Foon → Ludum Dare Explorer → Users → embero
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | You Only Get One Shot | compo | 539 | 2.96 | 3.16 | 2.50 | 3.58 | 2.17 | 46 |
Looks like a nice idea, but I'm getting an Exception:
Uncaught TypeError: Cannot read property 'length' of undefined phaser.js:9810
Phaser.Signal.removeAll phaser.js:9810
Phaser.Signal.dispose phaser.js:9892
Phaser.Events.destroy phaser.js:17373
Phaser.Sprite.destroy phaser.js:19686
Player.update Tutorials.js:43
Phaser.World.update phaser.js:12521
Phaser.Game.update phaser.js:13164
Phaser.RequestAnimationFrame.updateRAF phaser.js:23204
_onLoop phaser.js:23189
Love those kinds of old school random CRPGs. Well done.
Wow, it's simple but everything feels right. Sound, graphics and animations are well done.
Pretty nice idea. Like it!
But I can't beat the first level :/
792 Points, 2nd place (@BigRob154). Not too bad i guess :p
Cool idea.
Got to Beta Crucius, yay. I really like this game mechanic.
Really cool, liked it a lot!
Really cool concept. I like the idea!
One word: Awesome
Like it! Reminds me of Pax-Britannica.
Pretty hard game :) But it's a lot of fun.
I really like the idea and love those kind of puzzlers.
Mini-Trine!
Very cool.
Controls are a little glitchy, Space doesn't get triggered when holding 2 Arrow-Keys at the same time so it's really hard to perform a double jump.
xD Thanks :)
Valid point. It needs a good pile of polish.
Not sure if I can change it, because it's beyond the deadline and (maybe) against the rules to add a feature.
When I've an update version I'll leave a comment. But that new version shouldn't be rated then.
I started to port this prototype to libGDX and adding some nice features, like instant replay (no need to reload), music and sfx.
https://twitter.com/bigrob154/status/415969174385860608
Well done. Graphics, SFX and Music are nice. A little too easy for my taste.
I love dungeon crawlers. Good work, I really liked it. Graphics and SFX are nice.
Crashes on OS X after ~ 10 seconds (passing 3 - 5 gates).
Stack trace
Process: LD29 [1555]
Path: /Users/USER/Downloads/Sinking Feeling.app/Contents/MacOS/LD29
Identifier: org.forceofhabit.LD29
Version: 1.0 (1.0)
Code Type: X86-64 (Native)
Parent Process: launchd [270]
Responsible: LD29 [1555]
OS Version: Mac OS X 10.9.2 (13C64)
Report Version: 11
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fff5407e000
VM Regions Near 0x7fff5407e000:
Stack 00007fff5387e000-00007fff5407e000 [ 8192K] rw-/rwx SM=COW thread 0
-->
__TEXT 00007fff6aae5000-00007fff6ab19000 [ 208K] r-x/rwx SM=COW /usr/lib/dyld
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_platform.dylib 0x00007fff8bdcec65 _platform_memmove$VARIANT$Unknown + 357
1 GLEngine 0x00007fff96ed2031 glBufferData_Exec + 539
2 libark2d.dylib 0x000000010bcb5e3c ARK::Graphics::QuadVBO::setData(float*) + 76
3 libark2d.dylib 0x000000010bcb3f7b ARK::Graphics::Renderer::fillTriangles(float*, unsigned char*, unsigned int, bool) + 347
4 libark2d.dylib 0x000000010bcb3c10 ARK::Graphics::RendererBatchItem::render() + 304
5 libark2d.dylib 0x000000010bcb565c ARK::Graphics::RendererBatch::render() + 76
6 org.forceofhabit.LD29 0x000000010bba36ff InGameState::render(ARK::Core::GameContainer*, ARK::State::StateBasedGame*, ARK::Graphics::Renderer*) + 223
7 libark2d.dylib 0x000000010bd0fac7 ARK::State::StateBasedGame::render(ARK::Core::GameContainer*, ARK::Graphics::Renderer*) + 103
8 org.forceofhabit.LD29 0x000000010bb8495c DefaultGame::render(ARK::Core::GameContainer*, ARK::Graphics::Renderer*) + 92
9 libark2d.dylib 0x000000010bc72715 ARK::Core::GameContainer::start() + 1397
10 org.forceofhabit.LD29 0x000000010bb83b11 main + 385
11 org.forceofhabit.LD29 0x000000010bb83984 start + 52
New version works now. Thx :)
23 so far