Space Delivery by owca 2023-05-02T03:08:31Z ♥ 1
Eh, you may not have finished it, but it is a basic game. It has the basic collect and refuel mechanic. You even have functional enemies.
Sorry you didn't get as far as you would have liked. Good job getting it to a point where you could deliver it.
LD57 — Depths (4)
Face Your Fears by CodeRaurus 2025-04-08T02:40:33Z ♥ 1
It definitely took a bit of time to figure out what to do with the buckets. But once I figured that out, and how the rocks worked, the rest of the game flowed smoothly. I enjoyed playing through the game.
Trying to figure out what more you could add is difficult. I'm sure you have plenty of ideas, but you appear to have covered the obvious needs. You have a back-tracking puzzle, multiple pick-ups with different abilities, a changing theme song according to mood, and sound effects for basically everything. My only remaining ideas are a few different items, like a shovel or maybe a toy truck.
I also appreciated that you told a story with how the game changes when you pick up the toy. Overall, I think you did a great job.
Subconscious Abyss by ugly_robot 2025-04-08T02:24:05Z ♥ 2
Not too much to do but echo the praise above. Good job with this game.
I wasn't quite good enough to beat the game in crisis mode, though perhaps after a few more tries. Thank you for defaulting to an easier mode to teach the mechanics.
An interesting extension might be to uncover a hidden fear mid-session, adding an entirely new level. Maybe not accurate to the therapeutic method, but could make for some interesting gameplay.
You took a physical game and turned it digital in a very natural way. By the end of my time playing, I didn't feel like the controls were getting in my way which is a wonderful thing.
Thanks for spending the time to make and share your game!
INANIS INANIS by Samilon 2025-04-08T02:04:33Z ♥ 1
Interesting concept. I definitely had a hard time figuring out how to solve errors; your explanation was sufficient, but it took a few rounds of experimentation to figure out what to do. I found the zero-g movement hard to master, especially when I needed to be close enough to controls to be able to interact with them.
That said, I enjoyed watching my ship blow up. The slight pause before everything exploded was perfect. It gave me a moment to contemplate all my mistakes before the end.
I think I would have preferred a bit more hand holding to make sure I knew what I was doing before all the timers started. But I think you have a good concept here. Thanks for sharing your game!
Hole Punch by Michael Parrish 2025-04-08T01:38:21Z ♥ 1
I appreciated the increasing tension as the jump sound effect got progressively higher pitched over time. Minor things like that help a simple challenge become even more intense.
It'd be hard to add to the game without ruining its simplicity. One idea would be to give the player a choice between two keys, and power up weight vs height - with different effects in the resulting hole. But honestly, I don't think that's an improvement.
Overall, the simplicity pulls the game together and makes it a joy to play. Well done!