewhat is that the order in which fish responds to clicks is not necessarily the visual order, making it easy to click on the correct fish but have the game think you clicked on the wrong one.
Definitely one I'll be coming back to!
Carvest by feor 2023-01-14T18:16:16Z ♥ 2
I enjoyed seeing how the cars reacted to different things, but I definitely agree with others that the cars need to be less glued down to their tracks. I think the fun here is in seeing the carnage you can make so leaning into that by making everything more dramatic would really add to the enjoyment.
I love the zoomed out graphics a lot, since it gives you such a birds eye view of everything going on. The music also evokes the mood really well.
Overall there's a really good core here but the game needs just a little bit more work on balance and feel.
Midnight Harvest by SirLich 2023-01-14T05:03:45Z ♥ 1
Good to see someone else making a mushroom identification game!
I like needing to look underneath the mushroom as well and the mix of textures, its just enough variety in the mushroom that its a challenge to identify them.
I like the take of it being in a 3d environment, although it made it a little bit cumbersome to inspect the mushrooms at the beginning. It would also be good to have better lighting in all areas of the game to make spotting mushrooms at a glance easier, as it is the game feels pretty murky.
The game is very challenging with how the difficulty ramps up. It might be good to gradually increase the variety of mushrooms you can find, with them varying on more and more characteristics as time went on.
Big Veggies by Raphytator 2023-01-12T04:23:23Z ♥ 1
I love the concept here, a lot of fun! The gameplay of course was very simple but satisfying especially when the multiplier really kicked in.
I would have liked to have gotten more workers. For most of the game I felt like they were very underpowered, and it would have been good for them to either be cheaper or more powerful, and possibly having a visual representation.
Instead of the multiplier being multiple tomatoes, it could be cool for the mushroom to just keep growing, with the camera zooming out to show more and more of the surrounding area as it expands, but that would really increase scope, of course.
Once I got into my hand was definitely hurting as people said. Maybe allow keyboard keys to be used? Or even require alternating between two keys to match the up and down motion.