Lighthouse by n.feofentov 2018-08-15T15:26:49Z
Коротко, но очень атмосферно. Первый раз потел и прошёл очень быстро. Пришлось запускать второй раз, чтобы просто почилить. Отличная работа =)
Foon → Ludum Dare Explorer → Users → sinemual
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Signal Back! | compo | 122 | 3.55 | 3.38 | 3.48 | 3.63 | 3.79 | 3.38 | 3.30 | 3.30 | |
| 2019 | 44 | Your life is currency | SAT: Smarter then Alines | jam | ||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Dance Ceasar Dance | jam | 837 | 3.20 | 2.98 | 3.57 | 3.87 | 3.50 | 3.55 | 2.71 | 3.22 |
Коротко, но очень атмосферно. Первый раз потел и прошёл очень быстро. Пришлось запускать второй раз, чтобы просто почилить. Отличная работа =)
Классно вышло. В тему вписывается идеально и стиль выдержан во всей игре. Такое даже под мобилки есть смысл запилить. И музон ещё топовый =)
Найсовый пиксель арт)
@thuron93, @eriku, @hare-software thanks guys for your feedback)
@raiyumi There is no second level, I guess it's bug) But thanks anyway for your feedback)
@borodar thanks! "More energized music" I wanted to do on the next levels)
@sandra-jasionowska thanks you! "game also has bugs" - yea, a lot of bugs)
@royur it is my third game and first finished(unfinished xD) game for Ludum Dare)
@theamazingb thanks! 🙃
@justalocalhero I also liked this concept and will do a full game on mobile. Subscribe to my [Twitter](https://twitter.com/sinemual) and watch the news. I assure "a more frantic pace" there will be exact😎
@hatchet, thanks for your feedback! @le-american, "a circle around the red dots so you’d have to hit it when it reached it" - this is nice suggestion, I will try to implement it in my game, thank you =) @Royoyo, "Очень хочется видеть наглядно, а не только по музыке, когда приближается момент действия" - ну вот эту штуку буду так решать "a circle around the red dots so you’d have to hit it when it reached it" скорее всего, я просто в ритм игры не играю и не знаю какие там фишки есть) А насчёт баланса - его там нет, но спасибо за отзыв! Фух, хоть на русском поговорить, а то я устал в переводчик лазить 😄
@SuperTibbles thanks! Suure)
@mintarcade, @shape thanks guys) Now I'll go try your games =)
@cosdots-jr thank you =)
@anaticula Спасибо! Да, это скорее не игра получилась, а просто проба базовой механики для дальнейшей разработки)
Great! Difficult but possible)
Groove music, stylish menu and interesting graphic style) Cool!
Good idea! But a lot of opponents, as for me)
Nice idea and excellent storytelling =D
Good art and game idea!
Excellent art and good idea =)
Cool graphics, cool music and cool theme interpreting)
The feeling of moving through the crowd is really well done! The 2D main character looks a bit out of place because everything else is in 3D. But overall, great work!
Such a stressful game with such calm music! Nice try, interesting idea!
I liked that there’s a story—even if it’s simple—and an intro! The gameplay isn’t really my thing, but I played through a couple of levels; the idea of relaying a signal from point to point is pretty cool!
@mdotedot haha, thanks for feedback!
@william-corrin yeah, there's a little bit of clicker gameplay and a little bit of puzzle-solving here. Thanks for the feedback! Thanks also for checking out the Steam page—I hope you'll join in on the mayhem when the game launches!😜
@fredrik-andersson Thanks! HOW did you do that?
@nikiroz It's pretending to be an antenna, hahaha!
@domenixius Thanks for the detailed feedback! You could sell the block for half its price. I was thinking about passive income if I made a full-fledged game, but in this format, it seemed more fun to just tap around, and if someone doesn’t want to think, they can turn the whole thing into a clicker =) What I regret most is that I didn’t have enough time for animations on the blocks and characters. I also agree about the description of the third block; the next day I read it and realized that the block itself looks like it has sockets and inputs, but the idea is that it should just be an antenna—meaning it shouldn’t connect to anything, and there shouldn’t be any blocks within one block’s radius of it. Thanks again for the feedback! If you get 200 signal points, the text will be slightly different =)
@criatura-nocturna Haha, the balance turned out just right! Thanks!
@rafa-fiedo , @termight , @makintosh , @maggardjosh , @cogcomp Thanks for playing! Yeah, if only there were a couple more hours in the day, haha!
@crocidb I'm sure we're all good-looking =) I spent a long time thinking about what to write—a message to humanity or some words of wisdom—but after staring at the alien model on the screen for a while, I realized, well, the one in front of me is pretty ugly. It made me think that we probably aren't the epitome of beauty to aliens either, haha!
@mcramon, @meta-link, @avhatar, @gideongriebenow thanks for playing!
@mortith Thanks! Yeah, that would be great to add!
@sariiger To be honest, I don't know, but judging by the comments, this is the highest score! Thanks!
@frowsyfrog Thanks for playing!
@brawnyfrogmouth Thanks for playing! Yeah, I didn't have enough time to polish the controls =)
@weglove, @mersaries, @zamizmi, @marks, @weirdbitgames, @bentglasstube Thanks for playing and thanks for the feedback!
Such a cool, unique mechanic! I think if the signal spread out across the cells instead of just as a wave, it would be a little easier to get into the rhythm. It turned out really well—the VFX and sound are amazing!
The third level is already really tough! The multiplayer works on its own, by the way. The controls feel a bit unfamiliar—I'm tempted to switch to the arrow keys. But it's a cool idea!
Great idea and nice music! As mentioned above, it’s awesome how you’ve combined idle/incremental gameplay with the dynamic mechanics of the planets’ movement! It’s a great solution for a game jam—the time-acceleration feature is essential for idle games, and while it was definitely necessary here, I’d add it to regular idle games too. It makes my head spin a little at high speeds, haha!
What a unique idea! I think I get the idea—you have to align the tracks to create a loop. But I couldn't quite pull it off; the recording time isn't long enough for a full loop.
This is a really cool game! Great job! The only thing is, I wish it were a little shorter.
Great game! There are a few minor issues with the UI and the information provided, but overall it feels very cohesive!
As soon as I saw the ball, I thought there should be a counter for tapping it. I started tapping away and didn't notice, but then Rick asked me to tap it 30 times, and I realized you guys are geniuses! Great graphics, really funny emojis, and I loved the aliens’ design too—not the default green guys (like in my game, hehe)! The soundtrack for the rhythm game is really good too!
The game looks solid—everything's in its place! But it's missing some fun and player choice, I guess. It was like going to work =)
The sound of pressing the spacebar is recorded during the jump, hahaha? The weapon reload is awesome! Awesome shooter—there are really a lot of levels, and I had to go back for a spare part because I didn’t read the objectives carefully. Great job!
P.S. Your Steam game looks amazing too!
This is just wow! To pull this off in 48 hours! It’s a full-fledged game—just post it on Reddit to get some upvotes and upload it to Steam. =) The sound, graphics, and gameplay are all top-notch. This could be developed into something on par with *Space Rangers* or *Ex Machina*, complete with quests, various ships, and a living, breathing world. I’ll definitely be back to play this!
Awesome game! As far as I can tell, there are several maps—it’s cool how well this was put together, especially considering the jam’s time constraints. On the downside: the black round indicator on a black background. Here’s an idea: instead of progress bars, use tactile sliders to enhance immersion. Great work!
Great comic and cover! The graphics and music are great, but the controls are something else. I get the idea that we’re an octopus, which explains the unusual keys, but I’m not sure if it’s worth it =) They could have made an easy mode with mouse clicks or something like that. Major props for the physics—not everyone would have gone for that!
A nice, atmospheric little game! The key layout on the terminal seemed a bit odd (not three keys per row). I really liked the sound design! Great work!
Good game! Unusual idea!
Great idea! Cute graphics! The music fits perfectly! If there were a hole instead of the initial puddle, the gameplay would probably be more fun. And if there were oil instead of mud—which would actually make everyone go faster—it would be a completely different game, haha!
I was hoping for some kind of ending! It's pretty tough to play. It fits the jam theme perfectly. Great job!
The controls and collisions are frustrating. I wouldn’t be writing this if I hadn’t played it and liked it. Unfortunately, I couldn’t finish it—I ran out of patience. Great game! It fits the jam theme 100%! P.S. At first, I didn’t even realize which end of the machine was the front and which was the back, lol.
@theoratkin Yeah, sometimes the maneuvers feel really cool—sliding sideways between asteroids on inertia! It's an awesome feeling! I've cursed at the wing more than once, hahaha!
What an original idea! The theme, graphics, and music all go together perfectly. The shooting and killing mechanics are incredibly satisfying! Great job! On the downside, it lags a bit. And for the source code, there’s no link to the source files.
A brilliant game! The mechanics are addictive, and there are so many interesting gameplay mechanics! Fishing in radioactive waters—the hook alone sounds intriguing! “What will we catch this time?” I'm a little confused about the theme—I guess “radio” refers to the signal?
Great sound design! I kind of understood the controls and that the goal is to find a certain place, but the lack of a map and directions makes navigating back and forth a bit frustrating. In any case, it's a great project and fits the theme well!
The game is a real treat for the senses—visually, aurally, and in terms of its tactile feel. The alien swears and reacts in such a cute and charismatic way. I’m curious how you pulled that off =) But as for the puzzle gameplay, I almost quit in frustration, hahaha!
Great idea! It all looks like a little finished game! Kudos!
This game is awesome! The color palette is really well chosen—everything goes together perfectly. The sound effects really add to the atmosphere, too. Great job!
At first, I thought I wouldn't be able to figure it out because there was so much information, but it turned out not to be that hard to understand. What a cool game idea! Although I felt the signal mechanics weren't implemented very intuitively. If you were to expand the systems and add a storyline, I could totally see this as a game on Steam. Great work!
Great graphics and soundtrack! The gameplay isn't really my thing, but it feels really satisfying to tap and switch things around!
BZZZZ!
Awesome gameplay concept! The art and sound are great, too. It's not entirely clear what to do at first, but once you get the hang of it, it's a lot of fun!
Original gameplay idea! The music is awesome!
Impressive! I can't believe how you manage to create such complex (in terms of development and game design) awesome games in just 48 hours! It's both very simple and very complex at the same time! The only feature missing was the ability to move a group of nodes across the board, but of course, that's not what this game is about. Great work!
What a great idea—and what a great execution! The game feels polished without feeling overworked!
Great story and graphics! You can walk right through the TVs without glass—I don't know if that's intentional or not, but there's nothing interesting behind them. If you don't press E in the first room to exit the collider, the E button won't appear later.
A great execution of an interesting idea!
This is such a relaxing and addictive game! I reached a population of 123 on my third try. Sometimes luck plays a big role. Anyway, I hope they add more cards and bring the game to Steam!
That's a nice little idea! If there were arrows instead of the T's lying on their sides, it would be a bit clearer at the start what's going on. And for some reason, the screen isn't rendering right for me—it doesn't fit.
The graphics and the way the player's onboarding is integrated into the gameplay are really impressive! Great job!
What a cool idea to reimagine the classic Minesweeper game! Great job!
Great graphics and music! The gameplay concept is simple, but it’s hard to figure out what’s expected of me. I only made it through the first level =(
The graphics and sound effects are really nice! It gave me a bit of a nostalgic feeling because, if you leave out the “Morse code” feature, the game is exactly like the computer science class I had in 6th grade!
Haha, such cute graphics! The game is simple, but the idea is so charming that I can't wait to see what happens next! Like!
That's a great idea!
That's a lot of work for such a short time! Really cool—I'm hooked! Like others mentioned, it's missing background music, and I'm not quite sure what the signal has to do with it, aside from the title. The bosses could be cell towers or something like that.
A beautiful and enjoyable game!
A nice little game! The technical description of the development process is impressive!
Great music and voice acting! Enjoyable gameplay!