I (apparently) fixed the online leaderboard. Since the local scores wasn't lost, everyone who was played can just open the game and your highscore will be sent.
@codeforjoycaro: Funny fact: the bullet sound was one of last things that I done. I was apprehensive about it being annoying. I glad that sound worked!
@pat-cleaver: I'm trying to make this game enough easy for everyone complete the first stage, I guess that still was harder than I wished.
@amar-ravi Great suggestions!
Yes! The boss pattern was different! The boss was three patterns:
1. First boss 2. Other bosses 3. Other bosses when HP was under 40%
The original goal was to have only the last two, but was too hard, so I made three. I made this version quick, since are parameters adjusts.
1. There is a particle effect, but I guess it was too small. I gonna make it bigger. 2. The thunder powerup was screenshake. About the others powerups, I was apprehensive to put it on a submarine game (about shaking the ocean), but I guess that I have to put these effects on more powerups. 3. Any suggestions? I put a rule for player dying: Two hits under 12 seconds (excluding collisions), loosely inspired on Sonic rings mechanics. I never seen this mechanic on shooters.