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Lost in Space
Lost in Space
By hellblade
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 710 | 2.90 | 22 | |
| Fun | 750 | 2.54 | 22 | |
| Innovation | 841 | 2.00 | 22 | |
| Theme | 524 | 3.35 | 22 | |
Comments
Movement is the biggest problem in this game for me personally. I know you wanted a challenge for player in controlling the space ship, but the present game has a clunky movement system that doesn't feel good to be controlled. Overall, art was decent, and gameplay was fair and simple!
Fun entry. I'm not a fan of the movement, not so much that it feels a bit clunky but more that the movement is not relative to where the ship is pointing. For a higher difficulty you can add a bit of motion to the astroids. Over all a fun game :), good job.
Simple objectives and mechanics, yet is a very fun game to play.
I thought the movement was OK, but I had to stop thinking about controlling a ship and thinking more in terms of controlling a character in a top-down game. I would of liked a few more sounds affects for explosions to make them more visceral. But I really like the concept and this fit very well with the theme!
Definitely a good start. The game could use some more feedback such as when you take damage or are out of power. And to elaborate on the other comments about movement, I think you were trying to go for asteroids-esque movement where you drift a little bit after releasing the key? The trick to making that feel good is to add acceleration and deceleration at the beginning and the end of movement respectively to make the inertia believable.
Definitely a good start. The game could use some more feedback such as when you take damage or are out of power. And to elaborate on the other comments about movement, I think you were trying to go for asteroids-esque movement where you drift a little bit after releasing the key? The trick to making that feel good is to add acceleration and deceleration at the beginning and the end of movement respectively to make the inertia believable.
I liked searching for the objectives, controls could be more responsive.
bombjack
2017-08-03 12:28
not enough action for my taste. I found myself wandering through space for a long time without anything fun to do
lishnor
2017-08-03 12:56
Interesting game but when you are playing it, it becomes boring. This game needs to be more challenging. You should add more enemies and structures to explore.
nice music :) I would suggest a bit more smoothing on the controls. I found it curious not to lose any energy while moving. I think it would be better balanced and more interesting if you lost energy not only when shooting but also as you move around. Good job though!
quadtree
2017-08-08 05:47
Interesting concept, although the levels got repetitive after a bit. The version I was playing (the WebGL version) did also crash at one point, saying it was out of memory. I'm using 64-bit Chrome on Windows.
Pretty nice, found a bug when laser from turret meet your laser and they collide :D but still nice :) Good job.
feips
2017-08-22 11:39
Nice entry, but it becomes boring pretty quickly, probably because the movement isn't challenging. Also, you can get negative energy by just pressing leftclick all the time.