FoonLudum Dare ExplorerUsers → YM

YM

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingSluggy's Fruit Emporiumjam10
201532An Unconventional WeaponHeist Timecompo2383.543.503.483.483.372.833.2176
201431Entire Game on One ScreenSpace Docking Sim 2014compo3313.423.083.923.613.922.333.4857
201326MinimalismVortex Runnercompo2933.443.272.533.643.842.301.903.0372

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by YM

LD26 — Minimalism

Stargazers by Cake&Code 2013-04-30T10:00:00

Wow really nice!

Vortex Runner by YM 2013-04-29T16:16:00

@Diventurer Width of the vortex, corner sharpness, ship speed and asteroid density all increase over time. My personal highest score is just under 8000 though I know it'll be possible to get much higher.

@Voxel It's not ideal but it always shows your highest score in the top right and if the tweet button is what you're after, dying is easy enough, then you're free to edit the tweet with your highest score.

Vortex Runner by YM 2013-04-29T21:19:00

@xatulu you can invert the controls by pressing i!

Vortex Runner by YM 2013-05-06T16:55:00

I'd love to know how that's happened tikilittle, every button except back/start, the sticks and d-pad shoot for me.

Vortex Runner by YM 2013-05-08T15:55:00

I've heard something about macs having different input names for the xbox controllers, I have no idea why Unity does this. I'll have to look up how to get it working on both in future!

Centroid by daniel 2013-04-29T09:29:00

Finally lost at level 15, could do with a restart button!
Enjoyed the concept but it quickly lost its fun as the shapes became more random smatterings of colours

Littleballs by littleball 2013-04-29T09:09:00

Liking this. It's a simple and easy to understand game initially but there seems to be quite a bit of complexity in the explosions wich would add depth as you learn more of the strategy.

I was only playing by myself but I had a few surprises where the losing colour came right back and won in only a few turns.

Only thing it's missing is a "replay" button once somebody wins.

:)

Minimalistic Color Labyrinth by humpback studios 2013-04-29T23:16:00

116s 38 conversions. :)

SOLIX by bentog 2013-04-29T09:50:00

Really nice puzzle mechanic, fun to work out and complete.

The friction on surfaces got very annoying though and when combined with the timing elements proved too much for me.

20 Seconds by KayZ 2013-04-29T10:50:00

I kept losing the balls because my mouse was in the wrong place as the 20 seconds ticked down.
Losing balls quickly combined with the occasional 20 seconds of indended nothing meant about 70% of the time I was doing absolutely nothing feeling quite frustrated :(

I like idea of doing something new every 20 seconds, but the implementation was off, too much waiting around.

Dot by Frolacosta 2013-05-08T15:37:00

252 clicks. Neeeaaattoooo little thing. Reminds me a little of dontclick.it or whatever that experimental site was called.

WAY. by celiacjoe 2013-04-29T12:11:00

Oooh really nice concept,

Run by Ryxuma 2013-04-29T12:39:00

"ere have you gon"?

I Dream Of Circles by SpaceStudios 2013-04-29T13:04:00

I'm not sure if falling through the blocks more and more as the game goes on was intentional, but it stopped me progressing beyond the first screen of circcledom :(

Ville by simvig 2013-04-29T14:29:00

Not sure if I found prosperity or not. I found the bitter plant, that was the last message I got before reaching thousands of people/resources with all the buildings placed I could. Nothing happened in the last 10 minutes so either I missed the objective or the objective is just to continue on.

Please don't force fullscreen if you don't know my resolution, it messes everything up with multiple monitors! :(

Arena by rogueNoodle 2013-04-29T23:38:00

Beautiful

CubeLike by stuckshut 2013-04-29T16:39:00

Took me a _long_ time to realise that + and - didn't work for the stairs and that I had to use the numpad's + and -

Other than that, nice and clean and simple :)

MinimalJump by Xatulu 2013-04-29T13:53:00

Dead ends :(

Darkness by LrdKzrth 2013-04-29T12:22:00

Same as MagiMaster, win7 64bit and it just blanks the screen and sits there. As soon as I try to get back to the desktop it stops responding. :(

ITTEN by Avrec 2013-04-29T17:18:00

Love the visual style and sounds, hate the jump mechanic. It feels so artificially slow and forced. There's one jump that's just to get over a knee high platform, that really illustrated how wrong your mechanic feels.

There were lots of low jumps where you jump as though you're going really high, but hit your head. Awkward.

To improve it I'd split it into two kinds of jumps, short and long. Short requires no breathing but is really small, longer requires the breath mechanic. I'd also allow inhaling and walking so you can maintain the flow when approaching a jump instead of having to stop before each one. Being able to breath and move at the same time would also prevent all the (many) miss-fires where I started moving a split second before pressing space resulting in a cancelled jump and a fall to my death.

:)

SquareRoot by Masadow 2013-04-29T13:14:00

Really like the idea that each colour does something different, controls felt just a little too slipery for fine control and wall-avoidence but overall very nice. :)

The Unseen by Lamprabbit 2013-04-30T09:40:00

This is beautiful.

As everyone else says the collisions are _very_ unclear.

I must have been wandering around for half an hour, I can't find my body. I used up all my explosions, barely any of it is left still hidden and no sign of my body. I realised once I got to the opposite end that I didn't even know what I was looking for! What does MY body look like? How is it distinguished from the 50 or so I've left lying around the battlefield from stubbing my toe and falling to my death?

Anyway, this is really good and with a teeny bit more polish it could be great. :D

Atom That Matters by Babek 2013-04-29T23:06:00

This is probably my favourite so far. Lovely aesthetic, lovely ambiance, interesting gameplay. Floating space toilets :D

I did the first go trying to shed all the junk and had quite a bit of difficulty, then the second time I tried to collect as much junk as possible instead and had far more fun!

The Last Tower by MagiMaster 2013-04-29T13:35:00

I liked the random (or reasonably extensive) enemy shape design.

It starts off incredibly slowly and takes quite some time to build to an interesting pace but even then enemies seem to be limited to one at a time which makes the concept of any of them reaching the tower quite unrealistic and pushes a game with potential into the realm of wasting it.

1951 by Andrei Barsan 2013-04-29T11:29:00

Pretty good :)

After the introduction of the + particles I didn't realise the - particles couldn't be merged with them so I spent quite a frustrating while trying to do so.

The click+drag mechanic was quite tricky and the movement of the particles didn't seem to add anything of value to the puzzle of merging the correct ones. It only seemed to be a source of frustration.

Graphics were good, level of polish was high, just needs sounds and this would be complete.

<Insert Title Here> by hannardynamite 2013-04-29T13:07:00

Had a red spawn half in a wall and get stuck, also seemed to lose a life if I went in the top left corner, otherwise pretty neat :)

Gravity Worm by steve 2013-04-29T11:03:00

Fantastic!
Simple, clean, challenging and fun. Couldn't ask for more in a puzzle game

Mustache Armies by TurboDindon 2013-05-05T16:10:00

39 soldiers used.
Ballin

Escape From _____ Mansion by Cosine 2013-04-29T23:32:00

Really nice concept. The limited vision mode was a bit harsh but I suppose that's the challenge!

Noise by Diventurer 2013-04-29T10:35:00

Never saw more than 2 rainbow sprites on screen at once and even 2 at once was quite rare.
Lowscore -315,296
I can only assume the noise devoured me lots. I had incredible trouble collecting the rainbowsprites. I could circle around one trying to hit it and missing every time for ages and ages. Then the noise suddenly vanished, my score jumped into positives and I can only assume the game reset, though there was no indication of that being the case.

LD31 — Entire Game on One Screen

Paws of Fury by ehtd 2014-12-08T03:44:00

Haha there's no way I can click fast enough for this D:

Space Docking Sim 2014 by YM 2014-12-08T06:13:00

Thanks for playing guys. I'm sorry to say, none of you will be progressing to astronaut school this year, maybe next year?

Axial alignment is the key, if you're in the right position, but the ring is rotated a few degrees it wont lock.

Space Docking Sim 2014 by YM 2014-12-14T23:40:00

Thanks for all the continued comments guys :) I'm glad you're liking it.

Critters by salmonmoose 2014-12-08T05:54:00

Clearly very similar to lemmings, but that's ok if you're going to continue to take it to new places (or just learning)

Is there a functional difference between bricks and struts?

Two Hearts by dkilford 2014-12-08T03:52:00

Windows link is a 404 :(

Explosive Painting by snowyowl 2014-12-08T04:47:00

Hahaha letting me save the canvas afterwards, what an idea!

Character is a paintbrush and yet shoots paint? butt-hearts?

Love it.

Trapped?! by Grouflon 2014-12-08T04:34:00

Got to the end :)
Took me a little wile to figure out what exactly the mechanic was, but as soon as I realised the rest came pretty easily.

Skyfarms by GagaPete 2014-12-08T03:41:00

Nice and simple. It's sad that you can't jump or fire faster though as it quickly leads to getting stuck in a corner with too much coming for you to escape.

Adventure 31 by Somfunambulist 2014-12-08T04:00:00

Died first time and when my sprite reappeared the controls did nothing, died a second time and got a fatal error:

FATAL ERROR in
action number 1
of Draw Event
for object O_RopeBridge:
Push :: Execution Error - Variable Get -1.Sag(100033, -2147483648)
at gml_Object_O_RopeBridge_Draw_0


Besides that, this is a nice interpretation of the theme. I like the idea that it's a zelda like world, but screens are large enough now that you can draw the whole map at once.

Could probably have done with 2x pixel scale, it's really tiny.

This Is How It Comes About by DesignerNap 2014-12-08T03:27:00

I like it. Simple and effective.

I crashed that plane too many times to admit. heh

Yibbits by cbear_wallis 2014-12-08T04:13:00

I am -terrible- at this kind of thing but this started going neat places. Had a nice "ahhhhhh" moment when reaching the first start and the next level popped in.

Screen Saver by Vtor 2014-12-08T05:04:00

ooooooooOOOOOOoooooooooEEEEeeeeeeeeeeooooooooooOOOOoooooo

Nice.

Super Mega Ultimate Game of Minigames! by Crafting4U 2014-12-08T05:55:00

Feels like its a multiplayer with only one player.
10 seconds between minigames is a long time, especially as it makes you wait that at the start.

Leviathan by jovoc 2014-12-08T03:51:00

Prettty fun. Took a few goes to work out what was going on. It'd be nice if the creep's text was the right way up, made me think it was an alternate use for the card rather than a response.
With a little bit of polish and some audio this would make a really nice little game. :D

Avalanche by uvwar 2014-12-08T03:13:00

Ye gods, "Entire Game on One Screen...and the surounding walls, the ceiling and the floor too" How big is your monitor?

The music was nice, pretty comical actually, but it faded out to almost silent as soon as I moved the goat away from the start position.

I must admit, I can't get beyond the little avalanche, I'll try again later.

I Am Technician by Murchurl 2014-12-14T23:06:00

Love it

Core by MrSun 2014-12-08T04:58:00

Really nice concept. Can be a little tricky getting the jumps right initially but with a bit of practice it gets easier.
I love how recursive it is too, with a bit of polish this could make a decently addictive mobile game

Dabug by Devark 2014-12-08T02:59:00

15170 was my best score. It tails off and gets a little sparse between 5000MB and 10000MB with all three powerups (were there more?)

The graphics and sounds that are in there are nice, it has a very polished feel to it.

I was really hoping it would start using GB, TB and so on as my score got higher, it really felt like that was going to be a thing. Still, a great overall entry :D

LD32 — An Unconventional Weapon

Heist Time by YM 2015-04-20T18:24:00

Heart warming to hear all your kind words :)

Really glad you all like it.

I've never been good with audio, when it game to tasks for day 2 I figured I'd skip it and focus on things I knew I could polish properly.

Lollihop by Hemuuuli 2015-04-21T14:41:00

Great work for the jam, love the aesthetic and music.
Couple small issues for me:

You lose all momentum when you jump off a moving platform. The jumps are all stupendously hard because of it. It's also super hard to tell what you're currently level with.

The camera is really keen to move on from the relevant area, right where you make the first wall jump, I kept missing the target and the camera basically had me off the bottom of the screen. Again where there's a staircase made of the shaky-falling cubes, you're looking at the bottom 15% of the screen max until you're at the top of the staircase.

Beta Bot by Josh Riley 2015-04-20T10:52:00

haha I love the idea that you have to earn basic functionality like attacking. Really fun to play

slappy the frog goes to town by rubna 2015-04-21T15:32:00

ew groossss

Quiver of Claws by Bensonance 2015-04-23T13:37:00

Really nice entry. Being able to jump and charge an arrow mid air, slowing time makes you feel really badass.

Areas for improvement:
-I ran out of arrows every time with no clear way to get more, I didn't seem to be able to pick up enemies arrows.
-The way the camera follows the player's aim means it's virtually impossible to aim at anything directly above/below you. The camera should be more relaxed about its positioning rather than zipping all over the place as the character moves around.

(mental)fairy by 0x0961h 2015-04-20T10:10:00

Got art and sounds down, it all looks great.

The idea of personal demons was cool, though I couldn't tell which of the enemies was my personal demon because they're facing away and the portrait is facing you

The big area of improvement here would be how enemies spawn, they spawn and move slowly and very predictably, once you've got the 3-split weapon every single enemy will enter its path if you sit in the middle, and they're all slow enough that nothing will ever get beyond halfway with this stationary method.

Lots of potential

What Do They Want? by DesignerNap 2015-04-20T10:47:00

Getting lots of fatal errors :(

action number 1
of Mouse Event for Left Button
for object obj_spaceButton:
Push :: Execution Error - Variable Get -5.fakePOW(100024, -2147483648)
at gml_Object_obj_spaceButton_Mouse_0

Never figured out what this button does because it always crashed, also if I tried to fire once the Earth was destroyed, similar message.

Once I stopped doing those things though I made it through the whole game. Getting near misses is hard!
I like the idea that sometimes Aliens just need a hand with something. At least, that was my interpretation, did I get that right?

bloodshot by rogueNoodle 2015-04-21T18:48:00

Love everything about this. The trade off between reviving guys quickly and losing lots of blood, or piece by piece staying topped up on enemy chunks. The nice glitchy effects when enemies pop in. The clean low poly blocks that are almost unity's default cubes, but so much better.

Rocks.

Calling Mr. Blacksmith by Junber 2015-04-20T12:26:00

I don't think I can get to these stairs: https://dl.dropboxusercontent.com/u/2126504/stairs.JPG

Food Fight by jovoc 2015-04-20T10:19:00

It'd be really nice if the evil turnips didn't always come at you in single file, it makes standing still and holding down space the best way to win. A little randomisation or patterns in their motion would go a long way. They don't walk into the grinder either which is a little disappointing.

Everything looks great though, it's a solid base for 48 hours. Lots of potential :)

Slam Jam Bakery by DragonXVI 2015-04-20T19:07:00

Aiming with the mouse wasn't working for me for some reason, nor with the right stick, it was however taking the triggers as aim input, so with some very hamhanded aiming I was able to get through a little bit. And what I saw was great. The flying by spraying out purple juice is great, as is jamming up gears and swamping hostile...things...

Really nice

Bagelbot by furriKira 2015-04-20T18:42:00

Very impressive for a compo entry, the break time when you lose focus is a really nice touch.

Enemy patterns aren't too varied, so it's possible to stand at one side(halfway up the screen), face the other and spam fire. You'll hit virtually all of the red dudes and miss with virtually no bagels, this wouldn't be the case at all if they didn't pause when eating.

Death Touch by uheartbeast 2015-04-20T12:35:00

You need lightning reflexes, the enemies who are at the veeeeerrrrry edge of the screen still mostly obscured by the vignette keep killing me. Exiting stairs near an enemy is also a pretty unfortunate situation.

Other than the gruelling difficulty right off the bat, it's pretty nice. I like.

Flail Rider by jushii 2015-04-21T11:01:00

x to start is a reaaaallllly unintuitive key. Frustratingly odd choice.

Otherwise, this was awesome. Lots of fun. And hard :(

Bomb Your House by rohtie 2015-04-21T15:24:00

I drew a poop in the toilet. 5/5

The Heist by blaster391 2015-04-20T16:41:00

I am struggling with the controls, and having to swap manually to the hacked person after performing the hack takes time and wastes it.

Emotional Golf by CamRFWhite 2015-04-20T17:43:00

It doesn't seem very responsive to where I'm pressing. I can't really tell if it will actually drop the bomb where I click or not. Nor can I tell what kind of area the bomb will actually effect.
It's an interesting idea even if it's a little rough around the edges

Rogue Paper Scissors by bearcabin 2015-04-20T17:49:00

What a neat concept for a roguelike.

I got to floor 19 on my third run

Love is in the air by BabaJaga 2015-04-23T13:19:00

Neat idea, well executed. It would have been a little nicer if the movement was grid based, since the levels were all grids, would have helped smooth things out a little

Space Cowboy by JK5000 2015-04-20T18:04:00

First 3-4 attempts ended at <10s. Wasn't sure what was going on, but I think because I didn't realise you could move, I was shooting the first alien to get angry but the hit detection was grazing the alien between me and the angry one.

Sooo once I realised you could move around the scene things got a lot better.

The voice chatter from the aliens is great, they look like jellytots too which is pretty amusing.

The mouse sensitivity is stupendously low so I cut my successful run short at just 45 seconds to avoid getting wrist pain.

So overall, pretty funny. Lots of potential if developed further :)

SHROOMS by duon44 2015-04-23T13:25:00

Bit of an odd one. I liked it though :)

LD34 — Two Button Controls / Growing

Sluggy's Fruit Emporium by YM 2015-12-15T00:49:00

@Theropod, are you starting it with or without SteamVR running?

Sluggy's Fruit Emporium by YM 2015-12-18T03:34:00

It only uses two buttons for the controls! :<

Fallshift by shole 2015-12-15T09:00:00

This would be an awful lot better if the movement between spheres was more linear and didn't have that horrible slow down as you land. It works counterintuitive to everything ever. As you fall you speed up not slow down!

Anyway, this made me uncomfortable. I've got good 'VR legs' as they say, I have no problem zipping around like Iron Man, but evidently your spongy landings is where I need to draw the line. I played for maybe 3-4 minutes before stopping.

Walking around the spheres didn't phase me, but it was a little bit lost, I only noticed it was really happening because I have my floor bounds on permanently and they ended up splayed away from the initial sphere. If they'd had a texture it would have been far more obvious that they were rotating beneath me.

AngryPeopleHateFlowers by yonas 2015-12-15T09:09:00

Can you upload a built exe please

Amidepet by Trocader0 2015-12-15T09:03:00

There's so few of us Vive devs, don't make it harder by only uploading source files and not an actual build :'(

Amidepet by Trocader0 2015-12-18T16:27:00

I think I found where I'm supposed to download the build from but it says it's too large to generate?