zachery-delafosse 2021-10-04 23:36
Wasn't clear about the mechanics at first, so: You're trying to keep all the lights green by flipping the switches and turning the dials. Besides that, it was a lot of fun and on theme, so good job!
Foon → Ludum Dare Explorer → LD49 → DIE: Doomsday Intervention Enterprise
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 379 | 3.79 | 33 | |
| Fun | 255 | 3.87 | 33 | |
| Innovation | 805 | 3.25 | 33 | |
| Theme | 183 | 4.14 | 33 | |
| Graphics | 608 | 3.75 | 33 | |
| Audio | 43 | 4.25 | 32 | |
| Mood | 131 | 4.08 | 32 |
Wasn't clear about the mechanics at first, so: You're trying to keep all the lights green by flipping the switches and turning the dials. Besides that, it was a lot of fun and on theme, so good job!
Absolutely loved that music, that was tight. Really got you in the mood to stop a melt down! The mechanics were super easy and intuitive I like how there was no need to waste time with help or a tutorial, figured it out immediately.
Fun concept as a fidget tool. Probably could've been made a little more by have more responsive button clicks. Took me a few seconds to figure out how to move some knobs and flip some switches. Also the knob itself was a little bit hard to turn. Otherwise, it feels like a pretty solid game, and easy to understand. Love the music!
The music was AWESOME! Fun game that features an awesome music! Congrats!
A nice concept that was really well executed and is fun to play. The graphics and sounds fit are good as well.
Very nice music! The Game definitely had a very nice difficulty curve to it. Only complaint is that it took me a second to understand what I was meant to do and also didn't realize at first that I have to actually flick the Switches and not just click them.
Excellent use of screenshake. And as everyone else is saying, nice music; it really is quite good.
Knob was a bit hard to turn, but otherwise worked very smoothly. It definitely ratcheted up at the end to a good bit of player panic. Well done!
Great music, the gameplay is quite fun and challenging, i've enjoyed having to keep track of the situation and the various minigames to solve.
Thank you all for playing our game! The switches require you to actually hold the mouse and flick up or down. We ran out of time to implement a tutorial, unfortunately. As the composer, thank you for the kind words about the music!
I taught I was nailing it but then it all went dark and I lost with 5s left :|
The flip switches and the knobs maybe feel a bit hard to control but otherwise its a pretty cool game :)
Pretty good idea, it was hard when the light went out but in the end I prevented disaster :smile:. Good job guys :)
very satisfying controls!
That music is freakin' awesome \m/
awesome!If only there were more ons to manipulate。
Absolutely hectic, I love it. I also like the darkness towards to the end, that was a really fun gameplay twist. Great job!
Fun game! I liked gameplay idea, the graphics, the music(albeit it was much too loud) and the I thought that the darkness at the end was a good twist. My only complaint is that there's no sound effect or flashy visual indication when something goes wrong, so sometimes it would take me a few seconds to notice.
That got pretty frantic at the end there. Some of the controls were a little tricky to actually click, but that's a minor gripe. Nice job!
Really funny! I lost at 00:12, so close and yet so far...
Wow super cool! The thing you want in a game like this is a sense of panic and you did that really well. I love the addition of the light mechanic as you get towards the end. The game has a really engaging difficulty arc that makes you want to play again. Never feels slow, but also doesnt throw you in the deep end. The sound design was satisfying and the mechanics of each switch and button felt really good! Great entry!
Great music, beautiful little UI. Loved it. My only complaint is that I struggled a little bit with the dials, rotating them felt a little finicky to get right. Didn't stop me from pushing through though! Well done!
Fun game and the music is really good I think the game has a really good difficulty curve.
The best mechanic in this game is unquestionably the switches. Flicking them back and forth is extremely visceral and extremely satisfying, and I think that the rest of the controls would be more effective if they were more like the switch.
More concretely: the sliders should have definitely snapped to the different increments, and the knob overall I think needs to be easier to control and more intuitive. A real-life knob is extremely easy to turn to exactly where I want it, and I think for the same visceral feeling this knob needs to be easy to turn as well. As it stands I had an extremely hard time using the knob--the first time I lost because I couldn't figure out where the 5 was, and in general I couldn't really get the knob where I wanted it to go even when I knew vaguely which direction it should be pointing in.
I'm not sure the button really can be improved; it feels fine to push. It's probably a good idea to have one really simple control like the button, as it allows the player to prioritize always fixing those, which can be done in a matter of seconds.
One thing that is really effective is the building sense of panic. The length of the game combined with the music combined with the unexpected darkness really makes the end tense (especially after I lost the first time). There is a real sense of pressure there. Good job!
The atmosphere is surprisingly convincing for such a simple interface. I really liked the music and the escalation over time.
A great load of fun, I like the subtle differences in how each input needs to be manipulated (switches can't be clicked like buttons, etc) and the art was nice and tight. The "lights out" section threw me for a bit of a loop too - great escalation of tension. Soundtrack was rocking hard - not sure how well it belonged on this specific game but it was a good piece of music. Great stuff!
Super simple, yet super effective. I loved every second of this game. At the start, I thought to myself, "how on earth are the developers going to add variety to this game? It's just pushing buttons!"
Oh boy, was I wrong! The music was very fitting and fit the tone and mood of the game. Not only that, it also complements the difficulty curve and the spontaneous mood changes. The electric guitar had the perfect texture, the bit crushing added well to the vibes, and the rhythms were catchy enough to captivate my attention but not distract. I applaud the composer for doing such an amazing job.
I felt like a big part of the game is the audio and visual feedback so that clicking buttons (and other menial tasks) feels good. There are certainly areas for improvements. For instance, I felt like the button pushing could use an animation (or a more obvious one, if it already has one), and the slider could use some sfx. However, this is a real nitpick. For every other sfx and visual response, I felt like it was really well done. I especially like the indicator on the left that slowly rose as the game progressed. It added to the intensity and made me aware that the difficulty is increasing.
I personally felt that the game not having a tutorial made it even better. The game really throws into the position of someone preventing a nuclear fallout, and has no idea of what they are even supposed to do. The green and red colours were very simple, but gave me a very good indication of what to do. The simple difficulty at the start allowed me to adjust and realize what I need to do as the player.
The stage transitions were super amazing. When the sparks came in and the camera shook, I thought it was a nice touch to add to the atmosphere (and it was!) However, when the screen went dark and there were red lights, the game got so much fresher. The visual aesthetics of the game is simple, yet stunning. My only complaint is that I wish that there were more.
Unfortunately, I can't beat the game, partly because I am using a trackpad and the difficulty in the last 5 seconds really ramps up, but I still really enjoyed the experience. A big strength of this game is that the first experience is magical. However, a strong weakness is that it is not very replayable, as the magic is no longer magical when it can be anticipated. Flicking switches do get boring after a while, so if there were improvements made to the game, perhaps some variety to the game mechanics would be good.
Again, overall a good job, and kudos to the programmer, visual artist and music and SFX artist on being able to fuse their skill sets to create this work of art.
Overall a great experience! It might technically be short per round, but it's got a lot of replayability, making it a longer experience than it seems to be at first. I still didn't get to 0 seconds left after a handful of rounds, but I got pretty close. The extra challenge as the clock nears zero of turning off and moving the lights was a very nice touch, as it adds an extra sense of difficulty besides "Hey, you need to press more things at once quicker". Also, the way the music amps up and keeps you going as the clock ticks down is a big part of what makes this experience both thematic and engaging. Great work!
This game is amazing! It is simple, but yet not easy to finish, love the increasing difficulty! :heart: https://www.youtube.com/watch?v=JHNfrJ0REFA