Flooded Caves by nusan 2022-04-07T03:11:45Z
I drowned everyone on purpose :) Screen Shot 2022-04-06 at 23.09.34.png
Foon → Ludum Dare Explorer → Users → Fluri
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Fleshy Friend | jam | 405 | 3.50 | 3.20 | 3.68 | 3.84 | 3.84 | 3.88 | 3.93 | 3.78 | |
| 2022 | 50 | Delay the inevitable | 👥 | You Will Fall | jam | 285 | 3.85 | 3.74 | 3.79 | 4.14 | 3.82 | 3.84 | 3.93 | 3.70 |
I drowned everyone on purpose :) Screen Shot 2022-04-06 at 23.09.34.png
Face png god was pretty funny and I liked how the background had gems representing the number of sacrifices :)
The character only faced to the right even when moving left.
Cool dithering effect :)
Played on mac, intro sequence was really cool but the game itself was just running in one direction against the clock arms.
So much dialogue! Didn't realize the setting was in the snow during the spirits attacking until I used the bottle which caused a lot of random stuff to happen.
Cute cat sprites :3 wish the cat wasn't covered by the darkened overlay during dialogue.
Had a great time burning 6 Heros >:)
Really like the pixel art and how you layered the seats to give them thickness :)
At first I didn't realize I could only kick the zombie when the health was red so I had thought it did nothing.
My second try :) Screen Shot 2022-04-08 at 16.09.53.png
Nice clean graphics and fun gameplay :D
Super nice background and it was funny to stick the objects inside the player and watch the limbs spread out :)
Nice animations and really pretty background and end cards. Found 4/5 endings :)
The controls were a little janky with the movement and clicking buttons. Right as the screen was fading to white I got killed and the word was destroyed.
Love the pixel art and the design of the creature :)
I had to skip through the dialogue if I wanted to run away fast enough from the creature.
It's yellow and not happening. The mood is chaos and impatient. Screen Shot 2022-04-08 at 16.49.58.png
Cover art is really cool :)
I wished the letters didn't spawn on the same place when drag and dropping them.
Really liked the pixel art and color pallet :)
Something to notify the player that they are out of materials would help as I found myself trying to place machines without the materials frequently.
I liked the crazy wonky art style :)
Also played the mac build and at one point it was running in slow motion but going to the menu reset it.
I liked it when the fire satisfying :)
Really like the squishy cheep cheep :> Screen Shot 2022-04-08 at 17.00.54.png
Really nice atmosphere and strong silhouettes :)
Music bugged out while loading scenes and the end credits were switching between the end text.
Love the sketchy quality of the ghost characters and the animation for the main character was nice :)
Nice gameplay was fun to weave between the rocks and I made it to 9,900 Km :)
The side to side movement is clean but I felt my inputs being eaten if I tried to turn on and off the thrusters too fast. At some points there was not enough contrast with the walls, the background, and the rocks so it was harder to see.
Funny little creature goes woosh :0 I do agree with other people that additional inputs like left and right or a/d keys would be nice for better control.
The animations of the stick figures are nice. - Instructions could be given in chunks to not overwhelm the player. - The triangle cursor is frustrating to time and would much rather be able being able to move the stick figures with the mouse.
I love Pico-8 games and this was no exception :) My first playthrough I kept getting pushed around by the body parts so it was a little frustrating to die at the torso but the second time I managed to beat it. Perhaps the hearts can be reflected back at the torso to deal damage. I like the detail of more hands equals more damage and more feet makes you faster.
Great graphics and music! Gameplay is fun to fit all the different shapes :) I didn't realize there was a cost to not returning to the spawn on my first playthrough and the 3D view could be closer.
All the Goba for all the lil goobers :) Yummy game to look at, listen to, and play!
Fun game of raiding the castles :) I didn't feel the need to rush since I could just sit behind terrain and snipe the archers with the fireball. In the menu the castles kept changing places after a raid so it didn't seem like a map.
Simple little game of being a bad neighbor hehe. Spamming "e" got repetitive and I didn't quite know which crop would be harvested when I was standing next to them. There wasn't really a consequence for being caught by the cows since the food stacked from previous levels.
Art is nice I like the different cats :) Dialogue was a little janky when trying to skip and it doesnt need to say "(Press space to continue)" after the first message. If you wanted it could be an UI element instead of part of the animating text. I would rather click on a box hitbox around the items then the actual silhouette of them when planting the catnip. After the timer showed the catnip finished growing I expected to have to harvest it so it took me a little to realize it was added in the top right.
@yaen Your friend is a great friend and will stay with you forever :)
@bardia-crunch General Flub is ready for battle and shall remain undefeated.
@hmrpf Hehe a friend with many phalange
@ale Yay new friends! :D You should be able to pick up the dropped organs now :)
@amarokczukay Haha Bernard is looking fancy :D Definitely want to add more organ plants and implement scaling and mirroring.
Fun art! I like the face on the cauldron :) On one of the levels I had a little trouble trying to collect the pus while bouncing and avoiding the spikes so I lost a lot of health there. I also agree with @noeloskar about increasing the contrast between foreground and background.
Fun art and sounds! I got pretty far but didn't make it :) Like the details of moving slower when you have more blood and the people slapping faster the more you take from them.
Great pathfinding puzzle! It took me a while to finish the third level because at first I was trying to feed carrots to the cancer harvester but I figured it out eventually :) I do wish for a reset of items without destroying the conveyors.
Funny game with funky looking people :) It took me a while to figure out level 6 haha. Different people would be nice and help with memory of who said what. Made it to level 9 before I was like "too many people to talk to"
Fun little game about harvesting the sun :) Perhaps in the future the bomb drones also drop some solar energy to promote more movement.
Simple and clean :) satisfying to wack their silly little heads. Controlling when the player wacks would make it more involved and perhaps there can be an enemy type later on that requires two wacks.
Nice pixel art and sound effects. Played a lot longer than I anticipated it was fun to mix and match :) I did run into a few bugs which you probably know, but just for your reference:
- The known bug of being unable to place organs to the table and in my case also to the person - Could place multiple stomachs on the table at once - Game kept running even though I killed many haha - I don't know if this is a bug but the timer gets reset by removing an organ so it's easy to cheese it