Super simple, yet super effective. I loved every second of this game. At the start, I thought to myself, "how on earth are the developers going to add variety to this game? It's just pushing buttons!"
Oh boy, was I wrong! The music was very fitting and fit the tone and mood of the game. Not only that, it also complements the difficulty curve and the spontaneous mood changes. The electric guitar had the perfect texture, the bit crushing added well to the vibes, and the rhythms were catchy enough to captivate my attention but not distract. I applaud the composer for doing such an amazing job.
I felt like a big part of the game is the audio and visual feedback so that clicking buttons (and other menial tasks) feels good. There are certainly areas for improvements. For instance, I felt like the button pushing could use an animation (or a more obvious one, if it already has one), and the slider could use some sfx. However, this is a real nitpick. For every other sfx and visual response, I felt like it was really well done. I especially like the indicator on the left that slowly rose as the game progressed. It added to the intensity and made me aware that the difficulty is increasing.
I personally felt that the game not having a tutorial made it even better. The game really throws into the position of someone preventing a nuclear fallout, and has no idea of what they are even supposed to do. The green and red colours were very simple, but gave me a very good indication of what to do. The simple difficulty at the start allowed me to adjust and realize what I need to do as the player.
The stage transitions were super amazing. When the sparks came in and the camera shook, I thought it was a nice touch to add to the atmosphere (and it was!) However, when the screen went dark and there were red lights, the game got so much fresher. The visual aesthetics of the game is simple, yet stunning. My only complaint is that I wish that there were more.
Unfortunately, I can't beat the game, partly because I am using a trackpad and the difficulty in the last 5 seconds really ramps up, but I still really enjoyed the experience. A big strength of this game is that the first experience is magical. However, a strong weakness is that it is not very replayable, as the magic is no longer magical when it can be anticipated. Flicking switches do get boring after a while, so if there were improvements made to the game, perhaps some variety to the game mechanics would be good.
Again, overall a good job, and kudos to the programmer, visual artist and music and SFX artist on being able to fuse their skill sets to create this work of art.