Quiver of Claws by Bensonance 2015-04-23T13:37:00
Really nice entry. Being able to jump and charge an arrow mid air, slowing time makes you feel really badass.
Areas for improvement:
-I ran out of arrows every time with no clear way to get more, I didn't seem to be able to pick up enemies arrows.
-The way the camera follows the player's aim means it's virtually impossible to aim at anything directly above/below you. The camera should be more relaxed about its positioning rather than zipping all over the place as the character moves around.
LD34 — Two Button Controls / Growing (3)
AngryPeopleHateFlowers by yonas 2015-12-15T09:09:00
Can you upload a built exe please
Amidepet by Trocader0 2015-12-15T09:03:00
There's so few of us Vive devs, don't make it harder by only uploading source files and not an actual build :'(
Fallshift by shole 2015-12-15T09:00:00
This would be an awful lot better if the movement between spheres was more linear and didn't have that horrible slow down as you land. It works counterintuitive to everything ever. As you fall you speed up not slow down!
Anyway, this made me uncomfortable. I've got good 'VR legs' as they say, I have no problem zipping around like Iron Man, but evidently your spongy landings is where I need to draw the line. I played for maybe 3-4 minutes before stopping.
Walking around the spheres didn't phase me, but it was a little bit lost, I only noticed it was really happening because I have my floor bounds on permanently and they ended up splayed away from the initial sphere. If they'd had a texture it would have been far more obvious that they were rotating beneath me.