cat-chef 2023-01-09 20:10
Was very confused at first, because the button in the top left was outside of my window for some reason, but was pleased to find a funny game that made me feel extremely confident I was going to die (in the game)
Foon → Ludum Dare Explorer → LD52 → Goblin Sylvester the Mighty Harvester
By shess, yanrishatum and Devilsmile
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 53 | 4.09 | 32 | |
| Fun | 66 | 4.00 | 32 | |
| Innovation | 97 | 3.85 | 32 | |
| Theme | 326 | 3.81 | 32 | |
| Graphics | 150 | 4.19 | 33 | |
| Audio | 102 | 3.85 | 30 | |
| Humor | 230 | 3.34 | 31 | |
| Mood | 80 | 4.08 | 32 |
Was very confused at first, because the button in the top left was outside of my window for some reason, but was pleased to find a funny game that made me feel extremely confident I was going to die (in the game)
Really like the background music, the mood is so well done! Really was getting hectic trying to remember everything, great game!
Quite an interesting game from a gameplay point of view, a lot of different actions plus a good atmosphere make you try to go through it again and again. Good game)
Hey hey! Just a heads up, BOTH links are now fixed and synced (I low-key screwed up while the LD site was crumbling under heavy pressure), and so the game description is updated, finally.
From the first time collected 870 coins, from the second time 1300. Instead of working a real job 🤩
Great game with the unique idea of making inventory management a gameplay element ! The art overall is pretty amazing !
Unbelievable! I would love to play a commercial expanded version
This is a really fun game to play. The UI is straight forward and easy to understand. The game has a clear goal from the start and fits the harvest theme well in my opinion. The music is great, it does the job and you don't get tired of it even though it is on loop. The sound effect when you sell your stuff is satisfying as well. And lastly the art is top tier.
- Am curious if there was a strategy to not sell some of the items (or maybe remember the items that got sold for the most?) - Some way of consulting your objective / controls in-game would be nice to have - Would be nice to have a way to open your inventory even when you're not on top of lootable object - Music and sounds = awesome - Graphics (2D / UI) were splendid, felt some disconnect with the visual style of the 3D world at times but nothing major - Unsure what was the "rule" for not collecting enough (as going "early" back to the shop keeper) - Would be nice to see the cost of each individual item (maybe keep some of them for other usage in the future) - Sometimes the slow walking speed on swamp (?) was jarring... - mudball1 instead of Mudball (i guess a dev name / unsanitized one) - Suggestion: similar to the golden tint / items that are more costly, maybe adding something like selling alot of the same type would give you a bonus (making sense to collect alot of low-tier gear if you have lots of the same type) - Encountered one major bug: if you hold an item / drag whilst the day ends, can't click on Sell All or Go Out (pitty cause i was close to getting to the objective!)
Fantastic first to last impression and really fun tetris-like gameplay with a great theme, congratulations for pulling this off (and definitely worthwhile investigating into making it a full game)!
Really cool gameplay loop! I sometimes found it a little tough to find lootable spots on the map, they get a little lost in the terrain, but really enjoyed the item art and music! Good job!! :)
Great graphics and music! Gameplay is fun to fit all the different shapes :) I didn't realize there was a cost to not returning to the spawn on my first playthrough and the 3D view could be closer.
The game of contrasts. Funny title and in-game goal, cute goblin art, but the overall mood is so sad and melancholic. Music really adds to that mood, of course. The gameplay and pacing are also done very well. Top notch pixel-art.
You guys are incredible. Great job, All 5* from me.
Perfect game with a perfect game loop! 10/10 in every category, brilliant work! Would gladly play more of it.
Would've been nice to have approximate price on item after you already sold it at least once.
Hopefully one day on steam as a full fledged game :)
All I have to say is WOW
one of the funnest games I've played in the jam!
and I was surprised that this game actually ran in browser
Great game, the idea, graphincs, music, gameplay. One of the greatest I have tried yet.
I love the artstyle and sfx. The idea of the game is great! Core gameplay is fun for this amount of time but might feel kinda repetitive in long term. But overall it is a great jam entry
@bradu > Am curious if there was a strategy to not sell some of the items (or maybe remember the items that got sold for the most?)
Game actually remembers what you sold before (or should at least) and next time you find same item - you will get a prompt on how much it's going to sell for.
> Would be nice to have a way to open your inventory even when you’re not on top of lootable object
Didn't have time to do.
> Unsure what was the “rule” for not collecting enough (as going “early” back to the shop keeper)
First 30 seconds of the level. Mainly to prevent players from accidentally ending level prematurely.
> Would be nice to see the cost of each individual item (maybe keep some of them for other usage in the future)
You can always see the costs of the items in the shop as well as after you sold same item once. Not knowing the costs in the field is intended as you supposed to estimate price based on looks. I.e. "that looks expensive". (+ there was a cut mechanic)
> Sometimes the slow walking speed on swamp (?) was jarring…
Certain terrains have movement speed penalties, as well as your encumberance level. On empty inventory you move 30% faster and on almost full - 30% slower, however that penalty is alleviated when you are on the road.
> Suggestion: similar to the golden tint / items that are more costly, maybe adding something like selling alot of the same type would give you a bonus (making sense to collect alot of low-tier gear if you have lots of the same type)
There was actually a cut mechanic of selling item sets. Didn't have time to do.
@fluri > I didn’t realize there was a cost to not returning to the spawn on my first playthrough and the 3D view could be closer.
Yeah, mechanic is implemented but not properly conveyed as we just ran out of time. Intention is that if you don't get back in time - you have to bribe the guards with your most expensive item.
@nicekot > Funny title and in-game goal, cute goblin art, but the overall mood is so sad and melancholic
There's actually a reason for that, as we had a bit of miscommunication on what the plot premise is.
I'm impressed! You managed to make a great game in such a short time. The graphic style is simply beautiful. You have chosen the music brilliantly, and the idea of the game is brilliant :smiley:
Interesting concept and visual style.
I walkthrough all game in one go.
Great work! Thank you =)
One of the best entries i've played this jam. Art is really good, fun to play, easy to understand, nice music, works well and no bugs found. I was playing in "hard mode" because i didn't see the trash can at first and i had to make a lot of swaping around haha. Nice work!
A really awesome game, the graphics are awesome and the 3D and pixelart work so nice together. I wish there was an indicator to what is worth how much, because I just focused on the golden things whenever I could, but that seemed to have worked out:
goblin.png
All in all an amazing little game! Really well done!
LOVED it! It's always impressive to me when someone pulls off 3D in a jam, and you did it in style. The inventory management was simple but enjoyable, and I loved the pacing of the whole thing. Walking just a bit slower really gave it an excellent vibe. Wonderful work!
Great game! It was a bit odd finding things that couldn't fit in any of my bags, but maybe I was missing something. Having interact be on a key instead of a click could have helped the movement feel a bit smoother, but not bad at all!
Very nice game overall. Interesting gameplay, beatifull items, completable goals. Controls could be better, but this is really nice anyway. Too bad I found out about this game too late (after voting is over)S50srOLzmUK6u31.png