bonedaddy 2026-04-20 12:45
This is so hard :D I love the concept, really makes me work the brain. I couldn't get past the final guy after the first music/sound signal section, he doesn't have a button on him (has a back looking arrow). Any tips?
Foon → Ludum Dare Explorer → LD59 → Sci-Null Runner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 620 | 3.28 | 30 | |
| Fun | 689 | 2.91 | 30 | |
| Innovation | 376 | 3.46 | 30 | |
| Theme | 538 | 3.51 | 30 | |
| Graphics | 730 | 2.79 | 31 | |
| Humor | 422 | 2.76 | 30 | |
| Mood | 668 | 3.16 | 30 |
This is so hard :D I love the concept, really makes me work the brain. I couldn't get past the final guy after the first music/sound signal section, he doesn't have a button on him (has a back looking arrow). Any tips?
It's a great concept, but in some places the game isn't very intuitive, and it's not clear how to proceed (I couldn't figure out how to get past the section with the 9 buttons).
Frantically fun. I really liked the parts where there were clearer instructions (Xs and checkmarks). I'm not sure if I'm missing something but some of the enemies seem like you just need to try and guess the combination?
Okay, so, I like the idea, idea is very interesting. I have few points that I would like to highlight about the game, in case you or someone else will try to create something like this in the future, But please don't take it as a bastion of your game. It's more like my personal feelings about what I have played and how I would personally make it better in my opinion. so i tried to give it as a constructive feedback and i apologize if it will come out more harsh it's not my intent. :)
First of all I felt that it's a little bit unclear what I need to do in order to open and close the gates. When I saw the first [off] and I pressed and I released the button it closed as soon as I did that, but when I hold it on the button for a little bit, somehow it was stuck. It feels like undefined behavior, and if it's actually an intended behavior that I need to press the button all the way while my player is under it, then I personally think it's a bit difficult to move my mouse while like the whole world is scrolling. But that might be a nitpick.
Another point is that I was very confused on what I need to do later in game. Because at first you throw a single button at player and it's okay. I see button > neuron activation > I press the button > I expect some kind of effect. That's good, monkey brain works. Then I see a few buttons and at first it doesn't make sense, I click it and nothing happens, but then I see a combination. That's good, environmental tutorial: I see cross is off, checkmark is on, I've figured it out very quick.
But the next spot with music blocks is a little bit frustrating, because at first I thought it's just some kind of block that I go through, like Minecraft music block, maybe because I just moved through it at the first puzzle that I saw it at. I guess I just was lucky. And that mechanic that you tried to teach me through the first music block, it didn't imprint into my mind. It took me few deaths and few bruteforces through the frantically clicking the buttons to find the connection between the tune that is being played among the loud music and the button sequence that I need to press in order to activate the gate (I'm not gonna say too much about accessibility, because we are in a very tightly timed game jam environment and not everyone can spend extra hours to care about it, especially if it wasn't designed in the beginning, so it's just a side note).
Nevertheless, even with the knowledge of the mechanic, I find it's very hard to distinguish between on and off in the played music tune, especially in a very tight and small window you give player to figure it out. I went through the next checkpoint and I was ready, because now I know what it means, but then I see a lot of buttons and a chomper stands right above the music block and it makes a situation, when I need to listen to it, but I can't press any buttons as I hear the tone I need to memorize it, because if I press even a single one, chomper will kill me and throw me waaaaaay before to the previous checkpoint. It was a little bit annoying, I'm not gonna lie, because world moves, buttons moves, so it makes gameplay a little bit reflective, which is, I guess, fine for autoscroller and platformer genre. But for me personally, I would enjoy it a little bit more, if it was a little more friendly towards player, not asking them to remember 12 tones and then replay them in few seconds that they have before they hit the chomper. It feels like a QTE back from the 2000s. :laughing:
But, with all that said, great job! Very well done for such a small time, and it has this amazing head-drawn charm that I really like. You should be proud of yourself. :)
The thing more tensy is actually the man going slow. Because it's not a quick rush to death, it's a slow walk while smashing buttons randomly at times. Approved! :smile:
Found a bit of difficulty with the readability of certain sections/noises for the tone based puzzles. But enjoyed it! definitely had a old school charm :)
I like the audio design as it really adds to the immersive vibe. Level design is great too.
Very enjoyable mechanics at work here! I especially enjoyed the note block puzzles. It uses the theme very well. However, The music is a little repetitive and loud, and sometimes turning a signal off when you are already past it kills you. Solid work! :)
I couldn't get past the 9-button section; I still couldn't figure out how to find the pattern; there were no instructions or hints. But overall, I liked it; it's playable and works.
Had a great time with this! The logic for the 9-button puzzle was very intuitiveāI figured out the "on/off" sequence based on the musical cubes from left to right, row by row. It felt very rewarding to clear! However, I hit a wall at the 6-button puzzle that follows. I couldn't quite grasp the logic there compared to the previous stage. Still, the flow leading up to that point was smooth and enjoyable!
I love the art, reminds me of the legendary 'Revenge of the Sunfish', very nice. Also haven't seen this kind of gameplay before, very good. There was one issue with the audio being super loud, and that wouldn't have been a problem if it wasn't for the fact that it somehow reset my sound settings every time something in game reloaded. Good job, everyone!
The graphics are nice. Figuring out the button presses was a bit tricky, but I managed. Overall, the game was engaging, thanks!
Nice take on a runner game with the theme! Like others have said, sometimes the buttons weren't all that intuitive. Otherwise, I like the concept. Nice job!
Unbe55nannt.PNG Really love the principle of the game :D Couldn't make it passed the safe, though xD
Fun, but gets hard very fast. Got through group of 9 switches, then quit on next one
It's cool that you drew all the assets yourself. I'm not as good at drawing as you are, and I wouldn't have had the courage to draw anything at a game jam, hahaha. It's a great logic runner. All the hints were generally clear, but the section with the 9 buttons was tricky; I didn't have enough time to figure out how to activate it. You did a really great job.
Very unique gameplay. We've never played an autorunner puzzlegame before. Charming artstyle. The puzzle difficulty was satisfying, but even with knowing the solution, the rules weren't always very clear. Pressing the button at the end was very enjoyable and gave us a good laugh.
I love the wild art style and the brilliant sound design, and the puzzles are really well crafted too!
Original gameplay idea! The music is awesome!
i love how the assets seem to be hand drawn!