Overly Fragile Relationships by vilix64 2020-05-12T19:04:30Z ♥ 1
I had so much fun making people angry at me! Nice personalities - good for clashing with each other :) Thank you!
Foon → Ludum Dare Explorer → Users → Psychedelia
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | LUPINS | jam | 828 | 3.48 | 2.95 | 3.10 | 3.71 | 3.62 | 4.19 | 3.74 | 3.93 | |
| 2020 | 46 | Keep it alive | MootInSpeech PRO | compo | 670 | 3.29 | 2.68 | 4.02 | 1.90 | 3.78 | 3.08 | 3.90 | |||
| 2019 | 45 | Start with nothing | PHILTER | jam | 4.00 | 3.00 | 4.00 | 4.00 | 3.50 | 4.00 | 5.00 | ||||
| 2019 | 44 | Your life is currency | 👥 | I D E N T I F T Y | jam | 366 | 3.62 | 3.13 | 3.59 | 2.64 | 3.35 | 3.85 | |||
| 2018 | 43 | Sacrifices must be made | Odie Brought Mom Flowers | jam | 746 | 3.15 | 3.27 | 2.79 | 2.83 | 3.02 | 2.98 | 3.60 | 3.13 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Bearly Fishing | jam | 402 | 3.61 | 3.63 | 2.77 | 2.98 | 3.93 | 3.99 | 3.72 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Inky Pinky Square | jam | 651 | 3.38 | 3.43 | 3.61 | 3.79 | 3.03 | 3.02 | 3.15 |
Psychedelia leaves an average of 16.5 feedback comments each event.
I had so much fun making people angry at me! Nice personalities - good for clashing with each other :) Thank you!
what a great combination of mechanics! I really liked the monster slowly approaching :)
Hello, what a nice alien perspective you have there! I like the interactions between population, temperature and sea levels :) only managed to enlighten one planet, since I had trouble taking off off planets until I figured out how to handle the physics - they elevated the game greatly. Love the soundtrack, it makes for great atmosphere. Very good, thanks!
Hey, thanks for the puzzles, I enjoyed the rotating platform jumping. Saved the planet!
Hi, this is such a neat well done thing! I like the aesthetic, enjoyed watching the rocks blow away in incredible speeds after slapping them. Really nice addition with the cage, cool idea! I got 087, gotta train more. Thanks !
Hello, awesome story, I failed to keep the dreams alive! The game is very unforgiving, no pressure coach! I enjoyed the intro scene! Thanks!
Hello, very happy to see such a game here! I had trouble understanding how to keep the dots playing, but I will be coming back to this for sure, love the atmosphere zou have created! Very calming selection of sounds.
Hey. I love the idea, but could not keep up, had to call a friend. This could be a good multiplayer :)
Helloo, very well executed! I had fun, even though I am generally not into these types of games. Sometimes I managed to cheese the spikes on the wall, if you slide into them from the top, they dont kill you. Fun experience! The soundtrack fits well, thanks!
Hi, I am so delighted to have discovered you! This was a very interesting experience, awesome use of photos and sound. The intro was perfectly slow and horrifying. I would really like to discover more about the game's world, looking forward to more content!!
Edit: also thanks for sharing the tools! They seem fun!
Hey, really cute ending, man have fire! I enjoyed the puzzle ideas, throwing of the torch expecially - there seems to be a lot of space to go further! although the levels could be a bit harder. gotta suffer for that fire. Verz nice soundtrack, fits perfectly. Thanks!
Beautiful small game! I wish I could have seen the birds from further away. Thanks!
Hey, such a violent game, I like the death wish this chicken has. Tight mechanics that work, I like the idea, although it is quite stressful :) reaaaaally nice sounds! I only made it to 37!
Hello, this is such a relaxing experience! I really like the "integrated" music player,The option to put the drawing up is just lovely. It would be awesome if we had a community to hang those pictures up for in the future :) Thank you! I relaxed and made this Sieppaa.PNG
its a chicken and a fishperson sitting on a boat, they are friends
WHAT AM I - ape with a cape!? - 10 peppers out of 10 peppers. hard game.
Hey, I really enjoy the artstyle! Also found the hobos were not much od a problem but at least I had time to enjoy the scenery, very nice environment!
Hello, nice idea with combining the fireflies and spiders! I had trouble figuring out the order the food comes in, though. Very atmospheric and pretty.
Hello, I really like the atmosphere, very cozy, the music fits the mood so well, I was relaxed! Sad to see I had to sell the terrarium and I didnt get to see the plants grow more, but such is the botanical business! We have to make MONEY
Hey, congrats on creating such a beautiful atmosphere! I actually really like the amount of time it takes to get to another station - traveling takes time and the music and graphic certainly pushed me into a contemplative mood. Thank you for the experience!
Hey, I love the idea, although it took me way too much time to kill anything with my zombie friends, I would probably not make a good necromancer. Got really scared by the voice the first time I heard it 10/10
Hello, I really enjoy the relaxing feel to this game, although I would like to watch the water slowly trickle through the meticulous pathways I made :) great job overall!
Hellooo, this is such a simple fun idea. I think you did a great job at making the game pretty satisfying to play - love the effects, the music fits it well...I survived for 2 minutes and then smashed into my heart by accident - of course it flew right into a rocket! 10/10 would satisfy again
hey, I like the premiiise, awesome concept, although I was anxious playing it - I think having an underlying beat would have helped immensely. I would not have to look at the notes that much and instead sort of press them to the music. Awesome aesthetics though, I really like the boar riding (child stealing?) goblins!
Hey, this is a very cool idea! I found it a bit hard to play, but once I figured out I just have to survive as long as I could (is saving the patient possible?), it kind of made sense :) Love the radical methods :D Allow vampires to hospitals!
so aesthetic! I really like all the little details you spent time on :) they fit together really well! awesome sfx too !
Skewering vegetables is fun! I like the variability of the challenges AND the wide selection of sound effects.
Great concept and I would love to play more, but for some reason I lose two or three HP while shooting and this happens only on some playthroughs... On those I was lucky, I had a lot of fun! Great atmosphere and choice of colors too. Apart from the heatlh problem, this is pretty awesome!
This was an experience, The mood and story are interchanged with intense action and it all goes so well together and creates that feeling of helplessness. I like the combat a lot, it feels like I am in control, though, one of the times I started shooting at the boss before starting the dialogue with him - so we are fighting, but as I approached during combat, the dialogue opened anyway and I was stuck in it, while the boss killed me in the meantime of course. Minor thing. Did not really care as I got my revenge right afterwards. Nice touch with the half broken drones having a bad aim. What a great start, I can't wait to see more!
I failed the Gold Blum! The different colored bars on enemies are such a great idea. I love it! After a while it becomes pretty difficult to not get your fingers confused. Well done! I agree with others here, that larger hitboxes would be good. That, or have a more prominent feedback on whether player actually hits the enemy or not. Also I heard some clipping in the background(?) sound and I am pretty sure its not my speakers, but that did not stop me from playing again!
I enjoy the concept, but would love to see it reflected in the game more. It feels kind of empty. The visuals are very nice, but the small game window doesn't do them justice. Elon should definitely play this
I had fun with the puzzles, the music doesn't really fit the game imo, but it's not a big deal. Great job!
This was such an enjoyable play. I didn't think I would get so stuck reading everything, but I did. Great writing!
Hello, it was the same for me with something about the sRGB files. Cool concept, cute walls of the house! Would love to play if you fix it!
I like the overall mood created with the color palette and sound effects. Some of the sections seemed too long without anything happening, although this invoked a very uneasy feeling in me, so....good job??! Unfortunately it becomes tedious with the checkpoints being so far between. Nevertheless, I enjoyed playing!
I am not good at this game :D its kind of weird to have the priests just standing around doing nothing until I come close enough. Good job on the backstory and character work! I enjoy the idea!
This was a very cool experience. The worldbuilding is enjoyable to watch. The first person view seems a bit too close to the ground for me. It feels more like I am swimmming (but why not!). I very much like the fact that you incorporated the theme in such a way! Great sport! What mechanics did you have in mind that you sacrificed? (If you have plans to implement them, I would love to not know and be surprised :) )
I had solid fun with my not that solid towers.
Great idea and audio too! The ant introductions were stylish and I liked them a lot. First levels seemed a bit harder to grasp for a new player but I stayed for the ant facts!
I love the concept. Great take on the theme!
Simple and fun. Great job!
I loved the mood all throughout. You managed to create something that holds together and has a message with few limited tools. Great experience. Well done!
Great atmosphere. The visuals and audio go very well together. I liked the introduction of your core mechanic!
This is a tiny little gem. I love the urgency feel the increasingly bad weather gives. The visuals are awesome and the audio fits the atmosphere so well. Great job!
loved the music and overall mood. Very nice and enjoyable mechanic, loved the concept of having to make different sizes of snowballs to pass doors. Got stuck in some cases, where a "sacrificed" snowball blocked my only path, but solved it by restarting. Great entry. I enjoyed it very much!
took me some time to figure out the point, but oh was it worth it. Great implementation of the theme. Well done!
This was such a great experience. I loved the humor and art style. A short game with a soul. Well done!
the diversity and number of sacrifices I could make was surprisingly great! I barely made it and it was fun, the hello warriors (the ones that pushed the player around) were rage-inducing at first meeting and I loved it!
What a clever way to progress through the game. Well done!
Perfect use of limiting the abilities in your level design. I loved the audio too. Very minimalistic and fitting! Alpaca theme is a win everytime. Great job!
I really like that you need to look for the castle in the forest but I never was able to find it since there were so many evil dots and I died because I got too lost in the environment because it looks a lot of the same. Maybe adding some "landmark" type stuff (like a bigger tree) in the map might help for better orientation for people like me? Nevertheless I enjoy the idea, it fits the theme very well and has potential to be even more fun! ALso I really like the art style of the forest!
The mood is insanely very well set. Ganeplay simple, but it gets the point of tediousness and greyness of life well across. Shame that you can't get very different endings, maybe non-increasing 2.0?
wow, the visuals are great and the music is awesome, but...did you have to? :D
I love the idea! But as was said earlier, it took me a while to learn how to play and I suspect the lack of visual feedback is to blame. I was also a bit perplexed as to when I can and when can't start the attacks. I think that could have been handled better. But the music is gorgeous as well as the art and I believe you guys are perfectly capable to potnetially fix the few feedback problems! Good job, great idea!
The puzzles were lovely. I like the level design - the two different tiles and effects and the learning curve... You don't hold the players hand. I like that as well.
Tiny detail: If those tiles with two colors had the inner color square a bit "bigger", it might be easier for the player to assess both colors more efficiently. At my first playthrough I actually did not notice that the tile in the second level has two colors and then wondered what I missed. But maybe that's just me and my eyes, or you not holding hands...
And it looks so good as well! Great work!
I loved the match3 towers! Good job on that. Me and my towers stood and defended our path proudly, but the bowling ball army got through us at the last wave and the balls prevailed... The towers sitting in the grass effect is very cool. Good job!
I tried so hard and got so far, that first boss is tough! The music combined with all this makes me laugh so much. Good work on the mood! The idle part is integrated really well and its fun to exploit the fact that the enemies have a hard time with corners :D I got a lot of screen tearing during my playthrough, but I understand that is the acid part as well!
I am in love with this idea. The other thing is I think the controls could be better. The slide is too much in my opinion and given controls with keys, its too fast. If there were mouse control of the platform, it would be much better. But those barrels and coins rolling around...So much fun to watch. At some point a barrel rolled over a switch and it opened the door for me! This is a great setup for endless puzzle ideas. Good work!
That was a nice clicking adventure! As people already said, on second playthrough it says 100% complete from the start. Audio is very good and the squirrel is uuuh great! Please don't let it hurt me!
Great idea with the turrets and having the tower in the center. I like it. The problem is that you have virtually no idea of enemies that are not on the screen, if there was some indication that enemies are coming from this side, or the other, it would make the game a lot easier. Yes, I am bad at this game :D Great work though, the upgrades seem cool although I placed a turret on a platform and it betrayed me, didn't do a thing to stop the enemies and my tower died under the attack of one green block :D
The game seems like so much fun, but after three tries I still didn't understand how to play :/ help screen sure helped, but it would be nice to know what is actually happening to my crew and all the parts :D sometimes the mining worked and sometimes it didn't, even if the locks weren't greyed out or red or had no crew in it, if you ever happen to make a tutorial I would be happy to play again! The art is gorgeous!!!
The animations are so cute! What a nice game, clicking on rabbits kept me occupied for a pretty long time. The blue mysterious rabbits are blue because they read too many books I assume? :D Loved it!
This game is so beautiful and simple. I love the blossoms, and the process of the tree growing seems very well made. I wish you cold make bigger trees and perhaps have an option to slow down the pace a bit, so you can either challenge yourself to grow all the branches, or relax. I loved it, great job!
This game has such beautiful visuals. And a nice theme too. The voice acting was the best, though. I spent the first few minutes trying to avoid the leaping fans, but failed miserably (They see everything! Run!). Fortunately, my super bodyguard was able to get rid of them every time. Great and fitting music, good job!
This idea is lovely, I felt like such a badass using those ads to jump to higher places - great concept! The ads themselves were pretty funny and when I got a lootbox...aw! Only thing that made it harder was the absence of feedback upon losing a heart. I sometimes didn't even notice I lost some. The music is hilarious and having to dodge cannonballs is hilarious. This game put a smile on my face, thank you. Great job!
This game gave me chills. At the end the story felt complete and I needed no more. You told it beautifully. The artwork is obviously amazing. The puzzles gave me a hard time, but I was able to get through them. The audio did so much for the atmosphere. Thank you for this. It was short but had a huge impact. I like the fact that you left the ending screen hanging there indefinitely. A hidden gem among the LD games. Great job!
Nice concept, fits the theme perfectly. It was too hard for me to play though, it requires a level of concentration which I am currently not able to attain. Maybe starting with two lanes and adding them up through levels would be more forgiving for the player. I really liked how the boxes stacked at the end of the lines. Though the end goal was not specified, I didn't really mind, you could go all metaphorical and say there is no end to this garbage, and why am I even here? This game is just like life! What really stuck with me was the atmosphere. Great job, I had fun.
oh my, what is that ending screen! :D I loved it! The art is definitely amazing, my favorite was mom's leg. I think this game is too hard for clicking with a mouse, it's very unforgiving. Maybe this could be resolved by making the game for mobile?
The broom confused me for a long time. I think you should have more of them to keep the game going for a little while longer, or just make the player lose some score for using it too often for example. The way it is now, once two or more things break, there is no real motivation for you to continue trying to catch all your stuff (except for the laptop), because you get a strike anyway AND all the broken things will be cleaned.
Otherwise I liked what you did with the laptop, it freshens up the game a lot and adds a lot of adrenaline to it. god, those cats are cute!
I very much like the concept of building your ship from parts of others. The controls are a bit confusing at first. It took me some time to figure them out and if my ship had shooting pieces from two sides it kept spinning when I tried to attack :D (Also I really liked the sound effect for shooting. *pew* *pew*)
I think I'd like the camera to be just a bit farther away from the player so you could see more of the world (for me it was a lot closer than in the screenshots) But this idea is amazing! Please continue the good work!
I had so much fun playing this! I will add my voice to the crowd of praise on how awesome this game feels. The sound is spot on. Great job! The movements of the smaller enemies were a little hard to figure out, but at least it kept me on my toes.
Never made it that far to become bored of the same boss style. Imho with this number of smaller enemies running about it would be tedious to have different bosses with complicated ways of disposing them, so in a way I think I like that you kept them simple.
I like the mood of this game. The graphics and sound effects fit well together. The attacks of the boss were well thought through, I liked him a lot. I didn't really understand the story, but I figured you didn't have time to complete it. Overall a fun and challenging game. Good job!
This was an awesome experience. The art is beautiful and the music takes it over the edge. Its a small puzzle, but the concept could be easily extended to more beautiful areas/worlds to build castles or other buildings in. Good job! (Can I have more, please?)
I loved this. So simple, such fun. Thank you for making this. I kept wanting to play more. The analogy to the reality of friendships is strong with this one. It.hurts.ugh.
The text "RUN" that appeared regularly over the main character partially solved the problem of differentiating him from the crowd for me, but it still was challenging.
I loved every line of what the friends kept saying and kept imagining them screaming their greetings (and complaints!) at me for real. It would be awesome to add voices to them so if you collect many, the sound will become this distorted gibberish of people talking over each other :)
This was fun, thank you! At first I found it weird that the player isn't moving with the moving platforms, but then... I can see how you could make this a prominent feature of the game in future levels and create some mad level design with it. Awesome work overall. It has great mood and I liked the sound effects a lot.
This was one of the best games I played so far. I love the design and the writing style... and the art...awww poor doggy. Great job on making such an engaging story with possibilities of adding even more variety to keep the player wanting to play more. Thank you, I had fun. Please make this into a real game!
This games visuals are so beautiful, I love the mood. It's a bit of a challenge to figure out the throwing mechanic, but I managed to master it soon enough. As someone in the comment section already mentioned, I would really love to see my tribe coming to hunt with me perhaps in some sort of a separate level where we bring down the mammoth! Great job!
This is an awesome concept! The game is fun to play, the only problem I had was determining if I collected the food so I can throw or if I ate the food. I didn't find the audio to be very related to the rushness of gameplay and sound effects were missing, which would imho solve the problem of determining if you collected ammunition or ate the food. I find the idea of multiplayer very intriguing, hope you will make it!
I couldn't stop playing! Being a famous knight is a hard job. Loved the music and pace. Only thing that took me a while to figure out were the upgrades. I will always choose blue hair though, of course. This game is in another level, good job!
so simple and yet so enjoyable, will play this again if I ever feel the need to relax and cause mass destruction. The music is different than what you would expect, but it works so well! Thank you!
This is so cool! I loved it. Great idea! I definitely will come back to this. Thank you!
Half naked women in spaaaaaace, I love it!
It was a bit difficult for me, so we are touché on that with our squares. :) But I feel you can learn the timing.
The sound effects and music fit very well and make it so much more enjoyable. Also I really like how the projectiles keep bouncing off the walls. Great experience!
This is so cool, I love the idea of steering your ship this way, of course the first thing I did was I accidentally dropped the cannon into the sea :D it's pretty challenging to master the controls. I could not pick up objects in water that were in front of the ship, because they would sink down while being dragged towards the ship.
This is something. I just wonder what is the motivation behind making this game :D I liked it!I love how you make it seem so innocent at first until all fertile hell goes loose.
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The mood is really nice, I could match forever!
I loved the audio!...and also the fact, that you made me clean cat throw ups instead of excrements, that was a twist I didn't anticipate and I was not disappointed.
LD47 — Stuck in a loop (10)
Something's Changed (Minsk 2118) by Jakob Reborn 2020-10-26T19:31:34Z ♥ 1
wow, this was great! I really enjoyed the chaotic nature of this, sometimes I felt a bit more out of control than I would have liked. Would love to see this polished and expanded!
Dr.Loop's Final Run by JollyJoe 2020-10-24T16:33:09Z ♥ 1
What an exciting lab dr. Loop has, of course no one wants to leave it ever. again. I like this little experience you created, although did not manage to escape, I am stuck with the crates forever :D Very nice color scheme!
Phone Tree of Despair by Jezzamon 2020-10-24T16:07:00Z ♥ 1
What a fantastic idea to make this thing into a game! I laughed the whole time. Thank you for doing this and for including an option to play online without calling (European person here). So.cool.
Loading... by vrerabek 2020-10-24T15:23:50Z ♥ 0
I like the light effects and the overall mood! I was a bit stressed there with the mouse, round two killed me :) The dialogue is prettyyy - the best amount of cheesy and satisfying to click through. Good job!
Soy Content by pi_pi3 2020-10-24T15:16:08Z ♥ 0
Hello, this is a an awesome (-looking) labyrinth! I never got the soy milk, because I got consistently stuck in rooms and could not open the door (Win problem, I suppose). But what I managed to see, I really enjoyed. Great line delivery as well!
Gorilla Power by Jiri Hysek 2020-10-24T15:02:07Z ♥ 1
I like that you have to use the electricity in different ways to get over different obstacles, felt like jumping on policemen's heads would probably make them into dead policemen too, but I liked the running over animation and the absence of the jump attack made getting at them trickier and fun. Thanks!
A Pug In Time by Papasucre 2020-10-24T14:42:38Z ♥ 0
Hey, I like the ideas you have there and the game looked very cute and spooky! I wish there were more clear visual indications of things happening, as sometimes I got confused - the walking over the edge mechanic for example would benefit from some sort of animation, I think. Had trouble with understanding how the ghosts work, so the retry button kind of helped - that sound effect though, aa that`s hot!
Around by Stadoblech 2020-10-24T14:16:56Z ♥ 1
What an enjoyable concept! Simple, stylish and fun to play. This is some great work done in 1 hour!
I Can't Get Anything Done by Dis0rder 2020-10-24T14:02:47Z ♥ 1
Hello, loved the multiple ideas you had in the gameplay, immediately attempted to try and jump to the lowest platform at the start using the boxes :) I wish you would extend this at some point in the future, because the elevator was an awesome "aha! oh no!" moment.
FMV stellar, music very much fitting and unsettling, the ending seemed a bit abrupt to me, but the experience as a whole was great! Thank you!
LÖÖPS by Tamail 2020-10-07T18:26:44Z ♥ 1
Time well spent! Love the animations and humor, the cats are very organized when it comes to distribution amongst the machines :) The sixth one borders on unhealthy torture though :))) Accidentally left this on for four more hours and got 35k cats in shape, beat me, I am still going.