Did not expect to find this much feedback when I came back (I didn't even rate other games yet!), thanks everyone!
@sbeif thanks for trying it out anyways! I think I could've been more clear that it's two separate platforms (you are meant to get them out of sync).
@vlaflya @roroto-sic Glad you liked it! For the style, I was exploring how I could 3D-ify my last jam's art. Ended up learning a nice workflow between Godot Engine and Blender as a level-maker (+Sprytile!)
@entink Thanks for trying it out, happy you really enjoyed the game! Sadly, I was aware of the camera issues too late into the development, hence, the solution being very open maps. Also, I agree that white text on yellow background isn't a good idea.
@miclefirst Happy to hear you enjoyed it! Fez feel was more a coincidence, though, I definitely can see the similarities, haha. I just wanted to try out 3D + pixel art, and the levels were shaped around the limitation that it's a 3rd-person experience (always have at least one side exposed).
@arnage Thanks for trying out the game and the kind words! By 'unfinished' I meant I had two more mechanics (spikes and cannons) that were left to be explored for another time.