Foon → Ludum Dare Explorer → Users → MattWoelk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | π₯ | Auger Hogger | jam | 446 | 3.45 | 3.65 | 3.15 | 3.65 | 3.62 | 3.97 | 3.55 | ||
| 2021 | 49 | Unstable | π₯ | Pizza Pony | jam | 451 | 3.73 | 3.54 | 3.81 | 4.43 | 4.17 | 3.61 | 3.97 | 3.53 | |
| 2021 | 48 | Deeper and deeper | Sea Game | jam | 443 | 3.80 | 3.23 | 3.42 | 3.98 | 4.35 | 3.55 | 4.05 | |||
| 2020 | 47 | Stuck in a loop | π₯ | Purgatory is a Music Store | jam | 254 | 3.93 | 3.66 | 3.79 | 3.15 | 4.39 | 4.43 | 4.24 | ||
| 2020 | 46 | Keep it alive | Dog's Best Friend | compo | 34 | 4.13 | 3.90 | 3.80 | 4.27 | 4.14 | 3.65 | 3.41 | 4.09 | ||
| 2019 | 45 | Start with nothing | π₯ | Words With Foes: Quest for the Lexinomicon | jam | 5 | 4.42 | 4.25 | 4.05 | 3.82 | 4.38 | 4.12 | 4.00 | 4.16 | |
| 2019 | 44 | Your life is currency | π₯ | Of Goose And Men | jam | 396 | 3.57 | 3.36 | 3.23 | 2.81 | 3.83 | 3.73 | 3.44 | 3.66 | |
| 2018 | 43 | Sacrifices must be made | π₯ | After Hours: A Reverse Metroidvania | jam | 161 | 3.86 | 3.50 | 3.84 | 3.84 | 4.21 | 3.86 | 3.38 | 3.68 | |
| 2018 | 42 | Running out of space | π₯ | Dragon Horde: Revenge of the Wizard King | jam | 456 | 3.51 | 3.48 | 3.30 | 3.57 | 3.97 | 3.31 | 3.41 | ||
| 2017 | 40 | The more you have, the worse it is | π₯ | Catsume: The Cat's Paw | jam | 1091 | 2.68 | 2.37 | 2.43 | 2.69 | 3.28 | 3.07 | 3.02 | ||
| 2017 | 38 | A Small World | π₯ | Horizon Leonard: Galactic Scavenger | jam | 397 | 3.35 | 3.05 | 2.94 | 3.42 | 3.63 | 3.00 | 2.00 | 3.47 | |
| 2016 | 37 | One room | Outlast The Flood | jam | 584 | 3.14 | 3.33 | 3.00 | 3.76 | 2.95 | 2.85 | 48 | |||
| 2016 | 35 | Shapeshift | A Sum Of All Parts | jam | 898 | 2.86 | 2.52 | 3.37 | 3.14 | 2.98 | 3.39 | 3.24 | 86 | ||
| 2015 | 34 | Two Button Controls / Growing | fungus fungus fungus | jam | 572 | 3.26 | 3.05 | 3.42 | 3.84 | 3.42 | 2.83 | 33 |
To those for whom the controls aren't working, I see the problem only in the embed on this page, and only sometimes. Click through the "Web" link on the page for a better experience.
For your convenience: https://mattwoelk.itch.io/a-sum-of-all-parts
Thank you all for your comments! Making this game was tough and I'm very proud of the final result! :)
Very Innovative! Well done! :)
Really neat idea! The instructions were a bit confusing, but I got it eventually. ;)
I love the human form. Newspaper + mustache = definitely a human. Well done! :)
website won't load:
This site canβt be reached
fannelaure.com took too long to respond
Fatal error. :(
Creator's Note:
- If you are having frame rate issues, try adjusting the graphics settings using the keys 1-4 on your keyboard.
Tough game, but enjoyable. I like the claustrophobic feel. :)
Very dark-soulsey. Combo, roll, slash, roll! Fun. :)
For the atmosphere effect, I can do a tutorial if there's enough interest. Stay tuned: https://twitter.com/MattWoelk
@jerm Thanks for playing and beating the whole game! I think you are the first person in existence to have done so! You win the prize of my admiration!
Once I figured out that planets shot enemies for you it was fun! :)
Very, very clever! The puzzles had fantastic tempo and pacing. I felt clever throughout the game. I'm very impressed with what you've done! Keep up the awesome! :D
I made everyone happy, which was satisfying. Then I played again, but chose a tribe and made them conquer all, and that was even better. :)
beer-o-clock.PNG Made it to 2830! Figured out that you can do damage at the very end of your punch, so you can do it at just the right distance that they walk into it right when you get control back. That was fun. :)
~~ Note from the developer ~~
~~ Patience is rewarded. ~~
~~ Get the handgun ~~
Very excellent tutorial. Very clever puzzle. Tons of fun. :)
Hahaa, yup, being able to blow the king away is a bug. :) Be careful, young dragons!
Controls felt really good. Nice job. :)
@greendinogames The closest thing we have now is the ability to dump any letter (which will then do only 1 damage) in order to get attacked and cycle out some of your tiles. Getting stuck with only consonants is a rough time though! Gotta hold on to those vowels. ;) Thanks for playing the game, and for leaving a comment!
I love that each character had the same animation, but it felt completely different because of the narration. Very efficient! Nice work!
The tools interface was a bit confusing (I can flip parts of the scene that I can't normally move? I may have cheated...). There were puzzles where many new mechanics are introduced at once, which took me a while to fully understand. I would be interested in a version where you don't place blocks at all, but just reroute switches that already exist. (To limit the search space for the players a bit.) Really solid core, art, sound. π
I just want to acknowledge how beautiful the itch page is: https://managore.itch.io/adrena-line adrena-line.PNG (Also, fun game!)
Please, I need further explanation of how this rhythm input system works:
Is each bar an "oom pa pa", and then in the following "oom pa pa" the actions happen? Should I be pressing an arrow key on every beat of the song in order to get the most movement? If I need to jump, do I hit "up" on each beat of "oom" "pa" and "pa"?
I'm so confused right now, but I want to play and rate this game properly because it seems like it would be fun!
Also, that bouncing ball makes no sense to me. When do the hearts light up? It seems random so far.
@thebreakfast Hmm... I'm not sure why the game thought it would work in VR. Maybe that's a built-in Unreal Engine thing that I'm not aware of. ... Now I want to play this low-res sprite game in VR, hahaa! XD
For the curious, here's a whole thread of behind-the-scenes information about how I made this game: https://twitter.com/MattWoelk/status/1252051543064317952 thread.PNG
When I realized that I could pause the game by picking up tiles, it became really fun. :) Overall: really delightful.
Very cool! By limiting the options each day, and giving most of them trade-offs, it made decisions much more interesting than the classic tamagotchi-style game. Also, I got increasingly scared about what that alien could do to me. Excellent game!
Pretty neat! It was fun to plan ahead and think about what boxes would be best to dig next. I wish the battery didn't drain while I was thinking, to make it more like a puzzle than a race. Cool concept. :)
Dang this is neat! I with the root character was bigger on screen, because that animation is SO GOOD! Very clever. Very neat. Nice.
Nice fire π₯ Tough to not get hit. I died so much. XD
Very well done. So solid, all of it. Nice.
Would feel more fair if the newly poisoned item was never on screen. I liked the challenge of context-switching with what I was looking for. Those two donuts look the same! ;P
Nice Epilogue. :) Such a happy robot.
Wave 29. I'm pretty proud of this one. :) wave29.PNG
Putting a fighting game in a tamagotchi games is a great idea!
Makes a networked multiplayer game in a weekend ... how!?! :) Well done.
Captured the feeling of "I want to say this joke, but I hope it will make sense over text ... let's just try it!" perfectly. :) Beautiful.
The drop-shadow really sells the G&W look.
Really cohesive graphics. Great palette!
Scary! Good ambiance. I wish I could see how long I lasted.
That "game over" music is so nice!!! πΆ
@indivicivet just for you, I just put version 1.3 out, which allows you to hit 'h' to automatically set the game's settings for your computer.
Let me know if that solves it for you. :)
Steam milk by attaching milk under the handle on the big machine. Got that, and the rest was smooth sailing. :) Nice game!
Nice one! (and nice itch page, the background is very cute) I'm glad the sand became a physical part of the puzzle. Solid. :)
Really outstanding. When I did the first inception and the whole screen was taken over by the game :chef's kiss:. Well done.
P.S. Music transitions! So very nice.
Nice hand animations π.
Clear instructions (icons made sense immediately).
I played with a touch screen, which was actually pretty swell.
Well done on making this gameplay systemic! I could use the anchor to attach. I could catch rocks and throw them back. The fight back up where I had to fight, keep the deck clear, and jump back and forth between the ship and the ground: π―.
Very well done.
**Notes/Spoilers:**
If you're **missing two coins**, they're likely the ones in the the two holes (one right at the beginning, and one down and off to the right).
I've starting a **twitter thread** showing how I did the graphical effects, and some other things here: https://twitter.com/MattWoelk/status/1388974277634924548
small stencil buffer.png
I love that pieces of the UI are upgrades. Very polished; very nice.
Nice! Upgrades helped a lot. I felt more capable over time.
I love the pixel art in 3D space! (As you can probably tell from my previous submission ;)) Nice colour palette too. The combination of grid-based movement with real-time obstacles is fresh.
Having everything tied to this bulletin board of strings is very nice.
A very clear way of showing who is speaking. A little motion, a little brightness. Very nice.
I love that it shows you which combinations you have already tried. Very handy.
Very Celestey. The double-use of the bubble (double-jump + bubble stream) is brilliant. π―
I had the pleasure of playing this game on the live stream, and it was so fun! You can pick up other players. XD Very clever. π―
Those mossy rings on the wall look stunning. Very nice. π
extracted.png
This means that I won, yes? I extracted the [spoilers].
I loved all of this. Such an excellent and unique way of telling a story! Marvelous. π―
Nice music! Pillar foreground transparency was a nice touch. The kinetic UI was very "Kingdom", which I love, especially the last one π. The 2.5D character is really nice.
Platforming with a character that is visually floating was tricky, but achievable.
Nice work π.
Clever game! Very nice icons (especially the little twinkle animations).
Make sure to link to this page in your itch settings for the game under Edit Game -> Metadata -> External Links -> Ludum Dare, so that people can rate your game if they find it another way.
Once I realized it was turn-based, it became a lot of fun! It reminded me a lot of Hoplite (for android/ios) Well done!
I like that I can read while continuing to swim π. Those piranhas are ruthless π.
I got 8. :) The attack effect looks really nice. π
This music was very excellent. Nice tutorial! Very natural. Tough as nails, but I beat it with a sliver of live left. :)
Really spectacular game. Took me a while for that last puzzle, but I figured it out. ;) And of course, an excellent ending. (made me wish I took the long way around ;))
Side note: Justin, your twitter link on this page leads here, which I don't think is correct: http://twitter.com/justinajaffray
I love rhythm games!
This was challenging, and a lot of fun! Well done!
beat server high score.png
Figuring out the topological problem of how to connect all the pipes was great. I finished the tutorial and upgraded a building once, but then nothing else changed, so I guess I won. :) I liked the physicality of the pipes.
A nice set of puzzle mechanics. An undo button would be very helpful for the longer levels.
A collage of horse-based goodness. π΄π
The joystick sensitivity made this difficult to enjoy. It was tough to figure out what was happening at the beginning because everything was just grey. The downwell inspiration is great, and the menu art especially was very nice.
i_am_the_best.png
I loved the graphics! This was great. Just the right length. Just the right amount of help. π
Very nice mechanic. Tough as nails, but with quick resetting. Well done.
Innovative! It was tricky to balance both sliders, and took me a while to figure out what made the sliders go up or down, but I managed. :)
A nice little proof of concept! I could see puzzles where you have to position yourself right because all missord within your radius flip. Maybe you have to flip multiple at a time, etc. A solid start.
The "Harvest Moon" pun !!!!
Thank you for the very genous air control and grinding. Made me feel amazing.
Such a complete game for a jam, extremely impressive!
Cohesive art! Great VO.
Now I'm going to go 100% this game. See you later. :P
@tolmera Unreal Engine's web export is basically deprecated, so it's unlikely. :(
BUT I'm working on a remake (just for fun) in the bevy engine, which has web support built-in, so stay tuned for that!
You can track the progress here: https://mastodon.gamedev.place/@MattWoelk/109689844958597592
Sound effects would help. Hit effects are quite nice. Great colours. Great trees. The silhouette shader when obscured is a nice touch. Well done.
(Edit: the harvest queen was worth so many points that after she was harvested I just stopped. :P)
Impressive! Here are my notes:
- An indication of when the cooldown is over would be helpful. - Lobbing the fireballs feels great. - Shooting arrows down feels great. - Tower physics is fun. - Not being able to carry all the goald is a little unsatisfying.
This is a very good game. The fact that health, points, and change of ability are all linked to weapon pickups is very nice. It forces me to switch weapons in a nicer way than weapon durability does (in my opinion).
Really well done.
nice art. it wasn't always clear what the buttons were activating, but it didn't keep me from completing the game at all. Well done!
The wheat frowing was very satisfying. I like that the growth rate was randomised, so I couldn't do the same pattern all the time. Dialogue was great. I did a couple fields worth then gave up, as it started to feel too repetitive.
Impressive that you made level editing tools with it!