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0x0961h

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signaln 0 m i n a ljam3013.753.362.933.823.663.823.653.93
202558Collectordeck of doomjam2993.633.724.133.743.093.22
202456Tiny CreaturestheSWARM_jam1893.943.813.422.903.943.67
202455SummoningtheGRIMOIRE_jam484.254.044.254.224.31
201533You are the MonsterProject MONSTERcompo853.793.523.342.593.864.032.923.5852
201532An Unconventional Weapon(mental)fairycompo6583.062.802.392.503.553.122.95100
201430Connected WorldsNECLiDcompo803.823.423.553.884.103.572.503.58100
201328You Only Get Oneparallelsynccompo2613.302.853.802.683.272.671.962.94100

MiniLD Games

YearMiniLDThemeGameRank
201346SharksMister Fancy Shark

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by 0x0961h

0x0961h leaves an average of 16.5 feedback comments each event.

LD59 — Signal (11)

Chromawalk by Zyertdox 2026-04-22T10:44:16Z ♥ 1

That's a very good puzzle, Simple, not overbloated with different mechanics, pretty straightforward. Graphics also complement the gameplay very much. Well done in such small time. Great job!

Signal by Trav 2026-04-22T10:36:29Z ♥ 0

That's an interesting take on the theme.

I would say is that I personally feel that, like, if your game is controlled primarily by mouse, then everything should be done by mouse, even starting the game, finishing the game and closing tutorial windows. I mean you expect player to press Space three times to start the game and then suddenly they need to use mouse. And when player fails game asks them to press space again while they are on the mouse. Not only that, but Escape is also very far from the mouse if you are right handed so that creates a little bit of downtime. In addition I think that after failing the I should not start the game from the very beginning and be going through the tutorial again, only if I want in case I misunderstood something.

So that's just a little nitpicks otherwise that's very nice puzzle very well done. Good job. :)

TΓ©loche by Magalix 2026-04-21T14:33:11Z ♥ 4

That's absolutely amazing take on the theme. Very well done. I really liked smacking TV as a game mechanic. πŸ˜†

Last One Alive Leave The Light On by FadingDreamStories 2026-04-21T13:43:50Z ♥ 1

To be honest, I would keep the graphics category, because graphics is not only textures, it's also how you compose them together. Like, music is just seven notes, a lot of people use samples, but it doesn't mean that they did not make the music. So, if I were you, I would bring graphics back.

Other than that, it's a very great done game, and I really like the visuals. :)

Void Signals by desi 2026-04-20T18:43:43Z ♥ 2

I wouldn't say that web version is mandatory. People who want to try out your game will do that no matter if you have or don't have a web version. And people who just want to rack in as many ratings as possible, pretending they care about the hackathon spirit aren't your target audience as a game developer anyway. And it's not even taken in consideration that sometimes it's a little bit tricky and problematic to work with WebGL or whatever web engine you will be working with, so I would say focus on making the game. Porting games to other platforms, especially web, is optional and if I remember correctly it's allowed to be done after the jam submission window, so you can add web version anytime if you wish to do so or you find a way to do so. But even without it don't sweat if you can't actually produce a web version.

What would make it more presentable, however, are screenshots. At least presenting your game to prepare what player can expect when they download or open your game. With that, I have to agree. :)

Now enough with meta. Let's talk about game. After playing it I kinda see why you can't actually place that many screenshots, but I still think that a basic screenshot would be great to have. But even so, I actually liked it. It's a very simple and yet quite interesting. I like that you left 1% of vision, I was able to navigate through the place by seeing the faint silhouette of cubes! I would made it so the popup window would close on Escape but that's just a nitpick.

That's a very great entry and I really liked it. I especially laughed at chef Ramsay, that's my favorite cube. πŸ˜‚

P.S. You can also hide the spoiler with prefixing the line with `!>`

!> Like this for example

transmission.nil by KeySole 2026-04-20T18:27:34Z ♥ 2

So, my personal nitpick with that game is that when I press the target and the popup window opens, I personally expect if I click outside of it, the popup window would close, like you'd expect in many places, like, popups on sites, but I have to find a very small [x]. I'm playing on the ultrawide big screen, and I have to pixelperfectly click a very small button to close this window, and it, let's say, kills the flow a bit, especially when you are not really given any information on what you need to do to play it. So, you are trying to figure it all out, but you can't, because you are punished by having to close the window each and every time you try to understand what is happening while trying to find the connection between the goal and what you see.

Other than that, I like the vibe. I wish I could open it in full screen, but for some reason in my browser it's not working in full screen. But hey, great job and great fitting to the theme!

Sci-Null Runner by WeGlove 2026-04-20T18:21:20Z ♥ 4

Okay, so, I like the idea, idea is very interesting. I have few points that I would like to highlight about the game, in case you or someone else will try to create something like this in the future, But please don't take it as a bastion of your game. It's more like my personal feelings about what I have played and how I would personally make it better in my opinion. so i tried to give it as a constructive feedback and i apologize if it will come out more harsh it's not my intent. :)

First of all I felt that it's a little bit unclear what I need to do in order to open and close the gates. When I saw the first [off] and I pressed and I released the button it closed as soon as I did that, but when I hold it on the button for a little bit, somehow it was stuck. It feels like undefined behavior, and if it's actually an intended behavior that I need to press the button all the way while my player is under it, then I personally think it's a bit difficult to move my mouse while like the whole world is scrolling. But that might be a nitpick.

Another point is that I was very confused on what I need to do later in game. Because at first you throw a single button at player and it's okay. I see button > neuron activation > I press the button > I expect some kind of effect. That's good, monkey brain works. Then I see a few buttons and at first it doesn't make sense, I click it and nothing happens, but then I see a combination. That's good, environmental tutorial: I see cross is off, checkmark is on, I've figured it out very quick.

But the next spot with music blocks is a little bit frustrating, because at first I thought it's just some kind of block that I go through, like Minecraft music block, maybe because I just moved through it at the first puzzle that I saw it at. I guess I just was lucky. And that mechanic that you tried to teach me through the first music block, it didn't imprint into my mind. It took me few deaths and few bruteforces through the frantically clicking the buttons to find the connection between the tune that is being played among the loud music and the button sequence that I need to press in order to activate the gate (I'm not gonna say too much about accessibility, because we are in a very tightly timed game jam environment and not everyone can spend extra hours to care about it, especially if it wasn't designed in the beginning, so it's just a side note).

Nevertheless, even with the knowledge of the mechanic, I find it's very hard to distinguish between on and off in the played music tune, especially in a very tight and small window you give player to figure it out. I went through the next checkpoint and I was ready, because now I know what it means, but then I see a lot of buttons and a chomper stands right above the music block and it makes a situation, when I need to listen to it, but I can't press any buttons as I hear the tone I need to memorize it, because if I press even a single one, chomper will kill me and throw me waaaaaay before to the previous checkpoint. It was a little bit annoying, I'm not gonna lie, because world moves, buttons moves, so it makes gameplay a little bit reflective, which is, I guess, fine for autoscroller and platformer genre. But for me personally, I would enjoy it a little bit more, if it was a little more friendly towards player, not asking them to remember 12 tones and then replay them in few seconds that they have before they hit the chomper. It feels like a QTE back from the 2000s. πŸ˜†

But, with all that said, great job! Very well done for such a small time, and it has this amazing head-drawn charm that I really like. You should be proud of yourself. :)

Bulletproof Broadcast by ugly_robot 2026-04-20T17:56:24Z ♥ 1

Now that's an interesting game. I would say a very, very actual to the events in the world. πŸ˜†

I like the mechanic. It's very, so to say, rhythm-gamey. Like you need to react as fast as possible. I personally think that a little randomization would make it let's say replayable for the second time because the moment I saw the number on the king I realized that I can do two endings, so, I naturally had to see both of them πŸ˜†

But when I was playing the second time, I realized that I have seen these messages already, and I know which one I need to kill. Also I'm not entirely sure, like, how it fits the theme, but I assume the signs that members of parade are holding are considered signals, but it's just nitpicking. But nevertheless, I really like the concept and great job, especially for the 48 hours!

Follow It by jk5000 2026-04-20T15:45:26Z ♥ 2

More horrors for the LD59! :D

I like the concept. Not gonna lie, I would personally prefer to have a run button for the second playthrough. And I also thought that maybe there are more than two endings, like when you first choose the red light and then you realize that you did "a bad thing" and you came back to white one, I kind of thought that maybe that's also an ending. Well done and special props for voice acting. Not that many games in Ludum Dare utilize actual voice acting! :D

Finnicky Fourier Toy by nathmate 2026-04-20T14:51:21Z ♥ 1

I would say that is a very nice take on such a puzzle. My biggest critique is that connecting devices together doesn't feel _that_ good. I think that "borrowing" the idea from Unreal Engine's blueprints could be a better way for allowing a quicker iteration and snappier controls. Also not gonna lie, also the second puzzle already like threw me off, because the wave looked weird and I had no idea that that new tool is a modulator. Labels on knobs would also be nice!

With that said, I really like the premise of the game. It could be a very nice puzzle if you will continue working on it, but even if not, it's very well done within the time limits of the jam. Good job!

Cleared for Chaos by Reed Molbak 2026-04-20T14:41:32Z ♥ 1

Reminds me of my fave Mini Airways but more puzzl-y. Good take and very well done!

LD58 — Collector (11)

Hex to the Max by Beebo Studios 2025-10-07T10:49:55Z ♥ 5

Oh that's a very nice and solid puzzle game. I like how I went through "but... that's too easy" to "wait, what do you mean game over" in few levels. πŸ˜†

Amazing graphics and very fun game loop. Well done!

Destruct-A-Bots by Bluepir 2025-10-07T10:40:13Z ♥ 0

Okay, that might be interesting once balanced and expanded. First few levels felt very tight, yet last two once I just won by placing 4 mice that just destroyed one enemy base and that was enough. Another little nitpick is that money (cogs) looks like something I can also drag on the play field and not a resource, so it was a little bit disorienting. However, it's a nice little game that definitely can be expanded into a more complex Plants vs. Zombies kind of game, but with both sides attacking. :)

SECRET MUSHROOM PASTA by guillaumepauli 2025-10-07T10:34:10Z ♥ 2

Very interesting. Would be even more interesting to me personally if I'd not been fullscreen flashbanged by the red screen every minutes :P But nevertheless I liked the music and character controller felt not bad at all!

Dustrunner by ghpxi 2025-10-07T08:49:04Z ♥ 6

Oh such a pretty art style, I love it! Was a bit confused about the laser as it kinda didn't do anything at first. πŸ˜… Very well done, congrats on making it!

Photo Tamer by MestreRothLD 2025-10-07T08:34:46Z ♥ 2

Oh that's a very pretty looking game. 😍 Gameloop is very simple and that's a compliment! I also like to think that sounds those creatures make are devteam's voices. 😁 Well done!

Crazy Trashy by bearcage 2025-10-07T08:28:25Z ♥ 2

Very nice art style! I kinda felt that driving and car in itself feels not as, I don't know, solid? And also camera was waaaaay too nauseating, had to stop playing after a bit. But other than that, damn it was fun and very old-school GTA-ish game!

KeyboardCollector by NoodleStorm 2025-10-07T08:20:49Z ♥ 1

"Touch the wrong flag and get thrown back in progress" really made me pull my hair few times, but other than that, it's a neat metroidvania game with vibey music. Well done! :D

Space Cleaner by Cahard 2025-10-07T08:12:55Z ♥ 2

Oh my that's a very interesting game you have here. Got me a little bit confused with the controls, but me big smarty managed to read description and after that all was good. 😁

I did feel like ship is a little bit too, I don't know, floaty? Like, I felt that I could really Tokyo Drift my way through the space, but even if I did 180 turn, ship was like it was stuck in a butter and kept going the other way. And I also was avoiding asteroids since I thought they are obstacles. πŸ˜… At some point I kinda felt fuel mechanic is just punishing: once you didn't get money to refuel and flew too far away it's pretty much game over.

With that said, I had fun! That could be a nice project if you decide to work on it further. :)

Recycling War by FiveCyclops 2025-10-07T07:52:41Z ♥ 1

404 on your link :(

Hyperchondriac by poboy 2025-10-07T07:50:46Z ♥ 3

I found that Respiratory Infection is VERY effective against normal enemies. I got lucky and pretty much oneshot enemy after enemy with it. πŸ˜†

I had some problems with picking the path, for some reason clicking zone was a bit below the text, but other than that it's a nice concept for a solo card game! Would be fun to see it more polished and with more graphics and effects! Just... maybe not for the Dysentery. πŸ˜‚

Frutiger Pachinko by alex-lumi 2025-10-07T07:41:59Z ♥ 1

Was a bit confused on how to play, but all in all managed to make it work. It's a fun concept, could be a nice singleplayer puzzle game in a kin of The Incredible Machine and such! Loved the vibes, Win XP one love <3

LD56 — Tiny Creatures (5)

Mission: Runaway by LouieWu 2024-10-10T14:04:30Z ♥ 3

It's a very nice take on sokoban-like puzzle games. If you would add undo (step back), hold to move and ability to rebind controls (or at least dupe WASD with arrow keys), it would be a much more pleasant experience. However even without those this is a very neat and smart puzzle. Takes some time to understand mechanics and how it is different from sokoban, but once you do -- it becomes really fun. Good job! :)

Tiny Creatures - Lost Kittens by ybzpp 2024-10-08T22:02:39Z ♥ 1

"I'm in your room, finding your kitties" πŸ˜† Very nice and chill game. Spend some time finding the last kitty, but I found it eventually. Dreamcore vibes are very strong and sudden shift between fullscreen to 4:3 is also very nice. Good job. :)

Play With Me by gord10ahmet 2024-10-08T18:49:12Z ♥ 4

Amazing short entry. Just few days ago watched the deep dive into tamagotchis. πŸ˜… Good job on horror elements and overall on making a game!

Friends Adrift by Samuli 2024-10-08T17:45:01Z ♥ 2

(Tried to use Duckstation for this, but only PCSX-Redux worked)

That's my favourite entry so far in this jam. Jump windows are a bit tight and sometimes finger presses X in hope of double jump. But nevertheless, damn, I didn't expect to see PS1 game. Not PS1-style game made on Unity and barely fitting on double-layered Blu-Ray disc, but actual PS1 game made for PS1 hardware.

Also soundtrack is banging and the whole liminal crispy vibe of the early 3D games is just chef's kisses. Bravo!

Herding cats by Quag 2024-10-08T09:44:15Z ♥ 1

I also have issues on Firefox with shortcuts, and main menu looks a bit wrong on my screen, but! Nevertheless, the game premise and the idea is very cool. Good job. :)

LD55 — Summoning (38)

Dark Roast CafΓ¨ by outstar 2024-04-22T19:50:46Z ♥ 1

Absolutely gorgeous art and absolutely banging OST, love the vibe and atmosphere. I even loved the gameplay, even though the first time I couldn't figure out what to do and I kinda ended up wasting starting money on one table and one employee, but then faced the same winning glitch when, just like in the meme, they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and... well, you got the idea. πŸ˜†

At some point my game just turned into a powerpoint presentation with gorgeous music and days barely moving and almost no customers at all. But for those bugs and balance issues I blame the jam nature, so I loved the entry wholeheartedly, grrrreat job! πŸ˜„

The Unholy Rise Of Catthulhu by Nishikku 2024-04-19T21:41:27Z ♥ 2

I really liked the style! With some visual tweaks it would be a very pleasing game! Good job!

Merlin Agency : The Enchanted Feather by AbominableScience 2024-04-18T16:00:04Z ♥ 2

My only critique would be that I have to open books to remind myself of patterns and sometimes I just have them constantly open skipping all the work you guys have done on art. But it was a nice entry nevertheless. :)

Summoner Kit Simulator by Francois Dervaux 2024-04-18T09:38:08Z ♥ 3

Few nitpicks can be said about this entry really (like my instruction yeeted through the floor and I just built it all up as is, the "Destiny-like" slow "hold for action" snipping process, and the fact that empty spruce can not be removed from the table), but damn it's so well-made and in general just a pleasant experience with a very funny end cutscene. Good job, guys! πŸ˜„

Penta-mania by SirLich 2024-04-17T13:03:38Z ♥ 1

Oooh, that's an interesting take on wave-based top-down shooters. I **actually** enjoyed the turn-based nature of it and it can definitely be made into something bigger with more cool stuff like skills, perks, upgrades. Some roguelite-ness so to say. πŸ˜„ Great job!

Hexing Hour by CypherNat 2024-04-17T12:57:08Z ♥ 1

Very visually pleasing game. Game loop is pretty simple, but I can see how it can work quite nice if expanded to a full game! Good job!

NecroBit by comigor 2024-04-17T11:02:07Z ♥ 3

Very nice take on the theme! Love the 1-bit graphics and music is very fitting! πŸ˜„

βŒ°βŸ’ββœ (leto) by Sodoj 2024-04-16T20:33:11Z ♥ 1

It was an interesting experience. As a rhythm games player I would really love different shape of "notes" to indicate the intervals between them and maybe a more melodic music, but it's fitting to the theme and I feel that it's more of a "visual experience" kind of a game rather than a rhythm game. So great job!

Phasebound by Kepsert 2024-04-16T20:02:10Z ♥ 1

Music is ***sick***. Really like it. Core mechanic is simple, but opens quite a wide field for a lot of experiments and art is just chef's kisses. 😌 Great job on the game!

PolyMancer by MarkAis 2024-04-16T19:27:32Z ♥ 1

Very heavy Geometry Wars vibes. And Geometry Wars was my fave game back on Xbox 360. This entry has a ***very*** rich gameplay core. Love it! Not what I usually say, because it sounds pressuring, but this one should be a full on game on Steam with all the fancy jazz around it. πŸ˜„

de-monday by alpdogan 2024-04-16T19:11:49Z ♥ 3

That's a pretty cool game loop! I found it easier to bump up the strength every single time and just git gud at the battle world, though. πŸ˜… Overall good entry!

Some Munnings by SoBad 2024-04-16T18:54:00Z ♥ 3

This is a message from Mr. Gam Eratin: > 'tis is definitely not a "summoning" game, but after looking at the 2937523rd pentagram and demons in this jam, 'tis was a nice and funny submission with absolutely great sense of humour, very chaotic, meta and funny

Good job! πŸ˜†

Saturna's Hand by parkuhrmd 2024-04-16T18:38:55Z ♥ 6

That's quite a great puzzle mechanic for a card game within the theme with some pretty graphics! Combining cards to adjust the pointer within the zone is pretty fresh, at least I haven't seen it around that much. I would personally maybe made the drop zones a bit bigger so dragging cards towards them would be easier and the score counting either faster or actually showing during the summoning process in order to see and combine cards in a better way. But those are merely nitpicks, great job! πŸ’ͺ

Cultists on ICE by Pusheeneiro 2024-04-16T18:00:58Z ♥ 1

Two things that I wasn't expecting to see together: cultists and ice. And you managed to combine them into one. Amazing. πŸ˜† Very solid entry with a very simple and nice game loop that made a huge space for challenging puzzles. Great job!

Necrocraft by Moonblast 2024-04-16T16:54:13Z ♥ 1

Now ***that's*** an interesting battle mechanic! I like how you fill the space with them spells and then summon a minion, it's really refreshing and very nice! I am a bit confused, however, on how those spells affect the final stats of summoned minions, but even with that in mind, I had fun playing it. Good job and very well polished entry!

A Following Wind by digitaliliad 2024-04-16T16:23:50Z ♥ 3

So at first I was confused. But then I decided to actually read instructions you provided. And then I was not confused anymore. I love the graphics, it's very crisp, I would even say that it gave me some "Vlambeer" vibes (that is a praise in my book). I would personally add visual feedback on mouse dragging because at first I thought that my clicks were not registering. I like it! You did great job and it's even a compo entry. πŸ‘

The Book of Directional Summoning by Van dunks 2024-04-16T16:00:14Z ♥ 1

Arrow-based summoning is surely a trend in LD55! πŸ˜† Interesting idea, I would love some different summoning input scheme, though, it was a bit difficult to swap between maneuvering and spell casting. But well done nevertheless! πŸ‘

Spirit Edge by BadPiggy 2024-04-16T15:33:25Z ♥ 1

Crispy action, tight dodge windows, high octane action, I like it! It can really be developed into cool arena fighter game! Great job!

Manku the Magician by PorChor 2024-04-16T15:30:29Z ♥ 5

Funny and addictive game with a simple game loop and absolutely great graphics. Like, you can see how much love you poured into its UI design and animations! Great job!

Urgent Meeting by Linus Lindberg 2024-04-16T15:27:17Z ♥ 1

Didn't expect to see a sudden vibe change from VN to first person platformer. Also didn't expect to see a new window opened with a completely different gameplay in it. And I really liked it! Platformer controller could be less floaty, to be fair, and I'd say that having to hold RMB to look around is a bit strange decision, but those are nitpicks, other than that this is a very solid entry. Great job!

SAKURA by ZekySky 2024-04-16T14:43:36Z ♥ 1

I liked the visuals of the game, would be great to see more juice/animations happening on the screen though, would be easier to understand what is happening, but other than that, that's a pretty solid base to build upon! Well done. πŸ˜„

Hellmouth Pizza by FunnyPumpkin 2024-04-16T14:36:49Z ♥ 4

That's a ***really*** solid entry. Stylish graphics and I got some really FNAF Help Wanted 2's Funtime Chica segment vibes from it! Master volume doesn't seem to affect all of the sounds and I got a lot of game overs for some reason. I really want to enjoy it, but its speed seems to be cranked up to the 11, so I end up just failing all the time. πŸ˜… But other than that visually it's a job very well done and the game concept is really nice.

Baphocat by onqdll 2024-04-16T14:20:38Z ♥ 1

Oh, I saw your wip-posts on Mastodon! πŸ‘‹ Glad to see you finished it! It's ***really*** good looking and I low-key dig the combination of idle game with sort of "vampire survivour"-esque fun. I would personally tone down the blurry effect on the border at the tutorial page for it to not getting in the way of reading the instructions. Also it was a bit confusing on what screen I am right now: like I pick the sticker and then I suddenly see few new cards, first few times I was a bit lost, then read about the stickers and it clicked. Also, to my personal taste, I would also love to take control sometimes, because AI can be really dumb in general and it'll shoot in a direction that is not that important, but that's just me, it's my constant complain about autoshooting games. πŸ˜…

I really like the concept, idea and the whole vibe of your entry, however. Would really love to see you expanding on the idea! Great job!

NECRO'EVOKE by Tugaryn 2024-04-16T14:00:58Z ♥ 3

Was really surprised by the music! πŸ˜† It's an interesting game, I did feel that it's a bit unbalanced, but it's a game jam, so it's understandable! Can really expand it into something bigger. πŸ™‚

A Hell Of A Hole Garden by MarinePLB 2024-04-16T13:53:31Z ♥ 3

I ***absolutely*** love the idea. Combining cards in some way to grow a seed into a flower from the limited selection of cards is pretty great! Was a bit underwhelmed by the lack of needed cards though and, to be frank, I would prefer some kind of mode with less "pressure", more "cosy" and "casual" so to say. But other than that little thing, I really enjoyed the game. Great job!

Idea Catcherβ€”β€”Summoning Tools by DrgCandle 2024-04-16T13:38:18Z ♥ 4

Visuals are grrreat. Microanimations, subtle movements and the whole idea is very nice. Totally loved that the That-One-Social-Network-With-Brainrot-Videos is the main enemy in it. πŸ˜† Great job!

Melissa The Maid by ThatMaidGuy 2024-04-16T13:11:23Z ♥ 1

Oh the n o s t a l g i a c o r e is so strong with this one! πŸ˜† Very challenging and very interesting concept. I would probably add some more visual juice and polish, but that's just to my taste. You can definitely expand it to the full game! Good job!

Eldritch Invoker by Nimolas 2024-04-16T13:10:08Z ♥ 1

The rhythm-summoning mechanic was a bit confusing at first and then I was kept missing the "notes", but the summoning still worked somehow. πŸ˜… That's an interesting concept and congrats on releasing the game! ✌️

Doppel Effect by Wendel Scardua 2024-04-16T13:06:34Z ♥ 2

Dopplegangers gang rise! πŸ˜† Jokes aside, this is a very nice puzzle and oh boy isn't it quite a challenging one! πŸ˜…

Orion by Ben Toosey 2024-04-16T12:48:36Z ♥ 1

I really love the art style and the core idea is also very nice. I personally would love to see stars more "clearly", like, bigger when I select them for the summoning. On my large monitor every round I have to do some pixel hunting. It's not annoying, but would be easier if selection would have some kind of visual feedback (think circle around the star, lines connecting them within the constellation). Also I can see how you can extend that idea and make a pretty neat game if you ever want to. Good job!

Idle Hands by Saryah 2024-04-16T12:35:00Z ♥ 2

I was a bit confused about how one can start the next level, it seemed every time I just randomly pressed E until it worked. πŸ˜… Nice play on "hidden object" genre in third person view, I liked the premise, would love it to see player controller being a bit less floaty, but maybe I just played way too much action games. πŸ˜† Good job on the entry!

Nightlife Necromancer by spiralhalo 2024-04-16T05:44:51Z ♥ 4

I loooove how stylish the art is in this game (skeleton maid? yes, please!) Gameplay loop is pretty simple (got me that Yakuza mini game vibe), but I might have missed in text boxes that you have to match symbols of hostess with symbols over the guests' head for maximum output. Figured it out quite fast, though, so enjoyed it very much. Great job! πŸ† (also 69% battery, nice)

Kitchen Nightmares by Landerack 2024-04-16T05:35:10Z ♥ 4

Graphics were a bit too pixelated to my taste, however the whole vibe is very stylish. Good job! πŸ‘

SumΓ©mon: Number Nimrods by SlavTurtle 2024-04-15T23:41:51Z ♥ 2

(I can give you two hazelnuts for a dark theme πŸ˜…)

Jokes aside, while confusing at first, it gets more and more interesting with every operation. What I would love personally to see if the "timeless" mode where, like in a sandbox, I could take my time doing my fancy math without being pressured by the almighty clock. πŸ˜†

Very nice entry, congratulations!

Diemancer by WorldOfMush 2024-04-15T23:28:59Z ♥ 1

I would really say that this might have a lot of potential if you ever decide to expand it. It reminded me Balatro in some ways, just with dice. And I can already see what can be added and how it can be a very nice base for the game. Great job!

Demon Keys by JulienLussiez 2024-04-15T23:19:36Z ♥ 1

Oh, the art is adorable and those little "hello"s (or at least that's how I heard their little noises πŸ˜†) are chef's kisses. Simple, yet very well made entry!

The Wave Summoner by OnlinE_Play 2024-04-15T23:11:37Z ♥ 2

First of all, congratulations on making your Godot debut! πŸ˜„ Second, let me say it straight away: this can be a very interesting base for the game if you ever decide to expand it. What I would fix first is camera, it's a bit nauseating. There are a lot of good articles on 2D platformer cameras and you can really add juice just by making few formulas in your camera code. The gameplay loop while being pretty simple, can also be developed into something roguelite-ish (sic!) with all those upgrades, shopkeeper, etc. etc.

You have a very nice base, so if you ever decide to develop more into it, you might have a fun game on your hands. If not -- it was a good experience of making and releasing a game on new engine anyway. Win-win, I'd say. πŸ˜‰

Dance Dance Evocation by Phanelly 2024-04-15T22:55:47Z ♥ 1

Let me start with some critiques: I would say, I was a wee bit confused by the gameplay loop and only after, maybe, 5 attempts I finally understood what I need to do. Then I'm honestly not sure if anyone can do the summoning without grimoire being opened, so it was a bit underwhelming when it took a good chunk of the screen. Music was nice, a bit repetitive though.

However! I like the idea! Such a fun concept and can be an interesting idea to develop upon. As a rhythm games player I would really love to see high octane fast notes action with chords and other stuff, but all in all, very nice concept and very well done! And of course I can't just ignore the fact that art is also very lovely. πŸ‘

LD33 — You are the Monster (8)

Lady Bug by dickpoelen 2015-08-27T18:38:00

Very stylish, I really like it.

OGREAT by Mr. Jif 2015-08-24T21:19:00

Graphics are awesome as well as gameplay! I like this shader effect. Nice entry!

Not Cookiemonster by OadT 2015-08-24T18:46:00

Timing for hunters and series of cookies is too tight, imo. I like the animation and the plot, though! Nice job!

Birdy Bridge by LastLeaf 2015-08-24T18:35:00

Interesting mechanic! I like it!

On the Growth of Ludum Dare and the Selection of Themes by Crowbeak 2015-08-24T18:21:00

10/10, would play again.

Corruption-5 by hexagore 2015-08-24T17:53:00

Three words: very slow elevators. :D
Otherwise pretty good entry. :)

We Missed You! by RHY3756547 2015-08-24T17:42:00

I like it. No, I LOVE it. One more reason to learn PICO8. :D

I HATE HALLOWEEN by Vaida 2015-08-24T17:11:00

That was pretty good! It gave me a strong Hotline Miami vibe. Nice job!

LD32 — An Unconventional Weapon (7)

bloodshot by rogueNoodle 2015-04-21T18:45:00

Amazing. A-ma-zing. This is amazing. I mean, this is so amazing, it amazingly amazes me in most amazing ways. Great job!

Hugline Miami by Figglewatts 2015-04-20T17:44:00

Oh my gosh, this is hilarious. Nice job! The level of visuals and aesthetics are too high for me to handle. :D

Chicken Rescue Mission On MARS! by krzymsky 2015-04-20T09:48:00

What an adorable cow. I like your art style and the weapon is... well, unconventional. :D Nice job!

Iridescent by PixlWalkr 2015-04-20T08:29:00

O-o-o-oh, these visuals are ama-a-azing, I love them.
But, seriously, very solid and great entry. Good job!

Weaponized Giraffe Simulator by tomdeal 2015-04-20T06:42:00

Well, I'm... I'm... confused... Weaponized Giraffe? Really? It's hilarious. :D

Robowar by resty 2015-04-20T06:21:00

Maybe I haven't played a lot of shmups in my life, but I've never seen a one with a mechanic like this. I like it. Great job!

Vacuum Hero by Evgiz 2015-04-20T06:13:00

Oooooh, I like it! These sprites are adorable and the core mechanic is great. Nice job!

LD30 — Connected Worlds (38)

GET Connected by sephyka 2014-09-12T13:14:00

Amazing entry. I love the visuals. Top-level graphics, great job. :)

The Hoverator by Viza 2014-09-12T11:56:00

Oh, I like the visual simplicity and I especially adore that hoverbike. Like, for real, it's amazing. :)

Sllukswefa by Nanolotl 2014-09-12T11:49:00

O-o-oh, I love that Dark Forest World. Hell World is pretty nice too. Good job. :)

1989 to 2014 by McFunkypants 2014-09-09T21:49:00

This is VERY innovative, I'm not kidding. :)
Great job on connecting your worlds. :)

** by ethankennerly 2014-08-31T11:37:00

Years of Android lock screen usage trained me for this! :D
Nice concept, I like it. :)

Jeru's Tower by ncannasse 2014-08-31T11:27:00

What a great puzzle game! I like how it looks simple, but then you just sit on the level for, like, 5 minutes trying to find a solution that is so obvious (yes, level #8, I'm looking at you) you just feel yourself dumb. :D

Great job on it. :)

Stanley Squeaks and the Emerald Burrito by Two Scoop Games 2014-08-31T08:12:00

Hamster looks very cute. I'd wish "destroying" animation be a little bit faster. But, anyway, mechanic is great, good job! :)

John and the Arbitrary Gem Hunt by SteveSalmond 2014-08-31T08:07:00

Graphics are awesome. Got some weird camera behaviour, but anyway, it was pretty fun exploration game. Good job. :)

This Little Piggy... by InfectionTeam 2014-08-30T21:31:00

At first I was like "Potato salad? Really?"
But then I was like "What in the world is happening right now?!"

It's so weird, I like it. Great job! :D

Cloud Connected by elliottd 2014-08-30T21:17:00

Fabulous animation!

FACED by Sheep 2014-08-30T21:07:00

Mechanic is great, I like it. Hardcore as hell, though. :D
And yeah, music progression is pretty confusing. :)

Disconnecting People by Once Upon a Team 2014-08-30T10:20:00

Graphics are amazing. Gorgeous entry. :)

DINO BOLT by GeorgeBroussard 2014-08-29T19:27:00

Simple to understand, easy to play, difficult to master. I like it. :)

Whiteout by primaerfunktion 2014-08-28T17:51:00

Amazing visuals. I'm absolutely amazed by footsteps. Details level are oh so high. Great job. :)

Soulmates by Jiyambi 2014-08-27T19:11:00

Very pretty game with great concept and visuals. I like it. :)

Binary System by rogueNoodle 2014-08-27T17:21:00

This. Is. Amazing. Core mechanic is simple, but oh my gosh, try to get at least 5 points. Graphics are superb, music is perfect. Stylish and very cool. Great job! :)

P.S. I guess rogueNoodle found himself in making simple and sadistic games: Stasis at first, now Binary System. Can't wait to see your next sadi... game... I meant game... :D

Rift Knight by SecondDimension 2014-08-26T19:23:00

I like graphics and "juiceness" of this one. Good job. :)

Connect Home by BitOfGold 2014-08-26T19:19:00

I collapsed all the blocks one the second level in two block. :c

Anyway, looks great. :)

Doggy Dialler by Lianne Booton 2014-08-26T18:50:00

Wow, that looks... pretty strange, yet very awesome. Good job on it! :)

APOLLO by graebor 2014-08-26T17:25:00

I'm re-e-eally diggin' the graphics of this. Few simple shaders give awesome hi-tech/futuristic vibe. The gameplay is pretty awesome too (and well-balanced for the jam game!) Good job!

(I can confirm, that Linux version works. Tested on Ubuntu 14.04)

Heart Star by AdventureIslands 2014-08-25T21:04:00

Graphics, music, gameplay... everything is flawless! :)

Make Some Friends! by Clavus 2014-08-25T19:05:00

Such a great social-based concept. Like it. :)

Waterfly Octus by gillenew 2014-08-25T18:47:00

Graphics are awesome!

These Cosmic Chains by ploogle 2014-08-25T18:01:00

WAY TOO LITERAL, 11/10 IGN

For real, I'm still laughing on your theme usage. Great job. :D

Die in another world by Posva 2014-08-25T17:40:00

Graphics and juiceness are strong with this one! Good job! :)

Dimension Blocks by reaver 2014-08-25T17:15:00

Great use of theme. :)

Our Dream World by PapyPilgrim 2014-08-25T17:04:00

Match game with an interesting tiles placement mechanic. Like it. :)

World Mosaic by sam1373 2014-08-25T17:01:00

Very interesting concept. Some stuff requires hardcore time-precision though, but when you got the idea, everything is awesome. Great job. :)

Solar Buddies by BunkeyInteractive 2014-08-25T16:51:00

I think numbers on planets could make it less difficult for those who came for fun. Anyway, I like it. :)

PhaseShift by KeyMaster 2014-08-25T11:25:00

That's some hardcore stuff! I like it. I mean, I really like it. Also the music is pretty awesome. Great job! :)

Salvation by 43iscoding 2014-08-25T11:05:00

Awesome! I love this concept and this usage of theme! Great job! :D

Helps the bunny! by Namide 2014-08-25T09:17:00

Ha! Interesting interpretation of the theme! Reminds me of my "big" project Duality Syndrome, I'm making atm. Good job. :)

Parallel worlds by Druid 2014-08-25T09:12:00

Interesting usage of theme.
Oh, and the second level reminded me of Frogger. :D

Traveler (by Agecaf) by Agecaf 2014-08-25T09:07:00

Oh, that's awesome. Graphics and theme usage are great! Good job! And I'm not even mentioning glides and slides! This game is so full of action. :)

HeShe by Manou 2014-08-25T09:02:00

Pretty fun concept, I like. Also graphics are awesome. :)

Switch by hungyg 2014-08-25T08:50:00

Great concept. And I absolutely adore visuals, especially colors. :3

One Ship Two Ship Redshift Blueshift by 01010111 2014-08-25T06:49:00

Such an awesome concept! And aesthetics gave me strong Luftrausers vibe! Great job!

Yond by (Not) Ivano 2014-08-25T06:09:00

O-o-oh, I love minimalistic graphics of this. Good job!

LD28 — You Only Get One (14)

Midnight Minigun by jimmypaulin 2013-12-24T13:57:00

I like it. Very simple and fun. :)

Bursts by sam1373 2013-12-21T14:05:00

One of that games that looks much much better in dynamics than on screenshots. Good work. :)

UNDERDEEP by GeorgeBroussard 2013-12-20T17:46:00

Glad to see, that you did the FPS, just like we talked a week ago. :D

Looks great, very interesting gameplay, maybe because I just LOVE roguelikes with permadeath, so 3D-roguelike is great by default. :)

Batteries Not Included by Photon 2013-12-18T05:55:00

Great job!

Stabby game by Woftles 2013-12-18T05:27:00

Very stylistic graphics and interesting mechanic. Though, technical part is need to be imporved. But anyway, good job! :)

Color Range by allinlabs 2013-12-18T05:23:00

Love the style, very clean, very minimalistic. And the core mechanic is great. You should make a full game from it, it'll be interesting. :)

BUTTERSLIDE by Mnemusyne 2013-12-17T06:52:00

Aw, so cute. :3

Human Invasion ! by LatFoued 2013-12-16T20:00:00

I lol'd so hard. :D

The One - A Tale of Bliss or Sorrow by ploogle 2013-12-16T18:00:00

Very meditative, very deep, and music is a perfect match for graphics! :)

yogo by khahem 2013-12-16T13:20:00

Awesome puzzler! Don't dump it, it's a great project! :)

One Soul by edrache 2013-12-16T12:38:00

Very... very strong game. Atmosphere is absolutely great.

Fishbowl by auto_suggestion 2013-12-16T07:07:00

At first I was like "Okay, I suffocated :c", but then I was like "fishbowl engage!" :D

Great work, pretty graphics and absolutely YOGO-gameplay. :)

One Shot by zzzev 2013-12-16T06:56:00

Ahh, very pretty game, I like it. Simple, clean, yet challenging and fun! Great job! :)

Isles of Solara by ashen 2013-12-16T06:25:00

Rhymes are great and this mechanic... Perfect! Make it a big game, please? ^.^