FoonLudum Dare ExplorerUsers → Bruno Massa

Bruno Massa

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202558CollectorGotta Recatch 'Em Allcompo
202352HarvestThe Amazing Web-Harveting (Ludum Dare 52 edition)compo1.502.002.002.002.002.002.002.00
201635ShapeshiftShape Shiftersjam6373.132.813.272.943.713.273.0733
201533You are the MonsterMonster Childjam8342.862.313.262.453.102.802.532.6982
201429Beneath the SurfaceVaults Incjam4183.132.833.373.463.473.632.543.38100
201328You Only Get OneCreator Story Saga Tycoonjam1073.513.492.682.383.393.603.503.2895
20132710 Seconds10 Seconds to Speechjam4722.692.133.812.502.8130

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Bruno Massa

LD27 — 10 Seconds

The Super Fair Trial Show by Gabriel 2013-08-27T02:24:00

Man! 2.7mb of fun!

Great visuals, mood and gameplay. The procedural levels give it a long life!

It hit right on my spot.

Clockwork Cat by patrickgh3 2013-09-01T16:36:00

Very Cute. Too short.

Boxer's Seconds by madk 2013-08-26T05:30:00

A logic problem. Nice implementation of logic statements. Graphics make enough mood but the notes keep getting on the top. Great game nonetheless. This I will play more!

10 Seconds to Speech by Bruno Massa 2013-08-29T05:27:00

Vaalen, you are completely right. The price I had to pay in order to create a unique game mechanics (no game-maker to help) it to not develop a proper user interface experience.

I am, however, investing RIGHT NOW in a new versions with a much much more friendly interface. Check them!

The Duellists by jay griffin 2013-09-01T18:22:00

Great Game! Very addictive.

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T05:24:00

Nice dark theme about cats getting drowned. Hard at the beginning but doable.

LD28 — You Only Get One

N . D by davisan 2013-12-21T14:41:00

parabens. ha problemas na jogabilidade, mas em geral eh bem legal. parabens mesmo!

King's Despair by PabloAlexandre31 2013-12-21T16:00:00

legalzinho hein!

um pouco dificil de jogar no notebook, mas bem maneiro. parabens

Gun Grabbers! by TobiasNL 2013-12-19T06:26:00

amazing ART! i was really impressed

Darkest Friday by Cake&Code 2013-12-21T16:31:00

I LOVE your art.

this game is not par with your previous entries, but i still will follow you closely guys!

very good work!

Only One Robot... or may be Boss? by Smirnov48 2013-12-19T07:11:00

I started to laugh when i was a Git repository as link. nice game

Volcano Explorer by Gabriel 2013-12-19T02:57:00

Punishing!
But the salvation is rewarding!
The lava effects (border and spilling fire) are great.

Now I can rest in peace!

Go Long!! by Andrew Brophy 2013-12-21T15:55:00

100% WTF!?!?!? hahahahah

Y.O.G.O HARPOON by 30dogs 2013-12-19T07:19:00

Hard to play if not on full screen (many unity`s web games suffers from this)

funny game

Hitotsu - Last of the Dragon Keepers by Ryusui 2013-12-19T07:55:00

the best 2.8 mb you will get here at LD28!

played several times.

Elves' Eve by Elemental Zeal Games Studios 2013-12-17T19:15:00

nice game. a 2d golf like with a thematic flavour. nice art and fun to play.

FowL Play by Sakuyan 2013-12-19T05:05:00

nice art.

you only get one chance to save christmas by titoboss 2013-12-21T09:45:00

congratulations for you first game! it takes a while to get used to it

Castle Uno by SecondDimension 2013-12-22T22:57:00

hi there! nice entry.

i got stuff at the boss fight. what was i suppose to do?

Braid 2 by magicdweedoo 2013-12-19T05:09:00

definitive version of Braid. - Gametrailers

The Zombie Skull Seeking Bullet by aare 2013-12-25T15:21:00

congrats, amazing graphics

its VERY difficult to play it on a laptop and touchpad :/

CUOP DO SACI by leparlon 2013-12-21T14:45:00

hahahahhahhaha cara! ri demais. eh muito F$%a a jogabilidade. nao passei de 3 miseros metros! engracadao.

Just One More Turn (Please!) by Ithildin 2013-12-20T20:39:00

nice idea. it takes a while to figure things out, but i managed to win!

You Only Get One Limb by vapgames 2013-12-19T06:28:00

CRAZY humor an VERY GOOD graphics. Congratulations

Tropic Warrior by blackmagic 2013-12-19T05:59:00

i agreed about the intro, very good. congratulations

Capitalis by deathray 2013-12-19T04:38:00

simple but fun.

The Hotdog Parable by SunShiranui 2013-12-19T05:03:00

the side menus are HIDDEN. it took me quite some time.

VERY addictive tough!

Shadow Night by ParaPup 2013-12-20T22:21:00

scary! the bugs and the overall production gives also a creepy felling. nice counter effect to have! hehe

YOGO RocketFist by _Rilem 2013-12-21T22:05:00

GREAT game, specially visuals

Yogo Boom by rogerklotz 2013-12-21T09:38:00

hahahah fun game. it is very simple, but nice

Go Home by Blooperly 2013-12-19T07:18:00

VERY good graphical choices. very moody.

the controls are a bit confusing and the character is slow...

it lacks some sense of challenge or decision making.

strangly enough, i really liked it.

hackerStation by lotusgame 2013-12-20T21:55:00

Complete off-theme and there was no challenge. but i liked the mechanics.

I created a somewhat similar game called Picubic and it is now on Indiegogo (igg.me/at/picibic), so im suspect to say that i liked it.

Toast! by Ismei 2013-12-21T15:16:00

hehehe funnny

COR by ENDESGA 2013-12-20T22:25:00

I saw a post of this game in the middle of the jam. now i found it and play it. no regrets! great piece!

My Champion by jacklehamster 2013-12-20T21:51:00

I lost so many times.... hahahha

Walkways of Mind by Pixelfan Games 2013-12-19T06:56:00

I could barely read all texts and the collision detection is VERY bad.

But the game is actually bit fun.

congrats mand

0RBITALIS by AlanZucconi 2013-12-20T22:27:00

nice levels. i liked the game, the general mood is nice

Hide The Baby by Nick Weihs 2013-12-19T04:36:00

VERY good. rather short, but great. It would be great to see a number indicating how many good endings you can get.

the cartonish style is great

One Pesky Yellow Orb by joe40001 2013-12-19T08:19:00

nice building you get here! the game is hard to play due technical problems. :(

Babelita by Kuupu 2013-12-21T16:08:00

Brazilian FEZ. Congrat man! It is really impressive!

Incomplete by Erkberg 2013-12-21T09:30:00

nice hand made graphics.

Tetris Jump by Therrato 2013-12-19T04:05:00

Hard to figure the controls...

but the graphics are quite nice.

Congratulations

Hidden Prison by javifugitivo 2013-12-20T22:23:00

good game man. there are some issues, but you have yes a good game. congrats.

One Life by BobmooJ 2013-12-20T21:58:00

:(

Creator Story Saga Tycoon by Bruno Massa 2013-12-17T19:26:00

first of all: thank you all for giving it a try! I`m VERY happy to see you liked the game. It means a lot.

second: thanks for the feedback.

third: replies:

@deathray: nicely put, it is indeed hard to find out about that both achievements and the creatures list are scrollable. I will build an extra version correcting this as an enhanced edition

@Therrato: not saving? hmmmm i must fix it promptly. it is a game about time after all. also, about the scroll indication, see comment above

Creator Story Saga Tycoon by Bruno Massa 2013-12-19T03:12:00

LukeR: thanks

LastResortGames: yep. I will do this. Nice tip.

netguy204: the CRAB! (yes... the pixelART is a bit abrastract :p). Just remember that God also felt this way when creating all things. He played this game for six days... than rested ;)


THANKS ALL (i will try to play your games in return!)

Creator Story Saga Tycoon by Bruno Massa 2013-12-19T04:39:00

archaeometrician, thanks. Analytics shows people really spend quite time on it. I will write it in a couple of days.

Creator Story Saga Tycoon by Bruno Massa 2013-12-19T06:16:00

@croze, yep, it can go insane high numbers

@JaymeeMak, yep. I heard about it when i told a friend about the idea. It definitively would inspired me with some ideas. thanks!

@doitle: the Win version does not need it. Just download and play. See the download link at Gamenific site.

@flatgub: yep, i confess the music is really great. Thanks for the complements.


THANKS ALL AND KEEP CREATING!

Creator Story Saga Tycoon by Bruno Massa 2013-12-19T07:08:00

@AMSmirnov: i bet your mouse hates me!

@Blooperly: yep. one main mechanichs was to design something that you play very broad time scale. Nice you liked it.

@yosh: yep. after people telling me about this cookie clicker I had to check this out. and yes, similar mechanics. It would be a great inspiration if i knew this before :) I wish it was possible to DEVELOP it without clicking like crazy too :P

@30dogs: well... when i saw the theme i tought: SH#T! What im going to do. Turns out to be a present in the games`s UNIverse kinda theme and the main mechanics: clicking is the only action to make! :D


The Panda says a good night!

Creator Story Saga Tycoon by Bruno Massa 2013-12-19T08:18:00

@funkselektor: pray pray pray!!!!

@Ryusui: imagine stuck for 3 days during the development!

@joe40001: WOW, thanks for the feedback and insights! I will definitively take them into account when expanding the game later. It of course had to be very concise due the time constrain, but it seems to be a candidate for an extra love.

BEST REGARDS TO ALL. and remember to pray before bed.

Creator Story Saga Tycoon by Bruno Massa 2013-12-20T21:08:00

@Ithildin: thanks. i could only dedicate a bit more in graphics and music because of the simplicity of the game ;)

@netguy204: dont be! some friends asked if it would be possible, due the absurd cost. They played and played once i told yes, you can! :P

@doitle: wow! thanks! I`m definitively planning to expand it to a whole new level. LD scope forced me to do just the basic mechanic. I will let you know the updates!

@Reverend Speed: I appreciate your comments. All sound effects and music were made using free tools, just took a while to tweak them. I was aiming to a totally different art direction but by monday morning it was clear that it was impossible. The final result is a mix.

@Scriptorum: Yep. i agree. thanks :)

@DanielSnd: sorry to see that you did not get the game :P Still it is very rewarding to see someone else playing your game. I confess that the whole user interaction is a bit dificult. I could not determine but just looking if you were playing the windows or web version.

@deathray: Oh no!!! you are right, it seems it is broken :( I WILL make a enhanced edition this weekend. It will work, its a promise!

@The Eve Cult:Hehehehe the whole angel random talking was a last minute thing. Couple hours before submitting the game, I realized that, without an tutorial, it would be IMPOSSIBLE to understand. So i programmed the feature. It took me no seconds to imagine some random crazy chit chat. It is hard to think in 40+ funny jokes to avoid repetition. :P good to hear you liked.

@lotusgame: just in the middle of the development i discovered "this kind of game" existed. I liked but I see and opportunity to give it some more than clicks. I will give CreatorSST a total remake in the future with more meat.

Creator Story Saga Tycoon by Bruno Massa 2013-12-21T15:06:00

@jdpalmer: thanks. it took a lot of work tweaking

@Erkberg: thanks



As usual: all games commented here played and rated back!

Creator Story Saga Tycoon by Bruno Massa 2013-12-22T10:09:00

@Zephyr Raine: thanks man.

@Lacutis: thanks too. I am glad you liked it!

@leparlon: hahaha i cannot make this stop. Its beyond even me! Im working on a enhanced edition with bug fixes and attacking stuff told me. It is going to be one of them! ;)

@davisan: addictive isnt it? thanks for the comments

@Senevri: good! return when i finish the game update.

Creator Story Saga Tycoon by Bruno Massa 2013-12-22T15:37:00

=D

Creator Story Saga Tycoon by Bruno Massa 2013-12-24T00:54:00

@mcapraro: thanks!

@Sebastian: is it a shame to confess that it was the intention?

@Lythom: WOW thanks for the feedback.
* the scrolling problem is a recurring feedback. I kinda fix this on a enhanced edition im building.
* slow is good or bad? it`s designed to be a very long game, requiring several hours to get the last characters... :p
* coins or "prays": theming the game was a problem. I had a rule to always go forward. i thought about doing a pray energy, but rapdly i realized that is too abstract. I decided to do the coin then :/
* coin sounds were made in brfx. its difficult to extract a mario coin sound :P
but really really thanks for all comments.

@hbocao: henrique, valeu. elas sao mesmo mais tranquilas. Tinha de ser ne, pois o jogo eh extenso... ;)

@Zerkruemler: thanks man! yep, the interface is subject of constant feedback. I will give it the proper work soon and relaunch the game. :)


THANKS ALL

Creator Story Saga Tycoon by Bruno Massa 2014-01-04T23:41:00

@dudsen: yet. it seems people have love-hate reaction to it. Thanks for playing and having the patience to write a feedback.

@loxo: waiting is kinda part of the design. It of course need some balacing.

@Andreas Brandt: THANKS! It's a bit of shame to confess that it was kinda the intention :P

@recursor: hell no! i'm divine! :P thanks for playing. i means a lot.

Creator Story Saga Tycoon by Bruno Massa 2014-01-06T08:37:00

@denis Chakarov: I did what I could in the 2D space due not being an artist. The saving bug I know... I'm really sorry. I 1ill fix this today, if it counts!

@FrederickKK: thanks. the objective here to to entertain. nice to know you liked it

@steamgirl: the sound, yes... I wrote about this few days after the competition. I will create a mute button. About the jokes, I must agree with you. It was a last minute decision to insert constant jokes, so i could think too much about it.

Creator Story Saga Tycoon by Bruno Massa 2014-01-06T23:59:00

Zeik/Cake: first of all, I'm a fan of your work. The very first thing that came to my mind about "you only get one" was a UNIverse. Also, the playr does only ONE thing all the time... :P

Currently the game is concurrent to my other project Picubic, so I could not give it a right attention, even during the jam. But thanks a lot for your comments.

Queen's Agent by Oxeren 2013-12-19T05:40:00

logic game! i loved it.

very good art.

funny controls tough.

recommend

Boomerang Boy by Mark Venturelli 2013-12-19T06:30:00

very good looking. It is a bit hard to do the platformer jumps in the beginning, but i managed to be good at!

Akh by Midnight Creators 2013-12-19T04:26:00

Matheus e Bianca, MEUS PARABENS! meu deus, que maravilha de obra. clima muito maneiro, graficos nota 10. As cutscenes sao impressiontes. Bianca tu eh muito talentosa.

a jogabilidade peca um pouco, com um personagem que deslisa demais.

virei fa (@Gamenific seguindo voces no Twitter)

Last Squadron by Chaoseiro 2013-12-21T16:06:00

ficou bastante BETA :P mas da para melhorar!

Bahha:Monster Slayer *TEST* by SlothSoft 2013-12-21T09:33:00

binding of issac! nice entry

Cure the infected! by archaeometrician 2013-12-19T04:41:00

the collision makes too difficult to traverse the crowd.

interesting tough

Agent One by DanielSnd 2013-12-19T06:51:00

Daniel, it`s a very good game man! the controls are difficult, specially in a note book, but the overall value is amazing. congrats

One Shoot by frickajr 2013-12-21T14:50:00

sinuca espacial! hahaha legalzin

os controles sao um tanto imprecisos, o que faz passar das fases um ato de sorte. :P

mas bem massa

One Shot by Flatgub 2013-12-19T06:18:00

wow. HARD

Its super meat boy in a 15x15 pixel screen! hahaha

i loved it. play thousand times

Wilhelm's Escape by glovecat 2013-12-20T22:19:00

AMAZING graphics main. congratulations!

SPELLBREAKER by jdpalmer 2013-12-20T22:11:00

i lost the first stage 15 times. i could not get the logic totally.

nice graphics tough.

Click Click Cat by GravityScore 2013-12-21T16:37:00

tun forest! run!

funny game, beautiful art!

nicely put!

ONE SHOT by João Kucera 2013-12-19T05:53:00

Gostei muito! bem maneiro. a tecnica de variacao funciona bem.

os controles que achei um pouco ruins, especialmente jogando num notebook.

gostei mesmo. parabens

Road To Zion by Czepta 2013-12-20T21:43:00

very very nice graphics man. liked the game

The hunter by MrTedders 2013-12-21T16:28:00

TENSE! it a bit slow, but very tense game

One For All & All For One by BlazingFanfish 2013-12-21T15:12:00

malkovich malkovich! hahahah

weird game man!

Nature's Howl by louis.denizet 2013-12-19T08:09:00

very nice visuals. the pace a bit slow tough.

good entry!

The Black Lighthouse by funselektor 2013-12-19T07:55:00

very pretty atmosphere and mood.

Mama is Sick by JaymeeMak 2013-12-19T06:15:00

really innovative. i tried several times.

Lumen by Nelien 2013-12-19T05:07:00

nice visuals (when it is not completely dark :P)

Space Diplomacy - You Only Get One by taocayo 2013-12-21T16:34:00

VERY good art.

it was a bit hard to find out WHY i lost, but still very funny

humor 10 too

Special-Delivery by RedDragonLaser 2013-12-19T05:11:00

would good if it could be played

#YOGO Platform by hnzlmnn 2013-12-19T07:57:00

very nice for the very first time!

Mime Time by GrinCreative 2013-12-19T06:47:00

hey guys,very nice game! sharp visuals and good gameplay.

You can only get peace by Before Light 2013-12-19T04:42:00

relax the controls please! heheh

One Color by jonask 2013-12-21T16:18:00

level 18! nice game dude

Touch by WhoaConstrictor 2013-12-21T22:09:00

AMAZING. awesome concept!

One Arrow by 7elephants 2013-12-22T12:48:00

Amazing graphics.

Doing in a 5 members team really pays out!

Juan by ResponSyS 2013-12-19T05:15:00

only linux is not too restrictive. :/

Leaf Alone by BruceSlater452 2013-12-21T16:14:00

only god can tell what this game is about ! :p

but what a beautiful one! AMAZING

Simple Ships by PineappleLime 2013-12-19T03:55:00

Luke, nice entry. simple but fun, with clean visuals.

Null by evan100216 2013-12-21T09:34:00

:/

Bombevo by harsanalif 2013-12-19T04:44:00

match 3 with nice visuals.

Dr. Jekyll 2 by marquetgames 2013-12-21T16:03:00

acho que tambem nao entendi :/

You Only Get Juan by doitle 2013-12-19T06:20:00

CRAZY! hahahaha loved it.

One Button Metroidvania by mokesmoe 2013-12-21T09:36:00

high points on innovation!

Justin Beiber Presents: Justin Beiber in, Justin Beiber-Ball starring Justin Beiber: Mad Swag edition by Jedi 2013-12-19T05:13:00

it would be nice if the link was about the game

Trick or Treat by LastResortGames 2013-12-19T03:57:00

Handmake graphics should not not trick you: it is a quite complex game, much richer than it looks! congrats dude!

Equals 1 by netguy204 2013-12-19T04:03:00

Will be a PERFECT mobile game. specially with a educational tone.

You Only Get One Shot by oldmanbiles 2013-12-15T01:37:00

Jezz! Sick as it can get! But I loved it. Super tension moment. I did the all 10 endings.

Cocaine by stigmawall 2013-12-19T06:48:00

difficult entry. loads of text and hard core theme.

but thumbs up for the courage of doing this!

Will You Be The 1. by yosh 2013-12-19T07:10:00

sorry to say that i barely could play the game. it seems to have a critical bug.

Fighter's last hope by murilo 2013-12-19T06:32:00

hey murilo! bem maneiro! parabens.

Pretty Creatures by NiallM 2013-12-21T15:10:00

i need 4 xbox controls to play it?! wtf hahahahha

Dungeon Raider by The Evil Cult 2013-12-20T21:47:00

VERY good game man. I bet you had previous experiences with the genre due the polish level you gave it!

totally recommend a try

LD29 — Beneath the Surface

Last Dive by Gabriel 2014-04-29T02:01:00

you did it again, Gabriel!

Last Dive by Gabriel 2014-05-05T01:50:00

Gabriel and JP: my absolute congratulations. this game is fabulous.

the story arc is great. from desperation to salvation, start, middle, end. the finale is amazing. i would do a small editing in the dialog, that is sometimes a bit heavy.

visually, Gabriel, you did it. the game have a strong personality, the visual effects and general care is really really well done.

the gameplay is main complain. while it differentiates the game in the beginning, it reaches its full potential quickly.
also, the game is really easy. except for the final part, which might drive a less patient player nuts ans quit. almost all game i was just passing by.

the sounds and music were perfectly chosen for this piece.

in summary, it is an amazing adventure game. it should be placed as a personal mini masterpiece.

regards,
Massa

Damned Scouts! by Lama 2014-05-11T22:08:00

They guys, very very good work! amazing idea and great graphics

SUNK by GeorgeBroussard 2014-05-10T17:22:00

simple but effective. Quite the opposite of my entry Vaults Inc, which is complex but I could not refine it.

The Sea Has No Claim by dukope 2014-05-10T17:29:00

Lucas, nice entry man. The visuals are simple but effective, the gameplay works.

(I played the compo edition) audio would help compose the tension.

Infantile Oceanic Feeling by andreimarks 2014-05-15T02:09:00

Great man. I is very abstract at the beginning than it become even more abstract! eheh

I love it

Vertico by UltimateWalrus 2014-05-10T17:36:00

congrats man. technically it is VERY impressive for a 48h game. graphically also very nicely done.

tha acutal gameplay is a a bit difficult, due the isometric 3d. we can get used to, but still very disorienting.

I Remember Alice by Linus Lindberg 2014-05-01T05:46:00

hahahah annoyingly good! congrats man!

Series Of Choices by joe40001 2014-05-11T18:04:00

nice game joe. it is totally off theme, but fun.

Vaults Inc by Bruno Massa 2014-04-29T10:51:00

hahhahha great. I considered to theme after Fallout (funny and depressed), but i wanted to make a game with a utopian theme (bright colors). I should include in the description tough.

Vaults Inc by Bruno Massa 2014-05-01T04:55:00

Andy and Maniulo, fixed! please try it again.

MunkeeBacon: thanks man. It was exactly the tutorial that was crashing in some machines. fixed and now working fine i believe.

Vaults Inc by Bruno Massa 2014-05-01T05:19:00

pikkpoiss: HOLY COW! i uploaded the wrong data file. FIXED! PLEASE TEST IT AGAIN

Chaoseed: the same here. I uploaded a Debug data file, that contains very few blocks to test the GameOver thing. Please play it again.

Vaults Inc by Bruno Massa 2014-05-01T05:33:00

taocayo, thanks for playing man. It was my mistake that uploaded the wrong file. Fixed.

Vaults Inc by Bruno Massa 2014-05-01T06:23:00

thanks guys. means a lot

Vaults Inc by Bruno Massa 2014-05-01T06:53:00

Dualhammers: WOW, thanks a lot for the comments. writing it is a sign that you were actually touched by the game. I believe that i will agree in most things that you mentioned.

1- intro is long
2- the blocks are indeed a bit off themed: naming them was the last thing i did so it was totally rushed
3- due the complex mechanics, i had no opportunity to play it thru an thru, so it could really reach some dead ends. balancing the game will be done later.
4- I planned to be cheerful and colorful as a satirical thing. however you are more than right by saying that the other elements were too sober, so it makes the player very confusing...

i would like to hear from you if, except these elements, the game was actually worthy. i would love to give it some extra love and launch it, if the LudumDarians way it is worth something.

Vaults Inc by Bruno Massa 2014-05-01T16:06:00

xdegtyarev: that is sad! concact me so i will try to help you.


Gabriel: hey man, thanks a lot for your detailed description. For Ludum Dare, I always play with the innovation/quality trade off. This game was the innovation, therefore, it is very crude in details and refinements. Your tips will definitively will be taken in consideration. I plan to create a full version game based on the same mechanics.


hbocao: I would love to see why and what point you got stuck. I know its interface is not in prime time, but it is a problem if you get people do not know what to do. Contact me and I might help you.

Vaults Inc by Bruno Massa 2014-05-03T01:50:00

Guys! THANKS A LOT! A comment for each one of you:
**************************************************

João Kucera: thanks man.


hanoth: nice isnt it? a bit over, specially for long periods playing.


SlamBlasta: thanks. definitively i will adjust the filters. Also is almost unanimous that the turn logic is not clear and should be fixed in a future version. But in short: each time you place a new block or upgrade an existing one, it will trigger the next turn!


angelk: thanks. It is nice to hear about the presentation, because i focused so much in the logic, that graphics were really a second guess.


rojo: thanks. definitively i will adjust the filters. Also is almost unanimous that the turn logic is not clear and should be fixed in a future version. But in short: each time you place a new block or upgrade an existing one, it will trigger the next turn!


Dreii: yep... the turns... heheh it occurs too smoothly to people notice. But in short: each time you place a new block or upgrade an existing one, it will trigger the next turn!


dalbinblue: hey man. I cannot thank you enough for the complete feedback! much appreciated.
1- yes, there is a cap on 150 population. a bug in fact.
2- the blocks were nameless until seconds before submitting the game (only generic dev names like block 1, block 2). It was really not even close to what i intended originally.
3- the numbers that display DO reflect what is calculated. HOWEVER, after it, the turn ends and if the population grows and reach any threshold, it hurts both income and fame (a way to make more difficult to be really big). this effect was not correctly explained or displayed in the interface.
4- it is a random number of turns, but it have at least 45. it will end from 46 to 55. i could not find a place to explain this in the game... sorry.
5- ouch! I will try to fix it in future versions
6- i always try to make a entry that have some future opportunity. but your comment motivates me to rush this. thanks man. really.


Marcos Rodrigues: thanks and sorry for the bugs. The ludum dare rules do not allow me to fix it anymore (only if it was critical and was crashing the app). But I need a deep rework on the whole interface. Stay tuned!


lyla: wow. thanks for the report. some are important bugs.
1- catan was definitively an inspiration.
2- I calculated that all the available space would be enough. there are 7x10 spaces and 60 blocks at most. But I might change something in the process. I will investigate, maybe opening to infinite disposition
3- the numbers that display DO reflect what is calculated. HOWEVER, after it, the turn ends and if the population grows and reach any threshold, it hurts both income and fame (a way to make more difficult to be really big). this effect was not correctly explained or displayed in the interface.
4- each turn, a new block appears in the +10 spot and the other will go one spot cheaper. So if this turn the restaurant costs 14, next turn will cost only 12...
5- There was a lot of feedback here from many people. I will work in a definitive version soon. Stay tuned!

Vaults Inc by Bruno Massa 2014-05-04T17:55:00

ninjascript: thanks man. I will keep you in touch!


Hippolyta: hmmm I confess that, while I still believe in the post-nuclear-war theme is worthy, I didnt implemented it that right. It was due the small time i spent on several elements.


Waterman7: are you the seventh of the watermen? hehe thanks man. About the gameover: it was not supposed to happen; I created a way to build an "Empty" as zero cost, but the LD version had a bug that were not enabling it in the game. Its fixed in my local version, however I cannot changed it to LD due the compo rules.


baykush_figtree: the feedback was clear. I have to reduce it. thanks man, i hope you liked the game anyway.


Masadow: thanks!

Vaults Inc by Bruno Massa 2014-05-05T14:45:00

Jezzamon: thanks man. nice feedback. Visually speaking, it was really neglected due the complex mechanics that i had to build. several elements, including the background, were done in a rush. The color scheme was supposed to be much different than it became. the gloom effect was also a bit exaggerated, i agree.

the interface in my game is target of several comments. it is clear that it does not a good job. the market effect (new blocks are more expensive than old ones) were not clear to 99% of the players.

there is also another mechanics i programmed, but could not implement visually: the population growth problems. i created several population thresholds that, if you cross, you will get -2 on income and fame (and if your population fall down this line, i add these values). It was designed to make the game harder on bigger bunkers. Since i could not create any kind of visual indication, the right way was to remove this feature altogether.

It is planned to adapt it to touchscreen devices, specially Android and iOS.

Fallout is a game yes (which is about a post-nuclear). But i mentioned it just as an homage. It has nothing to do with it.

Vaults Inc by Bruno Massa 2014-05-13T22:46:00

joe40001: quite good score! thanks a lot for the feedback.

As you might notice, I spent too much time creating the game logic than playing and balancing the game. It was too late when I faced towards game testing and theming properly.

I'm now dedicated to transform this game in a full feature game, and most of these issues will be addressed. (see http://blog.gamenific.com/2014/05/the-power-of-good-feedback-new-game.html)

the population, as many noticed, is capped at 150 by accident.

the ending is random, around 45th to 50th turn.

many thanks man for everything

The Moustache Rebellion by bunkovsky 2014-05-15T03:09:00

nice puzzle game. a bit off theme

Basement by Halfbus 2014-05-02T00:41:00

amazing art for this breaking bad simulator! thumbs up

LD33 — You are the Monster

Monster Child by Bruno Massa 2015-08-28T06:22:00

It WILL load into the pinky box. This new HTML5 version of Unity does not loading message... bad

Monster Child by Bruno Massa 2015-08-28T06:46:00

First of all, thanks for the complements.

HEHE the jam version has a few bugs. Sometimes it do not load correctly.

Monster Child by Bruno Massa 2015-08-28T08:02:00

@TackoramaLtd and @Slashee the Cow: you were right! After a week, i just found a master bug that was not loading the game. ehehe FIXED (uploading in minutes)

Monster Child by Bruno Massa 2015-08-28T08:04:00

@veoviscool12:
1*thanks for the feedback
2* the game is hard, but managed to win a couple of times. I will invest in the better and interactive tutorial to make it easier.
3* I might change the fonts in a post jam version, more polished. Indeed it is a bit too dense and hard to read

Monster Child by Bruno Massa 2015-08-28T08:08:00

@ChaosCult: thanks :P Let's say that i invest a bit too much time into the intro than explaining the game mechanics :P

A post jam version might clarify things a bit. ;)

Monster Child by Bruno Massa 2015-08-28T08:31:00

@Paul Sinnett: just uploaded a fix (i hope).

Most (if not all) commands in the game is by DRAGGING although...

Monster Child by Bruno Massa 2015-08-28T14:29:00

Guys,

THANKS for the feedback. Bad or good, I appreciate. It will be listened and considered. I plan to build a post jam version THIS FRIDAY NIGHT with much better gameplay, it is a promisse.