Harvester Horizons by notime4games 2023-01-27T17:29:01Z
Really good work. I love the style you went for and I think the objective of the game is very good. There's a lot to expand on I feel, but great work!
Foon → Ludum Dare Explorer → Users → Mark Winter
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Fishyphus of the Deep: Legend of the Eight Gems | jam | 688 | 3.02 | 2.69 | 3.14 | 2.62 | 3.42 | 3.00 | 2.41 | 3.02 |
Really good work. I love the style you went for and I think the objective of the game is very good. There's a lot to expand on I feel, but great work!
Very beautiful game, but I wish there were some kind of indication of when the birds are eating and how much they need to eat.
So cute! Loved the music and the voice reactions. Wish maybe there was more visual distinction for the section to be clicked on... and the broccoli is much harder than the other foods & needs a nerf >:) Awesome concept!
Great game and great visuals, but the objective is more than a bit unclear. A popup or something at the beginning would go a long way.
More details on what the player should be doing or a more robust tutorial would help.
image.PNG Not too bad! Pretty easy game (2nd try) :) though I guess that the hope was that we would use the buckets manually to catch the kernels? Unfortunately I pretty quickly glitched two of the rectangular ones through the floor as may be evident here. Overall super fun! I really enjoyed this -- physics games are fun :)
Great game! It was a bit odd finding things that couldn't fit in any of my bags, but maybe I was missing something. Having interact be on a key instead of a click could have helped the movement feel a bit smoother, but not bad at all!
It really needs some instructions! It took me a long time to realize that when it said 'Open the web to get orders' it meant don't do that, click on the patient/victim text to go harvest organs. The way to find the patient is unclear and the tools are unintuitive (what is the point of the knife?). As far as I could tell, you just pull out organs and get money and the faster you do it the more money you get? Kind of a grinding style game? I have to say, I was really amused by the theme and the art. I just wish it were easier to understand how to play!
So fun! Like rat DOOM. I loved the graphics. It felt super nice and I especially liked level 100. Just wish there were even more rats >:) I also liked how sweet it was to the gamer -- you can't waste ammo! One tiny gripe is that I couldn't read how many seeds were deposited on the pallet after ~185 since they blocked the floating count number. It also took me a while to figure out how to open the doors initially, lol -- assuming this is intentional, but I felt like a fool hehe
I thought this game was so cute -- the art style was adorable and old-fashioned. I noticed an issue where the ghost's number didn't increase in the second level when it picked up fruit.
The effects noises were much louder than the music, which was a little jarring. Sometimes the distinction between the plants and the background was low (I have bad eyesight haha). Overall, a really fun game! I loved how the levels got really challenging -- lots of jam games are more of a presentation of a concept than a challenging game :) you definitely made a full game here! Great job!
The mood is great and the graphics are fabulous, a little bit of tutorial would have gone a long way in helping the player figure out what to do.
I really enjoy being able to lead the enemies around, I feel like it rewards map knowledge in a nice way. It would be fun if there were mechanics and systems based on that kind of misdirection, like leading an enemy away rom a place you need ot get into.
Good game, especially for something thrown together quickly! Saw other commenters mentioned the issues with out-of-bounds fruit. Another thing that was confusing is that sometimes when I caught fruit from the sides, it counted it as a catch, and sometimes as a splat, but without the visual of the splat on the ground. Fun little experience!
Wonderful game! I found it a bit funny how the submarine would tilt when you run into a sloped surfact and there being no way to right it again. I feel like there's an idea there with being able to move around to get your gathering claw into places.
Very well made with regard to the graphics, but could really use some instruction for the player in game.
Fun game! Wish maybe the firing was controlled by arrow keys. Also wish it was more obvious that it's not possible to walk over the carrot beds even though the carrots can :') giving them a serious advantage! I enjoyed playing it quite a lot.
Incredible looking game! Other than that, the controls were very unclear and the objective also unclear. Also, this may have been on my end, but the look sensativity was uncomfortably high. A little bit of tutorial goes a long way!
Great graphics, but the game could really use a tutorial of some sort! Some carrots early on along with a message to the player would help a lot.
Very well executed 2d HacknSlash.
I found it a bit odd that you only needed to kill the goblins to end the wave, and that you could stall and farm in the first wave indefinitely. It gave the game a lack of urgency that I think was unintended.
Fun! I enjoyed the curve in skill -- I felt really accomplished when I figured out how the enemies moved/how best to fight them and started not dying all the time xD I liked the map in the corner as well! Wasn't certain what the tophat pickup was for?
Great little clicker game, really well executed! I really liked the progression with automation.
Really good game! I do wish that maybe the difficulty scaled a bit better or more slowly. I think that introducing the tools more slowly would have helped and also helped make the clutter more manageable with knowing where you put down what tool.
Good beginning! I generally agree with the other comments in that your game requires more challenge/interest since it's just either planting crops right by the house night after night or shooting zombies with is simply clicking quickly.
I loved this game! Fun to play despite the simplicity. I thought the art was really good and the whole fit together super well. My one wish is that it could be possible to harvest upwards instead of just left and right. But overall I loved this game, one of my favorites :)
Great soundscape! Very fun game. Wish the new types of cards were introduced more quickly (obviously in game jams nothing will be perfect, but this game seems like it could be released fully with a bit more work). I also wish the text on the cards could be larger/more distinct to make it easier to read, though I appreciate it was styled to fit the theme. I also really liked the concept of the game, which feels super unique!
Very well done! At some point I did something to cause the camera to start constantly slowly rotating around the scene, which was fun and interesting and posed some interesting challenges. Maybe an idea to add it to the game? Like t orepresent changing seasons or something? Who knows
Enjoyed the game a lot! I thought the graphics were really fun and liked the concept. I wish that there could be a cooldown bar for the attack. I really liked how long it was -- could be fun if it changed your movement so that you bounced around the arena as well. This was one of my favorite parts of the game. I also noticed an issue where sometimes the worms didn't destroy the oil trees/only some trees in their path were destroyed. Probably this is an issues with the growth of the trees and the worm's destruction intersecting somehow. I also wish it could be easier to tell when the trees are grown enough to be harvested! Because of the viewing angle it's a little difficult to tell. Thanks so much for uploading it! I really enjoyed playing it!
Definitely a game so good job on that! Genuinely enjoyable to play, but soemtimes frustrating when a fruit spawns that you can't possibly reach in time. Also, some sort of difficulty curve would be good.