koboldskeep 2021-04-27 00:36
We are posting a little early just in case, and to figure out the upload system. The build here is a couple hours old and lacks the last level and boss. Final build will be up in an hour.
Foon → Ludum Dare Explorer → LD48 → Crashdown
By animatrix1490, iellswo, koboldskeep and BattleBoston
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 740 | 3.61 | 50 | |
| Fun | 425 | 3.68 | 50 | |
| Innovation | 465 | 3.60 | 49 | |
| Theme | 406 | 4.00 | 50 | |
| Graphics | 1151 | 3.46 | 50 | |
| Audio | 585 | 3.56 | 50 | |
| Humor | 1214 | 2.29 | 46 | |
| Mood | 1114 | 3.34 | 50 |
We are posting a little early just in case, and to figure out the upload system. The build here is a couple hours old and lacks the last level and boss. Final build will be up in an hour.
We accidentally deleted the boss's death animation clip and had to re-add all the frames manually. Also adjusted the floor to be less eye-wateringly gray. Moved the victory platform under the boss. Final build is up, game is done!
Just updated the page with better gifs.
The game is really cool. Easy to play. Charachters sprites are beautiful and I like the fact the music change when you go deeper. Definitivly a really cool game.
Cool game! I really like that you can see the subsequent levels through the ground transparency. Controls felt really smooth too. Also loved the dash animation. Nice job!
Super slick, loved all the player instructions. Fun concept, moving down to the lower levels that you see is really neat. Suggestion - show the weapon the player has, and the button to pickup stuff next to stuff.
Amazing game. the transparent levels are really unique and the animations are cool. its satisfying to kill enemies.
This was fun! The tilt-y movement effect is a little nauseating, but the gameplay is good and seeing down to the floors below is cool. Nice work!
Very cool game! The transparent levels were jarring at first but really easy to wrap my head around with a good secret that warranted a second and third playthrough, everything is really well done, the only issue I had at times was how the item text was solid black and hard to see at times. Otherwise, solid!
A good game, but sometimes it is difficult to understand where you are standing, and your eyes get tired (I think if you change the chutb - a little color, it will be much better !!!
Very nice! Had a lot of fun and finished it, good job! :D
Fun game! I liked the visuals and music, and the controls felt great. There's a lot you can build off of this idea. Great work
Very well done! Some comments:
- It's an innovative take on the theme, and an interesting mechanic. - I found the tilt effect quite nauseating, it's way too much. - I think the partial transparency makes it hard to navigate, but I'm not too sure how else to do it - maybe it could be something like 90% opaque and then become more transparent when you got the key? - I got stuck on a square platform, I'm not sure if this is intentional. I should definitely look where I'm jumping down to :D - Are you supposed to be able to switch weapons from the sword? I wasn't sure how to - The audiovisual design was good, I liked the main menu and the attack effects
Cool!!!
Really cool game, love the concept of seeing through multiple levels at a time
Cool game! The character and item art is really well done. I like that you can always see the levels below rather than just being told 'you are going deeper'. Great job.
Absolutely radical execution of the theme, don't know how I lost my gun but I still had fun.
Really well done. I think the text is too large once you pick up a key card but other than that I really enjoyed it.
Great game! Surprised it only took me 2 tries to beat. Had a small bug where my floors enemies were chasing me but neither of us could hit each other. Oh yeah, another person mentioned not being able to switch weapons and after picking up the level 2 versions of them I figured you're just supposed to have a single weapon at a time? Being able to switch between them would be cool. Other than that though I enjoyed everything about it!
@vimlark I saw your stream of the game! I worked on the art end and I really appreciated your comments! (I couldn't remember my password on twitch so one of the devs commented my thanks but I wanted to let you know myself)
Its cool to be able to see lower floors Good job!
I found the basic gameplay a lot of fun but had some issue with the presentation. Visually it was kind of confusing trying to distinguish between the floor I was on and the floors below, and the enemies below. The tilting was also kind of nauseating. I did beat it though! Only took me three tries. With a little graphical work it would be great!
What i loved the most about it was the fact that you could see the levels below you and that you could only use one weapon at a time, the final boss could have been a little stronger but still, pretty good Also loved the fact that you would rotate around the third dimension when moving
The art(both music and textures) were all consistent with the techy theme you gave it and i really enjoyed listening to the sound of enemies dying After all it gave me Soul Knight vibes lol :)
Pros: I love the change in music when going down to second floor, it really helped auditorially pick up the pace of the game. On top of that, the equipment and weapons around the levels were very fun and rewarding to pick up, I love how these items reward curiosity. After playing for a little bit and figuring out that I could drop down to the middle of the second floor for the Level 5 weapons, it was fun from there.
Cons: The contrast in the detailed boss and detailed character compared to the level threw me off, I'm unsure whether it's just my personal opinion, but I personally think having the entire level look the same in comparison with the character and boss would look better. On top of that, I got softlocked when I accidentally went down to a random room on the 3rd floor(?) and I had to get killed by the boss's projectiles to restart.
Overall, the game was extremely fun to play and I had a blast exploring, killing enemies, and discovering all the items the game had to offer. Great job!
I apologize, I didn't mean to comment this many times, it didn't go through at first and I spammed the publish comment button, then I refreshed the page, and it said I commented 6 times.
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Love the look of this game!!! I went with the gun cuz gun. I like the humor as well. It was a little strange that when the tank drove off the path but guessing it is a hover tank. Great job!!
@thinh I get it, man--the whole site has been kinda hard-pressed to load everything :)
Great game! Always love a good action game.
Yeah this was really good. I don't think i've ever seen a level stacked like that before. Very creative. controls are really tight and intuitive, mechanics are dope with the crash down. one question, how do I change weapons?
@whysguy52 Can't change weapons, when you pick one up you discard the previous one. Didn't have time for an inventory system, sorry!
@koboldskeep Ah. I thought that was the case. I get it. It's a short dev time. I was just curious
The depth effect was very effective and I liked it a lot! Also good work on adding a bunch of powerups and a bossfight into your entry, it was neat to explore the areas and sometimes plan ahead on where to land to get to secrets!
Nice job everyone! I love how you implemented the theme into the game, it adds a nice touch. Graphics and combat look good and I like how the sound evolves when you go deeper. I had a slight issue recognising the layer I was on but with a small tweak to layer color or making it a little more opaque would sort that right out.
The first playthrough I went too deep into the wrong area onto a platform with a heart and had to refresh the page as I wasn't sure what to do from there, can you go back up a level?
The next time through I got the cool upgrades in the middle and beat the boss so it all worked out :)
I really liked the camera-play. The combat felt quite solid as well.
Very nice game! I liked the take on the theme, and the combat was fun! It felt good, and the particles when your dash was ready again were a nice touch! Graphically it could have used a little more work, particularly the layering of enemies, but I get that it's a short dev time and you do what you can. I do also think the Crashdown text should have been... A tad smaller. As it is, it covers the whole screen and not only does it impact gameplay, I also found myself ignoring it because of it. I think making it smaller and maybe placing it somewhere along the top or the bottom of the screen might be a better option.
Also, I tried playing with the controller first, and I don't know if it's only bugged for me, but... The character moved down when I pushed the stick forward and up when I pushed it towards me.
@maytch Thanks! As far as the platform... yeah, that was accidentally left in from an earlier version of the floor, and we forgot to remove it, it's pretty much a soft lock, sorry. We are working on an updated, more polished version of the prototype that we'll publish after the jam rating is over, and that was one of the first things we fixed. Glad you found the secret as well!
@megadraco We've had a couple people mention the controller bug. I'm super bummed about it, as I really wanted to prioritize controller support (for these types of action games I always prefer controller). It seemed to work properly in the editor, but there appears to be a bug where it gets flipped vertically in the WebGL build... also something we plan to tackle in our post-jam polish.
I love it!
This was a fun but short game! wish I could have both the sword and the gun and switch between the two. I had the level 5 blaster so everything just was quickly defeated including the boss was quickly taken down
Loved the fact that we could see the different layer. The alpha of the floor was maybe a little too low since I sometime got confuse of where I could move during action. That was a fun entry for sure. Nice job.
@pvp Yeah, it's something that we're planning to address in a post-jam polish phase. We're going to experiment with different alpha levels to find a good balance of clarity while still being able to see the floor below.
Great game! I like how the sound evolves when you go deeper. But is too short. I want to play more.
I also got stuck on a square platform.
I suggest you to trigger the buster shoot when player is also holding the button, and maybe dash triggering with mouse right click.
Really interesting and original idea! I really liked it but I found some problems, like getting stuck in a square platform like @fl said, I guess a place where you are supposed to get with a button that activates a bridge, but you can also get from above. If it's the bridge, I'd put also a button in the square itself (Like on the platform with lots of nests and some upgrades) also that after getting the super gun with lots of shots I accidentally picked up a lvl 3 gun and lost the upgrade. I don't know if that's intended, but it sure was disappointing to lose the good gun.
@selenephy Yeah, that other square area is a softlock that we're fixing in a post jam patch. We are also working on making it so you drop your old weapon when you pick up a new one. The area you and @fl got stuck on is an accident, I didn't even realize until now that you could reach it from the level above! Thanks for finding that. We knew about another soft lock but this one was new, something to add to our list to fix in our post-jam polish.
Its pretty cool to be able to see the layers underneath yourself. Also great music (I always like it when the music intensifys later in the came) and it is always great to have a boss fight in a LD game :thumbsup:
Wow ! This game seems perfect ! How did you managed to do something so polished ! It's really impressive ! The concept is great and the game feel is amazing, same as the level design, graphics and music. I really enjoyed it and I had a great time. Good job !
Oh my goodness this is polished & fun. I cant think of a single negative thing to say about it. Fantastic job!
very cool idea, my constructive criticism on this game would be to make the current level less transparent but its not major. great work
Ooh, I like the look of this one. The multiple levels stacking behind each other is a really cool idea. The music was superb, and I like the variety in weapons (though the cannon was *far* superior than the sword). Great work! I wish there was a "you win" screen or something instead of reloading the title, but oh well. Cool game.
@100th-coin Yeah, a proper end game screen is something we didn't have time to get in, but we've now added it in our post-jam polish we're doing now. We'll end up pushing the post-game version 1.1 after the Ludum Dare ranking period is over.
Interesting to have all of the layers of the dungeon displayed at the same time. I don't know if the levels are randomly generated at the moment, but this could make a cool roguelite game! Good work!
This was a really fun idea and I agree about the comments of taking this into a more developed roguelite. I did like the effect of having the layers ontop of each other although I found it distracting at times so maybe there would be a better way to show them. Apart from that this was a really polished game with fun gameplay and nice visuals, great job!