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CATACLYSM
CATACLYSM
By his-games and Harry Rayfield
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1177 | 3.18 | 24 | |
| Fun | 1198 | 2.97 | 24 | |
| Innovation | 1344 | 2.64 | 23 | |
| Theme | 957 | 3.31 | 24 | |
| Graphics | 328 | 4.06 | 24 | |
| Audio | 455 | 3.55 | 22 | |
| Mood | 640 | 3.50 | 22 | |
Comments
It is fun, I was able to beat the tutorial in 5-10 minutes and start the first level. It can be pretty challenging but easy to get into. The tutorial felt a little too zoomed it but it had a good learning curve if a little hard. I started to get a headache on the first level with how quickly the background moved. I do not know if being able to toggle the level camera to be fully zoomed out would help or not. Other than the camera and hard difficulty, this seems like a great, polished game!
@nbumgardner I'm sorry to be a bother but can I ask a few questions? I'm hoping to fix some bugs I was experiencing in the build. 1) Was it at all laggy for you, did the jump feel slow and floaty? 2) Was alot of the things zoomed in? (I know you said this but I want to see if it is a resolution thing)
Very cool game the jumping mechanics were a bit confusing. Got stuck passing from screen 3 to 4 because i died in the middle of the transition and got out of bound unable to reset my character.
Neat game. Kudos on writing your own physics, I've been there, its hard work! I liked how the camera zoomed in and out to show more/less when it needed to. There was a level where i kept spawning on top of some spikes, not sure if it was intentional but i sort of spammed jump and got out eventually.
Great job though, well done mate! 👏
knipsch
2021-10-05 16:47
Great art and music! Very stylish. It was quite difficult, and unfortunately I found that clicking "level 2" or "boss" just took me to the first level again.
very awesome game, I think our characters are related the only thing that bothered me was how hitting the ceiling slowed forward momentum but otherwise awesome game!
kongo
2021-10-05 17:07
Hard one! Controls could be a little more responsive, but overall good game with great mood :)
kaiomoi
2021-10-05 21:08
the game is really cool :D It's very polished and in the theme.
But the hitbox is not really done, it's a bit frustrating xD
@kaiomoi what do you mean by that? what hitbox is frustrating you?
kaiomoi
2021-10-06 11:57
it seemed very big to me so I frequently had the impression of not touching the obstacles visually and still being touched by the spikes
I don't know if it comes from the picks or the character
First of all, the 1-bit art is awesome especially the main character! I liked the idea, although for me the jump was a bit too floaty, and I kept getting stuck on the walls or ceiling.
Also I agree the hitbox felt a little big, it felt accurate, but I always find it feels more fun when the collider is a little smaller than the character sprite.
dinwy
2021-10-07 05:54
Cool graphics and nice sounds! I like smooth transitioning when moving the map. However, it would be nice to indicate where rocks? are falling. I was trying to dodge that but I don't know where it is falling from, so I was dying so many times :(. But good job! I like this game.
alexofp
2021-10-09 15:25
It's a good little game. I liked the tileset and the music, good job on those. I know its a precision platformer but the difficulty curve is just way too steep for anyone. The jump feels floaty and you get stuck sometimes so you die a lot, I wish the first level was way more easier. Spikes hitbox seems unfair. I liked the death effect but that timer gets annoying quick. Completely random falling rocks are a huge no-no, there is zero chance to react to them when you're near the top of the screen. And the constant screenshake gets old quick. I did like how enemies turned into physics objects for a bit after death, that was fun. Camera bugged on the boss level for me sadly. Still, there is potential! Just make it less hard, at least at the start, and more precise with less rng deaths
The game had nice visual style, and the music is quite good.
Platforming physics felt weird:
* The horizontal movement is floaty, but you get used to it (faster acceleration/deceleration with the same top speed would help). * You don't zero the vertical speed when player touches ceiling/floor, causing them to stick to the ceiling when jumping, and to immediately gain downwards velocity when walking off of platforms respectively. * The character tends to randomly get stuck when gliding on the ceiling, and when jumping right next to obstacles. * Min jump height is too high for my taste, it barely differs from max height.
The random sawblades felt unfair. D:< They fit the theme, but some indication of where they are going to fall would help a lot. They make some screens nearly impossible, e.g. that one screen near the beginning where you start in a long corridor in the upper part of the screen.
There were some minor problems with level design. Some screens had off-screen walls/spikes, and one screen respawned me right above some spikes.
Good game with a neat aesthetic. The black&white graphics are gorgeous and especially the animations. Maybe you could improve the controls because they seem unfair to me. I cannot imagine a platformer game which causes me some frustrating feelings because of bad responses. Тhe random falling rocks is a good idea, but sometimes I die and immediately some fall on me when my player respawns - unfair. Asd they said, your project has some potential. Only it needs some improvements. Don't be mistaken - I had fun playing. Well done ++
I like the pixel art style, and the game feels great to play. However there are a few glitches with camera transitions (especially in level 2) and the character sometimes gets stuck in the ceiling while in air. Also I found the colliders of the spikes a bit too big compared to the sprites and some deaths felt a bit wrong or unfair. And I was a bit disappointed to be able to beat the final boss with only 3 hits. The music was saturating from time to time, but overall it had nice rythm and fit the game pretty well. Please note that these issues don't make the game bad or anything, I enjoyed playing it :)
bqq
2021-10-09 16:01
Really nice music and cool 1-bit art! Not sure if it was due to WebGL but I had some input lag on jumping. That combined with the hitboxes unfortunately made it too hard for me to complete unfortunately.
It certainly has potential! I love the idea of the game getting harder the longer you stall, and the shading on the graphics is beautiful.
However, there are some issues that made the game extremely difficult in Level 1, and impossible in levels 2 and Boss. The falling rocks feel rushed and not fully thought out, I had to try and speedrun through a level before the 4:40 mark because there was no indication of where the falling rocks would be, and they would kill me the instant I respawned (sometimes before I had even finished respawning). In the first area where you see the robot with the laser blaster in Level 2, the game respawns you directly above the spikes so unless you hold right you get killed immediately. I also couldn't finish Level 2 after that point or do the Boss Level at all because the camera kept moving on its own and I couldn't see where I was going, and was apparently also unable to die to reset the camera.
The player's movement also felt weird, not only was it *extremely* floaty for a precision platformer and seemed to constantly randomize the speed, the jump strength also randomly cut out, the player would randomly get caught on walls and ceilings when jumping (it felt like the level was made out of Velcro), and sometimes when trying to jump against a wall it would either refuse to jump and make the player stuck in its jumping animation, or do a half-strength jump with no jump animation. The hitboxes also need work, the bats and spikes apparently had telekinetic abilities and would kill the player a full tilemap block away from them. I also noticed that upon beating Level 1, the game didn't say I beat Level 1 and immediately forced me to do Level 2 with the almost-expired timer of Level 1. It would be nice to have a "Level Complete!" screen and then transition to the next level and reset the timer, because I didn't realize I had beaten the level and starting a level with only a minute-long timer is a bit unfair. The cave also seemed to have collapsed after that with 10 seconds left on the timer still?
Overall, with improvements and bug fixes I can see this becoming quite the polished post-Jam game! The beautiful shading really brings depth and mood to the 1-bit art, a full version of this would be visually breathtaking!
zimny11
2021-10-09 22:28
Cool game. The graphic looks fantastic. Music is nice too. There are some bugs I found. You can get stuck on a wall by walking to it and jumping at the same time. On boss level, the camera did not follow me down after I jumped down to the pit with the boss. And hitboxes feels a bit too big on spikes. Besides that it was a nice platformer.
The jumping felt very floaty for me, and I got stuck on multiple walls. Sometimes I could walk off the platform and avoid a spike, then (after dying and resetting in the same room) if I just walked off the same ledge, I would get hit by the spike and die which I was able to walk over previously. But if I jumped, I'd float into a different spike and also die. Also, having some indicator where the rocks would fall from would be nice, other than just "Oh, you hit a spike and died. Also, a rock immediately fell on your head, so you died. Again."
The graphics were kinda cute, and the music was nice.
I really liked the black and white graphics and animation! There could be an indicador of the "rocks" that fall from the top of the screen on the room where you start at the top right and has to go though a "corridor": I died a lot trying to get past that initial corridor, as all of a sudden one of the rocks would "spawn" above me. That part felt frustratingly unfair :( Other than that, great game!
hawkin
2021-10-12 21:33
The title screen and music instantly impressed. Good design and polish there with the animations!
I had high hopes for the focus on game feel, but after I got stuck in the first deep hole with no (obvious) way to get out .. I just reloaded. I'd echo comments from others like Alexofp and Peace of Cake. I struggled to get very far before the rocks started falling, and then I was toast :( I've never really focused on controls in a jam, so I have to imagine that it is really tough to polish.
I'd be really excited to play another version, because the over style was very tight! The camera movement especially had good thought put into it.