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Muffinhat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyKnight Timejam
201534Two Button Controls / GrowingPlantGrowcompo5703.133.073.404.003.1328
201431Entire Game on One ScreenRagtime Pot Tossjam8022.832.932.703.472.863.002.762.5548
201429Beneath the SurfaceUnderground Bike Simulatorcompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Muffinhat

LD28 — You Only Get One

Pete, The Petard by Saf 2013-12-16T00:37:00

Love it! Impressive art style.

One Minute by Zekronz 2013-12-14T19:36:00

Simple, but charming!

Super Sneaky Sample Stealer by Nik Sudan 2013-12-16T01:00:00

Fits very well with the theme!

LD29 — Beneath the Surface

Hey, you!! by Crocanti de Pollo 2014-04-28T00:43:00

Really nice idea. Love the art style.

Drill18: The Mars Project by quill18 2014-04-28T00:46:00

Jeez. Lot of depth (pun intended) put into this game in 48 hours. Awesome game.

LD31 — Entire Game on One Screen

Lobachevskii by myachin 2014-12-09T00:25:00

I believe there's a Tom Lehrer song called Lobachevskii... A neat looking game, but kind of a slow tutorial.

Paws of Fury by ehtd 2014-12-08T03:45:00

The game kind of breaks at time when choosing opponents, and the music gets a tad repetitive, but eh... neat concept?

Space Docking Sim 2014 by YM 2014-12-08T04:26:00

Technically not on ONE screen, but neat idea nonetheless!

Finish Your Project by AgentParsec 2014-12-08T03:13:00

Love the whole "show don't tell" thing you got going on. The switching between activities isn't very responsive, but then again, that's pretty accurate towards project work.

Not Making It by Mattias Wargren 2014-12-08T04:13:00

This basically explains developer procrastination. Can't get to my computer without arbitrary QTE's. Neat idea!

Thermonuclear War by panda 2014-12-08T03:16:00

I enjoy the whole non-explanatory part of the game.

Tiny Dungeon by tinytouchtales 2014-12-11T02:31:00

Click and drag controls are a tad unresponsive. Love the art style, and the mechanics fit together pretty well.

The Result by Dyn 2014-12-09T00:29:00

Promising concept. Not sure exactly what I was doing until my second playthrough though.

Meme Pixels THE GAME by TrentSterling 2014-12-11T02:36:00

I see you put time into the visual style. The audio is... meh, but the gameplay is pretty smooth if not a tad repetitive (no ramping of difficulty or anything). Overall... eh, pretty good I suppose.

Fibonacci Grid by Andrew Adams 2014-12-08T04:22:00

The Fibonaci sequence is my favorite sequence!

Deja Vu by egos 2014-12-08T03:28:00

Not much context as to why I got a game over until a few playthroughs later. Neat idea though, I suppose.

Just Dance Dance Discotron Central: Cobra War by RobotLovesKitty 2014-12-09T03:00:00

Masterpiece. Bit difficult to get the hang of, but considering it's a QWOP-like, that should be expected.

Christmas Tycoon by GreenyUk 2014-12-08T03:42:00

I can see most resources were put into the art assets. Well done!

Entity Unchained by ViliX64 2014-12-08T03:35:00

Like the ASCII style, but the intro text is a tad hard to read....

Ragtime Pot Toss by Muffinhat 2014-12-08T03:58:00

Floaty physics are fixed! Resume your brick tossing festivities.

Free Runner by crewderek 2014-12-08T03:32:00

I can see you got inspiration from Mirror's Edge. Functional enough for a runner, I suppose.

Space Cube by lxd1 2014-12-08T03:26:00

Hit detection is weird....

Arena of Cube by maxyan 2014-12-07T19:58:00

A neat innovation to the top down shooter. Love the way the difficulty curve is set up too.

Snowbert by spacedoubt 2014-12-08T04:17:00

This is adorable. Short, but a neat little game.

Retro Fairground by Sir_Kovitch 2014-12-09T00:19:00

Basically what Ziggy said. I will say however that this is the best looking entry I've seen yet.

Bejailed by bufferoverflow 2014-12-08T04:10:00

Pretty awesome for your first entry. I like how you combine top down shooters with Bejeweled-like mechanics.

LD34 — Two Button Controls / Growing

Neon Junk Collector by Kimau 2015-12-14T07:20:00

This looks like an amazing idea, but the download didn't work for me. I got some sort of .dll error...

Snowman's Land by fishtrek 2015-12-14T07:17:00

Not a necessarily innovative concept, but a solid one nonetheless. The only thing I have to say about the gameplay is that, assuming you're doing procedural levels or something, that the levels are designed to be fair on the player (as in, make sure that there's not a huge stretch of land in front of me when I barely have any size on the snowball). The artwork is nice and polished; consistent as well. Overall solid entry.

FUN BUNNY SQUID MASTER by internetpaulicy 2015-12-14T19:16:00

This is very well polished for a LD game. I love the premise of jumping on helpless turtles. The only thing I really have to say is that the audio isn't that great; it was quite loud and hurt my ears... Overall great entry.

3D Ball Roll by AmmarAlsharekh 2015-12-13T04:57:00

Love the sound design. Game is pretty simplistic, but works pretty well.

Grow Over by nonetheless 2015-12-14T19:20:00

This game is waaaaay to difficult to start off with, but I love everything else about it. The sword feels over the top and great, and it makes the whole runner game seem more worth playing.

Yarnful Days by amras0000 2015-12-14T19:07:00

This is a beautiful looking entry. The music, art, and gameplay tie together quite nicely. Just curious, how did you do the music?

Flower: Icarus by Kaupenjoe 2015-12-14T18:55:00

Some of the mechanics aren't completely intuitive; I have no idea how to get upgrade or genetics points. The music is quirky, but I actually kind of like it. There might be a bit of a resolution issue, since the screen is cut off at the edges.

Button Simulator 2000 by wilsk 2015-12-14T19:29:00

This is probably one of my favorite entries I've played so far (even though there's CLEARLY more than two buttons). I love the vague premise of preparing for the harvest, and the whole set up for the buttons and panels was elegantly crafted. I love the intentional complexity of all the controls, even though I had no idea I was supposed to scroll to the right until I read the help. Overall great and well polished entry.

Elenesski's Two Bar by Elenesski 2015-12-14T07:10:00

Overall okay game. Might as well make a few points:

-The tutorial was extensive and detailed, but I still didn't completely understand what I was doing on the first level, since I got little to no feedback on how well I was performing. Usually if you miss a note in, say, Guitar Hero, you'll get obvious cues that you lost points.

-The art and UI elements were quite simplistic, but I thought the idea of the notes going around in a circle was quite interesting. Perhaps expand upon the circle idea in future projects.

-On the subject of UI, there wasn't a lot of screen space being used since the buttons were quite small. Often it's a good idea to expand the size of the buttons so that you're not wasting screen space. It's a minor thing, but I can see that wasn't the main focus.

-There's not much of an incentive to use the space bar other than being able to hear beats. Typically you want to give the player a reason to use the controls they're given. Perhaps instead of letting the player hold down the space bar, require them to tap the space bar on the beats as well as the enter key for the notes. That'll build a lot more rhythm-based tension to drive the challenge of the game.

Colonize by WeirdMind 2015-12-14T19:13:00

The UI works quite nicely, with tool tips and everything. The game could use a tutorial though (such is the case with most strategy games). I'd say this makes a nice basis for a colonization game.

LD36 — Ancient Technology

Don't Let The Shit Get You by temdisponivel 2016-08-31T06:50:00

ummmm... this seems a little to close to papers please. Toilet papers please....

Straw Hat's Adventure by RikkuShimizu 2016-08-31T06:09:00

A fun platform game with some pretty good controls! I did have some trouble with the pillars that have the top that extrudes out. Good job overall!

Pharaoh's Awakening by Reversal Mirror 2016-08-31T06:24:00

wow. its a game. that runs kinda poorly. on this pc.

Kazahn Royale - 3D Battle Royale by simple_blue 2016-08-31T06:46:00

Music sound good, game looks good, gameplay is clunky. It would benefit from polish in that area, like adding particle effects for hits, vibration for hits, and a more fleshed out character controller.

ANCIENT JOKES NEVER GET OLD by J 2016-08-31T06:58:00

"Great Gameplay and a wonderful premise! I loved how the game played, from start to the amazing ending!"

Ancient Cage by funkyryu 2016-08-31T06:01:00

I love you.

You made me meme all over my keyboard.

But on a serious note, I really liked your game as an adventure game. It had some great cinematography.

I did somehow guess the first code with the three numbers through luck somehow.

Gemu Namae by Elit3dGaming 2016-08-31T06:37:00

Good job writing it in SFML, I know how much work that can be.
I wish there were some way to block the bullets, at some points you just get screwed.
This would do well as a mobile game. Can you please add a jump button and a way to block.

Kvetch-A-Sketch by mooncalf 2016-08-31T07:32:00

Very good, but a little too difficult.

Shadowz Adventure by Zgragselus 2016-08-31T06:16:00

That was fun. The shooting was very ambiguous though. I wasn't sure where I was shooting though. Good job!

Cabbages and Wheelbarrows by eymrich 2016-08-31T08:14:00

Wheelbarrow is hard to control. I guess that's the point. Interesting exploration of ancient technology.

Forge Valley by thiagowaw 2016-08-31T06:32:00

The art assets were 9/10.
Wish there were more swords.
Looking forward to the improvements you mentioned, might come back later.