donutttt 2013-12-15 23:26
I like the music. Also the reasoning behind the game made me laugh, that they could on;y afford one bullet. Excellent. Very difficult but also very fun.
Foon → Ludum Dare Explorer → LD28 → One Shot
By flatgub
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 163 | 3.41 | ||
| Overall | 179 | 3.45 | ||
| Theme | 215 | 3.41 | ||
| Mood | 220 | 3.21 | ||
| Graphics | 236 | 3.48 | ||
| Humor | 400 | 2.47 | ||
| Audio | 414 | 2.68 | ||
| Innovation | 694 | 2.59 | ||
| Coolness | 1083 | 46 |
I like the music. Also the reasoning behind the game made me laugh, that they could on;y afford one bullet. Excellent. Very difficult but also very fun.
My god..... This is fun.
Tough game but after a few plays I got better. Graphics are well done. The music is motivating. Great effort!
Very fun and good music, but the window is a bit small.
Very engagaging mechanics. Looking forward to see this expanded.
I got as far as the corridor full of the little blue hopping guys, and got stuck there :S Good concept, thought the music set the atmosphere up well, and thought the art was great :)
Koller-Digital: Yeah, x1 scale is too small, but the scale button on ther menu cycles through 1x, 2x, 3x and 4x, so the screen can be rather sizeable. I probably should have pointed it out better
-Flatgub
RAD SONG
HARD AS HELL
BUT FUN
Great use of theme and awesome little sprites.
I don't know if is my computer but the screen is very small :( .. but the game looks awesome! and is very fun, great work :D
Very nice game, but hard as all heck. I disliked the 1x scale, and figured out too late it can be changed. The one bullet concept I've seen floating around, it's a good one. Ninjas need no bullets, lol.
NiceAlexanderAS: There is a button in the main menu called SCALE, and it cycles the screen scale through 1x, 2x, 3x and 4x, i will edit this post because a lot of people seem to be missing it =P
This is really addicting, and the visuals are very stylish. The music was indeed fitting and driving, though it got annoyingly repetitive for me, but in a 48 hour jam, that's easy to forgive.
Way too hard for me. Would be nice if there was some sort of warning or pattern to the red guys moving left and right. Maybe I'm just not approaching it right. Maybe I'm just a big sissy... Great job though!
You get a prize for the entry that made me shout at the game the most. ;) But also one of my favorites so far. Very unforgiving game, the guards' motion is so random... but very fun!
HellBlazer & derdragon: Yeah, the AI is entirely based on setting the direction to either left right or stop every 1.5 to 2 seconds. I might make it an option to use predictable patrol cycles or the random AI in the later versions...
wow. HARD
Its super meat boy in a 15x15 pixel screen! hahaha
i loved it. play thousand times
I like the game, but the music was a bit too much. Loved the 'sneaking' aspect in the game.