The Super Fair Trial Show by Gabriel 2013-08-27T02:24:00
Man! 2.7mb of fun!
Great visuals, mood and gameplay. The procedural levels give it a long life!
It hit right on my spot.
Foon → Ludum Dare Explorer → Users → Bruno Massa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Gotta Recatch 'Em All | compo | |||||||||||
| 2023 | 52 | Harvest | The Amazing Web-Harveting (Ludum Dare 52 edition) | compo | 1.50 | 2.00 | 2.00 | 2.00 | 2.00 | 2.00 | 2.00 | 2.00 | |||
| 2016 | 35 | Shapeshift | Shape Shifters | jam | 637 | 3.13 | 2.81 | 3.27 | 2.94 | 3.71 | 3.27 | 3.07 | 33 | ||
| 2015 | 33 | You are the Monster | Monster Child | jam | 834 | 2.86 | 2.31 | 3.26 | 2.45 | 3.10 | 2.80 | 2.53 | 2.69 | 82 | |
| 2014 | 29 | Beneath the Surface | Vaults Inc | jam | 418 | 3.13 | 2.83 | 3.37 | 3.46 | 3.47 | 3.63 | 2.54 | 3.38 | 100 | |
| 2013 | 28 | You Only Get One | Creator Story Saga Tycoon | jam | 107 | 3.51 | 3.49 | 2.68 | 2.38 | 3.39 | 3.60 | 3.50 | 3.28 | 95 | |
| 2013 | 27 | 10 Seconds | 10 Seconds to Speech | jam | 472 | 2.69 | 2.13 | 3.81 | 2.50 | 2.81 | 30 |
Man! 2.7mb of fun!
Great visuals, mood and gameplay. The procedural levels give it a long life!
It hit right on my spot.
Very Cute. Too short.
A logic problem. Nice implementation of logic statements. Graphics make enough mood but the notes keep getting on the top. Great game nonetheless. This I will play more!
Vaalen, you are completely right. The price I had to pay in order to create a unique game mechanics (no game-maker to help) it to not develop a proper user interface experience.
I am, however, investing RIGHT NOW in a new versions with a much much more friendly interface. Check them!
Great Game! Very addictive.
Nice dark theme about cats getting drowned. Hard at the beginning but doable.
legalzinho hein!
um pouco dificil de jogar no notebook, mas bem maneiro. parabens
amazing ART! i was really impressed
I LOVE your art.
this game is not par with your previous entries, but i still will follow you closely guys!
very good work!
I started to laugh when i was a Git repository as link. nice game
Punishing!
But the salvation is rewarding!
The lava effects (border and spilling fire) are great.
Now I can rest in peace!
100% WTF!?!?!? hahahahah
Hard to play if not on full screen (many unity`s web games suffers from this)
funny game
the best 2.8 mb you will get here at LD28!
played several times.
nice game. a 2d golf like with a thematic flavour. nice art and fun to play.
congratulations for you first game! it takes a while to get used to it
hi there! nice entry.
i got stuff at the boss fight. what was i suppose to do?
definitive version of Braid. - Gametrailers
congrats, amazing graphics
its VERY difficult to play it on a laptop and touchpad :/
hahahahhahhaha cara! ri demais. eh muito F$%a a jogabilidade. nao passei de 3 miseros metros! engracadao.
nice idea. it takes a while to figure things out, but i managed to win!
CRAZY humor an VERY GOOD graphics. Congratulations
i agreed about the intro, very good. congratulations
the side menus are HIDDEN. it took me quite some time.
VERY addictive tough!
scary! the bugs and the overall production gives also a creepy felling. nice counter effect to have! hehe
GREAT game, specially visuals
hahahah fun game. it is very simple, but nice
Complete off-theme and there was no challenge. but i liked the mechanics.
I created a somewhat similar game called Picubic and it is now on Indiegogo (igg.me/at/picibic), so im suspect to say that i liked it.
I lost so many times.... hahahha
I could barely read all texts and the collision detection is VERY bad.
But the game is actually bit fun.
congrats mand
nice levels. i liked the game, the general mood is nice
VERY good. rather short, but great. It would be great to see a number indicating how many good endings you can get.
the cartonish style is great
nice building you get here! the game is hard to play due technical problems. :(
nice hand made graphics.
Hard to figure the controls...
but the graphics are quite nice.
Congratulations
good game man. there are some issues, but you have yes a good game. congrats.
first of all: thank you all for giving it a try! I`m VERY happy to see you liked the game. It means a lot.
second: thanks for the feedback.
third: replies:
@deathray: nicely put, it is indeed hard to find out about that both achievements and the creatures list are scrollable. I will build an extra version correcting this as an enhanced edition
@Therrato: not saving? hmmmm i must fix it promptly. it is a game about time after all. also, about the scroll indication, see comment above
LukeR: thanks
LastResortGames: yep. I will do this. Nice tip.
netguy204: the CRAB! (yes... the pixelART is a bit abrastract :p). Just remember that God also felt this way when creating all things. He played this game for six days... than rested ;)
THANKS ALL (i will try to play your games in return!)
archaeometrician, thanks. Analytics shows people really spend quite time on it. I will write it in a couple of days.
@croze, yep, it can go insane high numbers
@JaymeeMak, yep. I heard about it when i told a friend about the idea. It definitively would inspired me with some ideas. thanks!
@doitle: the Win version does not need it. Just download and play. See the download link at Gamenific site.
@flatgub: yep, i confess the music is really great. Thanks for the complements.
THANKS ALL AND KEEP CREATING!
@AMSmirnov: i bet your mouse hates me!
@Blooperly: yep. one main mechanichs was to design something that you play very broad time scale. Nice you liked it.
@yosh: yep. after people telling me about this cookie clicker I had to check this out. and yes, similar mechanics. It would be a great inspiration if i knew this before :) I wish it was possible to DEVELOP it without clicking like crazy too :P
@30dogs: well... when i saw the theme i tought: SH#T! What im going to do. Turns out to be a present in the games`s UNIverse kinda theme and the main mechanics: clicking is the only action to make! :D
The Panda says a good night!
@funkselektor: pray pray pray!!!!
@Ryusui: imagine stuck for 3 days during the development!
@joe40001: WOW, thanks for the feedback and insights! I will definitively take them into account when expanding the game later. It of course had to be very concise due the time constrain, but it seems to be a candidate for an extra love.
BEST REGARDS TO ALL. and remember to pray before bed.
@Ithildin: thanks. i could only dedicate a bit more in graphics and music because of the simplicity of the game ;)
@netguy204: dont be! some friends asked if it would be possible, due the absurd cost. They played and played once i told yes, you can! :P
@doitle: wow! thanks! I`m definitively planning to expand it to a whole new level. LD scope forced me to do just the basic mechanic. I will let you know the updates!
@Reverend Speed: I appreciate your comments. All sound effects and music were made using free tools, just took a while to tweak them. I was aiming to a totally different art direction but by monday morning it was clear that it was impossible. The final result is a mix.
@Scriptorum: Yep. i agree. thanks :)
@DanielSnd: sorry to see that you did not get the game :P Still it is very rewarding to see someone else playing your game. I confess that the whole user interaction is a bit dificult. I could not determine but just looking if you were playing the windows or web version.
@deathray: Oh no!!! you are right, it seems it is broken :( I WILL make a enhanced edition this weekend. It will work, its a promise!
@The Eve Cult:Hehehehe the whole angel random talking was a last minute thing. Couple hours before submitting the game, I realized that, without an tutorial, it would be IMPOSSIBLE to understand. So i programmed the feature. It took me no seconds to imagine some random crazy chit chat. It is hard to think in 40+ funny jokes to avoid repetition. :P good to hear you liked.
@lotusgame: just in the middle of the development i discovered "this kind of game" existed. I liked but I see and opportunity to give it some more than clicks. I will give CreatorSST a total remake in the future with more meat.
@jdpalmer: thanks. it took a lot of work tweaking
@Erkberg: thanks
As usual: all games commented here played and rated back!
@Zephyr Raine: thanks man.
@Lacutis: thanks too. I am glad you liked it!
@leparlon: hahaha i cannot make this stop. Its beyond even me! Im working on a enhanced edition with bug fixes and attacking stuff told me. It is going to be one of them! ;)
@davisan: addictive isnt it? thanks for the comments
@Senevri: good! return when i finish the game update.
=D
@mcapraro: thanks!
@Sebastian: is it a shame to confess that it was the intention?
@Lythom: WOW thanks for the feedback.
* the scrolling problem is a recurring feedback. I kinda fix this on a enhanced edition im building.
* slow is good or bad? it`s designed to be a very long game, requiring several hours to get the last characters... :p
* coins or "prays": theming the game was a problem. I had a rule to always go forward. i thought about doing a pray energy, but rapdly i realized that is too abstract. I decided to do the coin then :/
* coin sounds were made in brfx. its difficult to extract a mario coin sound :P
but really really thanks for all comments.
@hbocao: henrique, valeu. elas sao mesmo mais tranquilas. Tinha de ser ne, pois o jogo eh extenso... ;)
@Zerkruemler: thanks man! yep, the interface is subject of constant feedback. I will give it the proper work soon and relaunch the game. :)
THANKS ALL
@dudsen: yet. it seems people have love-hate reaction to it. Thanks for playing and having the patience to write a feedback.
@loxo: waiting is kinda part of the design. It of course need some balacing.
@Andreas Brandt: THANKS! It's a bit of shame to confess that it was kinda the intention :P
@recursor: hell no! i'm divine! :P thanks for playing. i means a lot.
@denis Chakarov: I did what I could in the 2D space due not being an artist. The saving bug I know... I'm really sorry. I 1ill fix this today, if it counts!
@FrederickKK: thanks. the objective here to to entertain. nice to know you liked it
@steamgirl: the sound, yes... I wrote about this few days after the competition. I will create a mute button. About the jokes, I must agree with you. It was a last minute decision to insert constant jokes, so i could think too much about it.
Zeik/Cake: first of all, I'm a fan of your work. The very first thing that came to my mind about "you only get one" was a UNIverse. Also, the playr does only ONE thing all the time... :P
Currently the game is concurrent to my other project Picubic, so I could not give it a right attention, even during the jam. But thanks a lot for your comments.
logic game! i loved it.
very good art.
funny controls tough.
recommend
very good looking. It is a bit hard to do the platformer jumps in the beginning, but i managed to be good at!
Matheus e Bianca, MEUS PARABENS! meu deus, que maravilha de obra. clima muito maneiro, graficos nota 10. As cutscenes sao impressiontes. Bianca tu eh muito talentosa.
a jogabilidade peca um pouco, com um personagem que deslisa demais.
virei fa (@Gamenific seguindo voces no Twitter)
ficou bastante BETA :P mas da para melhorar!
binding of issac! nice entry
the collision makes too difficult to traverse the crowd.
interesting tough
AMAZING graphics main. congratulations!
i lost the first stage 15 times. i could not get the logic totally.
nice graphics tough.
tun forest! run!
funny game, beautiful art!
nicely put!
Gostei muito! bem maneiro. a tecnica de variacao funciona bem.
os controles que achei um pouco ruins, especialmente jogando num notebook.
gostei mesmo. parabens
very very nice graphics man. liked the game
TENSE! it a bit slow, but very tense game
malkovich malkovich! hahahah
weird game man!
very nice visuals. the pace a bit slow tough.
good entry!
very pretty atmosphere and mood.
really innovative. i tried several times.
VERY good art.
it was a bit hard to find out WHY i lost, but still very funny
humor 10 too
would good if it could be played
very nice for the very first time!
hey guys,very nice game! sharp visuals and good gameplay.
relax the controls please! heheh
AMAZING. awesome concept!
Amazing graphics.
Doing in a 5 members team really pays out!
only god can tell what this game is about ! :p
but what a beautiful one! AMAZING
Luke, nice entry. simple but fun, with clean visuals.
:/
match 3 with nice visuals.
acho que tambem nao entendi :/
CRAZY! hahahaha loved it.
high points on innovation!
it would be nice if the link was about the game
Handmake graphics should not not trick you: it is a quite complex game, much richer than it looks! congrats dude!
Jezz! Sick as it can get! But I loved it. Super tension moment. I did the all 10 endings.
difficult entry. loads of text and hard core theme.
but thumbs up for the courage of doing this!
sorry to say that i barely could play the game. it seems to have a critical bug.
hey murilo! bem maneiro! parabens.
i need 4 xbox controls to play it?! wtf hahahahha
VERY good game man. I bet you had previous experiences with the genre due the polish level you gave it!
totally recommend a try
Gabriel and JP: my absolute congratulations. this game is fabulous.
the story arc is great. from desperation to salvation, start, middle, end. the finale is amazing. i would do a small editing in the dialog, that is sometimes a bit heavy.
visually, Gabriel, you did it. the game have a strong personality, the visual effects and general care is really really well done.
the gameplay is main complain. while it differentiates the game in the beginning, it reaches its full potential quickly.
also, the game is really easy. except for the final part, which might drive a less patient player nuts ans quit. almost all game i was just passing by.
the sounds and music were perfectly chosen for this piece.
in summary, it is an amazing adventure game. it should be placed as a personal mini masterpiece.
regards,
Massa
They guys, very very good work! amazing idea and great graphics
simple but effective. Quite the opposite of my entry Vaults Inc, which is complex but I could not refine it.
Lucas, nice entry man. The visuals are simple but effective, the gameplay works.
(I played the compo edition) audio would help compose the tension.
Great man. I is very abstract at the beginning than it become even more abstract! eheh
I love it
congrats man. technically it is VERY impressive for a 48h game. graphically also very nicely done.
tha acutal gameplay is a a bit difficult, due the isometric 3d. we can get used to, but still very disorienting.
hahahah annoyingly good! congrats man!
nice game joe. it is totally off theme, but fun.
hahhahha great. I considered to theme after Fallout (funny and depressed), but i wanted to make a game with a utopian theme (bright colors). I should include in the description tough.
Andy and Maniulo, fixed! please try it again.
MunkeeBacon: thanks man. It was exactly the tutorial that was crashing in some machines. fixed and now working fine i believe.
pikkpoiss: HOLY COW! i uploaded the wrong data file. FIXED! PLEASE TEST IT AGAIN
Chaoseed: the same here. I uploaded a Debug data file, that contains very few blocks to test the GameOver thing. Please play it again.
taocayo, thanks for playing man. It was my mistake that uploaded the wrong file. Fixed.
thanks guys. means a lot
Dualhammers: WOW, thanks a lot for the comments. writing it is a sign that you were actually touched by the game. I believe that i will agree in most things that you mentioned.
1- intro is long
2- the blocks are indeed a bit off themed: naming them was the last thing i did so it was totally rushed
3- due the complex mechanics, i had no opportunity to play it thru an thru, so it could really reach some dead ends. balancing the game will be done later.
4- I planned to be cheerful and colorful as a satirical thing. however you are more than right by saying that the other elements were too sober, so it makes the player very confusing...
i would like to hear from you if, except these elements, the game was actually worthy. i would love to give it some extra love and launch it, if the LudumDarians way it is worth something.
xdegtyarev: that is sad! concact me so i will try to help you.
Gabriel: hey man, thanks a lot for your detailed description. For Ludum Dare, I always play with the innovation/quality trade off. This game was the innovation, therefore, it is very crude in details and refinements. Your tips will definitively will be taken in consideration. I plan to create a full version game based on the same mechanics.
hbocao: I would love to see why and what point you got stuck. I know its interface is not in prime time, but it is a problem if you get people do not know what to do. Contact me and I might help you.
Guys! THANKS A LOT! A comment for each one of you:
**************************************************
João Kucera: thanks man.
hanoth: nice isnt it? a bit over, specially for long periods playing.
SlamBlasta: thanks. definitively i will adjust the filters. Also is almost unanimous that the turn logic is not clear and should be fixed in a future version. But in short: each time you place a new block or upgrade an existing one, it will trigger the next turn!
angelk: thanks. It is nice to hear about the presentation, because i focused so much in the logic, that graphics were really a second guess.
rojo: thanks. definitively i will adjust the filters. Also is almost unanimous that the turn logic is not clear and should be fixed in a future version. But in short: each time you place a new block or upgrade an existing one, it will trigger the next turn!
Dreii: yep... the turns... heheh it occurs too smoothly to people notice. But in short: each time you place a new block or upgrade an existing one, it will trigger the next turn!
dalbinblue: hey man. I cannot thank you enough for the complete feedback! much appreciated.
1- yes, there is a cap on 150 population. a bug in fact.
2- the blocks were nameless until seconds before submitting the game (only generic dev names like block 1, block 2). It was really not even close to what i intended originally.
3- the numbers that display DO reflect what is calculated. HOWEVER, after it, the turn ends and if the population grows and reach any threshold, it hurts both income and fame (a way to make more difficult to be really big). this effect was not correctly explained or displayed in the interface.
4- it is a random number of turns, but it have at least 45. it will end from 46 to 55. i could not find a place to explain this in the game... sorry.
5- ouch! I will try to fix it in future versions
6- i always try to make a entry that have some future opportunity. but your comment motivates me to rush this. thanks man. really.
Marcos Rodrigues: thanks and sorry for the bugs. The ludum dare rules do not allow me to fix it anymore (only if it was critical and was crashing the app). But I need a deep rework on the whole interface. Stay tuned!
lyla: wow. thanks for the report. some are important bugs.
1- catan was definitively an inspiration.
2- I calculated that all the available space would be enough. there are 7x10 spaces and 60 blocks at most. But I might change something in the process. I will investigate, maybe opening to infinite disposition
3- the numbers that display DO reflect what is calculated. HOWEVER, after it, the turn ends and if the population grows and reach any threshold, it hurts both income and fame (a way to make more difficult to be really big). this effect was not correctly explained or displayed in the interface.
4- each turn, a new block appears in the +10 spot and the other will go one spot cheaper. So if this turn the restaurant costs 14, next turn will cost only 12...
5- There was a lot of feedback here from many people. I will work in a definitive version soon. Stay tuned!
ninjascript: thanks man. I will keep you in touch!
Hippolyta: hmmm I confess that, while I still believe in the post-nuclear-war theme is worthy, I didnt implemented it that right. It was due the small time i spent on several elements.
Waterman7: are you the seventh of the watermen? hehe thanks man. About the gameover: it was not supposed to happen; I created a way to build an "Empty" as zero cost, but the LD version had a bug that were not enabling it in the game. Its fixed in my local version, however I cannot changed it to LD due the compo rules.
baykush_figtree: the feedback was clear. I have to reduce it. thanks man, i hope you liked the game anyway.
Masadow: thanks!
Jezzamon: thanks man. nice feedback. Visually speaking, it was really neglected due the complex mechanics that i had to build. several elements, including the background, were done in a rush. The color scheme was supposed to be much different than it became. the gloom effect was also a bit exaggerated, i agree.
the interface in my game is target of several comments. it is clear that it does not a good job. the market effect (new blocks are more expensive than old ones) were not clear to 99% of the players.
there is also another mechanics i programmed, but could not implement visually: the population growth problems. i created several population thresholds that, if you cross, you will get -2 on income and fame (and if your population fall down this line, i add these values). It was designed to make the game harder on bigger bunkers. Since i could not create any kind of visual indication, the right way was to remove this feature altogether.
It is planned to adapt it to touchscreen devices, specially Android and iOS.
Fallout is a game yes (which is about a post-nuclear). But i mentioned it just as an homage. It has nothing to do with it.
joe40001: quite good score! thanks a lot for the feedback.
As you might notice, I spent too much time creating the game logic than playing and balancing the game. It was too late when I faced towards game testing and theming properly.
I'm now dedicated to transform this game in a full feature game, and most of these issues will be addressed. (see http://blog.gamenific.com/2014/05/the-power-of-good-feedback-new-game.html)
the population, as many noticed, is capped at 150 by accident.
the ending is random, around 45th to 50th turn.
many thanks man for everything
nice puzzle game. a bit off theme
It WILL load into the pinky box. This new HTML5 version of Unity does not loading message... bad
First of all, thanks for the complements.
HEHE the jam version has a few bugs. Sometimes it do not load correctly.
@TackoramaLtd and @Slashee the Cow: you were right! After a week, i just found a master bug that was not loading the game. ehehe FIXED (uploading in minutes)
@veoviscool12:
1*thanks for the feedback
2* the game is hard, but managed to win a couple of times. I will invest in the better and interactive tutorial to make it easier.
3* I might change the fonts in a post jam version, more polished. Indeed it is a bit too dense and hard to read
@ChaosCult: thanks :P Let's say that i invest a bit too much time into the intro than explaining the game mechanics :P
A post jam version might clarify things a bit. ;)
@Paul Sinnett: just uploaded a fix (i hope).
Most (if not all) commands in the game is by DRAGGING although...
Guys,
THANKS for the feedback. Bad or good, I appreciate. It will be listened and considered. I plan to build a post jam version THIS FRIDAY NIGHT with much better gameplay, it is a promisse.