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Fuse Cell
Fuse Cell
By christina-antoinette-neofotistou
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 52 | 4.07 | 145 | |
| Fun | 52 | 3.97 | 144 | |
| Innovation | 115 | 3.67 | 145 | |
| Theme | 50 | 4.16 | 144 | |
| Graphics | 49 | 4.49 | 144 | |
| Audio | 67 | 3.96 | 142 | |
| Humor | 235 | 2.92 | 123 | |
| Mood | 177 | 3.68 | 137 | |
Comments
Fun Game, great looking and I enjoyed the sucking the energy out of enemies to recharge mechanic as a variation on typical shoot em ups. I was a bit confused by the collisions of my ship with enemy bullets.. they seems to pass through me pretty often so I wasn't sure if I had shield i wasn't aware of or just a really tiny collision box that I wasn't sure where it was... probably just as well because otherwise i would never have completed it. Music was also cool.
Awesome game! :) The absorb mechanic is neat too. It was a bit discouraging to die on one hit (even with additional lives left over). Aside from that, good job!
Oh, I know you from patreon xD Lovely game, and the recharging mechanic with the overload touch is awesome <3
Great looking, cheerful, and the boss fight was great.
johngun
2017-08-03 01:13
Wow this was definitely a hidden gem. Nice gameplay and a great idea about the recharging, adding to the challenge. Loved the music and visuals as well, they complimented the gameplay very well. Nice work!
Hmm... well I'm reminded how bad I am at these types of games. But I still enjoyed playing this game. The variety of enemies was good and the power fusing mechanic was excellent.
I think the collision boxes may not be where I expect them to be since I died a bit without knowing why. It's probably the same thing that @automatonvx experienced.
But overall, I think this is a good game. It definitely feels polished, and like I said, I enjoyed it even though I'm pretty terrible at it. Thanks for making it.
thygrrr
2017-08-03 01:23
Someone knows that bullets need to be FAST and BIG.
Likes: - awesome bullet hell shooter - very fleshed out and polished looks - interesting "catch the enemy" mechanic - the character artwork is great - hit feedback is very good
Try differently: - add a secret "YX" command that does the same as ZX for us QWERTZ keyboard players - collisions with enemies could be a little more generous...
Overall: - very nice looking entry, probably the best shooter of the jam I have played so far
Thanks for making this nice game!
Wow, this is, so far, the must fun I've had on this LD! I loved the mechanic and how you implemented it. Looks like it can be used to make a bigger game easily. I hope you think about it! My only critique is regarding the size of the colliders, specially the player's. It seemed to be too small, while the bullet sprays were too tight. It took me a while to have a good notion of what would hit me or not. Still, you've done a great job on the aesthetics and on the gameplay.
Great job!!!
Music was great, controls felt nice, overall highly polished! As others said, I struggled to understand where my hitbox was, which resulted in a number of what I felt were cheap deaths. The absorption mechanic was a nice addition, although it felt a bit finicky about when it would pull in an enemy. Sometimes I felt confident the enemy was within the sphere but nothing happened when I pressed the absorb key?!? All in all, enjoyed it. Thanks!
I loved the art and particularly character/enemy design so much. The boss was really great! The core mechanic was super solid too. Great stuff!
zee
2017-08-03 01:40
Game looks and plays great! I really liked the catch mechanic, along with the gears style active reload to time how much charge you got. It's a solid shump, with charming visuals to boot!
My main issue is the collision detection. It's odd that only the top half of your character counts, shots where I thought would be a sure death, just pass me by. The character sprite seems a little big, so I'm sure you had to limit the hit-box somehow.
Overall, great work!
arden
2017-08-03 02:06
Fun game! I like the recharge mechanic.
Very polished, fun, and well designed! I always appreciate the cues that makes the game easy to pick up and play, which not a lot of games do in a game jam! Like having the crosshair indicator on the hot air balloons, or the sound of the bullets bouncing off the side of the rook, and the circle that appears when you are in range of an absorbable enemy. The energy absorb mechanic is really fun. Are you continuing to work on the game? I'd love to play an update with more levels!
Very good game! The pixel art looked amazing, the soundtrack was great and it was a super innovative game. I hope that you take this concept and make a full-length game out of it, I'm sure many people would love to play it!
I really want to play this, but I cannot get it to load for the life of me. I've tried Chrome, Firefox, Edge and IE on my Windows 10 laptop and they all come up with the same Construct 2 loading screen, but with the bar stuck at the empty mark. I've tried playing other Construct 2 web games and they load just fine. Sorry, I don't know why. :(
I love your game. I love the charging mechanic and how punishing it is when you mess it up. The art style is really nice too. The only bad thing i can say about your game is that some hit boxes are confusing. But other than that is a really really fun game. Good job!
2017-08-03 05:34
This game is pretty cool, I like the charging mechanic because it's very original, maybe I should write a full review on my blog if you want it.
godot35
2017-08-03 05:48
The graphics are really good, being both detailed and vibrant. Along with the music, the game has a very lighthearted mood to it. The recharging mechanic is very well implemented, as it is a novel concept, must be timed correctly, and the game isn't draconian with it, thus eliminating frustration. The only problem I had with the game was discerning the location of the player's hitbox, as times when I thought I would be hit by the tanks' burst attacks the bullets would pass through the edges of the sprite.
Overall, a very well-crafted game with some very minor collision problems. Great job!
j-nat
2017-08-03 08:19
Very nice game. Very polished for a 3 days game. Amazing work. Some work on hitboxes can improve the feel. There'is something to improve on the defocus the absobing gauge generates when playing. Your attention is always swaping from bullets to the gauge, however, the timing is easy to get after some minutes of playing.
Wow, super nice game ! The absorb-move is pretty amazing, never seen something that worked like it and it work pretty well ! Also the graphics are very good, like it !
nicso
2017-08-03 11:55
Really cool entry Just a little hard to know where your hurtbox is
Nice game, and extra fun that I managed to complete it on the second try and manage to win against the large entity. First time, I didn't really understand how the recharge worked because I got to your itch-page from twitter and just started playing. So perhaps first time running low on power, it would have been nice with a hint about how to claim it back. Otherwise I really appreciated the conflict between shooting down enemies to make the world less hostile, conserving power, and saving harvest for upping the fuel. Really well made in the design and the transitions from level to boss area. In all, very skilled/well made game.
daniel
2017-08-03 20:55
Great combination of game mechanics, makes for familiar but unique gameplay! Nice colourful art as well. The player hit box could be a bit more obvious maybe.
I love horizontal shooters and this is hands down the best Jam game I've played so far! The charging mechanic was great and very innovative It was such a wonderful game to play, everything about it amazing. The music, the sounds, and especially the pixel art! You knocked it out of the park this time! Bravo! :smile:
Great mood to the game, not many entries this LD that has that adventurous spirit. At first I thought the mechanic was a little gimmicky but I very much liked the bomb effect from comboing timings.
I'm glad you made a decent effort on making true bullet hellness. Lots of devs tend to hold back for gamejams but you made a nice one.
impbox
2017-08-04 05:49
Beautiful game, nice mechanic with the absorption. Maybe randomise the target a bit to keep you on your toes. Loved the art and random enemies. Although some sprites seemed to have a different style to others (outlined vs non-outlined).
Oh wow, the game finally runs on my computer now. I had a lot of fun playing it; the artwork is cute and colourful and the audio is epic but also pleasant. The gameplay incorporated the theme well. I like that enemies' attacks can harm you, but enemies are also needed for you to gain power. Although...the first time at the boss, I did run out of power and had to accept my inevitable defeat. I guess it would be nice to at least have some enemies spawn while the boss is attacking as well? Overall, it was very cute, pleasant and enjoyable to play.
asofi
2017-08-04 09:48
Yeah it's funny and with good art)
harusame
2017-08-04 11:09
Wow, you can be proud of your game ^^ I love graphics, sounds and music, it's soo beautiful ! It's fun too, the absorption mechanic is really good and works well.
The sprites of ennemies are perfect, great job ! One of the best LD39 games for me ^^
This is a fun game. The audio and graphics are nice, and the charging mechanic works well. Also, the game seems pretty well balanced. I never really felt like anything was impossible to dodge. Good work.
I remember playing a dungeon crawler entry from you in some earlier Ludum Dare! This shmup has a lot of character and a novel use of the theme, pretty clever how enemies can be useful. Short and sweet, I'd love to see more of this.
a333
2017-08-04 18:17
That was a nice experience! Cool pixelart, good work with foreground/backround layers makes the levels truly alive. Awesome balance between charging and shooting dynamic! Something many games here with power meters fail to achieve. Power charging seems just right - it's necessary but not annoying.
I've got a lot of NES Talespin nostalgia from this game because of overall mood, music and lightheartedness. Not sure if that was intentional =)
Almost nothing to advice here, apart from the slight collision problems (says author of 'Bump Into Everything: The Game'). Maybe.. scaling acquired charge a bit closer to chargemeter and adding something extra when you nail the sweet spot, like megaman-style one-time supershot would work nice here? Or maybe not, but you should definitely develop this further.
Solid game! Took me a bit to make sense of the charging mechanics, but once I got the hang of that, I did alright. The art and audio are super-nice, and the shooting feels solid.
Only nitpick I've got it that there should maybe be more feedback for the Mega Bomb; maybe some screenshake would help? It's obviously powerful, but it doesn't FEEL powerful.
Nice work! :thumbsup:
Well made graphics and polished gameplay. Awesome work!
Wow. Fantastic entry. This looks beautiful and the gameplay is clever and fun. Really nice work.
nokusu
2017-08-05 10:57
Nice shmup with some great pixel art
**Positive stuff :** - The graphics, the artstyle in general is great - The charge mechanics are a great addition to the classic shmup stuff - The fact that it's a small hitbox type of shooter
**Negative stuff :** - The charge mechanic may be a bit confusing at first with the overload that doesn't give anything, but quite frankly that's a bit of nitpicking since it's not a problem once you get used to it
Overall not much else to say, it was a good experience and the spritework was truly beautiful, good job :)
What hasn't been said already? Really great game-- actually challenging and fun, well done! One thing I love, that you did completely perfectly, was mixing punishment/reward.. "When you have nothing, you risk everything." That's actually rather profound, and makes for a compelling gameplay policy. Also the art was pretty, so that's a thing. Nice game!
Solid idea of managing defeating an enemy or using them to refuel. Not sure what I was doing wrong but I wasn't always able to snatch the enemy for power. However, there were a few moments where I had a grove going and was able to kill everything on screen and keep my weapons charged and that was really fun. Thanks!
oparisy
2017-08-05 19:39
Liked it a lot! The timing-based minigame to keep energy level afloat is fun to master. Your sound design is very nice; shooting in particular is very satisfying, the music too. Enemies have some visual personality. A pleasure to test!
One of my favourite games I've played this jam! <3 I love SHMUPS and this was fantastic. Extremely well through out mechanic with zapping the enemies to power your gun, once I got that timing down I was always at max power! Fantastic graphics, great audio everything about this was pure awesome! Love it <3
Extremely well done ^-^
jusw85
2017-08-06 05:22
Sweet game with beautiful pixel art and a gorgeous soundtrack. It's the first airplane shooter I've played this LD and I'm glad someone made a game of this genre. The mechanic of recharging by latching onto enemies is unique, and I'd love to see it expanded into a full game. I feel that power should be charged regardless of whether you hit the bar though, since trying to hit a thin slice while dodging bullets can be very annoying. Hitting the bar might give an additional bonus instead e.g. more damage. Leeching different enemy types might also give your shots different properties.
All in all, a good entry. Well done!
wowods
2017-08-06 18:23
It's a great game. I like how you mixed a shmups game with the theme, which makes the game more much fun to play. The control is very tight and hitbox for player also quite small to make the game balance. I hope this game will be much more longer than just 1 level... :)
pablodap
2017-08-06 19:24
Superb graphics! But I didn't get why the shield activates and deactivates, or when or how. Could you include that in the instructions?
ledez
2017-08-06 21:16
Nice game. Best shooter so far. Love the graphic and game play. Excellent game feeling.
Great game! Amazing graphics, beautiful music. The gameplay was super creative and offered a lot of room for skill growth. Controls were tight and collision boxes were very fair. UI was really understandable. The theme was utilized really well here-- all around, this was a great entry. If I had one recommendation, it would be to have an animation for after you've drained your opponent. That's it. Great job!
lereveur
2017-08-06 22:13
Arts are amazing for a short time jam, and the idea of charging on the enemies is clever. I finished it without problems, but I think it's because enemies fire rarely touch me down, sometimes I can go through without losing. Great entry anyways, good job!
yawoada
2017-08-06 23:06
Really great use of the theme! From the art to the sound to the mechanics this game does not disappoint! With a little more polish and levels this could definitely be a commercial release!
willdata
2017-08-06 23:40
Really fun and great artwork! I think if you had tied the health to the charge it would have served better. It was really difficult to avoid every shot with precision, but maybe I'm just bad.
Lots of fun, its a shame that its so short.
I wish there was a hard mode though :P
Pretty good! Just a few things:
- In your instructions you explain that you need to charge using X but don't explain that you need to use enemies in order to do it =P - Would be nice to have a clearer visual indication of where the hitbox is on the ship. As is I was only guessing -- I'd have appreciated some sort of high contrast shape that makes it obvious.
Nice Job!
The graphics in this are fantastic. Took a few goes for me to get the flow of the gameplay mechanics but once I did it was really interesting. Liked the recharge mechanic and how it was used. Thought it was a nice touch to distinguish it from other shootemups. That final Rook boss was quite difficult but I did manage to defeat him as eventually he stopped shooting at me which made it easier to attack. Assume the no shooting was a bug though.
nikrt
2017-08-07 06:58
The gameplay is awesome smooth. Makes the whole game much more visually appealing!
Excellent level, visuals and music. Very well rounded. Great work!
Amazing game! Really fun and fluid gameplay. I really enjoyed playing it. The visuals are amazing too, good job!
jimbly
2017-08-07 13:48
Gorgeous! And wonderful audio! I had a very hard time figuring out where the hitbox of the ship was, and often ended up dying or surviving unexpectedly, which was frustrating. I also could never figure out under what circumstances charging released a blast reliably which also got annoying. Very well made though, and I made it to the Rook once. Nice job!
hadik
2017-08-07 17:13
Nice pixelart work man :) BTW: Soundtrack nicely fit into game :)
Thanks everyone for the comments, I really appreciate your playtests and your feedback!
@automatonvx Thank you. You're absolutely right, I had no time to design a ship that would display a proper collision box. The collision box is there, it's 1x1px like it's supposed to be in bullet hell games, and it's one red pixel on the ship sprite. But it doesn't work at all, I need to find a way around it and that may mean redesigning the ship.
@flyingmeta thank you. One-hit death is customary in bullet hells. For balance, however, bullet hell game design *always* makes sure you died fair and square. Since I haven't made the hurtbox absolutely clear, I'm guilty of not doing it right. I'll do better!
@herniewise Oh yes, hi! Whee <3 Thank you so much.
@sugarbyte thank you kindly <3
@johngun Nice of you to say! I stayed in the design phase a long time, to ensure it's good fun. Fun gameplay isn't my strong suit usually, so I'm glad I rose above this time.
@thepelranthean you're absolutely right about the hurtbox. I'll find a way to make it work. Thank you for the kind words. It tries to not be unfair, even though it's tough, I think you can finish it.
@thygrrr Me, me me! *I* know that bullets need to be fast and big! <3 I'm glad you know too! You're absolutely right about AZERTY and QWERTZ keyboards, I'm always so disappointed when I don't have time to implement proper controls for you :/ Regarding the hurtbox, yes it's on the to-fix list. Thank you for the feedback and thanks for playing!
@glimaleite I'm glad you had fun! I am considering making a full set of levels yes. You're absolutely right to point out my bad hurtbox implementation. It's 1x1 pixels, and it's not readily visible on the ship sprite. Maybe if I animate the ship rotating it will be beter, but if it doesn't, I'll have to go for a redesign. Thank you so much <3
@pjchardthesecond thank you very much. It's true, my hurtbox is bad (even though it's just 1 pixel) and it does make deaths cheap sometimes. The absorption mechanic has a cooldown, you can't do it twice in a row, and you can't do it if the enemy is outside your sphere of influence (i.e. when there aren't lightning bolts connecting you to it)
@duzzondrums thank you so much for playing and for the kind words.
@zee Thank you. You're right, my hurtbox is 1px, and it may be both too small and not clear enough where it is. It's on the to-fix list! Thanks for playing!
@arden thank you :)
@rosypenguin Thank you so much for playing. And thanks for noticing! The crosshair was so cheaply done, because I had no time to spare, it's simply baked on frame 2 of that balloon, of its 2-frame animation. One frame with, one without a crosshair. ^-^ I am continuing work on it yes, I might release a proper version in a few months. Thanks for the vote of confidence!
@dragonzlay Thank you so much for the kind words. I might!
@random-storykeeper I'm so sorry :/ I have no idea why. I re-uploaded in case it helps, you can retry if you like.
@sebastian-m thank you very much. The hitbox is very bad indeed, thank you for the heads up, I'll find a way to fix it.
@gendou-kun Thank you. Of course, with pleasure!
@godot35 Thank you so much. Thank you for pointing out the hurtbox problem, it's absolutely badly designed and I'm getting it fixed.
@j-nat Thank you for the heads up on the hurbox and the gauge. I'll try to find a better solution for both. Would perhaps a pie chart gauge around the ship look less intrusive?
@hishicorne Thank you so much for playing and for the kind words.
@nisco: thank you, and agreed! It's getting fixed.
@local-minimum Thank you so much for the feedback! You're right, I will totally try to give more info on-screen. Thanks for playing!
@daniel Thank you so much. Absolutely agree on the hurtbox
@kunonooni Thank you so much for the high praise <3 Thanks for playing
@peachtreeoath thank you! I was afraid it would be gimmicky too, but I sat down and refined it. I think I might have held back a little myself, people are finding it too easy :D
@impbox Thanks so much. Yes I was definitely out of time for polished graphics ^-^ They're all outlined, but some outlines are better shaded. I will try a randomized target, based on how many ships you pull in, thank you for the suggestion! It should be enough to throw you off balance, but still be a learnable skill if you want to do a perfect run.
@random-storykeeper oh I'm so glad! The boss' metal cannon balls are actually absorbable, so you can recharge on those! Thank you for the kind words.
@asofi: thank you!
@harusame Thank you so much, I'm very very glad you enjoyed it <3
@belowparallel-ian thank you so much, I did my best!
@verysoftwares Yes that's right, my non-fun dungeon crawler! Thanks for remembering and thanks for playing. I'll probably make more of this.
@a333 Thank you so much. I hadn't played Talespin for the NES, but i watched the show and I've played both ducktales games from that era, so maybe something stuck? You're absolutely right about the hurtbox and I'm on it. <3 I'll probably make more of this game.
@cliffracerx Thank you so much! I agree, the mega bomb doesn't feel that powerful, and actually isn't THAT powerful. I need to fix that, thanks again.
@deadlyAlive thank you <3
@simonhutchinson thank you so much
@nokusu Agreed on the negative stuff. I'll see how I can make it more accessible. Thank you in any case, for the kind words.
@pvtroswold thank you so much. I tried to think it through on paper before attacking it with code ^-^ I'm very very happy you noticed.
@prodigalson Thank you so much. In order to snatch enemies you have to 1. be inside the sphere of influence (i.e. lightning bolts have to be connecting you to an enemy) and 2. wait for its cooldown period to end.
@oparisy thank you so much for the kind words.
@sinclairstrange: thank you so much <3
@jusw85 Thank you so much. You *do* charge even when you miss the target bar, you just don't charge quite as much. It's a non-zero amount though. Is your intuition telling you it would be better if that amount was larger?
@wowods Thank you, I will try!
@pablodap Thank you! Yes of course! I added the conditions in the instructions
@ledez Thank you so much for playing and for the kind words
@peter-sheehan Thank you. I will need to fix the hitbox but I'm glad you didn't find it unfair. What sort of animation did you have in mind? I'll totally add one if you tell me.
@lereveur thank you so much. The hitbox is a bit too small ^-^' I'll fix that
@yawoada thank you so much. I will try to develop more <3
@willdata thank you! If I tied health with charge then it wouldn't be a bullet hell. They typically have one-hit death, but make up for it by giving you the tools to rise above it. Maybe my game wasn't fair enough for you, I'll try to do better.
@terracottafrog thank you, that's high praise! I'll probably make later levels a lot tougher, and adjust the difficulty of the first level too. Thank you <3
@ddrkirbyisq Thank you so much. I added your notes to the explanation. You're right about the hurtbox, it's the reddish pixel in the middle, but I need to do better.
@nbitsstudio thank you!
@franklins-ghost thank you so much. Hm stopped shooting, eh? I'll look into it! Thank you!! Probably a bug
@nikrt thank you so much
@zenmumbler thank you very much
@theonethanneverwas thank you, it's high praise coming from you <3
@jimbly thank you so much. You're right about the hurtbox it's being taken care of! Charging releases a blast if you do two MAX charges, ie if you're fully charged AND manage to hit another perfect recharge gauge. Thank you!!
@hadik thank you! I'm a woman tho. Thanks so much for playing!
bombjack
2017-08-07 19:29
very nice game: the art is great and the game is fun :smile:
gonutz
2017-08-07 20:35
Wow back at you! This game is awesome! The music is great, it is catchy and fits the game's atmosphere, light hearted and cute, like the graphics. The pixel art is really cool, great job.
The controls are not ideal, on some European keyboards (like mine) the X and Z key are far from each other, maybe simply using LEFT/DOWN would have been better if you want to be sure that the keys are next to each other, or 1/2.
The game was tough at first but I easily learned what to do, the visual indications were very good and letting me press both letters that I need to start the game, now that is a really cool idea. Respect for that, this may seem like a small detail but teaching the player in this intuitive way is really top notch, even AAA games often mess controls and usability up, great job!
The difficulty was nice, at first I was killed all the time, then after five minutes I got to the first balloon guy, and after 15 minutes I was able to beat the game and then did it again right away. Dying did not at all feel frustrating, this game is a lot of fun. Then the boss battle, how cool is that, it even had two parts, in the spirit of old classics like mega man, really cool.
I really appreciate what you did with your game, excellent work!
vkmicro
2017-08-07 21:18
**Overall game impression:** Absolutely beautiful game and graphics. Sound effects are very fitting and the gameplay is smooth and fun. Looks great, plays we, sounds great. Great game overall. I really enjoyed it. Movement speed is also very well balanced. The enemies are really well balanced in terms of shooting speed and movement speed. I think this is a really good and enjoyable game. Already really enjoyed 1 thing which I didn't include in my game, continues shooting by holding the fire button down (although it's bad and drains energy in your game xD). But yeah, overall great game! You did a good job, hope to see your entry for the next Ludum Dare as well and see what you make :D
**Suggestions and comments on improvement:** Maybe switch Z X to something more universal like shift and space or something?
p.s. Could you check out my game as well?
agecaf
2017-08-07 23:26
Beautiful! The music is great; it has a great composition and instrumentation giving it a bit of a "sky military" feeling, I felt it needed a bit extra "Oomph", though I'm not exactly sure what (something with EQ maybe?). The SFX are nice, and the graphics are charming (it's really impressive the amount of polish you managed to give them). The boss is really well though through; its bullet patterns, its phases, its art, and the fact it throws things you can use to recharge.
Design-wise, the recharging mechanic is fun and interesting (I love how the grabbing works!). I felt it was a bit hard to concentrate on both dodging and getting the max charges, especially at the boss where both activities were vital. Maybe a "countdown"-ish sound effect (like the start of racing games "red red green!") could help with that; you would focus visually on dodging and auditively on charging (Human hearing is great at timing, especially when it comes to counting; when you count the numbers naturally fall at an even rythm).
As a bullet hell enthusiast, this game is a great joy, especially for the lovely art (the frogs are cute, and the boss is pretty cool and unique), and found the grabbing mechanic a great fit for the genre and the theme, as well as being super fun. It shows there was a lot of effort put into this, great job!
Edit: Btw I'm happy to share ideas and tricks on bullet patterns if you're interested
cnoble
2017-08-08 03:00
That was an awesome game!! Controls were excellent, the concept was stellar (execution way better than stellar :) ), nice variety of enemies, good sound effects and music, etc etc etc. This is one of the best entries I have played for Ludum this year! Thank you for making this experience! Keep up the excellent work!! :)
I don't have too much to add to what others have already said. Best thing is the overall mood, very cheerful and adventurous! The thing I had the hardest problem understanding was bullet collision. Sometimes they would pass through me, other times not.
Overall it's a great LD entry. You should be very proud of this!
Cool Shmup. The art reminded me of Metal Slug / Advance Wars (which is awesome :) ). Cool animations, but felt that the player could have some too. The Drain mechanic was a really nice touch, but some times I would die when doing it (I don't know if it was registering as as collision too).
Superb idea and graphics! One of my favorite qame of the jam. Great job :thumbsup:
fl
2017-08-08 12:00
I believe that your idea was awesome! I confess that I didn't understand the energy bar at first try, but when I played again, this become clear. The mega bomb was even harder to notice.
The sound and the graphics are simply amazing!
The main game problem is the stage duration. The game is too short and didn't save the score. In fact, the player don't have the enough time to look at they score when the boss is destroyed. The game is also too easy. Since I'm a fan of shmups (in fact, my entry for this Ludum Dare is a shmup) I beat the game at second try.
A simply high score message and an infinite gameplay (restarting the stage, but leaving the lives and score) would make the experience much better.
Loved the graphics and the mood of the game :) It was fun, nice job!
Damn, that was superb! I thought that the ability to absorb smaller enemies was an excellent use of the theme and it made for a nice variation on the shmup theme. Graphically and musically it reminded me of [Jamestown](http://store.steampowered.com/app/94200/Jamestown/).
lerpish
2017-08-08 21:07
THIS GAME IS SOOOOOOOO COOL
bazoo
2017-08-09 12:30
Hands down, the most solid ludum dare game I've played so far.
I had this thought on the way to work (thanks for the very kind feedback btw) that perhaps it would be really cool if different enemies have different length/speed on the recharge bar. I also wonder if it could be more exciting if the bar-progress didn't move with even speed but kept accelerating to make hitting the sweet spot more challenging and exciting.
End of addendum.
Very beautiful pixel art. The game is fun, and keeps in the streaь. Great work. + Likes for the Construct 2))))
g12345
2017-08-10 12:55
I always like your games, they always look fantastic and plays well.
This one is too, and I couldn't stop me giving a lot of 5 stars for this one. :)
thaaks
2017-08-10 13:31
Wow! Great graphics and audio, cool charging mechanics, what's not to like in this game? Great entry!
eremiell
2017-08-10 15:31
Could we possible get a Linux64 build?
Great entry! The recharge/overload mechanic made this so much more than a just another shooter, and I've been a huge fan of your art for a while now. Awesome character too - hope she shows up in more things in the future :)
adhesion
2017-08-11 02:02
Awesome! Really cool concept and great use of the theme. Gorgeous graphics too. The charging mechanic was great and very satisfying to get right (some more audio feedback for charging would be good though). One minor gamefeel improvement would be to have a different sound for successfully doing damage to the boss vs not, even though there was the flash the same sound made things a little confusing - otherwise everything felt good. Would love to see more of this. Really solid game, great work!
polona
2017-08-11 11:46
Cool. I found the game pretty awesome. The graphics is great. Also the idea of absorbing the energy is really good.
massimog
2017-08-11 23:48
Pretty good game, but holy cow that's some really awesome music.
neowhoru
2017-08-12 07:23
Really cool game and i love the artstyle :)
Hi fellow Construct dev! I really liked this entry, it took me a while to figure out the charging mechanic (I thought you just held it to the end every time). Once I understood it then I realised how great it was, as you could just do little charges if you were surrounded by bullets, or risk it and try for the max charge if you were really low on energy. It genuinely made the game more interesting and lifts it above a standard shooter.
I think my only complaint was about the hitbox on the player, I just wasn't sure when I was going to take damage. It was most obvious on the expanding circles of bullets, as there was never a big enough gap to get the ship though, but sometimes it was fine and sometimes it wasn't.
Other than that small thing, it was a great entry to be proud of. The graphics were sweet, I especially liked the bigger enemies (Rook was great!), and the audio worked with the visuals. Also top marks for the theme, it was one of the better interpretations I've seen.
I love the visuals and the gimmick, but there are a few things that makes this fall short as a shmup. Off the top of my head, it's ultimately rather easy once you get the hang of the charging mechanics, I could not tell what my hitbox was, and there was at least one safe area during the final boss fight.
blinry
2017-08-12 21:44
Whoa, this is incredibly well done! My favorite entry so far in this LD! I love the graphics, the cute enemies and the unusual end boss! :) The charging mechanic is original, and it's interesting that you mustn't "overcharge"! Really good sounds and music, as well, it's amazing that this is a one-person entry! *_*
The controls were not clear from the game alone, I had to look up how to use the charging key. Might be worthwhile to explain this in the game itself. Otherwise, this is a near-perfect entry for this, good job! Thanks for working on this!
reax
2017-08-12 23:06
Amazing gameplay, good graphics, music everything, well done!
Amazing game! One of the best games so far that I’ve seen here. Congrats!!
really nice game, I like the mechanic. I enjoyed the game (given that I am not much for shmups, that says something).
boss battle was interesting... found a spot on the lower left on the screen where it didn't attack (second phase), just chained the 'max energy' bombs from there.
strega
2017-08-13 01:55
Cool shoot'em up! Interesting charging mechanic. I think I ended using the energy drain to kill enemies more than bullets.
A nice idea that you executed very well, I'm glad I read the instructions after my first unsuccessful attempt. I'm usually a big fan of the "perfect spot" jauge mechanic and here it was nicely done and the shmup context gives it an additional challenge.
Thank you for this very nice entry! :-)
yopox
2017-08-13 20:30
I loved it ! Mechanics are great and perfectly balanced, however the player's movements did not feel natural to me :thinking: Anyway this is a nearly perfect entry, even if it lacked a boss battle theme (even a slight variation) and a level 2 : I want to play more :thumbsup:
tbaudon
2017-08-14 13:17
Really cool gamedesign ! Nicely polished game, loved the pixel art, the tanks reminded me of metal slug and game of that era :) When i ran out of energy in front of the boss i thought "ho god i'm doomed, how am i supposed to recharge" but then i saw you thought to put those "grabable" projectile and i thought that was smart gamedesign. The only point i didn't like was the music, but it's entirely personal taste and does not impact the value of the game. great work !
I can imagin myself playing it in a Gameboy Advance (a advance wars spin off?) I like the recharge mechanic and the details like the speed down when you are shoothing. Easy to play and fun. I only wish the spaceship have more animation.
Really cool game, I love the idea and how well executed it is with original additions to the shoot 'em up genre. Art is amazing too, great job!
Great twist to the bullet hell genre. And the theme has been nailed.
I really enjoyed beating the boss. You really tested my skills there. good job!
belga54
2017-08-16 14:19
I liked the art style and the animations. The mechanics was great and the gameplay controls was nice. Good work on it.
This is probably my favorite game that I've played so far. Great music, great sound, awesome art, well-executed gameplay, and a neat idea. Really well done, man.
The art and music in the game are fantastic! I especially loved the main menu art. The capture, charge, and release mechanic is pretty unique and adds a lot to the game. The game is well balanced and polished, and the hit feedback is very good. The death transition to the menu was a little rough, but that's just a nitpick. Overall great submission!
jaimuepe
2017-08-19 16:56
Cool game! The mechanics are pretty interesting, and challenging. It was hard getting a perfect charge on the boss with all those projectiles lol. Very beautiful game, and the music is great. Good job! :)
pitpony
2017-08-20 10:37
I had lots of fun with this one. The graphics are really great, very colourful. The mechanic for absorbing energy is near and definitely keeps things interesting.
The bullets seemed to pass through me though. This essentially means that the game is just about avoiding crashing into enemies.
Good job though :)
lavwa
2017-08-20 13:26
What a solid entry ! Wonderful graphics, the theme is greatly used with your absorbing energy mechanics. Polished, beautiful and most importantly, fun !
Great work !
Good job, your game is pretty solid. Loved the art, and the mechanic of overloading and max recharging.
diptoman
2017-08-22 04:53
This is super nice! The pixel art and the simplistic gameplay made it for me! If I had to nitpick I'd say: 1. The collision boxes were a bit off. 2. The energy ran out a bit too fast for me.
But overall, great work!
* Amazing graphics * Fun to play
Great work!
2017-09-28 21:14
Lovely game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=ZUoaduptLak