FoonLudum Dare ExplorerLD40 → Don't lose your marbles

Don't lose your marbles

By poshdan and CGreen

View on ldjam.com

CategoryRankScoreCount
Overall6913.3225
Fun5433.3425
Innovation4513.3025
Theme104.4125
Graphics6593.3425
Humor6212.8225

Comments

sam-dower 2017-12-05 17:14

Love it! what an amazing concept.

hugimugi7 2017-12-05 17:18

Very simple game, maybe even too simple... the sound effects add so much depth though

hillexed 2017-12-05 17:20

A great concept that was a lot of fun! The stylized graphics also looked good, and the gameplay was surprisingly challenging.

shaddo 2017-12-05 17:24

Funny but damn that's so hard man XD even after several attempt but good game btw :D

dragoon 2017-12-05 17:32

Holy cow that was intense! I've managed to hold at least 52 marbles! Great theme and a lot of fun! Congratulations!

Ah, idk why but my tray texture stayed black.

szabe 2017-12-05 19:12

I am soo bad in this game...Incredibly challenging.

giraffecat 2017-12-05 19:21

Man I was not good at this; I maxed out at 6 marbles! I need to go back and try again.

rasabi 2017-12-05 19:21

Sound effects and physics were great! I think I'd prefer the marbles generating a little faster.

syrapt0r 2017-12-05 19:47

Damn, this is extremely difficult! I couldn't do more than 12 marbles. The graphics are simple, but good, and the music is very well integrated. Good work :D

avavt 2017-12-06 09:04

A lot more fun than I thought at first! The idea is simple but quite addicting.

On my Mac it's glitching out I think, the tray is completely black, so I can't comment on the graphic. The music is funny and familiar.

When the tray turn to the far side it's really hard, I could only survive those phases by luck. Or it's just because of the texture glitch make it hard to estimate where the tray ends.

What does the blue bar on top do though, I can't figure it out?

poshdan 2017-12-06 18:14

Thank you everyone for the feedback! I'm happy to see that the game is percieved as challenging rather than frustrating.

@AVAVT The blue bar represents how many spare marbles you have. Each time you lose one, it ticks down, and it goes back up slowly over time. It is not directly exhausted by the marbles landing on the tray to not limit the high score potential, so it's just a way of ending the game eventually.

honest-dan 2017-12-07 13:55

This was a lot more enjoyable to play than I anticipated! Challenging to keep the marbles on, and I enjoy that the high score is based on the max you've had on at any one point. It means you can keep trying to improve without starting over if things go wrong. Controls worked well, just as mentioned, mouse over doesn't affect things so much in the middle.