FoonLudum Dare ExplorerLD36 → Kvetch-A-Sketch

Kvetch-A-Sketch

By mooncalf

View on Wayback Machine

CategoryRankScoreCount

Comments

mettra 2016-08-30 08:54

That was super cool! The etch a sketch puzzler is a neat idea and lots of fun. Love everything about this.

pierrec 2016-08-30 14:36

Really clever, but I'm totally stuck at the level where the ball is super bouncy

allthebees 2016-08-30 18:13

This is incredible! Great idea, brilliantly realised

stuckne1 2016-08-31 00:42

That was a lot harder than I thought it would be be. Awesome game!

lacaranian 2016-08-31 02:55

A bit tough in places, and after a point I stopped being able to draw lines, even after shaking, (in the second level with all the horizontal lines like blinds), but fantastic art and solid mechanics! I wonder now where I can get an Etchflix subscription. Probably through the mail!

The especially bouncy diagonal level was tough - making it easier to draw lines at odd angles could be a useful feature, though I'm not sure what the best approach for that is with WASD conttrols. Solid work!

muffinhat 2016-08-31 07:32

Very good, but a little too difficult.

panicthefirst 2016-08-31 21:54

Haha that was a funny game. Love it. The fingers are a pretty cool idea. :D

csanyk 2016-08-31 22:42

Very clever concept. Fun physics puzzles:) More fun than real etch-a-sketch.

ilookedatyourtitsandiminlove 2016-09-01 05:18

Very cool innovative puzzle game, really nicely done! The music is fun, the gameplay is varied and interesting, good job guys :D

hermetic 2016-09-01 05:38

Love the etch-a-sketch-y-ness of it. Really fun physics game. The physics seemed to sometimes not be repeatable. The ball would bounce 2 or 3 different ways off of the same bit of line. This may have been intentional, but it made it difficult to adjust my builds with minor tweaks. Still I played it for a long time, so it must have been really fun! The music was good too, very fitting and didn't become annoying after listening to it for a long period of time. The little interlude/intermission ads done in the style of etch, were very well done and humorous.
Great game!

juaxix 2016-09-01 09:08

omg, i always wanted one of this! :) thanks for make it real!

seleb 2016-09-01 16:44

Cool concept, and the visuals do a good job of conveying the etch-a-sketch aesthetic.
I would've liked if the "cursor" moved a bit faster though, on some of the puzzles it was really tedious just navigating to the right spot.

cartoonjenn 2016-09-02 02:56

Very clever game, super fun!

terracottafrog 2016-09-02 04:03

Really fun concept, really fun execution. The ads are great, the musics great, the puzzles are great.

My only gripe is that some of the hazards I felt should have looked more etch a sketchy. They seemed a little bit too cloud like rather than line like.

Great work!

ajayajayaj 2016-09-02 17:24

Really fun puzzle. This really could turn into a full game (maybe mobile). The graphics are great and the controls are great. The controls are easier to control than an etch a sketch, but that is not a bad thing, considering the control necessary for the game.

frederika 2016-09-03 03:04

This is an awesome game, please let us know where you end up posting this game! I had trouble with the physics, but I would love to see your progress.

dreamlogician 2016-09-03 03:43

This is glorious. ^_^

stevenjmiller 2016-09-04 20:55

Really good game, the only issue is the inconsistent physics, but I'm sure you're already aware of this. I got stuck on the level where the ball starts in the top right and has to go to the bottom left with a gray cross across the screen. Amazing work overall, I loved the music and fake ads.

jupiter_hadley 2016-09-11 16:09

Really nice twist on an old toy! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/kkOlDKzD1Xw

lon 2016-09-19 05:14

The Kvetch-A-Sketch looks great! I enjoy the stickers on the front, and the fingers moving the controls.

The force effect was clear from looking at it, and after a my first encounter with the disintegration and no-draw-zone it made sense of what they did. Good communications there.

The elements and controls were good. I ended at the gray/no-draw-zone cross level.

Sometimes the physics seemed to vary from one ball re-spawn to another. Some times I had to erase/shake more than once to get the ball to follow its original trajectory for a level (happened on the cross level).

I am impressed! Great visuals, good puzzling, creative mechanics. Nicely done!