Foon → Ludum Dare Explorer → Users → Kaiomoi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | UFO Signals | unfinished | ||||||||||
| 2021 | 49 | Unstable | 👥 | Jenga DESU ! | jam | 420 | 3.75 | 3.75 | 3.38 | 4.13 | 4.11 | 3.82 | 3.77 | 3.59 |
| 2020 | 47 | Stuck in a loop | Hook and loop | jam | 911 | 3.42 | 3.53 | 3.48 | 3.66 | 2.76 | 1.97 | 2.54 | ||
| 2019 | 44 | Your life is currency | Space Pilot | jam | 521 | 3.47 | 3.45 | 3.37 | 2.77 | 3.26 | 1.78 | 2.15 | 3.21 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Ready to Anything | jam | |||||||||
| 2018 | 42 | Running out of space | 👥 | Hello Ground | jam | 229 | 3.73 | 3.63 | 3.65 | 4.19 | 4.17 | 3.83 | 3.52 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Snail and Salt | jam | 847 | 3.18 | 3.18 | 3.41 | 3.55 | 3.22 | 3.09 | 2.91 |
Really nice graphics! It's fun and easy to understand. I just don't really like the controlers, it's doesn't seems as polished as the rest of the game.
Really nice work. Game is funny to play. It is a little difficult to know where we will have the new plateau (on the building) the shadow is misleading I think.
That was fun! Good job !
Sory, I don’t understand what is happening.
@jchaplin @sadsmile @movixio @thomas-lessa @codey @mutskun @minakon @andrei9 @bismark @fizzpowmike1 @tontonpizza Thank you very much for all these compliments = D
@tontonpizza I'm sorry, the algorithm of tile spawning is really simple and each tile has a 25% chance to spawn. It's a good idea to have an "adaptability golden path of spawing ", I hope I'll get enough skill to code it
Good job, it's really good starting. the game need more interactive and level. the idea is really great. =D
The game has a lot of potential, but in the state, it is too complicated to apréender. I would like to be able to control the time to move or the inclination of the fuser. a sconde versions could be very fun.
Really cool submition ! Need balencing path and add sound on a post jam versions :) Good job and nice theme using.
Really fun game :D good job!
Great submition ! the feeling of speed is good, very good, the 3C are really cool, even if the inpute mapping could be improved (I have try on keybord). The probe is missing a bit, but good 72h ^^. I really like AD, simple, efficient and readable (except for the fire circuit). Well done :)
Cool concept and Art is nice. Good job!
Great job, your game is really polished.
Fun but a bit difficult. Congratulations for the game :)
Really good enter! It's a good "Mario party game". All ellements are polished and the concept is clear. Mayby add a button to skipe intoducin (for retry) add balancing path to have more mini games on the road. the boss is broken fore my (infinit shild animation ^^)
The game seems really funny, but it's very complicated to play for people like me who do not have a QWERTY keyboard. I really like being able to destroy everything.
Indeed ... -_-'.The game seems really funny, ~~but it’s very complicated to play for people like me who do not have a QWERTY keyboard.~~ I really like being able to destroy everything.
Nice graphics :) good work
Fun and polished.
Le jeu est cool :D
La DA est travaillé et le concept simple et facile à appréhender.
Il manque un bouton/ une action pour enlever un objet que l'on aurais mal placer. (ou je l'ai manqué...)
Bon travail ne tout cap.
Ps : Attention par contre vôtres gameover est en français ^^
Amazing work ! A little slow to start, but the last level are cool.
Cool, the game is simple and well done, well done for adding a level editor.
Cool physics of car ! good work!
Thank you all for your feedback ! @manuel-rauber, @megan-kozun, @tuilepiment, @frog5tar I posted a verions that accept the QWERTY, if the problem persists I would make another version ^^.
@manuel-rauber, @attala I may add some sound in a post Jam verions, but I'll wait until the end of the vote for that, the sound is a huge added value and it would change the experiance too :)
@anthony-dunlap @archimagus thank you for your feedback !
@archimagus That's exactly it, the drag is not realistic, but I wanted to make the experiance as pleasant as possible for a maximum of people, it greatly simplifies maneuvers and makes mistakes more permissive.
Upgrade not persistent is the next bug fix. I curently working on this : D
@anthony-dunlap Mayby your late the bug fix ? you start scree looklike this ? if yes please add another commentary to explain me your input mapping.
2019-05-01 02_11_33-Space Pilot by Kaiomoi.png
@chuckeles Thank you for your feedback! Yes kerbal is one of my inspiration ^ - ^. Actually the controls are a complicated one to take in hand, they are relative to the ship and it does not facilitate the piloting. In addition I forgot to add the fx micro thrusters, his vindras surment in a future maj.
@saering @mika-la-grand Thank you for your feedback! I will fix the solar panel (in the days qi come) and see to make a patch of balances after the votes not to change the experiance right now.
@spirits @quantumzen @telepinu @douglima @avi @ithildin @carpin @tamail @bartosz @flying-dog-fish Thank a lot for feedbacks !
@spirits @bartosz @telepinu I really try to fix QWERTY systeme ^^
(@bartosz AZERTY is the norm in my country (France), so I usually dev my V0 azerty.)
@avi Good idea! I do not know how to use an accelerometer, but it may be an opportunity to discover it :D
thank you! @vlad-dae
@shaddo Thank for you feedback :D
For sounds it's normal, I did not have time to implement it during the Jam. I think prepared a Pos-Jam versions to add some.
Nice puzzel game! good work ! :D
Good job!
Great game, simple and fun. Beware what bugs have been missing potions. I would also like to have a button to empty the cauldrons. The rest of the game is really polished and pleasant. Good work.
I do not remember exactly. I redid a game and I can not reproduce the bug. I wonder if I have not missed the automatic reset of the cauldron when we make a recipe that does not work ... By the way, I did not ask, but what's the point of blood and pie in the game?
Nice game. Awesome env art!Displacements and mechanics of combat are less well finished. Braveau for having managed a jam with such a large team. good work!
Thank you for a game, the experience is pleasant. : D. Will be cool if we could see life of life makes us want to take an object.
@shaner421 I understand, we never really have time to do everything we want during a jam. If you add the UI later, please notify me: D
Environnement art is realy cool. The combat can be upgrade.
Nice background art, post affect(?) and music. Tree are so smooth!
I did not appreciate the loss of visibility behind the pillars and I did not really find any usefulness to the dash as all the enemies went to the same place.
The project is really cool congratulations.
Very good and polished game. Well done!
(Jam version) The character is a little too rigid in his movements (no control area) and the level puts a little too much time to start.
The concept is simple but works well. I love the background, it is really basic but efficient.
(Post-Jam version) the controler has become much more enjoyable and levels start are faster, his has been a good surprise and contributes to a good game experiance: D
Good work.
Really cool game!
The art and animations are cute. It lacks a bit of diversity in the monsters that all resemble at the attack level while there is so much monster differing visually.
Grat job !
Cool and polished game! I wish I had a little sign to warn of the arrival of an attack on the first type of enemies. Really cool game !
Le jeu est cool bravo! (et sa fait plaisirs d’écrire un com en français aussi ^^) Le concept simple et fonctionne bien. J'aurais aimée avoir une mesure d’influence des choix (la force d'impacte) affin de rendre les paris plus stratégique (comme dans votre ref Reigns). En tout cap vous avez fait du super job.
Ps: même si c'est plus dure de trouvé ce qu'il faut j'aurais préféré une musique libre de doit.
The art is good! Gameplay is simple but all of the game is polished. Nice!
realy cool and polished entry :)
realy cool entry :)
•Graphics are cool •All ellements of design are polished •Signes and feedbask are realy clear. •Good sound fx, maybe a bit repetitive. •Solid concept and good theme using
juste healing mecanics is not very intuitive.
Good jobs to the team
Very fun! - good use of the theme - easy to understand - A good lifespan
- The controller is missing a bit of polish (diagonally faster). - It also lacks a sign when the bugs attack, with maybe a little slowdown afterwards to avoid that they stick to us all the time.
Good entry :)
a very clever use of the theme! I really liked the game.
+ The theme is very well used + The finish is incredible + A pleasant little strategic notion + Cool monkey possibilities
- The synergy could have been pushed much further - lack of balance - The combat phase, which drags on, due to the lack of action.
it's a great project, and what was done on the time of a jam is really cool. A very nice project.
Ps, I wanted to make a synergy between the character who gives the double action and the character who relaunches the loop and the game has planted
2020-10-09 14_17_10-Knights of the Holy Loop by Oddly Shaped Pixels.png
the game is cool :)
+ I really like the mechanics of absorption, it works well and makes you want to take risks.
- The respawn deserves to have a time of invincibility or clean the screen to be safe. The projectiles can be hidden by the enemies that we absorb which gives unfair situations.
The project is simple but it is fun and the problems mentioned are simple things so the game does not depend on it.
bravo.
C'est un super concept, il marche très bien, le concept est extrêmement simple, mais a une grande profondeur.
Tout est très polish. On prend vite le coup de main et ces addictif.
bravo :D
C'est une coïncidence bienheureuse, je suis très mauvais en anglais alors je fait toujours plusieurs traduction avant de poser un commentaire, ton jeu est le dernier que j'ai testé hier du coup je suppose que j'ai copier coller un peut vite le paragraphe sans avoir relue ^^ En tout cap je suis contant d'avoir testé ton jeu à l’improviste, il m'a beaucoup plus.
@sindri , thanks for the feedback, I'm also looking forward to releasing a post jam version ^^.
I'm glad that the main mechanics are more, I wanted to test it for a long time and I told myself that this was the moment even if it doesn't exploit the theme to the fullest.
the addition of arrows is a very good idea indeed.
thank you very much @robowarrior1982 :)
I'm currently on a post jam version to polish the project as well as to add art and sound.
@stracker je suppose que tu parle de cette situation ^^ AAARGH.gif
j'ai tout bonnement aucun, idée de pourquoi l'on part dans le mauvais sens, je suis à peut très sure de ce que je voulais mettre en place du coup je suppose que c’est mon implémentation qui est mauvaise.
Niveau art j'ai plusieurs amis qui seront en possibilité de m'aider pour la post-jam, je suis déjà contant que ça face l'affaire.
Merci d'être venus testé :)
@raz3ll Merci beaucoup :) Et merci pour la traduction xD, j'imagine que je suis catégoriser comme le petit franchouillard, comme ça je ne déroge pas a mon rôle habituelle ^^
@sindri @robowarrior1982 @jarvisp99 @offlebaggins @croxel-studios @acuriosity @evgeniya-zapolnova @stracker @manusaiz @raz3ll @iker-diaz Thank you all for playing and your feedback, I'm in a hurry to be able to present a post-jam version taking into account your comments. :D
the game is pretty cool.
Positive points - The concept is simple and easy to understand. - Addictives - Very clean visually
Negative points - I would have liked to control a little more by his environment. - When the wheel gains speed, the image shakes too much. - A small scoring system would have been great. - lacks a little bit of juice
Good job.
The finish is very clean, the theme is respected and the experience is strong.
I personally am not very receptive to this type of experience, but I understand it.
It's a nice entrance.
the game is cool. We had a good time on it.
the entrance is cool,
I saw that you were almost alone, it's a nice project. I find that it lacks a little bit of speed sensation and that the flying enemies arrive too fast, in certain direction if you are in the area when they appear, you can simply do nothing, it's a little bit of a pity, but I know a little bit about the problem and I know that it's not necessarily an easy thing to solve.
I really like the unfolding effect and the art of the planet.
very good work :)
Translated with www.DeepL.com/Translator (free version)
the entry is really good :D The polish level is really crazy.
It's a little hard to take in hand, but that's okay. I just think the learning curve is too steep, it would gain a lot from having levels that expose the mechanics to clearer handling or even a little bit of direction, but it's to be picky, everything else in the project is really impressive.
How many were you for this jam ?
good job!
Translated with www.DeepL.com/Translator (free version)
the entrance is clean, I really like scoring/endless games in general.
Negative points: - the game doesn't really evolve over time. - It's all very complicated - I don't feel like I have any real control over events, - the shooting windows are very short and very complicated to see
Positive points: - the game is very clean - there is a very nice mood - The understands itself very well.
really perform well!
Positive - The theme is very well exploited - the sound design is very cool - the design is simple and effective. - the finish is crazy - art works very well
Negative - Slight float on the hit boxes - the movements are sometimes counter-intuitive by changing the loop - and I quibble, but the character can die directly at the beginning of the game (without input from the player), followed by the change of the loop shape. (see level 8 for example)
A really impressive project, bravo.
the game is cool, it's very polish and the mood is very good. The use of the texture probuilder for this entry is really a solution.
great job :)
Povitive points: - fun - good controler - good mood - good theme using
Negative points - controler a bit sloly - whene ennemis hit the cristale when havent clear feedback - Lacking a little bit of juice
You can probably add a trail behind the enemies and the character to make it even easier to identify their movements (the arrow on the enemies is a good start, but doesn't give you an idea of the velocity), it would also add a bit of life to the whole.
A little feedback for when the enemies are hit would also add some life to the whole.
Good entry, thanks for the game.
it's a very nice compo! the game well polished and the game situations are very interesting.
I would have liked to see more levels in order to accompany in understandings of the mechanics, but for 48h it is very very clean, congratulations!
relqy cool entry .D
I liked it. It reminded me of my flash years. Although I guess it's totally intentional, I would have liked the veicle to be a little more edgy.
When I realized that the routs were oval I laughed a lot.
it's really clean, congratulations. The project is simple to understand and the pixel art works well. The theme is well exploited.
I would have liked that we do not need the rest button, I find that we lose fluidity.
Congratulations :)
the game is classic, but very solid. the realization function very well.
I may have been frustrated by the lack of space around the stars (when they are close to the edge of the screen)
in case the game is very cool, well done
Very nice. mood is realy cool and art is realy clean
classic, but effective. Cool entry and relay polished !
@dezom I am very happy that our Jam is more for you! We are indeed very happy with what we have done. Thanks for the encouraging feedback :D
@mhorth no it's a royalty free music made by SHIWV-TEARIFFIC to which we added the words "jengadesu" and "HAHAHA"", thx for feedbacks. I'm glad you liked it.
realy fun ! good entry
Very cool :D It's addictive, even though apparently I'm very bad. I really like the music.
congratulations
the project is very funny, I laughed a lot during the introduction. I really like how the rules are explained.
congratulations :D
Nice use of the theme. I really like the curves created by the hangers, it's almost hypnotic.
But it's a bit complicated for me xD
congratulations
really impressive! The realization and the mood are crazy.
Well played, super polished
Really cool, the art is extremely minimalist but very very polished. Also for the design
Super enter congratulations
Really cool :D The mood and game feel is very good! the sound ambiance is very good.
The feedback of the loss of life points is a little lacking in readability, but it's a jam after all. Congratulations
the concept is interesting :) and I really like the music congratulations
the concept is well within the theme and the mood of the circus is well transcribed. congratulations
**Grat job ! Good polished and your game is in the theme !**
🤓 If you want to check out my game it’s :https://ldjam.com/events/ludum-dare/41/snail-and-salt
I really liked the game. The theme is respected, the music is cool and the level design is very well managed. The game is really polished, congratulations.
The game has very good potential. For now he is not nervous enough and lacks variety, but **the main mechanics is there and function very well**.
Sorry that the jam ended up being too good.
If possible add a post-jam version and tag me, **I want see the result. =)**
The game is beautiful and well finished, but I can not find that the themes could be more put in advent. The game is very pleasant to play.
Good job
Your game is realy good and clean =D. Good works !
/*It's me ore hitboxs are more permissive on 'field of view' compared to enemis body ?*/
Thanks for this but for me no I have frustration by enemi's body. =D
Le jeu est sympa, la partie FP m'a fait pensé au mod "parcour" que certain font sur Mincraft. Les contrôles son agréable et la musique pousse à toujours aller plus vite sens être trop prise de tête (je ne sais pas pourquoi elle m'a fait pense à la musique du vieux film "mortal kombat").
Bon travaille.
Game is realy fun ! =D
Good job ! Yours game is really fun and theme is respected.
For me it's more of a rhythmic puzzle game, relatively classical and not a formtformer, but rather well exploited.
The level design and a very fast condance, there is a good idea, but the learning time per situation is a bit short, even if the game is not in the theme, it is nice.
I invite you to come see my game, it's a trun based runner who in the final is also a puzzel game. https://ldjam.com/events/ludum-dare/41/snail-and-salt
Really fun. Simple and efficient.
Really good mood ! The game is poliched and theme is respected =D
Good work
Really nice ! good job !
Simple, efficient and poliched !
My game is not as well finished but he also exploits the turn based, with runner. yours wellcome if yous want try and rait it. ;)
I really enjoyed the graphics and the sound, but I can not find the two genrs incompatible. For me the roads are too narrow and the turns too abrupt for the party to drive and then express themselves correctly.
Speed effect can be incresed if your's decreased roof range.
Cool concept, maybe add a defate condition.
Good game. Really polite. I really like the feeling created by the sword and are placemnt, the trick and simple but very efficient. good job.
The game is very nice and poliched.
I don't find where is racing gameplay (only graphics?)
That was fun! Really good work!
Well done. A very simple designed game and many level designe. =D
je me permet de répondre en français j'ai vue que vous étiez d'Aries ;), Le mood est cool, la musique est pour beaucoup. Apres je n'ai pas ressentie le coté plateforme du tout du coup je trouve que sa tape pas vraiment dans le thème. En tout cap le jeux bien est bien fini et vraiment polich. Bien joué.
Thank all ! there really good comments especially since it often rewards well where I spent the most time. I am happy.
_I have try and rate all of your games._
@JackLeHamster, merci pour les retours, c'est ma 1er ludum dare et ma 1er jam en solo.
PS: Tu a oublier le lien de la vidéo ... XD
@jacklehamster Si le lien est sur une ligne seule il faut [faire cela.](https://ldjam.com/markdown)
[Intégration d'un lien](https://help.github.com/articles/basic-writing-and-formatting-syntax/#links)
Ps. je suis passé testé ton jeu, il est sympa, la musique est de basse un peut forte par rapport au Sfx (mais c'est mieux que moi qui n'est pas de son). j'ai lue le post mortem, je ne suis pas familier avec la #onehourgamejam, la prochaine fois je testerait.
Interested. It lacks a lot of feedback to make the game less confusing, they would greatly facilitate learning. Balancing is also to be reviewed,** but the bass is there, congratulations!**
The theme is not respected.
The game is really fun, the level.D is very classic but pleasant, the difficulty curve is really well managed. The design is simple and efficient.
The music is a bit repetitive and tiring, but the visual functions very well.
Congratulations.
**FR :** Le visuel et le sons sont super, mais les règles de GD sont trop nombreuses et le tutoriel est vraiment ennuyeux et long, du coup je ne suis pas sûr d'avoir tout compris. Il manque quelle que feedbacks sur le contacte ennemis, la perte de pv et la résolution une tour (poker). Le character controler est vraiment cool.
Globalement c'est quand même du très bon travail. bravo
**EN :** The visual and sounds are great, but the rules of GD are too many and the tutorial is really boring and long, so I'm not sure I understood everything. It lacks any feedback on enemy contact, loss of pv and resolution a turn (poker). The character controler is really cool.
Overall it's still very good work. Congratulations.
I like idea! Warning, on first launching, can not get ingredient, haven't systemic for reproduce sorry.
Game is framerate dependent, but game is really fun.
Only .exe is host in windows google drive ... please add date too, else we can't try.
The game is really good. The only problems for months is the time of comprehension of the rules, it could be improved by modifying the situations presented at the beginning. To take them one by one, I'm not talking about doing an explicit tutorial, I do not think it's really needed, just added the mechanics one after the other with low difficulty level and can solution .
good job.
Hello, hello, the concept is brilliant and the idea has been executed really well!!!
I love how the information is revealed bit by bit like this. You get the sense that there could be loads of environmental mechanics that react to the signals we send out (Or that send signals back to us ^^). Great attention has been paid to every aspect of the game.
I’m finding it a bit tricky to read the game (spatial awareness or feedback that an interaction is possible), which is mainly down to the ‘visual noise’ (I’m not sure of the English term) of the environment. Well done, it’s a great game.