evildan 2013-12-16 04:07
I ran outta money and now I don't know what to do :(
Foon → Ludum Dare Explorer → LD28 → Capitalis
By deathray
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 58 | ||
| Innovation | 131 | 3.55 | ||
| Humor | 495 | 2.25 | ||
| Mood | 602 | 2.62 | ||
| Graphics | 628 | 2.68 | ||
| Overall | 676 | 2.79 | ||
| Theme | 689 | 2.54 | ||
| Fun | 909 | 2.14 |
I ran outta money and now I don't know what to do :(
I ran out of money and didn't know what to do either. Also, it said I didn't have enough money when I had 100 coins, and I was buying something for 100.
Pretty cool! I TOO ran out of money xD
Very interesting idea. The potato people just sat on the ground not moving at all, is that expected? No more money. I guess the people need to move in to make rent money. Very good windowing system with the info boxes at the top right. Well done!
Very simple gameplay, but fun nonetheless.
Sorry about that, there was a data issue that was preventing the game from actually progressing along. It should be fixed now. The world is getting populated, and you should start to see some rent income. (Although it's possible there's a bug with that too... Unfortunately my testing in real-life scenarios was very minimal.)
I also fixed a typo (from > to >=) to fix the issue Elforama ran into.
Nice concept. I like this idea.
Could be interesting, but as is it's a bit unpolished and without a real cause. Which is understandable, as 48 hours isn't whole lot of time! Still, I think the idea is very good!
Took me a bit to understand how to play. Was really nice trying it out on my phone so that's a plus.
Nice concept. I think it is a little too slow though without some kind of countdown or indicator to let you know when more money is coming.
Good job for 48 hours though!
Pretty cool! Very interesting idea! But it need some polishing and more options to become a great game! :)
Good job!
If you have time please rate my game! I would appreciate it :)
Interesting idea. Not really sure how it works though. But I am impressed with what you got in 48 hours!
I think you should work the game feedback but the idea is promising
A timer for getting coins would be nice. And I guess more instructions on how to play. Looks promising.
simple but fun.
Hola!
I may be stupid, so please bear with me! But I am having some issue loading the game- when I open the page, several yellow boxes pop up on the right side of the screen, saying:
"ERROR PARSING JSON [loadData cities]"
"ERROR PARSING JSON [loadData plots]"
"ERROR PARSING JSON [loadData floors]"
"ERROR PARSING JSON [loadData persons]"
"ERROR PARSING JSON [loadData myPerson]"
When I click to play the game, the initial text on the screen swings up to disappear, and then nothing seems to happen. I tried this in several different browsers on my computer (including Chrome v. 31.0.1650.63 m) with the same result; also noted that Venks said was playable on a phone so tried it on my iPhone 5s with the same result.
Not scoring since I'm unable to play, but will check back? Or leave me a comment on my game page if you'd like more information?
Sorry about the errors! My hosting company has a very bad system for database connections and it seems that after a while it starts to throw errors and I have to call them to fix it. It should be fixed for now though.
Thank you to everyone who has played so far. Ruby City has a big lead. For new players - let's try to get the other cities built up! Scroll to the right before picking a plot...
Sweet, playing now! Built up a few in Sapphire City to start pulling some potatoes out of Ruby.
I agree some kind of timer on coin-gettage would be rad; kinda chillin' right now waiting for these freeloaders to pay their rent!
Also, NSFW EVERYONE- I TOTALLY JUST WATCHED TWO POTATOES IN THE SAME HOME ON TOP OF EACH OTHER! PROTECT YOUR CHILDREN! Keep an eye on that "Omar Thomas," if that IS his real name... -_-
Okay so the online integration is amazing for this time frame. If I may make a suggestion, and I'm sure there are a TON of awesome things you could do with this framework, but...
Well, let me guess first. It seems like money collection timer is done client-side? May I suggest making this server-side, so that people can collect (perhaps up to a specified maximum)coins at a reduced rate while they're not actively participating to spend when they are actively participating, and then increase that coin generation rate when players are actively participating? Thus creating incentive to be active participants, but allowing people to look forward to joining the play session.
Or it may be set up something like that already and I just don't notice all good!
Sorry for spam, just excited to finally be able to play and enjoy the concept immensely.
There isn't heaps to do but I'm impressed you managed to put this together in a weekend, looks nice too!
I tried to play your game, but I also gotten the pars errors.
ERROR PARSING JSON ... :(