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Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202659SignalSIGBLASTextra
202558CollectorFire Fueljam1553.853.833.353.574.003.573.69

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by marks

LD58 — Collector

Home Sweet Island by Archimagus 2025-10-13T12:12:29Z

Had some fun exploring the area and taking anything I saw. Unfortunate that over-scope/over-ambition took another victim, though, now you have goals on what to improve on. If my project was in this state, I would've called it quits for this jam, but you put in effort to get it out the door so awesome work!

corvid cache by daniel 2025-10-19T14:20:28Z

Woah, amazing aesthetics and cool tech, who would've thought there would be a MMO jam entry, haha. Really liked the chill gameplay and the visuals but not the biggest fan of the persistent VHS/retro blur. I see a lot of potential with some extra work on the level since I was very curious to explore the map for any secrets or challenges, great job on this entry!

Cellmate by thejackimonster 2025-10-12T13:07:10Z

I love Solitaire! I liked the visuals and burning cards was oddly satisfying. The music really gets you in the mood. Had some issues placing cards as you need to be precise. Besides that, it's quite fun and a cool entry, nice work!

Solatro: A Solitaire Roguelike by NotExplosive 2025-10-12T18:44:15Z

I love playing Solitaire... a lot. The twist fits so well it really freshens up the gameplay. Was blown away by the amount of polish, amazing work!

Rocket Adventure by guoboism 2025-10-24T21:14:58Z

Really love the exploration/metroidvania aspect of the game, which is really well executed, amazing work on that! Interesting use of rocket trails for later progression. Also, the visuals and audio set the mood quite well, nice job on this entry!

Chaotic Containers by Dis0rder 2025-10-19T13:29:54Z

I loved the chaotic mood of this game that art, sick animations and audio builds up. Was quite satisfying to use physics to collect fruit, interesting choice for character movement but really makes sense gameplay-wise. Sadly couldn't bring the radio with me :( . Nice work on this entry!

Trash Dash by UnitedFailures 2025-10-13T15:28:13Z

A very polished experience! Good application of art and audio assets. Liked the extra challenge of catching and needing to stop, though, despite the warning text, I would sometimes forget to compact trash. Feels like solid game to kill time, awesome work!

Coal Lector by Avhatar 2025-10-13T12:29:31Z

Was blown away by the visuals of the game, amazing work on the polish and mood! An interesting take on the theme as well. Was expecting to be able to sell coal at the start but I guess people above are *really* invested in rocks. Overall, great job on this entry, really enjoyed the experience!

Super Sucker by leorean 2025-10-17T01:29:31Z

Very impressive! Was drawn by the retro graphics and was hooked on clearing the whole map. Amazing work on the level design as well, I really enjoyed the exploration for collectables and short puzzles to get past.

The only issue that bothered me was because of the large map, the character felt way too slow, even with upgrades.

IUTBADIAFWBIGTTT9SNICTATMIT by Furisubi 2025-10-13T15:53:06Z

Loved the absolute chaos with some humor, the sound and music really added to the experience! Took some time to notice there are multiple progress bars on doors, and some furniture had strange collision boxes but had a lot of fun throwing things around either way. Felt quite polished, amazing work on this entry!

A Gnome's Dig by Brainloaf Studio 2025-10-18T00:37:29Z

Interesting take on the theme, had a chill time uncovering objects, for the most of the game. I liked the humorous story with the voice over.

I had trouble going above C rating because of the tools being bound to the screen border so it felt impossible to uncover the top part of the objects but still had fun and finished the game. Good job!

Cave Packer by Tommeh 2025-10-09T01:50:16Z

Really enjoyed the game! Very addictive to max out all the upgrades. The tetris-style inventory is a nice twist and quite satisfying when it all fits. Had some fun situations during early game, racing against time to return ores within last seconds, feels familiar, haha. I liked the polished feel, nice work!

Ludum TCG by LittleGamer 2025-10-12T14:38:54Z

Enjoyed sorting cards, weirdly satisfying, even if somewhat buggy. Feels lacking in polish like feedback (something like cards growing slightly bigger when picked up), though, the sounds really helped add to the experience. Nice to see you were motivated to get this out the door, quite inspiring, good job!

Friendly by xpoho 2025-10-18T00:20:17Z

Haha, loved the humor of this entry, quite short but really liked the mood that's built with the sound effects and the music that compliment the visual art.

Aeternia by VPro 2025-10-14T00:40:51Z

Amazing! Had a blast exploring and piecing clues together, I really love games that use knowledge of the story as a way to solve puzzles, reminds me of Outer Wilds, maybe in form of Caves of Qud.

I loved the detail of seeing the photos you take and how that feature is used. It was cool to see animals interacting between each other, felt like the world was more dynamic. The audio for the meditation feature was a nice add as a hint that I was going in the right direction, a clever mechanic in general!

Issue-wise, I had some trouble at the start with no keyboard control hints but figured it out soon after. Felt like the scanning animation back at the computer got too repetitive after a few uses and wished I could skip it.

Overall, I was amazed by the amount of polish and work that you were able to put into a 3-day game jam, great work!

Kobolds In Space by WeirdBitGames 2025-10-18T21:01:18Z

Really liked the vibe of the game, nice work on the visuals and audio! Feels like a mix between 'Among Us' and '60 Seconds'. Felt info dumped during the tutorial, I'd think adding tool tips on actions or just adding in-game hints would've went smoother, though, I got the core of the gameplay and figured out the details in practice. I tried a few times to survive until rescue but, sadly, the threat randomness seemed quite punishing but really enjoyed the game either way, amazing work!

Loot Goblin by Ydindamin 2025-10-12T00:14:51Z

Had a lot of fun hoarding gold, really addictive! An interesting spin on the dungeon crawler genre with the mechanics, had some funny, tense moments getting chased full of loot, trying to find a spot to hide. Wished there was audio, but was still enjoyable, nice work!

Last Minute Shopping by Ajile3105 2025-10-11T17:39:56Z

Quite fun and found it funny with how ridiculous the store is. Really gets you into the intense 'where are the damn apples?!' situation. The mouse controls bugged me the most (mouse acceleration maybe?), otherwise I enjoyed the game, great work!

Limb by Limb by Electric Sun 2025-10-16T14:29:42Z

I was surprised by so much content and polish put into a 3-day jam, very cool part collecting mechanic, amazing work on this entry! Loved the idea of the boss using the body parts against the player, curious to see how that would work with other parts.

Though, I felt the navigation could feature a minimap but the clever placement of the body parts definitely helped out navigating the ending sequence, nice work!

LD59 — Signal

DIG_POD by a333 2026-05-08T22:49:00Z

I probably loved the digging part way too much. The guns sound quite satisfying to shoot and was a nice surprise to find modules that you can also upgrade. The progression pace is quite nice for a jam!

The slight bumps causing damage (and denying shield recharge) was probably the only annoyance.

Very cool, nice work!

Ziggy Zapper and the Robot Factory by rogual 2026-05-04T13:49:28Z

Woah, very impressive entry! Really a fan of the level design, the puzzles felt more like a playground! Also, had a fun time hunting for secrets!

Screenshot 2026-05-04 154237.png

Red Rat by pragmascript 2026-04-26T09:38:28Z

I didn't quite get what the tutorial was trying to tell me at first but figured out what's happening few levels later, I think it's smart that players can peek to continue during first levels. When it clicked, I really liked the idea of the puzzles and the design of how the information is given (order, side, etc.), really cool.

Also, found the death zap rather funny.

Great puzzle game, really enjoyed it! Nice work!

Making Megahertz by killthealias 2026-05-09T00:26:04Z

Fun short puzzle game! I like the minimalistic isometric look (and the funny grading messages)! It feels like its really missing feedback for the player, which makes gameplay unclear: - I wasn't able to tell the coverage so it was just guesswork. I can think of highlighting houses, attaching a sphere model or highlighting tiles as a suggestion. - Some puzzles require multiple towers, didn't know that, maybe add a radio counter text (something like 0/2 radio towers).

Nice work, had fun solving puzzles!

Screenshot 2026-05-09 021306.png

That Italian February Week by sbeif 2026-05-03T20:46:34Z

Very cool! I really liked the cool spin on the box-pusher genre! Was stuck on the level that introduces the pink jelly because I feel it wasn't too clear one of the signals was arriving too late.

Screenshot 2026-05-03 224429.png

Great work on the music and weird noises, really adds to the feel of a complete game!

Signal Back! by sinemual 2026-04-26T12:26:24Z

Cool incremental + puzzle combo, and love the small effects! I liked the choice to have 2 endings, adds more replayability.

I had an issue figuring out that you need to rotate the blocks as well as needing to align them with the plugs but got there in the end.

Had some good laughs from the t-posing characters, really enjoyed the game!

PING by christina-antoinette-neofotistou 2026-05-03T20:05:03Z

Amazing work on the audio and visuals! Feels quite complete!

The only feedback I'd have is that the intro wasn't very smooth, had to look up controls, I think it would be nice to have text or hints for the first level.

The Beckoning by Rionisse 2026-04-26T20:16:31Z

Absolutely killed it with the mood, amazing work on the cutscenes! As said by many before, while I get this is for lore reasons, the camera was a bit of a struggle for platforming, I imagine locking the camera up-axis for certain sections could smooth the platforming experience out a bit.

I'll have to be honest that I felt a bit disappointed with how there's a mood disconnect between the intro and the game itself (gloomy intro vs brightly-lit game) but its crazy that this was achieved in 3 days at all so good job, I enjoyed it either way!

Out There by GuitarBro 2026-04-25T14:59:00Z

Amazing work! The screenshots promised a mars rover exploration game and the game delivered it as expected. At first, I tried the browser version and thought the input delay was a cool detail until I realized this is just WebGL issues, whoops.

I felt more interested in driving around and finding cool places on the map rather than reaching the target, though, I got there in the end and enjoyed it. The radar map looked really cool but felt a bit pointless (except for being a compass) because of how zoomed-in it was.

I forgot about switching building types seconds after the tutorial and realized only at the end, though, I liked the loop of going forwards to search and going back to find optimized paths. Also, I think it would've been nice to have an indicator that the antennas will connect.

Cool rover adventure game!

RoboNET by neowhoru 2026-05-03T20:54:43Z

Shooting was probably too much fun, haha. I was able hit enemies offscreen, it feels like the levels are shaped so that wouldn't happen but the bullets have no collision.

I like the small variation in level themes (inside then outside), makes it feel more complete!

Cool small animations when enemies die but makes it a bit unclear if they're still alive or not, could be more flashier like a small pop effect.

Nice work!

Wi-Fix It by DaniSerranu 2026-05-04T08:24:49Z

Feels like a complete game! Love the windows 95 aesthetic and the music! Felt like some parts of the game were a bit unclear to the player: - No feedback on reaching the end of the level and it wasn't marked very clearly at times. I was lost at some levels only to realize I was going past the exit. I think it's missing a consistent marker like a flag and maybe a victory sound. - Super powers getting disabled was very subtle and had to pay extra attention on tracking that. I feel like the mail guy having a short flash + a sound cue would fix that. - Some parts of the levels were barely covered by the signal, making it feel impossible. - There was one drop that wouldn't show the hazards ahead of time. I think the easiest solution would be adjusting levels to make view-switch areas safer.

Also, had issues with the character sliding, for platformers, I'd suggest picking a box hull for player collisions.

Besides that, loved the flow of the levels, you have hard parts and then "rest" periods where you glide through some levels!

Screenshot 2026-05-04 094421.png

Amazing work!

Dragonia Siege by Euler Moises 2026-04-27T14:12:03Z

dragon.png

Absolutely loved the retro graphics and the music! I found the Illusionist's puzzle to be the hardest to solve.

Green Mike's Bootlegs by Skleembof 2026-05-08T21:18:24Z

Didn't expect mocap tech to be used in a jam, very cool! Loved the whacky vibe of the game (and the interesting movie titles).

The controls felt somewhat unresponsive, its close though, I liked the life-like alien motions! I imagine that takes a lot of time tinkering with captures to get it to feel right.

Curious to see a mocapped alien parkour game next time, haha.

Goobers by Alopar 2026-04-27T13:28:44Z

A solid, fun mini-game. Nice work! Was a bit surprised by the sudden ending screen as I thought it was endless survival.

I found myself ignoring the pull ability as it didn't seem necessary, could be an interesting area to expand mechanics (maybe enemy types you can only pull or only repel).

I liked the funny intro, great job on the animations!

New London 3D Turbo 2000 by Revetoon 2026-05-03T21:28:43Z

Feels like a complete game! Loved the music and the old-school art, really reminds me of Mafia 1 back in the day.

I feel like the minimum speed limit is a bit too difficult for an intro but once that's out of the way, it's quite clear what the game's about.

Screenshot 2026-05-03 231841.png

The role swap at the end was very nice! Amazing job on this entry!

Love Caps by Wouter52 2026-05-08T16:06:53Z

Fun minigame! I found it really cool how the signal is displayed as a mushroom network, looks really amazing!

I like the semi-random map, had some fun exploring it, the map sides have a bit of uniqueness. I ran into the great brick wall that I thought was an interesting pair with the mushroom foraging mechanic.

Very clever how the mushrooms are highlighted if the player fails to find any, works not only as a tutorial but as help to recover stamina.

Amazing work, the music makes it feel like a very chill game!

Star Smuggler by Wolfox121 2026-05-06T21:27:56Z

Cool entry! Really liked the idea of creating a disguise out of multiple pieces! I found it way too challenging to match the signal after many attempts, it feels like I match it right but am told it's wrong (but very close). Perhaps "close enough" should count?

Winter Resort by Xarina777 2026-05-02T10:53:03Z

Very cool! Loved the 2.5D style, the exploration gameplay, and the humor!

Though, I found the controls inconsistent but its really close! I thought its going to be the classic on-ice controls but the moment you let go of all keys, grandpa becomes an immovable object that instantly stops. Working with Godot, my guess is that the momentum is processed in the wrong entrypoint (should be in **_physics_process()** rather than **_input()**)?

It felt lacking in music and sound but somehow I was pulled in anyways, meeting the other folk made up for it I think? The place felt quite alive with the skiers as well.

The camera felt very rigid, I had to solve this problem this time too, in your case, I think either some idle shaking or panning near map borders could work out!

Cool game, enjoyed the exploration and finding cool stuff!

Also, took some time for me to figure out **how to get past the stairs**, didn't know you can **jump**! Screenshot 2026-05-02 121103.png

Seagnal by Pikario 2026-05-08T15:08:57Z

Woah, very cool! Loved the exploration and the story telling through the radio. I took some time exploring other parts of the map and was amazed that the broadcast was still going.

Initially was confused how the signals work but after reaching the furthest target from start, found out that the button blinks when ready to receive.

Really loved the vibe, great work!

Meerkat Panic! by yoko-san 2026-04-26T10:33:26Z

Loved the game and the polish! Already said before, but gets boring quite quickly because of how slow everything is. The voice is a fun addition, great job!

CRASHDAR by Roroto Sic 2026-05-04T08:49:50Z

Very cool entry! Really loved the audio! Was stuck on the mine field for quite a while.

Plume Tactics by WeirdBitGames 2026-04-27T20:13:44Z

Love the retro graphics! Cool twist on rock paper scissors, except it's more memory-focused. I liked the funny animations and audio work, though it feels a bit too silent without background music.

Played around a few times and felt like the player side suffers less even if copying the enemy's signal so it would be interesting to see how that could be expanded. First advantage or factions having different attack set come to mind first.

Good job! This works quite well with retro graphics, feels quite polished!

GlorpCorp by JonasO 2026-05-08T23:45:52Z

Woah, very polished experience! I really liked the audio and the music! Very enjoyable minigame, feels like a hidden gem!

CXNTACT by NonDev 2026-04-27T19:47:04Z

Very solid entry, great job! Well played on the mood, I was on edge the whole experience anticipating for something to be behind closed doors. Felt cool that small details were interactable and appreciate the logs being written short but informative on what's happening.

GHOST CHANNEL by Tetracold 2026-05-08T21:49:52Z

Very impressive! I really loved the mood of the game! The artstyle has a 'newgrounds flash games' feel to it. I also liked the small detail of the layered music for each frequency. Though, the intro experience is quite rough as the player gets assaulted by multiple ghosts pretty much right at the start.

SIGNUM by fkjaha 2026-04-26T13:10:05Z

Insane work between audio and graphics! Cool intro and well executed tutorial as well, had no problems understanding the mechanics!

I really liked the gameplay and how you had to revisit the previous areas with new equipment.

SIGBLAST by marks 2026-04-24T19:16:54Z

Did not expect to find this much feedback when I came back (I didn't even rate other games yet!), thanks everyone!

@sbeif thanks for trying it out anyways! I think I could've been more clear that it's two separate platforms (you are meant to get them out of sync).

@vlaflya @roroto-sic Glad you liked it! For the style, I was exploring how I could 3D-ify my last jam's art. Ended up learning a nice workflow between Godot Engine and Blender as a level-maker (+Sprytile!)

@entink Thanks for trying it out, happy you really enjoyed the game! Sadly, I was aware of the camera issues too late into the development, hence, the solution being very open maps. Also, I agree that white text on yellow background isn't a good idea.

@miclefirst Happy to hear you enjoyed it! Fez feel was more a coincidence, though, I definitely can see the similarities, haha. I just wanted to try out 3D + pixel art, and the levels were shaped around the limitation that it's a 3rd-person experience (always have at least one side exposed).

@arnage Thanks for trying out the game and the kind words! By 'unfinished' I meant I had two more mechanics (spikes and cannons) that were left to be explored for another time.

SIGBLAST by marks 2026-05-01T19:57:22Z

@rogual Thanks for trying out the game, glad you liked the style! Also, thanks for the kind words on discord!

@destr @su-yuhang @revetoon Happy to hear you liked the game!

@ironcutter Glad you liked it! Now that you mention it, I think the keybind 'F' does makes more sense. For the next time, I think a playtest could help avoid this.

SIGBLAST by marks 2026-05-01T20:07:02Z

@axlplosion @robin-schmitz Thanks for the kind words, happy you liked the game!

@weirdbitgames Thanks for trying out the game! Yes, I forgot including the most important key in the game, thanks for pointing that out, I've added it to the description now!

@grizwhirl Thanks for playing! Happy you liked the style!

@wouter52 Glad you liked it, great to hear you got past the difficult parts as well (credit to @lizz of course!).

SIGBLAST by marks 2026-05-01T20:16:46Z

@pikario Happy to hear you liked the game, and found the secret area too! The secret room was a last-minute idea to add just a bit more to the content but quite liked the idea and will be looking into that for next time. Probably time to get a controller so I can make sure that works well too, thanks for the feedback!

@digital-bacon @sinemual Thanks for trying it out! Glad you liked the style!

SIGBLAST by marks 2026-05-01T21:20:33Z

@euler-moises Thanks for trying out the game and the feedback! I changed the cover image of the game to see how that does, thanks for pointing out!

SIGBLAST by marks 2026-05-09T09:39:57Z

@accelerate0814 thanks for trying out the game! The puzzle you're stuck on is similar to the first at the start, **you have to separate pieces by range**, the platform the character is standing on is the extra challenge!

SIGBLAST by marks 2026-05-11T19:59:03Z

@kaiomoi hey, thanks for the feedback! Visual noise is definitely the right term, and I agree with that as well! Because I chose to have no shadows for this style, I think it's missing well-defined edges on geometry, like you can find in 2D platformer game art. I sort of tried to solve this by having a "fade texture" for the rocks but this was only addressed vertically.

Appreciate you trying out the game!

dBm by summerfield 2026-05-02T11:42:02Z

Super cool entry! Really liked the sounds and the effects, for some reason really loved the deus-ex-like bounding box ui for the interactables.

Found myself trying to scan with left click way too many times.

I feel like the monster intro could be stronger fear-wise by not introducing him until you collect your first objective, let the player's dread build up a bit! Right now, when you start, you already hear his footsteps.

Nice work!

SILENTIUM by Shram 2026-05-01T22:42:48Z

Insane work on the game, seeing a map this scale for a jam is crazy! The car driving felt really smooth, though I was fighting the controls a bit as the mouse holding felt inconsistent.

Liked the idea of hunting tapes, feels like this can be expanded where you have to do various mini-challenges to reach them, would make the spots feel more unique.

Amazing work!

Screenshot 2026-05-02 002917.png

GIMME TV by pocketdog 2026-05-02T16:46:47Z

Amazing work on the game! Really loved the chaotic vibe (and certain audio-samples I recognized). Was amazed by how well the additional content was applied to the simple core gameplay (different guns, enemy types even upgrades!).

One complaint I have is pressing 'done' has a significant delay (later I realized there's an animation in the background) that felt very unresponsive. Screenshot 2026-05-02 180832.png

Thanks for sharing your insights in the comments! Love the approach to game design, very inspiring stuff said! Didn't know about 'Art of Screenshake', my approach/ thought-process is "mimic movies & animation" (exaggerate effects, visualize motion) because they have it nailed down ages ago.

I think you're on the right track, good luck!

Signal Through the Blizzard by anku 2026-05-02T14:41:29Z

Killed it with the atmosphere and the audio! Really like the audio with reaching the campfire.

Also, amazing work on the level design on how it plays with tension where it becomes slower and near-death, was on-edge near the end!

Wished the story didn't end so abruptly, the level did an amazing job building the tension and the experience is over at it's peak! I think something like a simple, short cutscene (even if it's just fade-out + some text) would help with the tension release.

Great job, good luck!

Sigma by peped 2026-04-27T21:18:30Z

Solid entry, amazing work! Such a simple idea of matching what's on the notebook but executed so well! Loved that it develops into a filled picture once you complete a constellation. Also really liked how the stars are grouped by different music themes with own indicator style, reminds me of Outer Wilds.

Had this sense of exploration, I enjoyed it.

Air Signal by MicleFirst 2026-05-03T23:17:35Z

You nailed the mood of the game very well! A win & lose screen would make it feel more complete. Great job, very impressive!

Without Brakes by Shernik 2026-04-27T20:56:58Z

Cool visuals! Didn't realize I was able to press space to use the horn until later but still managed to pass through the gaps a few times. Loved that the music speeds up with the car.

I feel like you can make this more interesting and unique by focusing on the dangerous/crazy highway idea, adding something like cars switching lanes, including signals.

Nice work for a compo entry!

FISTAL by Splix 2026-04-26T12:16:22Z

Great job on getting the game out! I managed to completely break the sequence by simply checking back the same signal but was an interesting signal-exploration game either way!

Forcing AZERTY keys was a bit insane but figured out that Z is forward and went with it. A small tip, most engines (I assume Unreal as well) allow "physical" keybinds, which, ignore keyboard language layouts.

Good luck on the game design journey!

GHz: WEE by Entink 2026-05-03T22:57:28Z

Cool entry! I liked the effect how the sonar also bounces off walls. Also, had quite thrilling moments where I noticed I was followed before entering the smaller tunnels.

I feel like the maps are way too big and confusing, was confused on where to go next for a while.

Good job!