bilalch213 2020-04-22 14:19
My highscore is 24.4 seconds! Nice little game. I wish there are some powerups or game modifiers like foods that make the game faster or slower. It gets repetitive very fast.
Foon → Ludum Dare Explorer → LD46 → Keep Gannet alive
By monish-vyas
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2064 | 3.08 | 43 | |
| Fun | 1829 | 3.02 | 43 | |
| Innovation | 2279 | 2.63 | 42 | |
| Theme | 1889 | 3.31 | 42 | |
| Graphics | 1927 | 3.00 | 42 | |
| Humor | 1189 | 2.87 | 41 | |
| Mood | 1916 | 2.94 | 40 |
My highscore is 24.4 seconds! Nice little game. I wish there are some powerups or game modifiers like foods that make the game faster or slower. It gets repetitive very fast.
Simple, but surprisingly hard. It was fun to play.
Thank you @bilalch213 for playing and rating my game. Originally I planned to do so but as usual I didn't have enough time as I had only one day to work on.
Thanks @tesseract for playing the game. I wish I had more time to balance it.
Got to 50 seconds. Food items and main character are clean and the game is pretty polished in its simplicity! You could add a background, some munching animations and lets say a small time stop when the poisoned items change. Overall well done!
Good simple fun. Challenging but easy to understand. Would be nice to see more poison FX just to enhance things a bit. Otherwise, good jam!
Simple and fun. Good work!
This is a very nice little game!
Mechanics are simple yet quite original and definitely go along with the theme! It has the right amount of challenge, although I think in terms of balancing the game it could be a good idea to make sure that when poisoned items change, the game won't choose items that are in a very close range - as doing so will mean an instant death that could be a bit unfair.
Very good stuff though!
Athough simplistic, the game was actually really fun to play!
I really enjoyed the three different slots for different food you should be avoiding, and I like how they change as well. This adds variance to the game and allows for a linear increase in difficulty. I was hooked into the game before I knew it.
I would implement a life system (ie eating three poisonous food will get you killed) so that the gameplay experiencce is less short-lived.
I also wish that there would be more gameplay responsiveness, for example, when a poisonous food is approaching, the screen would turn red or something.
I felt like this game could have had more mechanics (though the food switch up and having multiple poisonous food accounts for this) just to spice the gameplay up.
Overall a solid entry, keep up with the good work!
@patsui @sndr I am spawning a circle around the player when the items change so food items near the player are destroyed to avoid instant death. I should have made that effect a bit more popping so it is clear.
I though I could last forever, but 72 seconds were tough already! Very nice clicking game. Once all of the three spots shift you barely have time to register them. Wish you had more time to develop this. Some more interactions and sounds could really do the magic. Enjoyed playing it, would definitely play more if there were a high-score list and more polishing. Thank you for the experience. All the best!
I enjoy how simple it is. It was very easy to understand and very fun
This is a funny game. I got 38s in the first
Thanks @patsui for playing the game. Your advise is noted and will work on it once the jam is over.
Thanks you @nathant yes I agree some FX would have been more fun. Wish I had time to do that I only worked a day on the game.
Thanks @congusbongus glad to hear it.
Thanks @sndr as I mentioned earlier there is a small ring spawning to destroy near by food, but apparently there is still room for a lot of improvements. Also there is a bug in the choosing items so that might also be the reason. Thanks again for playing and rating the game. Hope you had fun.
Thanks a lot @marvin-chong for playing the game and a detailed review. I have taken all the inputs into consideration and will work on them once the jam is over. Initially I planned to have 3 lives and player will change from its original color to yellow and eventually green but I did not spent as much time as I would have wanted.
Glad you liked it @emmitt I strongly agree there is a lot of room for the improvement. Hopefully I will expand it once the jam is over. Thanks for playing it.
Thanks @sky-fighter for playing and rating the game.
Thank you @le-xuan-vu I am glad you liked it. You scored more than me :)
It's short and sweet. A simple concept that can be expanded upon for a mobile game. My only issue is there's not enough time between "stages" for me to process what I need to click away and where is it, so that can be kind of RNG based if you are going to survive.
@whiteseraph thank you so much for playing the game. I put a small blinking animation when the items change and spawned a ring around the player to destroy nearby food items but the animation can be easily missed as the UI is very small and the ring in the center also spawns only for one second so it does not impact much. So definitely there are a lot of improvements required for it to be a "complete" game.
Very fun, great work! One recommendation is on the harder levels, such as the second where two items are poisonous; there is the possibility for the same food item to exist in multiple boxes, meaning its basically the same as the first level besides the spawn rate. It could be cool to add something to disable this so that its always different items. Anyway the sounds are very enjoyable and its well polished, great work once again
I was just going to play one more game and then go to bed, but your game made me all hungry so now I'm eating noodles instead :)
Thank you @peterbuo for playing the game and your valuable feedback. Two same items is a bug in the code which I didn't have enough time to solve. Looking forward to correct it after the jam
@marcusnystrand LOL. Thanks for playing the game.
Hehe.. Very nice.. cute little game, not easy, my best was a little over 35sec. Feels polished too, the music fits very well, and the items look yummy too. Maybe, when the item count changes to two dangerous items, the red ring could stay a bit longer clear a wider area, most I got finished by a newly added item that was too close to click. Good work! :thumbsup:
Thanks @zondarg for playing the game. Im glad you liked it. I will change a few things poat jam and changing the ring is first thing Im going to do.
Keep Gannet Alive.png
Melhorando... Hahahahah.
Improving... Hahahahah.
Trying to Score Better.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: A mecânica é simples e intuitiva, clicar em todos os objetos do tipo pedido e não clicar nos demais. Apenas no momento da transição que causou algum desconforto, pois não se poderia prever e (com coisas já em curso) isso se torna difícil de controlar (mesmo que exista algum cuidado do lado da programação, ainda gera uma tensão no jogador, não sei se era o pretendido). Como dito, intuitivo, portanto o aprendizado foi bem sucedido. O fluxo de jogo escala bem rápido, creio que para fazer o jogador conseguir experimentar todo o jogo sem ficar entediado. Ir muito longe, daí é com os mestres (eu só consegui ir até quarenta e poucos segundos, hahahahah).
2 - Gráficos, Áudio, Narrativa e Polimento: As comidas ficaram bonitas ao meu ver, a interface pode ser melhorada (no menu). O personagem principal está um pouco diferente da arte dos itens, não sei bem como resolver isso, mas parece um pouco discrepante. Algo a ser polido fora do tempo de Ludum Dare. A música ficou bacana para tempo de game jam. :) A narrativa não é muito presente, e isso de "manter vivo comendo (comida que levaria a pessoa à morte)" ficou meio estranho para mim; mas engraçado.
3 - Cultura: O jogo tem aspectos divertidos e que remetem ao fast-food. Quem sabe seja possível fazer variações em parceria com algum nicho que curte mais certos alimentos que outros. Hahahah.
4 - Monetização: Como sugerido antes, fazer polimentos e entregar para algum nicho ou fazer do jogo um "advergame" poderia levar à monetização do projeto. ^^
Analysis...
1 - Mechanics, Learning and Flow: The mechanics are simple and intuitive, clicking on all objects of the requested type and not clicking on the others. Only at the moment of the transition that caused some discomfort, as it could not be predicted and (with things already underway) this becomes difficult to control (even if there is some care on the programming side, it still generates tension in the player, I don't know if it was intended). As said, intuitive, so the learning was successful. The game flow scales very fast, I think to make the player get to experience the whole game without getting bored. To go very far, then it is with the masters (I only managed to go up to forty seconds, hahahahah).
2 - Graphics, Audio, Narrative and Polishment: The foods were beautiful in my view, the interface can be improved (in the menu). The main character is a little different from the art of the items, I'm not sure how to solve this, but it seems a little outlier. Something to be polished out of Ludum Dare's time. The music was cool for game jam time. :) The narrative is not very present, and that "keeping alive by eating (food that would lead to death)" was kind of strange to me; but funny.
3 - Culture: The game has fun aspects that refer to fast food. Who knows, it is possible to make variations in partnership with some niche that enjoys certain foods more than others. Hahahah.
4 - Monetization: As suggested before, polishing and delivering to a niche or making the game an "advergame" could lead to the monetization of the project. ^^
Thanks a lot @gustavo-christino for playing the game and detailed review.
1. Yes I agree that when the items change it is sometimes impossible to click items that have almost reached to player. Which feels a bit unfair. I am looking forward to improve ot post jam.
2. I used already made music from soundimage.com and exempted from that category as I cannot make musics.
There are a lot of things to add to this game which I will add once the jam is over and will inform you if you might be interested in playing.
Once again thanks a ton for playing and detailed feedback. Appreciate it.
Nice! Call me then.
That was a pretty cool game, and a cool idea.
Thanks @theqiwiboy
It's a really fun game and it really does get hard at a point, nice game :D
Nice idea and a good take on the theme :) The difficult really ramped up nicely! I found most of my deaths were related to accidentally clicking the wrong thing rather than letting through the poisoned food which sometimes felt a little unfair, it'd be nice to maybe have a fund of lives for accidental clicks (though it might make the game a little too easy early on!)
Great work!
Thanks @perfmouse-studios for playing the game.
"It gets hard at a point" -That's what she said.
Thank you @joekinglake for playing the game. I agree with you there must be some life system and I am looking forward to expand the game with some features and planning to add lives system or some power up that gives you more than one chance.
Looks and feels good to play. I didn't realize clicking non-poisoned food would end the game. It could have been nice to have a health bar or something that drains over time unless gannet gets food and clicking could remove any item. Just an idea, maybe a little too different from your intent.
Thanks @prepparedheathen for the feedback. I am considering and testing all inputs from all the players. Will expand it after the jam.
I've scored 55 seconds. I love the simple graphics. It could be a pretty cool mobile game
A fun Entry to the Jam, you took something minimalistic and gave it a good bit of polish. Really well done! I would have to agree that this could be really really fun on mobile.
Neat little idea!
I did struggle to react fast enough often - several times I died not because I failed to click well enough to a fair degree but seemingly because the now-poisoned food was basically already touching me before I had chance to read what it was. A hint of what food is going to be poisoned next (like in Tetris!) and maybe a visible timer bar showing how long you've got left until it changes would make the game feel much more fair imo.
Thanks @andidebob for playing the game. Im glad you had fun. I am going to add many new features and possibly a mobile build as well.
@nk-x-x yes I agree it feels a bit unfair. Thanks for your inputs, I have noted them will be updating the game once the jam is over.
We just played your game on our P&R-Stream. Thanks for submitting it, you can find all the feedback in our VOD. Watch out for the highlights!
Thanks a lot @firesplash-entertainment for playing the game. Unfortunately I missed the stream. I hope I can rewatch my game with others as well.
@monish-vyas Here you are :)
https://twitter.com/FiresplashTV/status/1255976830512881666
Thanks a lot @firesplash-entertainment for the quality feedback and all the points made, will be really useful.
Neat concept. I could definitely see this being popular as a mobile game. Really liked how you highlighted the change in poison foods with a little animation. It'd be great if there were more food types as you progressed (maybe by way of adding levels) Otherwise, I really enjoyed playing it, and I hope you continue developing this idea.
Thanks @jay-berlin for playing the game and your feedback. I am already working on expanding the idea and infact picking points from comments where I can improve upon. Thanks
This was a pretty interesting game. The graphics and music really fit the game. It was very helpful for there to be visual and audio communication when the poison changed, instead of having to constantly check the upper right corner. A couple of minor fixes I would add is not switching to a food that is already on the screen and not choosing two of the same poisonous foods.
Thank you @aucguy for the feedback. I am looking forward to make certain changes and taking your inputs in consideration thanks.
Would feel more fair if the newly poisoned item was never on screen. I liked the challenge of context-switching with what I was looking for. Those two donuts look the same! ;P
I'm a little confused about how long it takes for the food marked as poison to no longer affect Gannet. Mainly because I lost when I was certain I kept every single food marked at the top right away from Gannet except for what appear to be that if the good had spawned when it was considered poison and before it was destroy the poison food changed, then it looks like it still affects Gannet no matter what.
Other than that, make this into a mobile game and you got yourself a nice time killer
It took me a while to understand but I had a good time with it. I will replay it for sure!
@mattwoelk I am working on an update and the issue you mentioned is the priority.
@prodigalson Originally I planned to have a random timer, but then I settled for changing food every 10 seconds. The issue is food changes as you are about to click it and that results into instant game over, which feels unfair. I am looking forward to change the system in a way that the player has more time to react to.
@anagf I planned to make it as simple as possible, maybe lack of instructions made it a bit confusing.
Thanks you @mattwoelk @prodigalson and @anagf for playing the game and your valuable feedback.
Fun game! Nice music and overall feelings looks integrated. Seems that is already discussed but when poisoned food changes when its on screen seems confusing. It's hard to 'unpoison' it in ones mind. Arcade fun! Good fun!
The music fits the game very well! As do the simple faces! Gameplay, as it is, is not exciting... perhaps some variety or something (yes I know it might take more than 48 hours) could spice it up.
Thanks @macdoom and @laaph for playing the game and your inputs. I will keep this in mind when I update the game after jam.
I feel this game on a deep, personal level. Music is great!
There could be more here, for sure, but the core concept here is good fun.
Thanks @rjhelms