Energy Ghosts by FanMan 2017-08-02T05:55:48Z
Your itch.io link doesn't work, says it's not found. Maybe it's not set to public?
Foon → Ludum Dare Explorer → Users → Hellblade
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Run and Plant! | jam | 1082 | 2.82 | 2.56 | 2.54 | 3.23 | |
| 2017 | 39 | Running out of Power | Lost in Space | jam | 710 | 2.90 | 2.54 | 2.00 | 3.35 |
Your itch.io link doesn't work, says it's not found. Maybe it's not set to public?
Awesome, love the look and sounds of the game. My only gripes would be that holding shift while also moving and jumping is quite awkward for me and it's a bit slow - mainly with when dying it takes a while until you can start again.
Looks nice, gets a bit too dark to see
Nice, I liked the idea of the game. I found you can get stuck on the children quite easily at the start and lose a lot of power just trying to get past them. Might be nicer to start ahead of them and have a bit more power.
Nice work, really liked the styling and idea behind it! Greatly executed and all fitted together very well!
Might be nice to have buttons for 'next brush' and 'previous brush' as well as being able to select them individually as was getting a bit muddled up at times to get the right brush.
Nice job! Can be a bit hard to tell which car is yours!
Great game! Only thing is the platforming controls aren't too tight/easy to control, could be a bit frustrating having to restart a level due to missing a jump.
Awesome, really love the visuals and goes great idea building up inside while also control the outside.
Like others say, it's a bit hard to learn and could be some nice QoL improvements like zooming but overall you've got heaps done in the limited timeframe!
Loved the visuals! Really interesting idea for the jam.
Had some things like others had - music would drown out the narrator a bit. Also the game starts in windowed mode but is bigger than the screen so when I got up to the part for 'press enter to die', I couldn't see the follow since my task bar covered it. Pressing alt-enter to go fullscreen just resulted in a black window.
Interesting game! Took a few turns to figure out how to play but is nice and simple to use.
Concept is nice and controls are nice and intuitive. Might be nice in the future with different kinds of weapons (e.g. to kill lots at a time)
Nice work, I quite enjoyed it! Graphics were great and liked the little messages Roberto says every so often
Great mixing of the genres, like how it gives you something to do while waiting for you towers to clear everything out.
Thanks, wasn't set to public (though I had but guess not). Should be good now!
Thanks for the feedback so far. The level generation defiantly needs some improvement, is a little bit too random
@MaxKlimenok haha yeah, the double/high jump thing is technically a bug.
The difficulty reduction would have more of an effect if it were to be picked up the further in you go but still could be improved quite a bit (and making the generation of the levels better would make it more effective too).
Nice concept! Liked how individual parts can get knocked off.
Would be interested to see an updated version if you do one.
Your website documentation seems to be incorrect (on http://vilix.xyz/?p=asmhell), it says: A1 is the amount of steps (can be negative), A2 is the direction (0 for horizontal, 1 for vertical)
But the direction is opposite in the game, 1 for horizontal. Was good once I realised that!
Like the others say, the link doesn't work - probably not set up to be public
Really cool game!
Really liked the graphics! Likes others have said, the movement/jumping could do with a bit of tweaking and some more RTS controls would be nice too.
Great entry! Everything is solid - art is great, music/sounds are good and movement is nice. Don't have a second person here right now but even solo it's quite a fun and interesting game!
Nice game! Likes others say, it does start out a little bit too slowly (maybe it's more just there's too long of a gap between obstacles).
Also, for the spikes in the floor, if I didn't use the magic the character still ran straight over them and game continued.