Took me a while to find a body, so I have to ask, what's the game design behind having a part of the game where the player can't do anything? Maybe work being a ghost as part of the game, like you can leave your body to pass through walls or something. And maybe instead of having to find a specific body you can take over any old enemy's body. And a game where you just survive as long as possible isn't too interesting. Maybe instead you have a count down and each time the count down is zero the player "wins" and a new wave begins with more and/or different enemies. Lastly, it was easy to get hung up on static items in the environment, so that should be addressed too.
Don't get me wrong, this is a good game for the short jam! I did enjoy it, but I wanted to provide feedback for ways to improve it. I think the art is good, the choice of music is appropriate, and I like that it's theme.