FoonLudum Dare ExplorerUsers → 0x0961h

0x0961h

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signaln 0 m i n a ljam3013.753.352.933.813.653.813.653.93
202558Collectordeck of doomjam2993.633.714.133.733.083.21
202456Tiny CreaturestheSWARM_jam1893.933.803.412.903.933.66
202455SummoningtheGRIMOIRE_jam484.244.034.244.214.30
201533You are the MonsterProject MONSTERcompo853.793.523.342.593.864.032.923.5852
201532An Unconventional Weapon(mental)fairycompo6583.062.802.392.503.553.122.95100
201430Connected WorldsNECLiDcompo803.823.423.553.884.103.572.503.58100
201328You Only Get Oneparallelsynccompo2613.302.853.802.683.272.671.962.94100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by 0x0961h

LD28 — You Only Get One

One Shot by zzzev 2013-12-16T06:56:00

Ahh, very pretty game, I like it. Simple, clean, yet challenging and fun! Great job! :)

BUTTERSLIDE by Mnemusyne 2013-12-17T06:52:00

Aw, so cute. :3

parallelsync by 0x0961h 2013-12-16T21:14:00

Thank you all for all your comments. I really appreciate it, thank you again. :)

@GravityScore Exactly. It has some sort of potential, now I see it. :)

@PaulRdi Oh yeah, silly me, I forgot to turn the volume up when I tested sound. Please, tell your ears that I'm sorry. :D

@Fadobo It's all about generator. One time it creates a challenging level and next time you get a flat wtf-level with non-sense wtf-blocks'n'switches. Adding a great generator to make all levels challenging and riddle-y required additional hours which I didn't have to my pity. :c

@Flyinpig5 Well, who knows, maybe I'll be able to make something out of it. :)

@timtipgames Oh, the sound in HTML5-version (and a version itself) was a big pain in the a♥♥ for me. At first, it refuses to play sounds, after that -- refuses to loop them. Well, it seems I didn't solve _all_ the problems with it... -_-

Yeah, it just a bug. I tried to kill as many bugs as I could, but I guess some are still alive. My friend-tester, for example, keeps falling through the level. :)

Well... tbh, one day it WAS my idea for the game, but I had absolutely NO ideas what to do with it next. Seeing you, guys, playing it and telling me that it's quite interesting... well, it gives motivation, maybe I should look on it again and maybe evolve it into something I can (well, who knows?) put on Greenlight and not being kicked out with whistles and flying tomatoes. :D

@Kotucz Oh, I wish it be very super-puzzle-ish, very smart and everything, but I was v-v-very ill, I've lost a lo-o-ot of time getting well, so I tried v-v-very hard to make something, that totally worth playing and absolutely worth spending time on without great regret after it. :)

parallelsync by 0x0961h 2013-12-17T05:05:00

@Parasyte Oh my... 403 from Google Drive... *sigh* Like I had no other problems with web-version, thanks Google... -_-

Reuploaded game to itch.io, everything should be fine now.

parallelsync by 0x0961h 2013-12-20T10:45:00

Thank you everyone. You are so awesome. :D

@Photon: Sure thing. :)
@dudsen: Ahhh, it's totally not your fault, I just forgot to mention about it in the tutorial. :D
@Before Light: Nope, just coloured level. :)

parallelsync by 0x0961h 2013-12-20T13:58:00

@X-0r Yeah, generator should be more awesome, but ended up being this simple. But it generates interesting levels, I swear! :D

@cappelnord Either he falls down when the block disappear because of timestamps thing or you've met a bug. :)

@turnA Thank you. Glad to hear about art, 'cause it always was a very painful part of gamedev for me. :)

parallelsync by 0x0961h 2014-01-03T12:24:00

Thank you every one again! :)

@goerp I'll see if I can manage to make a great generator, I'll make something like "Endless" mode. But I think I'll have to make levels first anyway. :)

Music was made in the last hour before submission, so I'm glad even if it's "okay". :)

Oh yeah, I knew about this bug, it's just "last time bug". Didn't manage to fix it. :c

Thanks for the feedback. :)

Stabby game by Woftles 2013-12-18T05:27:00

Very stylistic graphics and interesting mechanic. Though, technical part is need to be imporved. But anyway, good job! :)

Bursts by sam1373 2013-12-21T14:05:00

One of that games that looks much much better in dynamics than on screenshots. Good work. :)

Fishbowl by auto_suggestion 2013-12-16T07:07:00

At first I was like "Okay, I suffocated :c", but then I was like "fishbowl engage!" :D

Great work, pretty graphics and absolutely YOGO-gameplay. :)

The One - A Tale of Bliss or Sorrow by ploogle 2013-12-16T18:00:00

Very meditative, very deep, and music is a perfect match for graphics! :)

Isles of Solara by ashen 2013-12-16T06:25:00

Rhymes are great and this mechanic... Perfect! Make it a big game, please? ^.^

Color Range by allinlabs 2013-12-18T05:23:00

Love the style, very clean, very minimalistic. And the core mechanic is great. You should make a full game from it, it'll be interesting. :)

One Soul by edrache 2013-12-16T12:38:00

Very... very strong game. Atmosphere is absolutely great.

Human Invasion ! by LatFoued 2013-12-16T20:00:00

I lol'd so hard. :D

yogo by khahem 2013-12-16T13:20:00

Awesome puzzler! Don't dump it, it's a great project! :)

Midnight Minigun by jimmypaulin 2013-12-24T13:57:00

I like it. Very simple and fun. :)

Batteries Not Included by Photon 2013-12-18T05:55:00

Great job!

UNDERDEEP by GeorgeBroussard 2013-12-20T17:46:00

Glad to see, that you did the FPS, just like we talked a week ago. :D

Looks great, very interesting gameplay, maybe because I just LOVE roguelikes with permadeath, so 3D-roguelike is great by default. :)

LD30 — Connected Worlds

Heart Star by AdventureIslands 2014-08-25T21:04:00

Graphics, music, gameplay... everything is flawless! :)

One Ship Two Ship Redshift Blueshift by 01010111 2014-08-25T06:49:00

Such an awesome concept! And aesthetics gave me strong Luftrausers vibe! Great job!

APOLLO by graebor 2014-08-26T17:25:00

I'm re-e-eally diggin' the graphics of this. Few simple shaders give awesome hi-tech/futuristic vibe. The gameplay is pretty awesome too (and well-balanced for the jam game!) Good job!

(I can confirm, that Linux version works. Tested on Ubuntu 14.04)

Whiteout by primaerfunktion 2014-08-28T17:51:00

Amazing visuals. I'm absolutely amazed by footsteps. Details level are oh so high. Great job. :)

Rift Knight by SecondDimension 2014-08-26T19:23:00

I like graphics and "juiceness" of this one. Good job. :)

Make Some Friends! by Clavus 2014-08-25T19:05:00

Such a great social-based concept. Like it. :)

Doggy Dialler by Lianne Booton 2014-08-26T18:50:00

Wow, that looks... pretty strange, yet very awesome. Good job on it! :)

NECLiD by 0x0961h 2014-08-25T09:23:00

@RevoluGame, a-a-and that's why you have the ability to change keyboard layout in Options. ;)

NECLiD by 0x0961h 2014-08-25T10:38:00

@Lord Draficus, just as planned! When you're in "Neclid Mode" (when blue tiles are seen) human character cannot be selected, 'cause human can't walk Neclid tiles. But, well, you can move Overlord to pink tile, switch worlds and then try to switch characters. :)

NECLiD by 0x0961h 2014-08-25T19:20:00

@JetL33t, just like it was with parallelsync (LD #28): I had a concept in my head for a long time and always wanted to give it a try. When I saw a theme I decided not to rush around and actually try my concept in action. :)

NECLiD by 0x0961h 2014-08-25T20:07:00

@highlyinteractive, you can always download a desktop version. I didn't test it, but Windows and Linux versions are running pretty good.

NECLiD by 0x0961h 2014-08-25T20:58:00

@AdventureIslands, it's because human characters aren't allowed to walk during shown Neclid Planes. :)

NECLiD by 0x0961h 2014-08-26T17:18:00

@steve, have you tried Speedrun Mode? Feels just like the old times! :D

@rnlf, character switching works only when both of the players are in the "human world". And I'm pretty glad that one more gamedev knows now about OpenDyslexia font. :)

NECLiD by 0x0961h 2014-09-06T20:38:00

These are really good points! Thanks everyone for the feedback! :)

Binary System by rogueNoodle 2014-08-27T17:21:00

This. Is. Amazing. Core mechanic is simple, but oh my gosh, try to get at least 5 points. Graphics are superb, music is perfect. Stylish and very cool. Great job! :)

P.S. I guess rogueNoodle found himself in making simple and sadistic games: Stasis at first, now Binary System. Can't wait to see your next sadi... game... I meant game... :D

Dimension Blocks by reaver 2014-08-25T17:15:00

Great use of theme. :)

1989 to 2014 by McFunkypants 2014-09-09T21:49:00

This is VERY innovative, I'm not kidding. :)
Great job on connecting your worlds. :)

GET Connected by sephyka 2014-09-12T13:14:00

Amazing entry. I love the visuals. Top-level graphics, great job. :)

World Mosaic by sam1373 2014-08-25T17:01:00

Very interesting concept. Some stuff requires hardcore time-precision though, but when you got the idea, everything is awesome. Great job. :)

Die in another world by Posva 2014-08-25T17:40:00

Graphics and juiceness are strong with this one! Good job! :)

John and the Arbitrary Gem Hunt by SteveSalmond 2014-08-31T08:07:00

Graphics are awesome. Got some weird camera behaviour, but anyway, it was pretty fun exploration game. Good job. :)

These Cosmic Chains by ploogle 2014-08-25T18:01:00

WAY TOO LITERAL, 11/10 IGN

For real, I'm still laughing on your theme usage. Great job. :D

Cloud Connected by elliottd 2014-08-30T21:17:00

Fabulous animation!

Disconnecting People by Once Upon a Team 2014-08-30T10:20:00

Graphics are amazing. Gorgeous entry. :)

Helps the bunny! by Namide 2014-08-25T09:17:00

Ha! Interesting interpretation of the theme! Reminds me of my "big" project Duality Syndrome, I'm making atm. Good job. :)

HeShe by Manou 2014-08-25T09:02:00

Pretty fun concept, I like. Also graphics are awesome. :)

Yond by (Not) Ivano 2014-08-25T06:09:00

O-o-oh, I love minimalistic graphics of this. Good job!

Soulmates by Jiyambi 2014-08-27T19:11:00

Very pretty game with great concept and visuals. I like it. :)

** by ethankennerly 2014-08-31T11:37:00

Years of Android lock screen usage trained me for this! :D
Nice concept, I like it. :)

PhaseShift by KeyMaster 2014-08-25T11:25:00

That's some hardcore stuff! I like it. I mean, I really like it. Also the music is pretty awesome. Great job! :)

Parallel worlds by Druid 2014-08-25T09:12:00

Interesting usage of theme.
Oh, and the second level reminded me of Frogger. :D

Salvation by 43iscoding 2014-08-25T11:05:00

Awesome! I love this concept and this usage of theme! Great job! :D

Traveler (by Agecaf) by Agecaf 2014-08-25T09:07:00

Oh, that's awesome. Graphics and theme usage are great! Good job! And I'm not even mentioning glides and slides! This game is so full of action. :)

The Hoverator by Viza 2014-09-12T11:56:00

Oh, I like the visual simplicity and I especially adore that hoverbike. Like, for real, it's amazing. :)

Stanley Squeaks and the Emerald Burrito by Two Scoop Games 2014-08-31T08:12:00

Hamster looks very cute. I'd wish "destroying" animation be a little bit faster. But, anyway, mechanic is great, good job! :)

This Little Piggy... by InfectionTeam 2014-08-30T21:31:00

At first I was like "Potato salad? Really?"
But then I was like "What in the world is happening right now?!"

It's so weird, I like it. Great job! :D

Solar Buddies by BunkeyInteractive 2014-08-25T16:51:00

I think numbers on planets could make it less difficult for those who came for fun. Anyway, I like it. :)

Connect Home by BitOfGold 2014-08-26T19:19:00

I collapsed all the blocks one the second level in two block. :c

Anyway, looks great. :)

Waterfly Octus by gillenew 2014-08-25T18:47:00

Graphics are awesome!

Sllukswefa by Nanolotl 2014-09-12T11:49:00

O-o-oh, I love that Dark Forest World. Hell World is pretty nice too. Good job. :)

FACED by Sheepolution 2014-08-30T21:07:00

Mechanic is great, I like it. Hardcore as hell, though. :D
And yeah, music progression is pretty confusing. :)

Our Dream World by PapyPilgrim 2014-08-25T17:04:00

Match game with an interesting tiles placement mechanic. Like it. :)

Switch by hungyg 2014-08-25T08:50:00

Great concept. And I absolutely adore visuals, especially colors. :3

Jeru's Tower by ncannasse 2014-08-31T11:27:00

What a great puzzle game! I like how it looks simple, but then you just sit on the level for, like, 5 minutes trying to find a solution that is so obvious (yes, level #8, I'm looking at you) you just feel yourself dumb. :D

Great job on it. :)

DINO BOLT by GeorgeBroussard 2014-08-29T19:27:00

Simple to understand, easy to play, difficult to master. I like it. :)

LD32 — An Unconventional Weapon

Vacuum Hero by Evgiz 2015-04-20T06:13:00

Oooooh, I like it! These sprites are adorable and the core mechanic is great. Nice job!

Hugline Miami by Figglewatts 2015-04-20T17:44:00

Oh my gosh, this is hilarious. Nice job! The level of visuals and aesthetics are too high for me to handle. :D

(mental)fairy by 0x0961h 2015-04-20T06:35:00

@Evgiz, eeyup, it's libGDX. :)
@Jonathan Porta, hey thank you. Mental problems is, welp, one of the main problems I faced during making this. You know, all this "I'll drop it right now, it's a disaster, it'll be a failure" stuff...
@kabutakogames, haven't tested it on Firefox, only Chrome and PC. Thanks for testing, will add the note.
@FireSlash, yeah, I know. The main thought was "I won't make it hardcore and long, I'll make it short and fun instead!". Yay, rainbows and stuff. :D

bloodshot by rogueNoodle 2015-04-21T18:45:00

Amazing. A-ma-zing. This is amazing. I mean, this is so amazing, it amazingly amazes me in most amazing ways. Great job!

Iridescent by PixlWalkr 2015-04-20T08:29:00

O-o-o-oh, these visuals are ama-a-azing, I love them.
But, seriously, very solid and great entry. Good job!

Robowar by resty 2015-04-20T06:21:00

Maybe I haven't played a lot of shmups in my life, but I've never seen a one with a mechanic like this. I like it. Great job!

Weaponized Giraffe Simulator by tomdeal 2015-04-20T06:42:00

Well, I'm... I'm... confused... Weaponized Giraffe? Really? It's hilarious. :D

Chicken Rescue Mission On MARS! by krzymsky 2015-04-20T09:48:00

What an adorable cow. I like your art style and the weapon is... well, unconventional. :D Nice job!

LD33 — You are the Monster

On the Growth of Ludum Dare and the Selection of Themes by Crowbeak 2015-08-24T18:21:00

10/10, would play again.

OGREAT by Mr. Jif 2015-08-24T21:19:00

Graphics are awesome as well as gameplay! I like this shader effect. Nice entry!

Corruption-5 by hexagore 2015-08-24T17:53:00

Three words: very slow elevators. :D
Otherwise pretty good entry. :)

Lady Bug by dickpoelen 2015-08-27T18:38:00

Very stylish, I really like it.

Not Cookiemonster by OadT 2015-08-24T18:46:00

Timing for hunters and series of cookies is too tight, imo. I like the animation and the plot, though! Nice job!

Birdy Bridge by LastLeaf 2015-08-24T18:35:00

Interesting mechanic! I like it!

I HATE HALLOWEEN by Vaida 2015-08-24T17:11:00

That was pretty good! It gave me a strong Hotline Miami vibe. Nice job!

We Missed You! by RHY3756547 2015-08-24T17:42:00

I like it. No, I LOVE it. One more reason to learn PICO8. :D

LD55 — Summoning

Urgent Meeting by Linus Lindberg 2024-04-16T15:27:17Z

Didn't expect to see a sudden vibe change from VN to first person platformer. Also didn't expect to see a new window opened with a completely different gameplay in it. And I really liked it! Platformer controller could be less floaty, to be fair, and I'd say that having to hold RMB to look around is a bit strange decision, but those are nitpicks, other than that this is a very solid entry. Great job!

Doppel Effect by Wendel Scardua 2024-04-16T13:06:34Z

Dopplegangers gang rise! :laughing: Jokes aside, this is a very nice puzzle and oh boy isn't it quite a challenging one! :sweat_smile:

Dark Roast Cafè by outstar 2024-04-22T19:50:46Z

Absolutely gorgeous art and absolutely banging OST, love the vibe and atmosphere. I even loved the gameplay, even though the first time I couldn't figure out what to do and I kinda ended up wasting starting money on one table and one employee, but then faced the same winning glitch when, just like in the meme, they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and they won't stop coming and... well, you got the idea. :laughing:

At some point my game just turned into a powerpoint presentation with gorgeous music and days barely moving and almost no customers at all. But for those bugs and balance issues I blame the jam nature, so I loved the entry wholeheartedly, grrrreat job! :smile:

theGRIMOIRE_ by 0x0961h 2024-04-15T22:57:52Z

@online-play Thank you kindly for the feedback! Oh, yeah, I really love the Helltaker. Very addictive puzzle game and honestly such a time sink for me as well. :sweat_smile:

theGRIMOIRE_ by 0x0961h 2024-04-15T23:18:24Z

@slavturtle Maybe that's why I'm always making games about time and space manipulations. :laughing: Thanks! Glad you enjoyed it. :blush:

theGRIMOIRE_ by 0x0961h 2024-04-15T23:32:09Z

@karln Thank you very much! If you ever decide to give it another try, you can definitely just skip ahead all the levels you feel discouraged by. In any case, thank you so much for playing. :blush:

theGRIMOIRE_ by 0x0961h 2024-04-16T13:18:53Z

@vladimperator Oh my god, it's actually an issue with the shader, but I assume nVidia card resolves it on its own so I didn't notice it. I fixed the shader and uploaded 1.0.1 to my itch.io page in case you want to give it another try! Thank you for the log and your comment!

theGRIMOIRE_ by 0x0961h 2024-04-16T14:23:58Z

@ben-toosey Thank you kindly! :blush: Yeah, it can be much much more, honestly, but strict time constraints made me cutting a lot of stuff hoping that one day maybe I come back to it extending it to something bigger. :smile:

theGRIMOIRE_ by 0x0961h 2024-04-16T14:49:55Z

@spudsef Glad to hear you enjoyed it! Even if it was a bit too tiring for a sleepy brain (I can relate! :sweat_smile:)

theGRIMOIRE_ by 0x0961h 2024-04-16T16:26:15Z

@roman-dubrovin Learning curve is non-existent sadly, but I'm glad to hear that you've enjoyed the game! :smile:

theGRIMOIRE_ by 0x0961h 2024-04-16T16:27:01Z

@zekysky Thank you kindly! I just borrowed some time from the quantum demons from my previous jam entries. :laughing:

theGRIMOIRE_ by 0x0961h 2024-04-16T16:27:49Z

@charmedsatyr Thank you very much! Glad you liked it! :smiley:

theGRIMOIRE_ by 0x0961h 2024-04-16T16:28:23Z

@digitaliliad Thank you so much for playing it! And I really enjoyed developing it, it was quite a fun experience. :slight_smile:

theGRIMOIRE_ by 0x0961h 2024-04-16T17:01:47Z

@vladimperator Phew! Glad to hear that it fixed the game for you and glad to hear that you enjoyed it! Thank you for giving it another try, I really appreciate it. :blush:

theGRIMOIRE_ by 0x0961h 2024-04-16T17:31:41Z

@atomicptr It's my fave effect these days, I literally slap it into every project I have (send help, I might be addicted :joy:)! Thank you kindly! :blush:

theGRIMOIRE_ by 0x0961h 2024-04-16T17:35:10Z

@willianfhs Nice! Well, it's a pretty obvious idea, I would say, I actually expected to see more game like this, but so far all I've seen that comes close are still very unique takes on the core mechanic, which is actually great. :smile:

Mouse and gamepad support would be great to have, indeed, but just like more types of familiars and more level this feature was cut to make it to the final version. Brutal laws of game jams. :sob:

Thank you for your comment and your feedback! :blush:

theGRIMOIRE_ by 0x0961h 2024-04-16T17:35:53Z

@speedphoenix Thank you very much! Now imagine how much harder they could be if only I would have more time! :laughing:

theGRIMOIRE_ by 0x0961h 2024-04-16T19:12:32Z

@flying-butter-studio Thank you kindly! :blush:

theGRIMOIRE_ by 0x0961h 2024-04-16T19:14:38Z

@pelmanable Yeeeah, I would really love to scale the difficulty slower, but the hectic jam nature forced me to abandon soft learning curve and just go with whatever. :sweat_smile: Thanks for your feedback!

theGRIMOIRE_ by 0x0961h 2024-04-16T19:15:50Z

@sodoj Thank you so much for your words! Glad you liked it! :smile:

theGRIMOIRE_ by 0x0961h 2024-04-16T19:16:55Z

@vkonstantin Thank you very much! I'm glad that you enjoyed it. 🥳

theGRIMOIRE_ by 0x0961h 2024-04-16T20:34:26Z

@courtneylapin Thank you very much! Yeah, learning curve is almost non-existent in it, sadly. :sweat_smile: But I'm glad to hear that you had fun anyway!

theGRIMOIRE_ by 0x0961h 2024-04-16T21:28:46Z

@parkuhrmd Thank you very much for playing it! It was really fun from a gamedesigner pov to see the "ah-ha!" moment when someone just cracked their puzzle. :smile:

theGRIMOIRE_ by 0x0961h 2024-04-17T12:44:15Z

@comigor Thank you very much! Glad you liked it! :smile:

theGRIMOIRE_ by 0x0961h 2024-04-17T13:39:04Z

@maxlin Thank you kindly! I really enjoyed working on it. :blush:

theGRIMOIRE_ by 0x0961h 2024-04-17T13:39:46Z

@bowen I had a lot of fun making levels, so I just might add some more later. :smile:

theGRIMOIRE_ by 0x0961h 2024-04-17T13:40:40Z

@saryah Thank you very much and thank you for the feedback on stream! :blush:

theGRIMOIRE_ by 0x0961h 2024-04-17T15:55:17Z

@mathieuspooky Thank you very much! :v:

theGRIMOIRE_ by 0x0961h 2024-04-17T15:55:40Z

@schwede Thank you kindly for playing it! :smile:

theGRIMOIRE_ by 0x0961h 2024-04-18T07:28:13Z

@bastillas Thank you kindly! :blush:

theGRIMOIRE_ by 0x0961h 2024-04-18T20:19:46Z

@nsadie Thank you so much! Glad you liked it! :blush:

theGRIMOIRE_ by 0x0961h 2024-04-19T09:55:59Z

@andreadbx You did very well nevertheless! :smile: Thank you so much for playing!

theGRIMOIRE_ by 0x0961h 2024-04-19T09:57:09Z

@ausstein It was a pleasure! Thank you very much for playing it and glad you found it at least somewhat fun (even if it's a masochistic kind of fun :smile:)

theGRIMOIRE_ by 0x0961h 2024-04-19T09:59:18Z

@sheepolution Thank you very much! Hopefully with better tutorial and slower emerging into gameplay mechanics, it would be much easier to see solutions and understand what toolkit player works with. Maybe in the full game (if I'll end up making it) this one be properly fixed. :sweat_smile: Thank you for playing it!

theGRIMOIRE_ by 0x0961h 2024-04-19T10:01:38Z

@romulo-developer Thank you very much! Yeah, it's a bit on a hardcore side and mostly because I didn't have much time to explain/teach mechanics properly, so don't beat yourself too much, it's partially my fault as level designer, but I blame jam time limits! :sweat_smile:

theGRIMOIRE_ by 0x0961h 2024-04-19T10:02:25Z

@patrick-pang Thank you! Yeah, that was such a good find, very synth-y, soothing melody that kinda stuck in my head long after the game was closed. I love it.

theGRIMOIRE_ by 0x0961h 2024-04-20T14:08:33Z

@tpace Thank you! I partially take the blame for the lack of proper difficulty curve and more QoL features, but glad you still enjoyed it! :blush:

theGRIMOIRE_ by 0x0961h 2024-04-20T14:11:47Z

@euler-moises Ooh, now that you've mentioned, Mirror's mechanic work exactly like that! Glad you liked it and thank you very much! :smile:

theGRIMOIRE_ by 0x0961h 2024-04-20T14:12:19Z

@rincs Thank you kindly! Hopefully I'll be able to make something out of it. :grin:

theGRIMOIRE_ by 0x0961h 2024-04-21T13:52:37Z

@ategon Thanks so much for playing it! And sure, I'm fine with that, will be an honour in fact! :relieved:

theGRIMOIRE_ by 0x0961h 2024-04-21T13:53:45Z

@sariiger Thank you very much! Glad you liked it! :blush:

theGRIMOIRE_ by 0x0961h 2024-04-21T13:55:52Z

@sonnybone Thank you kindly! Yes, after all even when using premade assets it's important to (I hate that I have to use this word, but it's fitting :laughing:) synergize them within the single visual/audio style.

theGRIMOIRE_ by 0x0961h 2024-04-21T16:49:39Z

@wendel-scardua Thank you very much for playing! :smile: And thank you for your feedback, I'm actually glad that UI works because it was the last thing I was working at during jam. :sweat_smile:

theGRIMOIRE_ by 0x0961h 2024-04-21T21:03:26Z

@jvdwijk Thank you kindly for playing it! Glad you liked it and thank you for the feedback! :smile: (I posted v1.1 with undos in case you want to crack that last one level :laughing: )

theGRIMOIRE_ by 0x0961h 2024-04-21T21:23:14Z

@schadocalex Thank you! Well, yeah, I admit that because of condensed format of jam I ended up with the entry with almost non-existent difficulty curve. But I'm glad that despite that you enjoyed it! :smile:

theGRIMOIRE_ by 0x0961h 2024-05-05T17:59:36Z

@online-play @slavturtle @karln @drgcandle @chrisbeck @vladimperator @ben-toosey @spudsef @roman-dubrovin @zekysky @charmedsatyr @digitaliliad @vladimperator @atomicptr @willianfhs @speedphoenix @flying-butter-studio @pelmanable @sodoj @vkonstantin @courtneylapin @parkuhrmd @comigor @maxlin @bowen @saryah @mathieuspooky @schwede @bastillas @nsadie @andreadbx @ausstein @sheepolution @romulo-developer @patrick-pang @ausstein @tpace @euler-moises @rincs @sariiger @sonnybone @ategon @wendel-scardua @jvdwijk @schadocalex @colinweiss @coleslaughter @digital-bacon @gustav-erlangsen @hexy @daivyishere @stanov @neontropics @mateusboga

Mass mention, but I really wanted to say thanks again to everyone who played, commented and rated my game! It meant a lot for me that you took some time to play theGRIMOIRE_ and it was quite a surprise that despite it being a brain-melting experience, it was greeted this positively and even rated this well!

As you might have seen already on the main page, I decided to keep developing the game and make it into a full release, thanks to all your comments and feedback I realised that it might be the game that I can and want to keep expanding.

If you'd like to follow the development progress and join the eventual playtesting or just chit-chat about everything and nothing at all, you can join [Discord](https://discord.gg/DHYB6teejU)!

Thank you for playing and may you have a good day! :relieved:

de-monday by alpdogan 2024-04-16T19:11:49Z

That's a pretty cool game loop! I found it easier to bump up the strength every single time and just git gud at the battle world, though. :sweat_smile: Overall good entry!

Demon Keys by JulienLussiez 2024-04-15T23:19:36Z

Oh, the art is adorable and those little "hello"s (or at least that's how I heard their little noises :laughing:) are chef's kisses. Simple, yet very well made entry!

Penta-mania by SirLich 2024-04-17T13:03:38Z

Oooh, that's an interesting take on wave-based top-down shooters. I **actually** enjoyed the turn-based nature of it and it can definitely be made into something bigger with more cool stuff like skills, perks, upgrades. Some roguelite-ness so to say. :smile: Great job!

Cultists on ICE by Pusheeneiro 2024-04-16T18:00:58Z

Two things that I wasn't expecting to see together: cultists and ice. And you managed to combine them into one. Amazing. :laughing: Very solid entry with a very simple and nice game loop that made a huge space for challenging puzzles. Great job!

Orion by Ben Toosey 2024-04-16T12:48:36Z

I really love the art style and the core idea is also very nice. I personally would love to see stars more "clearly", like, bigger when I select them for the summoning. On my large monitor every round I have to do some pixel hunting. It's not annoying, but would be easier if selection would have some kind of visual feedback (think circle around the star, lines connecting them within the constellation). Also I can see how you can extend that idea and make a pretty neat game if you ever want to. Good job!

Kitchen Nightmares by Landerack 2024-04-16T05:35:10Z

Graphics were a bit too pixelated to my taste, however the whole vibe is very stylish. Good job! :thumbsup:

Spirit Edge by BadPiggy 2024-04-16T15:33:25Z

Crispy action, tight dodge windows, high octane action, I like it! It can really be developed into cool arena fighter game! Great job!

The Wave Summoner by OnlinE_Play 2024-04-15T23:11:37Z

First of all, congratulations on making your Godot debut! :smile: Second, let me say it straight away: this can be a very interesting base for the game if you ever decide to expand it. What I would fix first is camera, it's a bit nauseating. There are a lot of good articles on 2D platformer cameras and you can really add juice just by making few formulas in your camera code. The gameplay loop while being pretty simple, can also be developed into something roguelite-ish (sic!) with all those upgrades, shopkeeper, etc. etc.

You have a very nice base, so if you ever decide to develop more into it, you might have a fun game on your hands. If not -- it was a good experience of making and releasing a game on new engine anyway. Win-win, I'd say. :wink:

Nightlife Necromancer by spiralhalo 2024-04-16T05:44:51Z

I loooove how stylish the art is in this game (skeleton maid? yes, please!) Gameplay loop is pretty simple (got me that Yakuza mini game vibe), but I might have missed in text boxes that you have to match symbols of hostess with symbols over the guests' head for maximum output. Figured it out quite fast, though, so enjoyed it very much. Great job! :trophy: (also 69% battery, nice)

Saturna's Hand by parkuhrmd 2024-04-16T18:38:55Z

That's quite a great puzzle mechanic for a card game within the theme with some pretty graphics! Combining cards to adjust the pointer within the zone is pretty fresh, at least I haven't seen it around that much. I would personally maybe made the drop zones a bit bigger so dragging cards towards them would be easier and the score counting either faster or actually showing during the summoning process in order to see and combine cards in a better way. But those are merely nitpicks, great job! :muscle:

Sumémon: Number Nimrods by SlavTurtle 2024-04-15T23:41:51Z

(I can give you two hazelnuts for a dark theme :sweat_smile:)

Jokes aside, while confusing at first, it gets more and more interesting with every operation. What I would love personally to see if the "timeless" mode where, like in a sandbox, I could take my time doing my fancy math without being pressured by the almighty clock. :laughing:

Very nice entry, congratulations!

NECRO'EVOKE by Tugaryn 2024-04-16T14:00:58Z

Was really surprised by the music! :laughing: It's an interesting game, I did feel that it's a bit unbalanced, but it's a game jam, so it's understandable! Can really expand it into something bigger. :slight_smile:

Dance Dance Evocation by Phanelly 2024-04-15T22:55:47Z

Let me start with some critiques: I would say, I was a wee bit confused by the gameplay loop and only after, maybe, 5 attempts I finally understood what I need to do. Then I'm honestly not sure if anyone can do the summoning without grimoire being opened, so it was a bit underwhelming when it took a good chunk of the screen. Music was nice, a bit repetitive though.

However! I like the idea! Such a fun concept and can be an interesting idea to develop upon. As a rhythm games player I would really love to see high octane fast notes action with chords and other stuff, but all in all, very nice concept and very well done! And of course I can't just ignore the fact that art is also very lovely. :thumbsup:

Phasebound by Kepsert 2024-04-16T20:02:10Z

Music is ***sick***. Really like it. Core mechanic is simple, but opens quite a wide field for a lot of experiments and art is just chef's kisses. :relieved: Great job on the game!

Necrocraft by Moonblast 2024-04-16T16:54:13Z

Now ***that's*** an interesting battle mechanic! I like how you fill the space with them spells and then summon a minion, it's really refreshing and very nice! I am a bit confused, however, on how those spells affect the final stats of summoned minions, but even with that in mind, I had fun playing it. Good job and very well polished entry!

⌰⟒⏁⍜ (leto) by Sodoj 2024-04-16T20:33:11Z

It was an interesting experience. As a rhythm games player I would really love different shape of "notes" to indicate the intervals between them and maybe a more melodic music, but it's fitting to the theme and I feel that it's more of a "visual experience" kind of a game rather than a rhythm game. So great job!

Idle Hands by Saryah 2024-04-16T12:35:00Z

I was a bit confused about how one can start the next level, it seemed every time I just randomly pressed E until it worked. :sweat_smile: Nice play on "hidden object" genre in third person view, I liked the premise, would love it to see player controller being a bit less floaty, but maybe I just played way too much action games. :laughing: Good job on the entry!

Summoner Kit Simulator by Francois Dervaux 2024-04-18T09:38:08Z

Few nitpicks can be said about this entry really (like my instruction yeeted through the floor and I just built it all up as is, the "Destiny-like" slow "hold for action" snipping process, and the fact that empty spruce can not be removed from the table), but damn it's so well-made and in general just a pleasant experience with a very funny end cutscene. Good job, guys! :smile:

PolyMancer by MarkAis 2024-04-16T19:27:32Z

Very heavy Geometry Wars vibes. And Geometry Wars was my fave game back on Xbox 360. This entry has a ***very*** rich gameplay core. Love it! Not what I usually say, because it sounds pressuring, but this one should be a full on game on Steam with all the fancy jazz around it. :smile:

PolyMancer by MarkAis 2024-04-16T19:34:11Z

@markais I would maybe suggest to "spice" up the background and maybe add even more VFX, but that's just suggestions, maybe "the cleaner -- the better" is the way :laughing:

Eldritch Invoker by Nimolas 2024-04-16T13:10:08Z

The rhythm-summoning mechanic was a bit confusing at first and then I was kept missing the "notes", but the summoning still worked somehow. :sweat_smile: That's an interesting concept and congrats on releasing the game! :v:

Eldritch Invoker by Nimolas 2024-04-16T13:41:02Z

@nimolas Oh, I can feel the pain of the score creep in game jams. :sweat: But you managed to push through it and make a game anyway, so in the end it's all that matters! :smile:

Hellmouth Pizza by FunnyPumpkin 2024-04-16T14:36:49Z

That's a ***really*** solid entry. Stylish graphics and I got some really FNAF Help Wanted 2's Funtime Chica segment vibes from it! Master volume doesn't seem to affect all of the sounds and I got a lot of game overs for some reason. I really want to enjoy it, but its speed seems to be cranked up to the 11, so I end up just failing all the time. :sweat_smile: But other than that visually it's a job very well done and the game concept is really nice.

Diemancer by WorldOfMush 2024-04-15T23:28:59Z

I would really say that this might have a lot of potential if you ever decide to expand it. It reminded me Balatro in some ways, just with dice. And I can already see what can be added and how it can be a very nice base for the game. Great job!

The Unholy Rise Of Catthulhu by Nishikku 2024-04-19T21:41:27Z

I really liked the style! With some visual tweaks it would be a very pleasing game! Good job!

Idea Catcher——Summoning Tools by DrgCandle 2024-04-16T13:38:18Z

Visuals are grrreat. Microanimations, subtle movements and the whole idea is very nice. Totally loved that the That-One-Social-Network-With-Brainrot-Videos is the main enemy in it. :laughing: Great job!

SAKURA by ZekySky 2024-04-16T14:43:36Z

I liked the visuals of the game, would be great to see more juice/animations happening on the screen though, would be easier to understand what is happening, but other than that, that's a pretty solid base to build upon! Well done. :smile:

SAKURA by ZekySky 2024-04-16T15:37:02Z

@zekysky That's totally understandable and the necessary evil of the game jam, I'd say. But you finished a game and published it, so it's all that matters now after all. :smiley:

Baphocat by onqdll 2024-04-16T14:20:38Z

Oh, I saw your wip-posts on Mastodon! :wave: Glad to see you finished it! It's ***really*** good looking and I low-key dig the combination of idle game with sort of "vampire survivour"-esque fun. I would personally tone down the blurry effect on the border at the tutorial page for it to not getting in the way of reading the instructions. Also it was a bit confusing on what screen I am right now: like I pick the sticker and then I suddenly see few new cards, first few times I was a bit lost, then read about the stickers and it clicked. Also, to my personal taste, I would also love to take control sometimes, because AI can be really dumb in general and it'll shoot in a direction that is not that important, but that's just me, it's my constant complain about autoshooting games. :sweat_smile:

I really like the concept, idea and the whole vibe of your entry, however. Would really love to see you expanding on the idea! Great job!

Manku the Magician by PorChor 2024-04-16T15:30:29Z

Funny and addictive game with a simple game loop and absolutely great graphics. Like, you can see how much love you poured into its UI design and animations! Great job!

Melissa The Maid by ThatMaidGuy 2024-04-16T13:11:23Z

Oh the n o s t a l g i a c o r e is so strong with this one! :laughing: Very challenging and very interesting concept. I would probably add some more visual juice and polish, but that's just to my taste. You can definitely expand it to the full game! Good job!

A Following Wind by digitaliliad 2024-04-16T16:23:50Z

So at first I was confused. But then I decided to actually read instructions you provided. And then I was not confused anymore. I love the graphics, it's very crisp, I would even say that it gave me some "Vlambeer" vibes (that is a praise in my book). I would personally add visual feedback on mouse dragging because at first I thought that my clicks were not registering. I like it! You did great job and it's even a compo entry. :clap:

NecroBit by comigor 2024-04-17T11:02:07Z

Very nice take on the theme! Love the 1-bit graphics and music is very fitting! :smile:

Merlin Agency : The Enchanted Feather by AbominableScience 2024-04-18T16:00:04Z

My only critique would be that I have to open books to remind myself of patterns and sometimes I just have them constantly open skipping all the work you guys have done on art. But it was a nice entry nevertheless. :)

A Hell Of A Hole Garden by MarinePLB 2024-04-16T13:53:31Z

I ***absolutely*** love the idea. Combining cards in some way to grow a seed into a flower from the limited selection of cards is pretty great! Was a bit underwhelmed by the lack of needed cards though and, to be frank, I would prefer some kind of mode with less "pressure", more "cosy" and "casual" so to say. But other than that little thing, I really enjoyed the game. Great job!

The Book of Directional Summoning by Van dunks 2024-04-16T16:00:14Z

Arrow-based summoning is surely a trend in LD55! :laughing: Interesting idea, I would love some different summoning input scheme, though, it was a bit difficult to swap between maneuvering and spell casting. But well done nevertheless! :thumbsup:

Some Munnings by SoBad 2024-04-16T18:54:00Z

This is a message from Mr. Gam Eratin: > 'tis is definitely not a "summoning" game, but after looking at the 2937523rd pentagram and demons in this jam, 'tis was a nice and funny submission with absolutely great sense of humour, very chaotic, meta and funny

Good job! :laughing:

Hexing Hour by CypherNat 2024-04-17T12:57:08Z

Very visually pleasing game. Game loop is pretty simple, but I can see how it can work quite nice if expanded to a full game! Good job!

LD56 — Tiny Creatures

Friends Adrift by Samuli 2024-10-08T17:45:01Z

(Tried to use Duckstation for this, but only PCSX-Redux worked)

That's my favourite entry so far in this jam. Jump windows are a bit tight and sometimes finger presses X in hope of double jump. But nevertheless, damn, I didn't expect to see PS1 game. Not PS1-style game made on Unity and barely fitting on double-layered Blu-Ray disc, but actual PS1 game made for PS1 hardware.

Also soundtrack is banging and the whole liminal crispy vibe of the early 3D games is just chef's kisses. Bravo!

Friends Adrift by Samuli 2024-10-08T20:55:43Z

@samuli Can confirm, it works on Duckstation now, both PAL and US-NTSC bioses!

Play With Me by gord10ahmet 2024-10-08T18:49:12Z

Amazing short entry. Just few days ago watched the deep dive into tamagotchis. :sweat_smile: Good job on horror elements and overall on making a game!

Tiny Creatures - Lost Kittens by ybzpp 2024-10-08T22:02:39Z

"I'm in your room, finding your kitties" :laughing: Very nice and chill game. Spend some time finding the last kitty, but I found it eventually. Dreamcore vibes are very strong and sudden shift between fullscreen to 4:3 is also very nice. Good job. :)

Mission: Runaway by LouieWu 2024-10-10T14:04:30Z

It's a very nice take on sokoban-like puzzle games. If you would add undo (step back), hold to move and ability to rebind controls (or at least dupe WASD with arrow keys), it would be a much more pleasant experience. However even without those this is a very neat and smart puzzle. Takes some time to understand mechanics and how it is different from sokoban, but once you do -- it becomes really fun. Good job! :)

Herding cats by Quag 2024-10-08T09:44:15Z

I also have issues on Firefox with shortcuts, and main menu looks a bit wrong on my screen, but! Nevertheless, the game premise and the idea is very cool. Good job. :)

LD58 — Collector

Recycling War by FiveCyclops 2025-10-07T07:52:41Z

404 on your link :(

Photo Tamer by MestreRothLD 2025-10-07T08:34:46Z

Oh that's a very pretty looking game. :heart_eyes: Gameloop is very simple and that's a compliment! I also like to think that sounds those creatures make are devteam's voices. :grin: Well done!

Dustrunner by ghpxi 2025-10-07T08:49:04Z

Oh such a pretty art style, I love it! Was a bit confused about the laser as it kinda didn't do anything at first. :sweat_smile: Very well done, congrats on making it!

deck of doom by 0x0961h 2025-10-07T08:01:24Z

@johncast123 I know right? I'm still shocked I managed to pull that in 12 hours. :laughing: Yeah, it might not be the best balanced and top hands might be kinda impossible to make. Thank you for playing!

@pro4 Oh yeah, it might be tricky, something I might want to tackle post-jam, I think. As for powerups, I've updated the post with the table of hands and what they do! Thank you for playing! :D

deck of doom by 0x0961h 2025-10-08T09:29:56Z

@deadcode Thank you for playing! Yeah, I usually make lacking tutorials in jam games, this time I didn't make any. :sweat_smile:

@yoav-kagan Oh, yeah, that makes sense. Need to work on the enemies' movement algorithm. :thinking: Thanks for playing!

@arnazian Thank you! Everything is better with some poker in it :eyes:

@f2 Thank you! I do think it does need some rebalancing or maybe something different to make it less 'heavy' and more rewarding so to say.

@pengu123 Thank you very much! Balancing was always my weak point, but, eh, time for improvement I guess. :laughing:

@purrseus 57? That's a lot! :clap: And yeah, I agree, at some point I just stopped looking at cards and just was blasting. :laughing: Thank you for playing!

@raysplaceinspace Oh yeah, there's definitely a severe lack of tutorial and therefore the game mechanic is not explained properly. Score does increases, I just forgot to add any pop up message that you get this score. :sweat_smile: Thank you for playing!

@blue-pin-studio Yeeeeah, it's a bit shallow and looks more like a proof of concept rather than a big game. :sweat_smile: Thank you for playing!

Hex to the Max by Beebo Studios 2025-10-07T10:49:55Z

Oh that's a very nice and solid puzzle game. I like how I went through "but... that's too easy" to "wait, what do you mean game over" in few levels. :laughing:

Amazing graphics and very fun game loop. Well done!

Hyperchondriac by poboy 2025-10-07T07:50:46Z

I found that Respiratory Infection is VERY effective against normal enemies. I got lucky and pretty much oneshot enemy after enemy with it. :laughing:

I had some problems with picking the path, for some reason clicking zone was a bit below the text, but other than that it's a nice concept for a solo card game! Would be fun to see it more polished and with more graphics and effects! Just... maybe not for the Dysentery. :joy:

Destruct-A-Bots by Bluepir 2025-10-07T10:40:13Z

Okay, that might be interesting once balanced and expanded. First few levels felt very tight, yet last two once I just won by placing 4 mice that just destroyed one enemy base and that was enough. Another little nitpick is that money (cogs) looks like something I can also drag on the play field and not a resource, so it was a little bit disorienting. However, it's a nice little game that definitely can be expanded into a more complex Plants vs. Zombies kind of game, but with both sides attacking. :)

Crazy Trashy by bearcage 2025-10-07T08:28:25Z

Very nice art style! I kinda felt that driving and car in itself feels not as, I don't know, solid? And also camera was waaaaay too nauseating, had to stop playing after a bit. But other than that, damn it was fun and very old-school GTA-ish game!

Frutiger Pachinko by alex-lumi 2025-10-07T07:41:59Z

Was a bit confused on how to play, but all in all managed to make it work. It's a fun concept, could be a nice singleplayer puzzle game in a kin of The Incredible Machine and such! Loved the vibes, Win XP one love <3

KeyboardCollector by NoodleStorm 2025-10-07T08:20:49Z

"Touch the wrong flag and get thrown back in progress" really made me pull my hair few times, but other than that, it's a neat metroidvania game with vibey music. Well done! :D

SECRET MUSHROOM PASTA by guillaumepauli 2025-10-07T10:34:10Z

Very interesting. Would be even more interesting to me personally if I'd not been fullscreen flashbanged by the red screen every minutes :P But nevertheless I liked the music and character controller felt not bad at all!

Space Cleaner by Cahard 2025-10-07T08:12:55Z

Oh my that's a very interesting game you have here. Got me a little bit confused with the controls, but me big smarty managed to read description and after that all was good. :grin:

I did feel like ship is a little bit too, I don't know, floaty? Like, I felt that I could really Tokyo Drift my way through the space, but even if I did 180 turn, ship was like it was stuck in a butter and kept going the other way. And I also was avoiding asteroids since I thought they are obstacles. :sweat_smile: At some point I kinda felt fuel mechanic is just punishing: once you didn't get money to refuel and flew too far away it's pretty much game over.

With that said, I had fun! That could be a nice project if you decide to work on it further. :)

LD59 — Signal

Follow It by jk5000 2026-04-20T15:45:26Z

More horrors for the LD59! :D

I like the concept. Not gonna lie, I would personally prefer to have a run button for the second playthrough. And I also thought that maybe there are more than two endings, like when you first choose the red light and then you realize that you did "a bad thing" and you came back to white one, I kind of thought that maybe that's also an ending. Well done and special props for voice acting. Not that many games in Ludum Dare utilize actual voice acting! :D

n 0 m i n a l by 0x0961h 2026-04-21T11:18:49Z

@qwesasuke Thank you! I had this scramble text effect in my to-do list since the last 7DRL. Sadly, I did manage to make a game to use it back then, but at least now I could utilize it to the fullest. :grin:

@keysole I know, right? They really should update its firmware. :joy:

@lukast Completely nothing wrong with that, apart from the team members who absolutely neglect any kind of rules. They should be punished for that somehow! :laughing:

@ugly-robot Oh yeah, that's quite an old game. I think I first played it when Flash was a dominant platform to make web games. THAT's how old it is. And thank you very much! I really wanted to make this kind of "don't tell, don't show" kind of horror when a lot of horror itself lays on the shoulders of a reader and their imagination.

You can give Mr. Beans headpads, you know. :rofl:

@online-play Thank you kindly for your words. It's heartwarming to know that someone follows my works. :blush: And yeah, don't worry, I am also not very good at this game. :laughing:

@ulziton Thank you!

@mantaraii Thank you very much! Yeah, I kind of wanted to focus more on narrative this time instead of paying a lot of attention to gameplay, because usually I completely neglect everything BUT the gameplay and my jam games usually end up being very "shallow". This time I decided to flip it all other way around: gameplay is very simplistic, but I tried to pay a lot of attention to the story and to the way I present the story to the player.

@anku Thank you!

transmission.nil by KeySole 2026-04-20T18:27:34Z

So, my personal nitpick with that game is that when I press the target and the popup window opens, I personally expect if I click outside of it, the popup window would close, like you'd expect in many places, like, popups on sites, but I have to find a very small [x]. I'm playing on the ultrawide big screen, and I have to pixelperfectly click a very small button to close this window, and it, let's say, kills the flow a bit, especially when you are not really given any information on what you need to do to play it. So, you are trying to figure it all out, but you can't, because you are punished by having to close the window each and every time you try to understand what is happening while trying to find the connection between the goal and what you see.

Other than that, I like the vibe. I wish I could open it in full screen, but for some reason in my browser it's not working in full screen. But hey, great job and great fitting to the theme!

transmission.nil by KeySole 2026-04-20T19:17:24Z

@keysole It's okay. It's a jam game. You did it in a short amount of time. So whatever worked, worked. Don't sweat about it. :)

Bulletproof Broadcast by ugly_robot 2026-04-20T17:56:24Z

Now that's an interesting game. I would say a very, very actual to the events in the world. :laughing:

I like the mechanic. It's very, so to say, rhythm-gamey. Like you need to react as fast as possible. I personally think that a little randomization would make it let's say replayable for the second time because the moment I saw the number on the king I realized that I can do two endings, so, I naturally had to see both of them :laughing:

But when I was playing the second time, I realized that I have seen these messages already, and I know which one I need to kill. Also I'm not entirely sure, like, how it fits the theme, but I assume the signs that members of parade are holding are considered signals, but it's just nitpicking. But nevertheless, I really like the concept and great job, especially for the 48 hours!

Cleared for Chaos by Reed Molbak 2026-04-20T14:41:32Z

Reminds me of my fave Mini Airways but more puzzl-y. Good take and very well done!

Finnicky Fourier Toy by nathmate 2026-04-20T14:51:21Z

I would say that is a very nice take on such a puzzle. My biggest critique is that connecting devices together doesn't feel _that_ good. I think that "borrowing" the idea from Unreal Engine's blueprints could be a better way for allowing a quicker iteration and snappier controls. Also not gonna lie, also the second puzzle already like threw me off, because the wave looked weird and I had no idea that that new tool is a modulator. Labels on knobs would also be nice!

With that said, I really like the premise of the game. It could be a very nice puzzle if you will continue working on it, but even if not, it's very well done within the time limits of the jam. Good job!

Téloche by Magalix 2026-04-21T14:33:11Z

That's absolutely amazing take on the theme. Very well done. I really liked smacking TV as a game mechanic. :laughing:

Sci-Null Runner by WeGlove 2026-04-20T18:21:20Z

Okay, so, I like the idea, idea is very interesting. I have few points that I would like to highlight about the game, in case you or someone else will try to create something like this in the future, But please don't take it as a bastion of your game. It's more like my personal feelings about what I have played and how I would personally make it better in my opinion. so i tried to give it as a constructive feedback and i apologize if it will come out more harsh it's not my intent. :)

First of all I felt that it's a little bit unclear what I need to do in order to open and close the gates. When I saw the first [off] and I pressed and I released the button it closed as soon as I did that, but when I hold it on the button for a little bit, somehow it was stuck. It feels like undefined behavior, and if it's actually an intended behavior that I need to press the button all the way while my player is under it, then I personally think it's a bit difficult to move my mouse while like the whole world is scrolling. But that might be a nitpick.

Another point is that I was very confused on what I need to do later in game. Because at first you throw a single button at player and it's okay. I see button > neuron activation > I press the button > I expect some kind of effect. That's good, monkey brain works. Then I see a few buttons and at first it doesn't make sense, I click it and nothing happens, but then I see a combination. That's good, environmental tutorial: I see cross is off, checkmark is on, I've figured it out very quick.

But the next spot with music blocks is a little bit frustrating, because at first I thought it's just some kind of block that I go through, like Minecraft music block, maybe because I just moved through it at the first puzzle that I saw it at. I guess I just was lucky. And that mechanic that you tried to teach me through the first music block, it didn't imprint into my mind. It took me few deaths and few bruteforces through the frantically clicking the buttons to find the connection between the tune that is being played among the loud music and the button sequence that I need to press in order to activate the gate (I'm not gonna say too much about accessibility, because we are in a very tightly timed game jam environment and not everyone can spend extra hours to care about it, especially if it wasn't designed in the beginning, so it's just a side note).

Nevertheless, even with the knowledge of the mechanic, I find it's very hard to distinguish between on and off in the played music tune, especially in a very tight and small window you give player to figure it out. I went through the next checkpoint and I was ready, because now I know what it means, but then I see a lot of buttons and a chomper stands right above the music block and it makes a situation, when I need to listen to it, but I can't press any buttons as I hear the tone I need to memorize it, because if I press even a single one, chomper will kill me and throw me waaaaaay before to the previous checkpoint. It was a little bit annoying, I'm not gonna lie, because world moves, buttons moves, so it makes gameplay a little bit reflective, which is, I guess, fine for autoscroller and platformer genre. But for me personally, I would enjoy it a little bit more, if it was a little more friendly towards player, not asking them to remember 12 tones and then replay them in few seconds that they have before they hit the chomper. It feels like a QTE back from the 2000s. :laughing:

But, with all that said, great job! Very well done for such a small time, and it has this amazing head-drawn charm that I really like. You should be proud of yourself. :)

Void Signals by desi 2026-04-20T18:43:43Z

I wouldn't say that web version is mandatory. People who want to try out your game will do that no matter if you have or don't have a web version. And people who just want to rack in as many ratings as possible, pretending they care about the hackathon spirit aren't your target audience as a game developer anyway. And it's not even taken in consideration that sometimes it's a little bit tricky and problematic to work with WebGL or whatever web engine you will be working with, so I would say focus on making the game. Porting games to other platforms, especially web, is optional and if I remember correctly it's allowed to be done after the jam submission window, so you can add web version anytime if you wish to do so or you find a way to do so. But even without it don't sweat if you can't actually produce a web version.

What would make it more presentable, however, are screenshots. At least presenting your game to prepare what player can expect when they download or open your game. With that, I have to agree. :)

Now enough with meta. Let's talk about game. After playing it I kinda see why you can't actually place that many screenshots, but I still think that a basic screenshot would be great to have. But even so, I actually liked it. It's a very simple and yet quite interesting. I like that you left 1% of vision, I was able to navigate through the place by seeing the faint silhouette of cubes! I would made it so the popup window would close on Escape but that's just a nitpick.

That's a very great entry and I really liked it. I especially laughed at chef Ramsay, that's my favorite cube. :joy:

P.S. You can also hide the spoiler with prefixing the line with `!>`

!> Like this for example

Void Signals by desi 2026-04-20T19:19:14Z

@desi It might be a little tricky, but to add them, edit the page, upload them (the button is under the edit field), then save, then press done. Maybe you forgot to press done and the page was not updated.

Signal by Trav 2026-04-22T10:36:29Z

That's an interesting take on the theme.

I would say is that I personally feel that, like, if your game is controlled primarily by mouse, then everything should be done by mouse, even starting the game, finishing the game and closing tutorial windows. I mean you expect player to press Space three times to start the game and then suddenly they need to use mouse. And when player fails game asks them to press space again while they are on the mouse. Not only that, but Escape is also very far from the mouse if you are right handed so that creates a little bit of downtime. In addition I think that after failing the I should not start the game from the very beginning and be going through the tutorial again, only if I want in case I misunderstood something.

So that's just a little nitpicks otherwise that's very nice puzzle very well done. Good job. :)

Last One Alive Leave The Light On by FadingDreamStories 2026-04-21T13:43:50Z

To be honest, I would keep the graphics category, because graphics is not only textures, it's also how you compose them together. Like, music is just seven notes, a lot of people use samples, but it doesn't mean that they did not make the music. So, if I were you, I would bring graphics back.

Other than that, it's a very great done game, and I really like the visuals. :)

Chromawalk by Zyertdox 2026-04-22T10:44:16Z

That's a very good puzzle, Simple, not overbloated with different mechanics, pretty straightforward. Graphics also complement the gameplay very much. Well done in such small time. Great job!