Debugged by Back2Zero 2023-10-03T19:53:39Z ♥ 3
The limited moving window size is a neat idea, but made for annoying gameplay due to not knowing who's shooting and from where. Not knowing where to go took away from the experience I had.
I don't know if it's the same with a 1080p monitor but with my 4k monitor everything seemed really small. I think it might be improved with the ability to know where to go and how to naviagte the level in an interesting way. I do think the ascii art style fits well with this sort of game ๐
LD55 — Summoning (8)
OOOOOO by catboyfan 2024-04-20T18:49:35Z ♥ 1
This was a polished, well made game. Nicely done!
Canoe Summoner: I Rose To The Top Despite Having a Garbage Skill by Sicosiber 2024-04-20T17:34:07Z ♥ 1
I doubt the graphics were actually made during the jam. If you've used asset store graphics, remember to opt-out of the graphics category when submitting the game. This will ensure fair game jam for everybody
FiendFinder.com by 17 confused villains 2024-04-20T17:13:30Z ♥ 0
The game definitely needs more gameplay as it was mostly just reading text. I do think the story was well written though, it's unfortunate LD doesn't have a "story" category.
Akino's Dungeon by Risminator 2024-04-20T16:14:12Z ♥ 2
I thought the idea was cool, but the game's way too hard because you die instantly. After the first 5 skulls there's a huge difficulty increase which was killed me the most. Maybe you could pick up hearts to regain health you've lost?
Kitchen Nightmares by Landerack 2024-04-20T14:43:38Z ♥ 1
Many things were quite confusing and I spent like 10m trying to figure out how to cook, but then checked the video. I got to the 'end' eventually, but it was lackluster. I think the game would've benefited from a tutorial and less pixelated graphics.
Matthew, Emissary of Balance by unchain 2024-04-16T19:43:36Z ♥ 3
I liked the game loop, however the game gets exponentially more crowded and easier as you plant trees. They basically break the balance, as you can just go around the kingdom and mash the plant tree button indefinitely. The game needs to limit the amount of instances considerably. Maybe have different levels of leaves and bones for different values, so instead of picking 100 leaves you pick 1 leaf lvl 2. It's good to cap the summon amount as well for more sustainable gameplay progression that doesn't go out of hand.
Home-O-Mancer by Happy 2024-04-16T19:22:28Z ♥ 2
This was very good! Not gonna lie, I spent about an hour playing it, the music and the progression made it very engaging. I haven't really seen anything like this before, so I was thrilled by the unique crafting mechanic.
The game is begging for some goals to do in-game as many times I felt stuck and didn't know what I had made and what I should aim for. It seemed like there would be more rooms after the plant room, but I couldn't get there. At the end I got about 40 unique summons, but the stuckness and the lack of direction put me off.
Some sort of of book of previous summons with nice flavour text would've added to the expreience so much. Great job, I've rarely played LD games this engaging and time consuming.
Skelly the Braven't by StormSword 2024-04-16T18:14:54Z ♥ 2
Interesting idea, it was satisfying when the area got bigger and you could summon bigger guys. I think it got exponentially easier the further you got, would have loved to see the knights upgrading their attack forces. So more knights and different tiers of knights (have different defenses against pushbacks)