The Good: - Very cute art, especially love the main character - The summoning mechanic is interesting, especially the different arrows used to buff them. - really like the music.
The Not So Good: - Lack of feedback. The enemies are too bullet spongy and this is made worse by the fact that there is no feedback telling me if I am doing damage (same goes for taking damage) - The background was cute, but the solid yellow was straining on my eyes. - A bit too easy to end up just swarmed and unable to move or do anything.
Design Notes: The game really has a lot of potential, I think the above notes on feedback are the biggest design changes I would make. When I played the tutorial the first few hits I thought I had completely missed the enemy.
It was really unclear to me in my brief playthrough the differences between the golems. Again with the feedback I had no indicator that the golems were doing anything.
When the player is hit I would recommend some kind of knockback effect or i-frames, that way it's possible to escape from being swarmed and locked down in place. The general difficulty could be tweaked as well, I felt like my game was over really quickly because I was overwhelmed.
TL;DR Really cute art, a fun concept with a lot of potential, needs some polish and maybe a little bit less yellow.