Trailer Trials by thomz12 2021-10-10T15:32:18Z
Cool game, with nice graphics! The leaderboards kept me playing over and over :)
Foon → Ludum Dare Explorer → Users → LuhUchiha
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Harvest Swarm | jam | 543 | 3.28 | 2.97 | 3.07 | 4.21 | 4.04 | 3.56 | 2.66 | 3.37 | |
| 2021 | 49 | Unstable | KungFun BaLance | compo | 495 | 2.90 | 2.56 | 3.10 | 3.31 | 3.58 | 3.35 | 2.14 | 3.31 |
Cool game, with nice graphics! The leaderboards kept me playing over and over :)
Great game, very fun to play!
Nice game! The turn-based movement mechanics was very interesting, reminds me of the old "Heroes Of Might and Magic" games, good job!
Fun game! Felt like a playable comic book, good work!
Nice mechanics, very fun to play! The slow motion effect was very cool!
Great art and music!
Great art, and fun game! The hit effects and animations are very cool! Well done!
Great game, I loved the graphics! The music feels like a rpg boss battle and added a nice touch to the game, good work! :)
Very fun to play! The audio fully matches the "tension" of the situation. Great work!
@ratogodoy I was having trouble publishing to itch.io: should be fixed now!
@bougiebirdie Thanks! It seems that on the webgl build the speed of the bar quite slow, causing the player's health to decrease due to "inactivity" time. Only noticed that after publishing. I'm glad that you liked the soundtrack!
@spacespytv Thanks! I will try to evolve the game on the next weeks!
@jcmonkey wow, that is true. It has been more than 10 years since I last played chrono trigger, I didn't even remembered that minigame! Guess I will play it again sometime :)
@bootak Thanks!
@glaikunt Thanks! I don't have a mac to test it on, but I will look into that for next releases. I will also try to add better indicators :)
@kuro917 @cogcomp Thank! :)
@diego-escalante Thanks! I received mixed complains about the dial being too fast/too slow. Maybe a difficulty setting might solve it, but I also think there is a "frame rate" bug which is the root cause of different behaviours on differente machines. I will look into it for post-jam versions.
@cabjhegas Thanks! I tried to add the grass on the background, but I would have to scale it differently and was already running out of time. But I definitely want to add some more details to the background!
@gogu Thanks! That is a very good score! ;)
@cromo The balance indicator should definetely be bigger/wider and brighter! To be honest, the indicator is a "sword", but it got very deformed when being used as the slider's indicator, and I had no time to fix it.
@ddesigndude Thanks! Makes sense: I added a note to improve that on next versions.
@o-sim Thanks for the feedback! I'm planning to add a proper scaler on the UI (I also wanted some more "pixel art font", but ended up using Unity's default font)
@pdotjpg Thanks! :)
@solah Thanks! I will do some tuning on the audio when I work on the game again!
@johnlee-cooper Thanks! I'm planning to add some proper transitions between the stances. I had an "initial" position and a "fail" position on my initial design, but didn't have time to draw them. As I'm far from being an artist, It already took a lot of time to draw the 3 stances (so I had to cut out the other 2)
@ditam Thanks! You are correct: I ended up using "harsher" sounds for the effects as they seems to be a better fit for the current aesthetics and I was already short on time. There are still a lot of experiments I want to do with the sound effects, though :)
@rustbaron Thanks! I'm planning to add an indicator for the wrong zone on the bar.
@boxedmeatrevolution Thanks! Yeah, I introduced that bug when trying to make the game "auto start" after closing the "how to panel": I will probably fix that when I change the indicator to start on the center (and refactor the bar to have any kind of indicator)
@ruthiepee Thanks! I'm planning to at least change the indicator to a brighter color: at the moment it feels "camouflaged" at the left corner of the bar and is indeed hard to notice when starting the game.
@pio and @strega Thanks! The sound effects seems to be the major complaint so far.
@xlambein Thanks! :)
@aerloth A health recover mechanic would be very interesting! I will try to find a way fit it into the game. The random events are already on the roadmap :) Thanks!
@jakobthequizguy Thanks! I will try to go for "smoother" sounds when refactoring the sound effects.
Amazing art! The music is also sooooo calm! Great game!
Amazing game! I missed some "checkpoints" during the levels, but that might be part of the challenge.
The change on the colors and music after a certain point added a nice touch to the game! Very fun and addictive, good work!
Once the game speeds up, it becomes quite challenging. Very fun to play!
Very good game! The whole ideia of the wrong spell with dynamites was awesome. The art, the upbeat music, also the timing for the "dynamite surfs" was very good! Great work!
Very interesting mechanics. Frustrating until you get at least a little bit used the controls, but very interesting: good work!
Great game! Very fun to play, and quite challenging at the end!
Cool puzzle platformer! The bubbles mechanic was very interesting, with the levels very well designed for that. Well done!
Great game, with great art! +1 person who tried to interact with the door after the training :)
What an interesting ideia! Fun game, great job!
Fun game with a cool art, great job!
Nice game! The music was very relaxing and the puzzle's evolution quite smooth. Great job!
Great game! The rhythm and the sounds are very nice! The ball's bounce also seems to add an "action" effect. Good work!
I really liked the black and white graphics and animation! There could be an indicador of the "rocks" that fall from the top of the screen on the room where you start at the top right and has to go though a "corridor": I died a lot trying to get past that initial corridor, as all of a sudden one of the rocks would "spawn" above me. That part felt frustratingly unfair :( Other than that, great game!
I felt like Homer Simpson on the nuclear plant, before reading the manual. Very good game!
That was a great concept! The text really captured my attention. This game reminds me of the "animator-vs-animation" flash series, but in a "text" version. Well done!
Fun game with great art, good work!
Very interesting puzzle!
Beautiful and relaxing game, loved the graphics and the audio. The photographer's hiccups and sneezes made me laugh a lot! Great work!
Very good art and voice acting!
Nice game! It would be nice to somehow preview the next maze.
Fun game! Being able to control the player after the throw was really nice :) Good job!
Wonderfull game, as usual! Got my full attention until the end! The Happy Lala reminds me o Hakura on Yakuza 5 :)
Great game! Simple yet challenging. Good job!
Very good art and animations! The music's change when fighting adds a nice touch to the game: reminds me of Kingdom Hearts. Good work!
Nice game! Loved the Canon in C arrange. The dancing flowers were great!
Great strategy game! The opponent's robot voice added a nice touch to the matches :)
Nice puzzle game! You could add a "hard mode" where the number of arrows are limited. Overall, good job!
Nice game, the art was really nice! Dealing with the water balloons requires a lot of patience. Good work!
Great game! The audio for each move definitely helps! Good job!
Great game! The art and graphic effects were very good, and I really enjoyed the stealth mechanic. Great job!
The spider animation movement was great! Very fun game, with n64 vibes :)
Great game! Planning the combos ending up being very tricky, which is a good thing. Good work!
Great game! Fantastic audio and art :) Good job!
Great game! Very fun to play, good work!
Fun game, great work!
Fun game! I only miss any indicator (visual or sfx) of "hit" effects. Overall, great game!
Very fun game! The graphics are great! :)
Nice game! However, using "A" to jump felt weird (as others already mentioned).
Good game! Simple mechanics, but the "chaotic" field when you progress makes a good challenge!
Interesting and funny game! Good job!
Great game! I enjoyed all minigames, good work!
I really liked the graphics and the particles effects. The sensitivity for the mouse movement was a bit too high, but you already mentioned it was a last minute addition. Overall, a great game: good work!
Nice game, with good HarvestMoon vibes! Good work!
Nice game! The hook mechanic and art style were very good!
Good game! The farming-card game was a very good ideia!
Nice game! Some sound effects and music would give the game a better atmosphere :)
Nice game! The shooting/farming mechanics was a good ideia :)
Nice game! The controls and farming interactions were really cool, good work!
Great game! The music is very nice too! The bomb sound was a bit too loud though.
Fun game! The laser effect was great!
Fun game! The only thing I miss is an easier way to reset and try again.
Great game! I only miss a "high score" mode.
Nice game! Fun to play :)
Nice game! The puzzles are very interesting!
Very good idea for the game! Trying to control 2 characters at once is a good challenge :)