ONE - Obscured Nonphysical Expanse by ChronusZ 2013-12-18T02:52:00
For me, this game kind of captured that feeling you get when you're in a dream, and you're trying to walk forward but you're not getting anywhere. The slow movement and the fog came together to make me really uneasy, which I think is what you're going for. The swirling fog effects weren't visible to me, so it looked more like a blinding light on my machine, which only added to the "fever dream" feel of it. For a game focusing on atmosphere, these aspects work well.
Also for something like this, a short game jam game is the way to go. If this lasted more than a few minutes, I don't think I could have taken it, but again, the length is good, and it sets the tone well.
My only gripe is the walking through the wall thing felt a little cheap. Sometimes games can get away with that, but yours wasn't long enough to set the precedent that the player should try such things. It might have been better if you had left this as being an "experience" and less of a puzzle, and just let the player walk out when they find the exit.