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GiraffeCat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible Genres👥Triassic Parkjam9513.052.772.842.753.412.872.963.12
201740The more you have, the worse it is👥Pub Crawlerjam3413.663.643.483.953.893.503.803.70

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by GiraffeCat

LD40 — The more you have, the worse it is

The Dark Castle by Joror 2017-12-06T20:27:02Z

I liked this a lot! It was fun to fail in different ways, and it looks like there's quite a large number of different things that happen. The audio did a really good job of setting the mood, also.

Cheese Stealing Mice by gatinmnsok 2017-12-05T19:19:56Z

The mouse-grabbing and throwing mechanics are a pretty interesting addition, and when the numbers of mice ramp up it gets nicely frantic. I also thought the mice were cute!

Mr. Capital! by fluidvolt 2017-12-09T10:26:47Z

This was really great! A really innovative mechanic that's a perfect interpretation of the theme, and writing that's actually funny. Controls were a little fiddly in places, but restarting was instantaneous and the levels short enough that it was never really an issue.

I did also have the same issue as @beebo-studios when I started playing, and I discovered that it was because I had controllers plugged in; the game recognised both the Xbox 360 and PS4 controller, but didn't really know what to do with them, so the character would end up walking constantly in one direction. Not quite sure why the character was frozen in place at the start of the game as a result of this, but unplugging the controllers fixed the issue.

Traffic Trouble by lekiy 2017-12-07T18:49:53Z

This was a lot of fun! I feel like you could quite easily add a competitive aspect to it by awarding ranks for levels based on the time it took to complete them.

LDGolf by unit684 2017-12-05T19:25:57Z

Was fun, but I really wanted to see the balls falling through the holes!

Dog-Off! by BrothersT 2017-12-06T23:03:20Z

This is great! Really charming sprite-work and animations, and challenging gameplay. My Dog, I'm bad at it, though! I keep spewing away all my points.

Cat Lady by Jason Lothamer 2017-12-05T17:58:40Z

I also was expecting to clean up cat poo!

Escape by asunoz 2017-12-05T18:24:18Z

This was a really interesting experience! I really liked the visual style, and the use of different impediments to increase the difficulty level. Didn't figure out where to use the final key, though.

Oh, and I was particularly impressed by the cactus model.

Tony Hawk's Hatchback Stunt Simulator: Ghost Protocol by Eli Delventhal 2017-12-05T21:53:51Z

Difficult to control in any sensible way, but fun to just mess around with, flipping through the air like a lunatic!

beatbox by r0wan 2017-12-05T19:07:37Z

I liked the art style of this a lot! The controls are snappy and fast, too. I generally found the enemies to be a little difficult to deal with though, often coming straight from the side of the screen and killing me.

Pub Crawler by GiraffeCat 2017-12-06T19:48:05Z

Thanks for playing the game, and for all of your feedback! We did initially plan to have a lot more stuff in the world, bins and benches to knock over, that kind of thing, and there was the idea of adding more in the way of tangible enemies early in development. Sadly, we ran out of time for the former, and the latter got scoped out in favour a game that was more about finding the best route and going for the fastest time.

One thing I do wish I'd got around to doing is replacing that big placeholder arrow with something a little more subtle!

Fatal nightmare by imod 2017-12-05T22:22:24Z

This is visually stunning, and I love the enemy design! Movement is a little clunky, but it doesn't really need to be super-precise. The twist ending is great, too.

Don't lose your marbles by PoshDan 2017-12-05T19:21:16Z

Man I was not good at this; I maxed out at 6 marbles! I need to go back and try again.

Greedy Dungeons by Nils -Gecko- Munch 2017-12-07T18:53:11Z

One of the best interpretations of the theme that I've seen so far! Really clever idea, and I liked the music.

Xmas Fair Drinking Simulator by Wakka2 2017-12-05T20:03:37Z

I'm fascinated by this visual style! The combination of normal-mapped lighting and pixel art graphics is really unique. I had fun with the game, too!

Tax Evasion Hero by ebim 2017-12-06T22:47:42Z

This is really nice-looking, and trying out all of the vandalism techniques on all of the pieces of art was fun! I feel like I don't understand enough about tax to do well, though. Only one combination scored me a C. Everything else I tried netted me an F!

Monster Madness by Exploding Bits 2017-12-10T08:44:01Z

This is really clever! I didn't get what was happening in my first game, but then I remembered the theme, and so I realised that stacking monsters is bad! I'd been stacking my own monsters, and wondering why they were all bad. Really enjoyed the second game, though. The card art is nice!

LD41 — Combine 2 Incompatible Genres

Guerrilla Gardening by randomhuman 2018-05-02T21:11:41Z

Looks and sounds great, and a good combination of mechanics. Like a few others, I spent quite a while not wondering why I didn't seem to be making progress, before realising there were other plots further away from the centre of the map.

Dance Dance Ratatouille by vividreality 2018-04-25T17:50:40Z

This was fun, and nicely presented! I particularly like the vegetables as they fall into the pot. I managed 5050-ish points, which was enough for a Godly ratatouille.

🌸 Vernal 🌼 by kyyninen 2018-05-02T20:25:36Z

This was a lot of fun to play around with, and figure out how the different objects behaved. I also reached the point where it didn't seem to stop raining, which I figured was the end, and I liked how the sound effects built up to that point.

Quest Sweeper by TheM 2018-04-24T18:08:56Z

This is a nice concept, with good, clean visuals, and it manages to fit quite a bit of mechanical variety in. It would be nice to see it with deeper RPG mechanics.

Hyper Simox 3000 by Paulo Brunassi 2018-04-25T17:34:27Z

This was a clever concept, well executed! Had an initial couple of moments of confusion, but read the synopsis again and it all fell into place. At one point I went through a phase of forgetting to pay attention to the ship colours after completing a level; if I can be an armchair designer for a moment, it would be nice if different tones played for each ship colour, like the Simon toy, and the same tone of explosion occurred when destroying ships with the green weapon.

Beet Boy by Ryan Bishop 2018-04-25T06:37:23Z

I had fun with this! You managed to get a surprising amount done in the space of the jam, and it all looks really nice. Like others, I got a bit stuck on the skull enemy, because it didn't seem like I was doing any damage, but eventually I just shot him enough that he died.