FoonLudum Dare ExplorerUsers → GeorgeBroussard

GeorgeBroussard

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it aliveThe Seekerjam1534.063.923.684.344.113.962.684.15
201842Running out of spaceBag Mancompo3033.463.423.293.923.793.313.33
201841Combine 2 Incompatible GenresFARMCADEcompo1543.713.413.043.434.093.563.393.53
201534Two Button Controls / GrowingAnother Dragoncompo2923.483.372.652.384.063.152.793.7459
201533You are the MonsterChompycompo513.893.993.013.893.963.133.703.6160
201532An Unconventional WeaponQuiet Riotcompo234.123.903.784.324.283.463.983.7347
201431Entire Game on One ScreenPengiecompo1463.683.722.533.814.112.953.423.0940
201430Connected WorldsDINO BOLTcompo1023.773.902.582.633.933.423.443.3486
201429Beneath the SurfaceSUNKcompo733.883.313.694.103.923.792.684.06100
201328You Only Get OneUNDERDEEPcompo323.903.872.982.524.113.002.863.6949
20132710 SecondsROBOT PLANETcompo273.973.933.473.943.703.882.583.99100
201326MinimalismThe Roadcompo1713.633.672.873.903.063.254.073.27100
201225You are the VillainUnhappy Holidays!compo1073.523.802.482.453.772.733.153.12100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by GeorgeBroussard

LD25 — You are the Villain

Trolling by permanente1600 2013-01-03T06:35:00

Super fun game! Had a lot of fun with this. High score was around 70. Nice, simple mechanics and controls and well polished for 48 hours. Very well done.

Bad Guy Boot Camp by rustybroomhandle 2012-12-23T10:29:00

Pretty bad taste, I thought. It's not hard to do an entry like this. If you wanted to make a point you could have done the same in a number of better ways. Still, it's just too on the nose to be interesting or past the "dude, too soon" line, imo.

MEMEX by Cake&Code 2012-12-18T13:14:00

Could be a solid puzzle game. Got a Braid vibe from the text between levels.

Dance Man by MrEvilGuy 2013-01-03T06:41:00

LOL what the fuck did I just play? :) You get points for being hilarious and making me smile and laugh for a solid minute as I was spamming keys. Audio amused me.

Sunburn by Rabbits... 2012-12-18T06:10:00

Never make games with confusing controls. Ever. True villainy. On to the next idea :)

Dracula's Treasure by 01010111 2012-12-18T05:17:00

Favorite thing was the lightening flashes on the stained glass. Nice touch. Great music, art, and overall execution. Better to do less and polish it up like this, vs the alternative. Safe and well executed. Clunkiest part seemed to be the enemy AI jumping around to get to a new platform.

Mister Misbehave by arhpositive 2013-01-05T09:00:00

Score: 558. Fun mechanic. Good music. Would like to see some other mechanics in there, like some way to slow people down or distract them, but this is a solid game and idea.

Vixen by bentosmile 2013-01-03T10:04:00

Was interesting. Are there multiple outcomes or anything? I ended up just feeling bad but not bad enough to be friends with her. I kept waiting on escalating bullying until Anne killed herself, or something to really drive the point home. Good stuff.

Dark Dream by eShredder 2012-12-19T09:50:00

Played both versions. Definitely needed a progress bar, but not sure about having it fade out. Once gone I have no idea where I am, really. Even in the post compo version I felt the sight restriction was not really fun. Brightening the background helped but it was still annoying. I think I'd rather have just been able to wander and collect and enjoy the mood/gfx. Perhaps you could do something like have the light radius recharge if you stand still for 10 seconds or something, or return much fuller, faster, when gathering the items. In the end I think the core mechanics hurt the fun of the game. Nice controls and platforming - that's hard to get right.

Split 'Em Up by chambers 2012-12-17T23:50:00

I wasn't very good at it, but I liked the overall idea and mechanics, as well as the Scooby vibe.

Woodcut Ted by rujo 2012-12-21T00:58:00

Pretty solid. Liked the art and music. Player controls were a little laggy in response and I think you could tighten them up. Didn't really like that trees could fall on me and that I had to chop them from the bottom? Feedback on cutting down trees felt great. Lot of potential here so I'd keep working on it. Solid idea.

Ludum Dare: The Musical by cageinabird 2012-12-17T09:22:00

Reminds me a lot of the Insult Sword Fighting in Monkey Island. Could be an interesting game for kids.

The Twist by amassingham 2012-12-18T02:37:00

I like the idea with the old time villain and the moustache. Good visuals and music. I had real trouble drawing and getting the moustache to complete. Seems like more work is needed there.

An Evil Giant Monster by elxris 2012-12-21T04:06:00

Fun concept for a full game. Auto-runner with giant villain crushing things with feet. So, good little 48hr prototype. Could think about extending it into a larger game now. Liked the art and general idea.

Trina of The Depths by Christina Antoinette Neofotistou 2012-12-23T10:17:00

Loved the art style and music. Very fitting. I liked the Octopus theme but not the controls. Perhaps you could simplify it to up, left or right (where L/R kick her up at 45 degree angles, based on time held down). Easy controls are key to any game being fun. If it's a chore to move, people will never play. Keep iterating on it and make it fun to move around and fight things. Once you have that nailed you can add one piece at a time. Nice job.

Spy Trouble by Sos 2012-12-17T10:17:00

Good stuff, as always. Got the common ending, I guess, where you go back in and disarm it. Movement was a little fast for my reflexes but mechanically it was solid.

The Adventures of Tim Burr by Josh Riley 2012-12-17T09:53:00

I like it. Reminds me of Metal Gear Solid with trees. really picks up about 6-7 levels in and gets challenging. Good puzzle game here especially if you introduce more and more mechanics.

CYBERQUEEN by Porpentine 2012-12-23T05:36:00

Interesting take on the old Infocom text adventures. Was a creepy read :) Well done.

Planets? Yummy! by Grouflon 2012-12-23T10:04:00

I really liked the idea and the art. I just found it way too hard and I was able to grab/eat ships sometimes, but felt like I was under attack too much. Never ate a planet, even after several attempts. Good idea, but I'd go back and do a polish/balancing pass. May be a great game after that.

Villain OS 8 by tommycreo 2012-12-17T23:10:00

Solid idea! Loved that you teach the player how to stroke the cat before starting. Wish you'd put the movement controls on WASD or arrows, then you just manage that and petting the cat and click to fire. Could be a lot of fun with some attack on you and shooting ground targets as well. Lot of fun potential. Really like the universal Bond villain vibe.

Werewolf! by Dohan 2012-12-18T02:49:00

Nice idea about running around town as a werewolf. Needs more fleshing out to feel like a game.

EVIL SIMULATOR 2000 by admung 2013-01-03T07:47:00

Echo what others have said. Great art. Shame there's no sound (even sfxr bleeps), and the gameplay was a bit unforgiving. Still, great start and effort for a weekend and I'd keep on with it. Love the idea of being a boss trying to take out the heroes. Consider making the boss character larger than the heroes, toss in some cool downs on attacks and balance the spawning and it'll be a fun game.

The Fall of Mr. Wily by StoneMonkeyStudios 2012-12-18T04:00:00

I almost quit a couple times along the way, then it transformed into the movie Falling Down. Good idea, needs more solid execution. Would maybe have worked better to stay in one viewpoint and transition, vs switching to several (was jarring).

Evil Gnome's Revenge by Spelchan 2012-12-18T02:53:00

Would probably be more fun with a much smaller corral (2x2 screens max), and far less blockers and having the reindeer move around on their own. Toss in a time limit or other things and it'd be a nice little game. Also stick to 8 named reindeer (Dasher, Dancer, so on) and perhaps have the entire game see how long it takes to get all 8 out, and that's that. Short and sweet.

Missile Rider by rylgh 2012-12-18T05:28:00

Neat idea but I suck at it. I think I killed one ship in 10 tries :) Music was perfect and not annoying and added the experience. Work on the controls, which are very hard, and you have a winning idea? Maybe there are just too many rockets in the air leading to constant collisions (was in my case anyway). In the end it's too easy to fall and die and get frustrated.

O TUTT'I CAVI LESI by Capro 2012-12-18T04:25:00

Liked the cut out drawing art style. Played 2 min games both of which were way too hard to progress. No in game instructions or hints as to what to do. No way to back out of a minigame to the world map? Needs polish.

Sword of Truth by rinaka 2012-12-18T04:14:00

McPixel-like in that you want to play and see the different endings. I think I'd have had 5 stars, or whatever, on the main menu to show what endings you'd found so that was the driving force of the game. had I not read the comments above I'd not really have known that was the point of the game. Should make that clear in game so people don't havt to read a wall of text on a site (which they won't) :)

None Shall Pass by cardboard 2013-01-03T07:13:00

Nice music. I liked the character art, but the sword programming and mechanics was too odd for me. Not sure why the sword couldn't just be anchored to the knight's wrist and rotate about that point? Nice start for a weekend, though. Keep polishing!

Kim Jong-un's Glorious Missile to Liberate the Nations DX by dremelofdeath 2012-12-18T07:55:00

Flying a missile is a great idea. Really liked the happy music as a counter to what I was. Still trying to get past level 2 - fucking monkeys!

ECHO CHAMBER by Loren 2012-12-18T05:04:00

Liked the concept and execution and presentation/art. Gameplay seemed ok but wasn't too challenging? I found that as long as I clicked 11-12 each time I was ok. Next step is to see if you can make this more of a game vs a concept.

ECHO CHAMBER by Loren 2012-12-18T07:11:00

loren,

>> Had 8 hours total to work with

Well shit, that's super impressive then :)

>> Big points for a mechanic I've never seen before

Gotta echo the above too. Interesting to set up things beforehand then just sit back and watch it all play out in a very visual way.

Terra Day Massacre by sparkymc 2013-01-03T07:18:00

I like the art style here a lot. I got to the end, but didn't understand it until I read your text above. Need to work on making it a game and the jump mechanics, etc, but one step at a time. Work on polishing this up and solving the obvious issues.

Evil Foot Race For Kittens by AxeTheory 2013-01-03T07:07:00

Liked the idea of a race with another person. The controls were too complex imo and it's never a good idea to change the action on a key based on another key. Would much prefer to have just had dedicated jump keys etc. I think you could keep the concept and rework the controls and have a fun little game.

The Fall and Rise of Rome: Patient 0 A.D. by Prelucid 2013-01-05T08:27:00

Liked the idea and the art a lot. Crashed on os/x under Lion or got a solid blue screen. Windows was ok. Solid base to build from and add many of the suggestions above.

Trolls: Where the Sun Don't Shine by Starspell 2012-12-20T01:35:00

Liked the overall concept and mechanics and brightening of the screen. Would maybe introduce some other hazard to jump over along they way. Seems the game would be more fun if you could wrap around the edges of the screen, too, vs being blocked.

Castle of Doom by vivavolt 2012-12-17T13:25:00

I love this more than I have a right to! The art style and your voice/music track is - awesome. Could definitely see this as a real game with lots of levels and trying to 3-star levels, etc, like Angry Birds. Lots of potential here. Explore it! Would work on some of the mechanics a little. I had trouble damaging the Knight enough and some of the traps seemed ineffective. Totally fixable, though. Love it.

Earth Beast by Mava 2012-12-18T01:02:00

I love this game! My finger gave out at level 17. Loved the dragon head and watching it move around and the increasing difficulty. Very well done game and perfect for 48 hours. I would keep working on this and add more to it.

Friend of Tokyo by cdata 2012-12-17T10:15:00

Like the art. Felt like a version of whack-a-mole but the delay between whacks was not great. i'd almost prefer a higher action game where the skill comes from reflex or something like that. It warrants further dev though to see if you can make it challenging. After a while I just clicked on the next row as fast as I could and paid little attention to what was on them and seemed to keep up. Love the giant dino idea. Keep working on it.

Konkey Dong by saampahlavan 2012-12-18T04:46:00

This was fun and one of the better "play the bad guys" retro remakes I've seen. Echo what someone said above about being easy and uneventful. Maybe a smaller play field, and less ladders would yield faster action. Also, barrels should last longer once they hit the ground. Dong can't get to them fast enough.

The Filthy Coward by mamoniem 2012-12-17T10:25:00

Like the art on this one. First few levels should probably be shorter and easier to pass, or harder. It ramps up a tad slow. By level 4 I was tired of waiting for spawns and hadn't really had to avoid cops much. Could be a neat idea with more animations and things to do. Could go the direction of GTA where you see how crazy you can get and how many stars and cops chasing you before caught. Add items/weapons and a way to attack police :)

Purple Fingers by heloheu 2012-12-23T10:46:00

Neat concept and cute setting/art. I found avoiding the guys to not be a lot of fun. Should have some safe zone where you get away from being seen, or have then turn over time, so you get a warning when to stop vs it being instant. You can fix that in polish though. It's a sound idea and fun to run around, just needs to be more forgiving in the "see you" area. it also bogged my iMac down to nothing a couple of times. Something going on.

Firepower! by cwilloughby 2012-12-21T06:18:00

Fun trying to keep the system balanced. I was unclear when I could lay water or not. Maybe it's all tied into the Power bar? Potential here though. Would develop further. Since you could grow trees I didn't see the theme being as strong as all destruction, but that's minor.

Bag a Bride by Wuhao 2012-12-17T10:54:00

Great game. Love the art. Sound effects of preacher talking is great. I had trouble figuring out how to throw the bag. Should have tips in game, and maybe show and arc on screen as you drag, but....fun mechanic and great idea. Could actually see something like this maybe working on iOS. Good stuff, solid prototype all around.

Cow Stealer by ParaPup 2012-12-18T04:29:00

Needed more, like a win/loss condition or simple score. I captured about 10 cows and stopped after that, due to no feedback from the game telling me what to do. You can also spam the tractor beam key and spawn multiple ones. Good start but you need to do more with it as it's not quite ready. Spend a few more days on it and see what you can do. You learn a lot just getting this far. Take the next step!

Subordination Day by gilesa 2012-12-17T09:27:00

Like the idea. Needs a lot of work, but there's a neat little arcade style game here, I think. As it is I'd see this as pure prototype that warrants additional work.

Minion #4 by cwalter5 2012-12-18T03:49:00

Echo people's comments above.

ASMOSNOS by Mase 2012-12-19T09:25:00

I liked the art style a lot. Roger Dean vibe from his old Psygnosis game covers. I didn't really know what was happening. I walked around, danced with a guy, then blew the planet up? Needs polish in terms of collision and player movement.

Bacteria by tinytouchtales 2012-12-17T10:42:00

Nice game. Took me a minute to figure out the legal moves, but once you get it, it's fine.

1,500,000 by joecarrot 2012-12-23T10:34:00

Fun mechanic for shooting, but way too hard. Should spawn things slower and farther apart (not within x units of one another etc). With some polish it could be a nice little shooting gallery type game. Take some time to wrap this in some real narrative context and it could be interesting.

Pilferer's Run by Crynix 2012-12-23T09:53:00

Not really finished, but you learn a lot just by entering and doing anything! Look forward to LD26 :)

Under a bloody sky by NuSan 2012-12-19T01:38:00

Pretty, stylish shaders. Would like to see a game made out of it.

Leave My Dungeon Alone ! by Kalumis 2012-12-23T10:40:00

LIke others have mentioned....great art and style. I thought the first attack was broken too. Would come up with another design for it. Seems like a solid base to build a little TD game on.

Sealed Evil by Neonlare 2013-01-03T06:58:00

I liked the idea and the art but it was too hard to get into and too hard to stomp on people. I got to about 10 people and noticed I needed 20 or more to start upgrades and stopped, sorry. I think there could be something here but I'd recommend a faster start, and make the people run / react slower so they are easier to collect. I'm not really sure why the counter per level was so fast. The first 3-4 times the shop screen popped up, I thought it was a bug.

Kill Kong by shaneshanekavanagh 2012-12-19T01:52:00

Nice music and mood. Kong should turn around or do something to maybe make it more challenging. There's really no risk to dying unless you get impatient of fly badly.

Scary Chicken by Joncom 2012-12-18T07:25:00

I loved this little game. Great art (really liked the square clouds/sun). Music was fitting and not annoying. That chicken was relentless! Once you got used to the controls and how to out jump the chicken it was ok, but I bet I re-tried about 25 times to get all 5 eggs! Fox movement was definitely fast and you need uber reflexes to do this. I had fun though and saw it as a challenge to get all 5 eggs.

SUPER KRUPA WORLD by Intoxicatious 2012-12-18T04:06:00

I have fun with this once I found a winning pattern (Hammer + wait + fire). No way to win? Shame. Maybe a nice win condition is simply to kill the hero 3 times and you see his lives on screen?

Event Horizon by SelectricSimian 2012-12-17T12:54:00

>>Very impressive, and slick. Slightly unclear how to play at first, though.

Agree with this statement. Nice job though. Very slick and well done. There's something here that warrants you developing this further. Really cool visuals and music, imo.

A Froggy Day in London Town by photonstorm 2012-12-20T06:49:00

Could be a fun idea if expanded upon. Nice prototype for 3 hours.

A Natural Villain by ClownyBastards 2012-12-18T06:57:00

Nice music and art. Controls took a lot of getting used to. Once you figure it out, it's still hard to execute and pull it off. May want some sort of highlighting which virus you are on. You get the directional indicator, but sometimes the virii are on the edge of the screen and you can't see that.

A Natural Villain by ClownyBastards 2012-12-18T07:03:00

Fun game, though. Maybe also have some sort of little particle system or something to visually show that your virus is infecting/within range of a cell. And make the cells look less like Christmas tree ornaments :) Pretty fun game, I think with some small tweaks you could have something really solid.

A day in the life of the Minotaur by jfroco 2012-12-18T04:38:00

Um, I love the shit out of this. Great mechanics, idea, art, music and sound. Also any game with virgins in it is +++. Seriously, this is great, easy to grasp and understand and play. You can do TONS of stuff just by having more objects on the squares. HUGE potential here.

MechVillain by nodoxi 2012-12-19T09:59:00

Neat idea. Needs more work but the core is pretty appealing. Who doesn't want to be a giant mech kicking human ass? Would suggest things like scooting the mech back on the screen so you can see more in front of you, powerups and more to shoot/do, but this is a very nice start! Would keep working on it and adding little bits.

Pathos by McFunkypants 2012-12-23T05:45:00

Neat concept with trying to keep two lovers apart. I think there's an idea here worth exploring but currently the mechanics are a little off. I sort of blindly clicked as thinking about a path seemed like too much work (grid too large?) I think it may just be too hard to see the path, or that people aren't willing to try that hard without easier ramp up from smaller areas? In any case, good idea and would pursue it some more.

Painful Traps Master by allinlabs 2012-12-19T11:36:00

Liked this a lot. Loved the retro game characters as the good guys and using things like PacMan ghosts as bad guys. Pretty slick, fun and easy to play and well polished for 48 hours. Well done.

THE CONDEMNED by Dark Acre Jack 2012-12-18T09:23:00

The controls were awful. I cannot imagine why you didn't just use std fps controls. I spent the bulk of my time fighting the controls. That out of the way, it was decent mood and atmosphere and finding the audio logs, etc. I was just getting into it when it ended.

Atomic Creep Spawner!! by deepnight 2012-12-19T13:42:00

Super fun, slick and polished like all of your games. Well done, great stuff. I had a ton of fun with this. Everything was here (art, sound, music and most of all fun gameplay).

Snap by fishbrain 2012-12-23T11:14:00

I think considering events of last weekend I'd have stayed away from doing the obvious like this, but this was pretty well presented. The audio (thought we had to make the sounds vs use free ones, but anyway) and visuals were good. The gameplay was average but could be improved (although not sure how as you really want to shoot everything). Maybe the cops, if on screen long enough, would kill you, so they become priority. Anyway, solid title, but a really disturbing time to make it.

Greed by Gib 2013-01-03T10:44:00

Clearly inspired by Molyneux's Curiosity. I didn't particularly think clicking the blocks was fun/flashy enough so I just did one round.

Tale of Scale by ratking 2012-12-19T11:04:00

Super neat mechanic, but it's all really clunky now. I saw the red blocks in level 3 and pulled some out but it seemed way too hard to get to the top. I'd continue this idea, because it's super fresh and clever but work on much MUCH simple puzzles using the perspective trick. All 3 of these puzzles were pretty rough and you could do a lot more with a lot less. This is a really clever idea for a premium puzzle game. I also really LOVED the context of the little kid and mom. You could easily make a fornt line game from this mechanic and that setting, assuming you polish the mechanics enough and simplify it so it's less clunky.

Do Not Help The Princess by sharbelfs 2012-12-18T03:16:00

Seemed very unbalanced as others have said. I lost every time, until using the bomb. I like the reverse TD idea and eating the princess at the end.

Heroes are so Annoying! by Knighty 2013-01-03T10:36:00

Great entry. Was fun and challenging to play. Was sort of hard to scroll to keep up with the heroes while also clicking the mouse but that's polish. I'd keep working on this and maybe make a larger game.

The other side by vrld 2012-12-18T03:37:00

Very counter intuitive to have to act as the enemy and let the player win each round. Wasn't really fun that way. Making the player fall in Canabalt would be more fun or killing the PacMan, for example. Make the player the enemy and try to make them lose. Good visuals but the art is all from other games, so :) Should have maybe cloned the games yet used your own art.

The other side by vrld 2012-12-18T03:38:00

Very slick and good execution though. Presentation +++

Bombit Bob by triplefox 2012-12-20T06:57:00

Fun mechanic. Develop it further and add some more things for the player to blow up (enemies or other blockers), etc.

From The Black by arkeus 2012-12-20T02:24:00

Not a bad little shooter. Had fun with it, but I always lose track of the mouse cursor in games like this. Lot of upgrades and content for 48 hours. Good job.

Zomega by cambrian_era 2013-01-03T05:30:00

Liked the music a lot. Got the locksmith ending. Picked up the goat and charged him with electricity but couldn't find what to use him on? Mouse sensitivity was super fast and near uncontrollable for me on OS/X with a Razor DeathAdder mouse. Solid entry for 48 hours.

X-Moon by leafo 2012-12-20T11:40:00

Graphics and audio are great. Core mechanics are fun and exciting. Is there any way to heal your tank? Sometimes the orbits of the energy pods was odd and too big to hit the pad and seems like I lost them. Loved the fake sphere.

Not my fault by uuav 2012-12-18T03:05:00

Like others said. Good art, wish it was finished.

Cruel Cruel Dastard by alect 2012-12-18T07:44:00

Very nice. One of the best I've seen so far. Good art, great use of theme (plays perfectly into pop culture and everyone gets it) and the mechanics are such that you can get a lot of levels out of them. I think you nailed it.

Super Goatling Poacher 2013 by Jedi 2012-12-18T06:02:00

Well, you learn just by doing, and especially under time crunches. I'd suggest 2d possibly, really small scope and more practice outside LD. The key thing is like anything else, practice practice practice. Keep going. Good luck!

HitlerZilla by DavidErosa 2013-01-05T08:43:00

Loved the idea and the camera perspective. I played for a while but never saw a way to die or a win condition? Solid prototype and would love to play a finished/polished version of this (Would ditch Hitler and just have a giant monster rampage)

Seeds of Wrath by 01101101 2012-12-18T10:52:00

Pretty great. Art and music are outstanding. Playing both sides is pretty fun and the mechanics for both were good. Only way to improve it may be to have a slightly larger playfield (it's hard to dodge projectiles as it currently stands).

Frankenstein Complex by Beerman 2013-01-05T08:36:00

Loved the concept. I think I hit a bug? I conquered 3 villages and saw gold flying to my castle but my gold never went up and I could no longer buy anything? I'd take feedback from here and keep polishing and working on this and really get it solid. You learn a tremendous amount from going that far.

Salvation by Nutter 2012-12-19T11:40:00

What's there is fun. Add more content and stuff to do and it'll be good, but like you said it was a learning project, so on to the next one!

Just kill Stuff by RipX 2012-12-19T13:31:00

I actually finished this. Fuck you cats and baby elephants :) Was more fun that it had a right to be.

Space Pirates: Villains of the Cosmos by KunoNoOni 2012-12-20T07:21:00

Agree with Chris above...move the game to graphical simple style like the main menu vs rogue-like text battles and this could be badass. Like the overall concept about being a Space Pirate and stealing from bases a lot. Think about making a real-time vs turn based style game in the same vein. This is still a solid entry for 48 hours, so great job there!

Trois by haxpor 2013-01-03T05:15:00

I had a heck of a time figuring out the controls but once I "got" it, it was pretty neat. I'd say it's a great tech demo and really cool. Not sure I'd want to play it any length of time. Maybe if the controls were simplified into something like 3 keys (one for each leg) and the length of time you held it determined the state (lift, fwd, down?). Very innovative though and I'd continue working with it and experimenting with new control methods. Nice music.

Super Paper Monster Smasher by Jesse Freeman 2012-12-19T13:06:00

Liked the art and music. Need a little more depth to gameplay and maybe a longer level to progress vs just going left/right in a confined space. I felt like it was hard to really avoid damage. Good effort though and a nice base to build from. Simple is good. Just need a couple of gameplay decisions to make and you're gold.

Not Space Invaders by munchor 2012-12-20T06:02:00

Neat idea to select with Space Invader you wanted to be. Was easy to play once you picked up on the fact that the player was always in a certain position and if you picked the right invader, going the right direction, it was a perfect hit. Good idea, though.

Bank Robbers by CaptainIcy 2012-12-18T09:33:00

Has potential. Clearly a lot to finish and polish as you said. I had difficulty aiming the gun, so I found a place where it worked and locked it in place then just fired and boosted. I really like the Vector style are. Using Vectrosity in Unity, or your own stuff?

Aximilator by VonZippenstein 2012-12-18T04:56:00

Loved the vector graphics style and it's all slick, but like you said above - the gameplay needs more work. I wasn't real sure what was going on other than shooting bombs and letting them hit ships. Super hard to avoid running into things but it didn't seem to matter. The core here is strong, you just need the meat of things like player damage and win goals and all that stuff. Good base to continue from and come up with a solid set of rules.

Brown Hat, Red Hat Cowboy POW! by Pixelbear 2012-12-19T11:25:00

Love the art style and effects. Game is too simple now, but would love to see a larger game with this style and in the cowboy theme. Seems like shooting bottles to fall on people is too easy/cheap a kill. Would love to see more. Music was, um, repetitive and grating :) I liked this overall, even though very short. Continue it!

Bad Santa by Cat Burton 2012-12-18T01:10:00

Cool idea. Missed the controls on screen so didn't know you could run. Re-played. Pretty fun. Should be able to out run the cops when running so you can get away and restart. Should probably aggro other cops if you're being chased. Good stuff overall and enough potential to keep adding to this.

Holly Jolly Pyromaniac by UndergroundPixel 2012-12-18T11:04:00

Very pretty. I got 1000 and felt like I could keep playing as the game seemed to max out in speed. Gameplay not quite up to the visuals. Not sure what you can do to make it ramp up forcing an end vs falling into being repetitive. Would be great if there was a wider screen and you could control the x-pos of Santa so you had to speed up and slow down, etc to bomb. Great job for 72 hrs.

Dirty Robbing Hood by peterfeatherstone 2012-12-23T10:53:00

Love the art theme a lot. There's potential here and I'd keep at it. I couldn't really get rid of people chasing me. Maybe some way to stun them and lose them after a couple of screen transitions? the look of the game is good, so work on polish and game mechanics at this point.

Double DeConstruction by Goodlookinguy 2012-12-19T01:41:00

Too difficult to enjoy or really play. Needs balancing. Art, music and presentation were fine.

Cell 22 by Pitoum 2012-12-19T10:16:00

Was easy to get to the end once you realized you had to ignore the gun and hide. I'd likely have not even had a gun in the game so it wasn't confusing. Was fun to progress and avoid guards. The ending...I guess there are multiples and I got the one where the little girl saw blood on my hands and screamed. Not sure there's enough here to be a game yet, but close. The art and style is strong enough to continue with, so I'd explore it and see how much fun you can mine from it.

Under the Bed by Logun 2012-12-20T14:11:00

Loved the concept. Very original. I filled a few bars but nothing happened. Would be neat if that was a requirement and there were a couple other things in the game. Very good start and very original and cool idea. Worth playing with some more.

THE PRINCESS IS MINE by emveyh 2012-12-19T09:56:00

Fun. Polished. Enjoyed it.

Unhappy Holidays! by GeorgeBroussard 2012-12-17T03:29:00

I wasn't really sure what the current convention was for web games :( I tried to change it at the last second but ran out of time and defaulted back. I also wish I'd put a red flashing arrow toward the exit when you got on the last screen. Thanks for looking at it!

Unhappy Holidays! by GeorgeBroussard 2012-12-17T11:06:00

Norgg, typical screen at the end type of thing, after level 3. But yeah, very loose on the theme bit.

Unhappy Holidays! by GeorgeBroussard 2012-12-17T11:16:00

Would love to upload a new version and remap the controls. That's not allowed, is it? It's like a 2 line fix.

Unhappy Holidays! by GeorgeBroussard 2012-12-17T13:05:00

jsmars, agree, just ran out of time. Wanted to have the rpg do splash dmg and have much better particle fx, and also wanted to have the shotgun kill multiple enemies at close range. Once they were in and basically working, there was always much higher priority things to do, so I never got back to them. Thanks for checking it out.

Unhappy Holidays! by GeorgeBroussard 2012-12-18T07:57:00

bugninja, I remapped the controls and they are on the main screen. arrows move, X fires and C changes guns.

dremelofdeath, re: the level exit...yup...wish I'd put a large red arrow on screen when you got near the right edge but I never thought about it and assumed it was obvious to just keep walking left. :) Time pressure and tunnel vision.

Unhappy Holidays! by GeorgeBroussard 2012-12-18T12:03:00

pythongg, I hear ya.

The win screen after level 3 has some text indicating some villainy but it's a very loose interpretation. I wanted to make a shooter and xmas themed at that, but after this weekends shooting in the US I didn't really want to do a shooter with a bad guy shooting lots of innocents, etc. Maybe I should have gone the Bad Elf route, but in the end I sacrifice theme for a better game and who doesn't want to kick ass as Santa? :) Thanks for looking at it and the feedback.

Unhappy Holidays! by GeorgeBroussard 2012-12-19T08:31:00

bigbadwofl, I did update it on Sunday. I think it's a browser cache issue :( But the controls are mentioned properly on the intro screen, so it should be ok. Thanks for looking at the game!

Unhappy Holidays! by GeorgeBroussard 2012-12-19T14:37:00

@deepnight: I wanted to do splash dmg and multiple zombie kills with the rpg but just ran out of time and moved on once the guns were 'ok'. I think you could cheat and have it do minimal dmg to you up close, so there's some deterrent but still let you kill 5 zombies at a time. Then just balance the power with less available ammo, so you save it for when you get swarmed. Thanks for looking at it. Your game is ridiculously good fun :)

Unhappy Holidays! by GeorgeBroussard 2012-12-20T05:34:00

@Dylan, the bullet mgmt was a thing but I didn't want ppl running out too often. The levels get a little more aggressive in terms of spawn rates so that's why level 3 is harder. Plus, lack of real time to balance properly. I was pleased it was as playable as it was considering how hot it was coming in for landing :) Thanks for the feedback though...spot on.

Unhappy Holidays! by GeorgeBroussard 2012-12-23T05:57:00

It's relevant to the theme if you finish the 3 levels and get the end screen :) But yeah, loosely relevant. I'm ok with that. Was a bad weekend to make a game where you run around shooting innocents, but I still wanted to make a shooter, so...

Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement by Nik Sudan 2012-12-19T12:07:00

I love everything about this. Holy shit the music is perfect and the graphics and presentation are perfect. I love the tilting camera and the over the top-ness of - everything. Great job. Simple and very fun to play. About as good as you can get in 48 hours.

Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement by Nik Sudan 2012-12-19T12:13:00

p.s. Agree with shatterhand about the gameplay and the missile not being that effective, but I think the gameplay could pretty easily be tweaked, so I'd work on it. This would make a hell of a cool .99 iOS game with some work.

LD26 — Minimalism

Color Quest by AnimeGeek32 2013-05-20T20:43:00

Good work completing the game. You should have definitely made the player move faster. Build and expand on this and just keep learning!

Go Get Em by CrazyGage 2013-05-20T19:58:00

Fun game. Cool to have multiplayer in a LD. Nice art and polish.

minimalistherain by alvivar 2013-05-02T07:45:00

The controls were tight ans smooth. It was frustrating to navigate due to the flashes. A lot of time waiting or being impatient and dying in the dark. Perhaps there's some other way to tie in the lightning/dark like a timer on screen, so you rush to get far before it goes off? I wasn't really sure what the goal was or how far to keep playing. Liked the music.

Super 1-Bit Space Arena by Orni 2013-05-09T07:59:00

I loved the B&W visual style. I could only get 4-5 waves in because I suck at these games where you have to aim with the mouse. I seemed to die easy. Maybe it should be harder to kill the player?

TOWLDR by Hamumu 2013-05-03T01:22:00

I got the cake. I think you should have started the game with a screen that gave the vase hint like "this game is all about the loading bar" and let it go from there. I nearly quit until I "got that". Fairly genius after that, if you are into maddening, illogical, trial-by-error puzzles :) Didn't get stumped on any of them too long.

L9: tip. Make quick 2 direction changes (hidden maze basically). Hit up/right very quick for example, or left/down.

This is a great game as long as people 'get it' and understand the puzzles all revolve around getting the loading bar from left to right (for the most part).

Gods Will Be Watching by Deconstructeam 2013-05-03T04:06:00

Awesome. I've not been able to beat it after a bunch of tries and strategies. I get about 20 days no matter who's left and just run out of steam. But, great idea, setting, art, music and gameplay. It's basically a graphical spreadsheet but that's a perfect game for LD :) I think you could extend this and have a hit iOS game.

Gods Will Be Watching by Deconstructeam 2013-05-03T04:07:00

p.s. this game will likely place top 5 in most categories, if not win most, if not win the whole thing :)

F*** This Job by Casino Jack 2013-05-02T06:40:00

Very fun game. I got stuck, probably near end, on the 1st level with 4 springs you had to jump on. Died too many times and gave up. Nice art, presentation and game elements. Auto-running platformer. I like it.

This is not a minimalist game by Volute 2013-05-20T22:38:00

Interesting game and a lot to it for 48 hours. I really liked the structure of moving from map to map and getting items. Good work!

Octopia by My Sweet Whomp 2013-05-02T09:34:00

Art is fantastic. Everything else needs more work and polish. Gun blasts are too over done. Jumping is off. Not real fun, yet. But the art style is phenomenal. You need to continue on this and make a killer shooter.

Persist by AdventureIslands 2013-05-03T01:49:00

Solid platformer with a unique angle.

SPACE TEST 48 by lazybraingames 2013-05-20T22:05:00

I suck at it, but can see what you are doing here. Clever game. Good job for 48 hours.

goldmine by frosty 2013-05-20T22:50:00

Enjoyed the hell out of this. Great art, levels and music. Collision was off and could be polished up but short and sweet and I played till the end. Good stuff.

Astral Offset by bytegrove 2013-05-02T07:04:00

Liked the basic mechanic of the world on a cylinder. I got a little dizzy after a while :)

Minima World by jijaweb 2013-05-03T06:02:00

I had too much trouble jumping with precision due to the sliding around of the character. Didn't get far, sorry. Tried the first level half a dozen times and just kept falling off.

... by Dir3kt 2013-05-01T22:54:00

Loved this! Great fun. Couple of super hard levels, but it's so fast to rety it taps into "one more try! so close!". Very very well done.

a.void by Ty Taylor 2013-05-02T07:53:00

Loved the music. The spawning mechanic wasn't clear and if you have to explain it in text it may be an issue. Perhaps a better idea is just to hint visually where things will spawn shortly before they do? Maybe the ability to pick up shields, so you can withstand at least one hit/fail? In any case, very nice entry and very well polished for the time. Nice title, too. Develop it further and put on mobile devices.

Only a Keyboard by Lidfrid 2013-05-03T23:31:00

I solved it but never really understood what I was doing. There seemed to be some correlation to the on screen blocks and the keyboard on a couple of them. Neat visual/color theme.

Blue by TheFudster 2013-05-20T23:13:00

>>don't go with too much text next time. You have a solid platformer mechanic, so in theory you really don't need to waste time on a story. Focus on level design.

This. Solid effort, but would have preferred to see quicker jump speed, way less text, and just let me play and explore. Text pop-ups are evil :)

Very solid for 48 hours though and a lot done here. Continue working on it.

Feint Signal by brxtr 2013-05-03T06:20:00

Awesome. The music was so good I kept playing to hear it. Simple mechanic, slick presentation and fun. I got a little dizzy :) Good work.

PONK by Sos 2013-04-30T00:40:00

Ha! Mad scientist indeed. Incredible hacking job and making it on an original C64 is inspired. I set up both joysticks and tried to play myself. The ball is about 100x too fast! But I did manage to hit it back and forth a few times. Should win a technical achievement award for sure.

U by KEFIR 2013-04-30T09:58:00

I enjoyed everything about this. The art, the music, the gameplay. Very slick and neat. Agree it was too short! I thought I was done with training about the time the game ended :) I would work on this, extend it and give people more.

Voice of Fire by theGiallo 2013-05-05T06:12:00

Nice audio. The jump physics were off enough that I never really enjoed it. I was only able to clear maybe 5-6 barriers. Why the slow motion jump physics?

Rhythm Serenade by Whiteclaws 2013-05-02T06:58:00

I liked what you were going for here and the base visual design. The control scheme and switching states just frustrated me, though.

AVOID by elmismopancho 2013-05-20T21:58:00

Fun. I love simple rule switching games like this. Good use of theme, imo. Good music. Best uses of 2 pieces of art? :)

Nine Tails by dualtagh 2013-05-03T06:12:00

Neat idea using dead cat lives to trigger things or allow access. Character movement needs polish, etc, but there's promise here. Keep polishing and working on it.

Square Swarm by santovirus 2013-05-03T06:58:00

You have to click too many time to kill them. Would be better if they were 1-shot kills, or if you had a radius blast, and tons more squares for action? Nice effort though. Easy to extend this in a few direction.

A Cheap Atari Game by DrZanuff 2013-05-05T06:25:00

Nice start for a larger game. You had enemy variety, boss, water, items, swinging things. You just need time to develop it more.

Less is More? by atraxgames 2013-04-30T03:24:00

Great visual style and mechanics. Very fun.

Less is More? by atraxgames 2013-04-30T03:48:00

Yup, finished every level. Fantastic game.

CHAMELEON RUN by Split82 2013-05-05T06:51:00

Great audio and game mechanic! This was really slick. The jumping was well done and everything was smooth and slick. Good stuff. Got 289.

Jump by Test User 2013-05-20T20:46:00

Good job completing it for LD. Would expand on it with more mechanics and polish. Found some of the collision to be off/confusing when I thought I made a jump but did not (normally landing at the start of a block)

Huoheian by folmerkelly 2013-05-07T04:12:00

Fun game. I'd work on it more. I got a little tired just standing in the middle and shooting, watching my arena shrink. Should be a way to explode or remove blocks and you balance that with things getting faster and harder, or something. Great job for 48hrs!

All Fall Down by lambomang 2013-04-29T07:21:00

Really nice visual style and the tune kept me playing until the end when I was getting tired of key hunting :) Good job!

Loot Run by Spelchan 2013-05-20T21:33:00

ASCII platformer. Love it :) Reminded me of Jumpman for the C-64.

Cpt. Sqrjaw by vapgames 2013-05-02T08:48:00

Great art style and music. Character controls were tight.

Misshapen by Aaants 2013-05-05T06:47:00

Loved the art style and entire presentation. Game too unfinished to comment on. Would develop further and see what you can make out of it. Great art is a key start as it's the initial interest people have looking at a game. You have the hurdle cleared.

GUNSLINGER by NexusSteve 2013-05-20T21:49:00

Heh! Great style and presentation. Most fun I've had in 3 seconds :) You did the absolute most with the least. See what you can do to polish it up or add to it.

10 Second Language by Loren 2013-04-29T04:24:00

Great music and sense of style. It's interesting to watch and see what happens. Slick presentation.

The Parasite by jahlgren 2013-05-02T08:14:00

Well done graphics and mechanics. Seems the hunger meter should start out slower as you are learning the game and get faster later?

Tundra King by deathray 2013-04-30T02:29:00

Liked the art style and the music a lot. Also the talking sfx and bubbles were sell done. Like others mentioned, I wasn't sure what to do besides walk and talk. I gathered resources but had no idea what to do with them. I became King then stopped.

Escape by caasi 2013-04-30T09:22:00

Good idea, but it's too hard and too little feedback. I saw some longer pulses of gray which I thought might be longer halls, but didn't really help me. You need to find some way to give the player more feedback as people will become frustrated very quickly.

(Follow the) Line by Chman 2013-04-30T09:11:00

Slick. Well presented. Hard.

The Minimalism Quest by Pol 2013-04-30T10:34:00

Nice art style. Most were fun. The final one - seemed very difficult to cut. I must be missing something.

Space, Space, Space! by shinestrength 2013-04-30T09:28:00

Um, I saw doggy style, right? Just me? Anyway....interesting? :)

Potato Dungeon by _Rilem 2013-04-30T06:50:00

Amazing game and style. Final boss was hard (probably died 15 or so times) but the game was so good I had to see the end. Amazing art style. Jump physics were too floaty but easily fixed. The horse was awesome! My pal, the horse. Loved his additional mechanics.

beTween by Benn 2013-05-02T21:16:00

Neat idea and mechanic. Good stuff.

My Mini Castle by TijmenTio 2013-04-29T08:02:00

This is awesome! Great art, fun gameplay and funny as hell. Great, great game. Perfect size and scope for a LD effort. Good work.

TOOM by PoV 2013-04-30T07:12:00

Great art, mood and polish. Wish the puzzles had made more sense. I fell back on the old LucasArts trick when I was stuck. Use every item with every item. Would pay good money for a real game with this style. Make it :) You have the a lot of the system work done here.

Dot by Frolacosta 2013-05-03T06:36:00

Fun little game. 330 clicks. I think it was confusing when the ball "returned" after making it across the screen. It wasn't really clear what was happening and that it was a new round. Some better way to communicate that or show rounds would be cool. Good idea and well executed.

Tidy Runner by Ooya 2013-05-05T06:34:00

Needs a lot of polish but well done for 10 hours.

Brave Hero by PixelIndigo 2013-05-02T08:53:00

Liked the style a lot. Movement should be per pixel not per block. Good visual prototype. Would like to see a longer game with more to do in this style.

Minimally Run n Gun by madballneek 2013-04-30T22:38:00

Good idea. Player controls a tad floaty, and perhaps the ai's could have moved a little slower and shot less so you had more of a chance? I had a hard time ever getting a flag much less getting it back. Fun idea though. You should develop it further.

Tiny Runner by Jarcas Studios 2013-05-20T20:15:00

I liked the vertical runner idea. You could make a solid game out of this with more work and polish. Would work on it more. Drop the Tiny and just make a cool vertical runner?

Pulse by Skye 2013-04-30T09:43:00

I liked the particle collisions, but didn't really get the game. Needs further development.

Bonk by tove 2013-05-20T21:53:00

Points for audio being tied to the paddle. After 10 shots I couldn't see the paddle anymore. Not sure if there was a point or game after this?

Light the way by cinnamonmelonpig 2013-05-02T07:28:00

53 deaths. I hope you are happy. /potato. I enjoyed this. Graphics and controls were tight. I'd suggest maybe making the dark green (death area) a different color. Maybe just darker green, if you want to keep it colored vs black. Well polished. Perhaps a room counter or some progress bar so you know how close to the end you are, to incentivize people not to quit?

Real Final Boss by Nifty Key 2013-04-30T10:26:00

It needs more work to be a full game but I really like the Atari 2600 looking style and the boss visuals. Could be very cool and fun with more work. Keep at it. Let me shoot, etc, make it easier to dodge, and all that.

Real Final Boss by Nifty Key 2013-04-30T10:29:00

I also got massive z-fighting with the heads and hands in chrome. Not sure if it's a browser bug or what.

Weapons of Minimal Destruction by bluescrn 2013-05-05T06:15:00

Pretty and well done. Slick and solid. Would have preferred some other new mechanic vs "don't kill stuff" as it was fun enough to shoot things that I wanted more of that.

Colour Runner by alphaatom 2013-05-05T05:57:00

Solid entry for 48 hours but needs some polish. Jumping physics need work for sure. I tried several times but never got that far. The music was nice.

True treasure of Kartoffelschloss by mortus 2013-05-09T08:04:00

Graphic nice. Jump mechanics were too slow and floaty, imo. Controls were tough to handle. Would have preferred a weapon switch button and an attack button?

FOLD by jwaap 2013-04-29T21:05:00

The music was awesome and sounds being tied to keys was cool. WAs super fun just gliding forward and turning. Hitting buildings was no fun :) I think this would be awesome if it was more open and you just flew long distances without hitting things, collecting things and listening to peaceful music. Worth exploring further!

Mondrian's Frogger by doobdargent 2013-05-05T05:01:00

Nice take on Frogger. Was just getting into it when it seemed to get extremely unfair. Super dense traffic and traffic going both ways on a single lane! Around score 3000 or so.

essentia by andrewkennedy 2013-05-05T06:05:00

Interesting. You should develop this further. I got to the end and flew around but found no exit.

Dngncrwlr by thomasklokosch 2013-05-02T06:28:00

I liked the mechanic. Not really a fan of pop up text stopping the action though. This mechanic could be used in other type of games. Make the enemies here move randomly, add some pickups like health, put some stats on screen, and ditch the popup delays and you could have a real tight little action game.

Only One Shot by Xanjos 2013-05-20T21:00:00

I liked the idea and I'd continue with it. The issue I had was that even by the 4th-5th level it became sort of hard to predict the levels and it was all trial and error and got a little frustrating. I think the idea is solid and with better level design you might have a realyl fun game here. Also, yeah, player moved too slow. Good job overall.

Sky Tea by OysterKLAN 2013-05-02T09:24:00

Graphics and music great. Felt the jump speed was way too fast and it made platforming not fun. Jump times should be around .7 seconds. Also agree on checkpoints so you don't lose so much progress when you fall.

the sunset by nhmllr 2013-05-07T04:11:00

I really enjoyed the movement and the fact it had a nice little goal. A spider wanting to see a sunset is cool. I'd work on this more and give it enemies, obstacles, and all that, so it feels like a journey, which makes the ending feel better. Nice job.

Min by smotko 2013-04-29T09:27:00

Very slick presentation and nice gameplay. Fez inspiration perhaps? Super slick. I'd continue work, add sounds and music and think about possible iphone release. Could be a great puzzle game.

Ascenion by kreischweide 2013-05-20T20:38:00

Good presentation and mood (music/sfx). I wasn't sure how to play and the directions seemed random? The most I did was 4 or so without failing. Good job on first LD. Work on the fun now :)

Minty Relaxation by TheChris 2013-05-02T09:00:00

Neat mechanic with the ground pound for destruction. Think you should have made the player a monster or demon or something to give it context (since the rest of the world is relatable in some way and not abstract).

Minimal: The Tiny Beast with the Big Hunger by Pat Hemphill 2013-05-02T06:55:00

I killed the fly. Wasn't really sure what was going on. Keep going and adding to it. Suggestions: less floaty jump (have the jump be about .7 secs from jump to land) and at least put up some text with the goal. I think you could do more with the theme vs a wolf attacking a giant fly which makes little sense? Pick any other 2 animals or some setup that makes more logical sense? A cat jumping to get birds, or whatever.

Tendril by Greg Power 2013-05-03T02:01:00

I was wondering where the skill/challenge was then I got to the first level with the small pink box :) Clever mechanic and game. Develop it further.

28 Pixels by TobiasL 2013-05-03T06:56:00

Fantastic visuals, style and audio. Loved it. Had to read the comments to understand the block types. Should explain that in game, actually. pretty fun but seems like it ramped up to impossible speed very quickly. 355 pts here. really liked the calculator display style.

Mono by Alphonsus 2013-05-20T19:28:00

Solid entry! Neat puzzle game and a lot you can do with it. Smooth out the movement/collision/jumping and keep working on it!

IAO by Rafael Sales 2013-05-02T07:14:00

Great music. good mechanic. You're right, you better read the instructions :) I found it very hard because the pieces move too fast? Every time I leveled up I lost that level a few times before maintaining it. Made it to square and stopped.

Proxy by Broxxar 2013-04-29T10:22:00

Got stuck on the "acrobatic" level. Nothing I could do would make the block hit the see saw hard enough to send me to the top? Overall a nice prototype and interesting mechanic. Could see making a great puzzle game out of this.

Ming Imah Lism the Wizard ! by Gustera 2013-05-02T10:01:00

Potential but needs polish. Fireballs from top of head is terrible :) Dying on Goblin King and starting over is no fun. Nice art and could be fun with more polish.

Gallery by Andrew Shouldice 2013-05-03T02:28:00

Fun game. Great mechanic. Good mood and antagonist. I got stuck on the 6th or 7th level? Hope I was near the end. Wanted to see it.

8 jumps and a fat man by Exclamation Mark 2013-05-20T21:46:00

Solid entry! REALLY liked the simple visuals and adding on to my ship. Would loved to have seen things like wrap-around top/sides, ship to ship collisions, and powerups and stuff. Real Space War style stuff. Geat effort and I would definitely keep working on this. With 2 players on a pc with controllers this could be a hell of a little party game.

Procedural Island Happiness by nonatomicpaul 2013-04-30T09:25:00

More of a tech demo but something you can maybe build on.

Scout by Trench 2013-04-30T09:32:00

Nice art but really too unfinished to comment on. I grabbed a couple of apples and got them back to my den. Should spend a few days and finish it up just so you go through the whole process. be a shame to leave it unfinished.

Captain Blowhole by EatYourBeef_Doug 2013-04-30T09:38:00

Blowing stuff up was cool. Needs more polish to be a fun game, but I would keep working on it.

Cube Dinosaurs? by PyroSneak 2013-05-02T06:23:00

Nice art style. Solid effort. A good jump time is about .6-.7 secs (ie: it was floaty).

Abduction - finally... by MartianWatts 2013-05-09T07:56:00

Great audio and visuals. Gameplay needs polish. I kept losing and wasn't sure why. Seemed like a very small window of failure (I assume running out of energy). Ship controls could use some work to be more responsive and less floaty? Overall very solid and I'd work on it more. Could be a lot of fun!

Color Blind by Alec Von Arx 2013-05-03T05:57:00

Interesting. I won after 3-4 tries. The last 2-3 were more luck than anything. It was either semi invisible (yellow) or obviously the dark red. Very interesting visualization.

Hadron the Uniter by Erunaamo 2013-05-20T19:49:00

Liked the style and visuals a lot. Collided a few things but wasn't really sure what I was doing. Made hydrogen and that's about it.

Mobius by 3beards 2013-05-20T20:54:00

Sorta liked the heck out of this :) Clever idea.

GHOSTS - Minimalistic horror game. by bummzack 2013-05-20T22:21:00

Enjoyed the mood and audio a lot. Wish the screen was bigger?

Fight by dreemernj 2013-04-30T09:40:00

Nice visual/tech demo. Needs work to be a game and fun, but I'm amazed how well the simple blocks worked at representing fighters. There's enough here to keep going. Could be a very stylized game.

One Blocky Room by evilDan 2013-05-02T09:03:00

Interesting idea. Should pursue it.

Four Scepters by Benjamin 2013-05-02T06:47:00

Fantastic little game! A lot of decisions and options and replayability.

Budget Squad by deepnight 2013-04-29T10:26:00

/applause

What else can be said? :)

Potato The Destroyer by Cory Martin 2013-05-03T06:45:00

Graphics and audio were hot. I really wanted to play more of this, but got frustrated with the combat. It's too hard/tedious to avoid enemy shots and the checkpoints are far enough apart to make me stop. Super slick entry though and again the art is fantastic.

Waste Not Want Not by scottwashi 2013-05-20T20:24:00

I didn't understand how to play. Should include instructions. Jumped up 5-6 levels and that was about it. Maybe I was supposed to kill the other guy (stab him?) then use his body to get higher? What? :)

"" by davidpeter 2013-05-20T20:31:00

Liked the graphics, style and base mechanic ideas. Jump was pretty floaty and the collision box on the player seemed too large making for unforgiving collisions.

Whatever Game by wademcgillis 2013-05-03T06:50:00

I like the mechanic a lot. Polish suggestions:

- I don't really like the other blocks of color when the exit is always blue? Do they server a purpose?
- Be nice if the gravity had acceleration vs constant speed

I think you should polish the hell out of this and release a bunch of levels. Could be fun. Lots of things you can do with it.

Min by peaveyj 2013-05-02T08:28:00

Points for humor, but come on :)

Mini Car Racing by rockford 2013-05-05T06:08:00

Would develop and polish further. Nice prototype. Add more elements and perhaps speed things up a little to challenge people quicker.

Dream Fishing by Sophie Houlden 2013-05-02T09:16:00

Stylish and well presented. Not as much as a game as a peaceful experience. Would almost like to see World of Warcraft style fishing (or something) at a minimum so you have to pull when you get a bit or miss catching the fish. Watching bobbers and timing pulls is fun :) Very polished effort, though.

Balls Balls Balls by matthias_zarzecki 2013-05-02T06:17:00

Slick game and good mechanics. Could see this being an iPad game. Continue to develop it!

Robot Meditation by triplefox 2013-05-05T04:58:00

Nice presentation and all, but I bailed after a minute or so of black screen and no more text. If I'm supposed to sit there 5 minutes, I'm not patient enough, sorry :)

DudeJump by agnulf 2013-04-30T02:17:00

Agree with the above comments. The game must restart in the room you are in when you die. I just can't be asked to start over after 3-4 rooms.

Spellbox by superjoebob 2013-05-02T06:12:00

Pretty slick word game. Nice art and well presented. Would have liked basic sounds for events, even sfxr stuff :) Would potentially make a good iOS game.

Potato Station by naufr4g0 2013-05-20T20:13:00

Liked everything but way too many potatoes to dig? I must have dug 20 or so and it was only half the bar? Good base to build on for more gameplay I think.

Cubique Noire by Detocroix 2013-05-20T21:13:00

Great job! Really loved the style of it. Jumps were too hard to make at time and could have used shot tracers etc but super solid 48hr entry!

Please Ignore The Dancing Llama by Zed 2013-05-03T06:28:00

Enjoyed the audio a lot. Always like games where you switch game modes on a time. Some small polish and collision issues but this would be worth extending and working on some more. Good job.

crush. by oatsbarley 2013-04-29T08:55:00

Very cool game. Pretty and pleasing to look at. Appropriate music. Stylish. This is worth polishing and extending if you felt like working on it some more. Ball could change sizes over time, etc, or some way to shrink yourself. Lots of things you can do.

hunter hungry by Jonathan Whiting 2013-05-02T21:44:00

Nice idea and theme. I really felt for the hunter having such a hard time getting food. I disliked that I had to hit jump again to grab a wall. It felt non intuitive and punishing. I'd much prefer an auto grab. Would have made the falling sequences less painful. I also wish in games like this there was a goal like "survive a week" and a day counter on screen so you knew how close you were to the end. Important for a compo entry. Very well done and interesting game.

Drug Hunt by kill0u 2013-05-03T01:34:00

Pretty awesome. Simple timing/reaction. Great visuals, mood and audio. I don't do drugs but this is my impression of them :) Funny and well polished.

Wandering Darkness by Graham Weldon 2013-05-03T07:05:00

Audio was great. Polish and presentation was all good too. My real issue is that games where the player is lost/confused is never a great idea. the light radius was such that you had little reaction time so you had to crawl through levels. Jump mechanics and everything was pretty solid and this is a very well done entry.

-End- by Bognet Team 2013-05-02T08:21:00

Nice effort completing it. I found the level design to be too hard for me to avoid much early on, so it was very hard. Nice music. Would tweak controls and level layouts a bit. Most of the feedback so far is on the money. Continue dev and polish it up. Maybe make the spikes smaller and easier to avoid and more in line with the player's size?

Defender. by Tainted_Code 2013-05-02T08:07:00

Music and art were great. Found aiming frustrating due to the angle and perspective and that hurt enjoyment.

Treasure! by Mach60KAS 2013-05-20T23:09:00

Solid effort for 48 hours. Agree with virtually all above critiques.

Catch the Falling Things by pvg 2013-05-20T20:28:00

Good base idea. Physics need to be stickier/heavier. I found it really hard to keep anything caught on the platform. Polish it up some more (physics are a pain to get right).

Puzzlecave Episode 1 - Raiders Of The Lost Potato by gizmo 2013-05-03T06:17:00

Good art and retro style. Nice entry for 48 hours.

Funny you mention Paganitzu :) We published that game in the early 90s and I was thinking of that the whole time I was playing this. Keith Schuler (who made it) works on Borderlands today.

Twitch 21 by Jesse Freeman 2013-05-05T06:42:00

Your interface needs a lot of work! Took me forever to realize the countdown timer was the number I was adding to! Once I figured that out it was a neat little reaction game. Add sounds, polish and work on interface, perhaps?

Z by bms 2013-04-30T10:21:00

Should pursue it more. Definitely gave me a Fez vibe with the shifting.

Minimalist MAYHEM by DDRKirby(ISQ) 2013-04-30T02:23:00

Nice music, and I really enjoyed the weapon and painting mechanic.

Nod by Rose 2013-05-03T01:57:00

Typical woman. You're tuning out and nodding and agreeing then she tosses in something like "do you think I'm being silly?". Busted. Funny, interesting entry.

Dodge by yokcos700 2013-04-30T09:48:00

Limited dodging area was interesting. Sound hurt my ears! :) Nice B&W style. I didn't get too far, maybe 40-50 dodges. Would be cool if playfield changed sizes and started larger and got smaller over time, increasing panic.

Leaf Me Alone by Claw 2013-05-21T00:20:00

Awesome game. I think I finished it? Got a message, exited the 3-gem room and the game reset? Pretty great job. Music is perfection. Can I contact you for music? :) Art great, and the game mechanics are solid. Only issue I had was getting enough momentum from the 3 jump pads in the squirrel room to get up top. Took me forever to find the magic momentum spot.

Spellflinger by bigbadwofl 2013-05-02T08:34:00

Nice art and music. Felt there were too many keys to keep track of. Should focus more. Jumping felt too slow and floaty. Player should move faster even at the start. Solid entry, just polish/tweak it.

The Square - By Suese by Suese 2013-04-30T09:53:00

Liked the visual style and the music. Really disliked the attack and having to hold the attack key down vs just tapping it once?

Line Surfer by FrozenCow 2013-05-20T20:21:00

Neat idea, and agree there's more mileage here. Something like this may be a good mobile game with touch.

The Road by GeorgeBroussard 2013-04-29T08:43:00

Ok, 35 is the current Internet record. Great score! Thanks for the comments and rating.

The Road by GeorgeBroussard 2013-04-29T09:14:00

Benjamin, I never though about screen size. I just did it at 1138x640 which is iphone 5 rez. My bad. I suppose max size should be 800 or something for web games? re: lag, no idea there. The game should be 60fps pretty much on anything. It's not drawing anything, or running a lot of code. Thanks for looking at it.

The Road by GeorgeBroussard 2013-05-01T21:59:00

@Puzzlem00n - yeah valid point on the messages, but i wanted to have a balance and not be depressing. Also a few messages are age inappropriate and in the wrong age range array. I may update that soon. Perhaps on a retry/restart I could just start you off a few feet before year 1. Good idea. Thanks for playing!

The Road by GeorgeBroussard 2013-05-20T19:50:00

Last minute raters! Thanks for checking the game out. I'm busy rating your games, too :)

flee the inevitable by sythe 2013-05-02T07:07:00

A little unfinished as is but a solid entry for short dev time. Keep adding to it. There are a zillion runners out there. See if you can add one new thing to the genre.

Rapid Tunnel Future by syre 2013-05-20T20:26:00

Neat little game. Simple mechanics and decent presentation. Liked it.

Chick by alwaysinbeta 2013-05-20T21:04:00

Echo everything csanyk says above. Solid effort for 48 hours though. Keep adding to it. primary thing...work on the jump physics and air control. Too slow :) Apart from that, go go go

ASTEROIDS! (the side-scroller) by locknic 2013-05-20T19:44:00

I really dig the art style. I never got very far but I think you could polish this up to be quite fun.

Minizator by Dreauw 2013-05-05T06:32:00

Cool idea. I disliked shooting with the LMB. Made the game hard to control as I wanted to use the arrow keys with right hand.

LD27 — 10 Seconds

Speed Interrogating by Jezzamon 2013-08-31T04:46:00

I was pretty terrible at the game but I liked the idea, vibe, art and music. Perhaps 1-9 is too much and if you limited the options to 1-4 or something it would play easier?

Sausage Gobbler by Entity2D 2013-08-31T05:09:00

Like the retro vibe and music. The jump physics need work for it to be fun (best jump to land time? about .7 seconds. Do that and it will instantly feel better). Nice effort.

10 Seconds to Self Destruct by gritfish 2013-08-29T14:35:00

Liked the monitors to tell you the countdown. I think I would have enjoyed it more without the wall jumps? I was pretty bad at them and it led to me failing a lot. Solid entry for 48hrs. Good job!

Ardor by permanente1600 2013-08-31T20:44:00

The art and sound are fantastic. The gameplay was more tedious than fun and the final puzzle was ramped up way too hard, considering the previous few.

My Tenth Adventure by DiscoFish 2013-08-31T21:34:00

Nice art and sound. Clearly S&S inspired, and that's ok. I just found it confusing and not that fun.

10Seconds Racer by orangepascal 2013-08-26T16:24:00

I like this a lot! Very polished and well done. Fun. I tried many games in a row. Good stuff!

Detective Awesomepants by xel 2013-09-01T03:17:00

This was funny, and fun to play. I got them all right on the first pass. I must be wearing awesomepants!

Legend of Troll by Christina Antoinette Neofotistou 2013-08-31T20:06:00

Liked the art and music. Nice start, but those controls....awful :) Please rework them? On OSX, things like ctrl+arrow change desktops, etc. Just use some key to cycle between them, vs a combo.

10 Sec And Slash by NostraDamon 2013-08-31T04:00:00

Nice art, fun game. Wish you could press a key to go past the dialog faster.

SliP by Sakuyan 2013-08-31T03:57:00

Great job. Clever idea. Tight jumping controls, nice art, smooth gameplay. Well done for 48hrs.

GAME OVER YEAH! by mohammad 2013-08-31T21:14:00

No :)

Clockwork Cat by patrickgh3 2013-08-27T04:36:00

Great entry. Cute art and a neat mechanic. Nice theme and vibe.

The Ones You Love by zatyka 2013-08-31T04:10:00

Neat little game. Loved the art and exploring the rooms and situations.

Paper Ball Bounce by BitDemon 2013-08-31T05:06:00

Good job. Nice art and polish. Very much like an old iOS game called Casey's Contraptions (which Rovio bought and rebranded).

Poppy vs. the Night by SecondDimension 2013-09-16T22:52:00

I really liked this! Was fun to switch between the game modes and have the meta goal of beating the boss. Well done game.

xhon by savethejets1 2013-09-16T04:52:00

Solid entry. Nice art and sound. Didn't like auto jump when holding the button down, but easy fix :)

Clocked In by rylgh 2013-08-31T04:14:00

Wow. Fantastic game. Nice art and very clever idea. Only issue was at first I thought I was controlling the arm :) Once I figured I was the blue dot...easy :)

10 SECOND EXTREME ROCKET by xk 2013-08-31T20:27:00

Solid entry. Would be nice to find a way to extend runs vs them just being 10 seconds.

Pull the Wire by JokerDen 2013-08-31T20:48:00

Great entry and one of the best I've played. Simply tilting the bombs was incredibly effective to disorienting you just enough from puzzle to puzzle. Great job! Should be a top contender.

Mr.President! (Web) by Richard Matey 2013-08-30T18:49:00

Neat idea, but the execution was a little lacking. It was hard to determine when you jump or how to actually save him. Seemed like luck. Could see having a bullet time type mode where you could steer slightly and aim into the bullets path. Would develop this further, good idea.

1000ms by Loren 2013-09-03T22:28:00

Great visual flair as always! I'm a bad touch typist so the Stroll mode is the only one I had much of a chance in :) Very polished.

10 seconds to Dehydration by Dissing 2013-09-01T04:51:00

Nice effort, but needs more work, currently. Would keep working on it as it's a cool idea. The level was just too hard. Should start with much simpler obstacles.

Jack is gonna Die! by psychomonster 2013-09-01T03:00:00

Good entry for 48 hours. I don't know why, but the guy reminded me of Steve Jobs :) On a Mac, the alt key caused problems. Should map to another key to avoid stuff like that. Very hard game :) I liked that you could collect pills and choose when to use them.

Space Janitor: Custodial Marine by radmars 2013-08-31T19:56:00

Great game. Well done.

Haraka by gikdew 2013-08-31T21:47:00

Nice presentation. Pretty hard :) Fought the controls a little bit. Think the game could have started easier and ramped up slower so you were more invested before you started dying a lot.

Dig Dwarf by pfaulty 2013-08-31T20:53:00

Nice art and idea. Hurt by the small levels and lack of challenge. I'd work on this further and polish it up. The theme and idea is solid.

Super Intense Arena Battle Extreme by HardScore 2013-08-31T06:36:00

Fun. Nice work for 48hr.

Bomb Squad by Levi D. Smith 2013-08-31T23:32:00

I'm terrible at this game! I always have trouble mentally mapping 3 actions to 3 keys like z, x, c... Nice effort for 48hrs. Good base to build from.

10 Second Robot by Linus Lindberg 2013-08-31T19:45:00

Nice art. Agree with others on the movement speed, etc. Just didn't feel right. Some places where you can't avoid a red dot. But, a very nice effort for 48 hrs and a nice base to build on. Keep going! Polish and add to it.

10 Seconds and The Wizard by michail 2013-08-31T04:40:00

Nice art and music. Was getting into it when suddenly....had to click on 5 books that slid onto screen :) /ragequit. Nice game though. Could see it being great for kids. Had that vibe to it. But WAY too big of a difficulty spike. Balance toward easy and not what you can complete as the developer :)

Routine decisions (in 10 seconds) by Yozz 2013-08-27T05:24:00

Interesting mechanic. Felt like a choose your own adventure. Was funny to see the different outcomes.

The Awesome Wolf (with a fork) by PAC 2013-08-31T06:43:00

You have a nice start here. The art is great and I love the idea of hiding in the bushes. You just need to flesh it out more.

Parallel Panic by Jyrkface 2013-08-27T05:31:00

Had no idea what was going on at first....but...once you figure out that after 10 secs the bad guys spawn and you need to get the pickups...much better. LOVED the art and animation. Would like to see you do a fully polished game in that style. Got a Half-Life vibe from the beginning :)

The Aliens Came (10 seconds to choose) by porglezomp 2013-09-01T00:49:00

I liked this! Normally text/decision games bother me, but not here. You checkpointed me and reduced loss. Things were also very very fast so no time for short attention span to kick in. Plus, aliens... I got a They Live vibe from it. Good stuff. Loved all the art and changing locations. For a game with no sound it had mood.

10s Castaway by meszka 2013-08-31T19:28:00

I loved this! Great art style and I enjoyed the pressure of figuring things out one step at a time and having to be super safe.

A Game of Thrones by Tiago 2013-08-31T20:19:00

Funny, great art and sound. Well done. Was there only the 3 levels?

Duel by zlowrance 2013-08-31T03:47:00

Great music and art. I was confused for a while as it wasn't obvious that the blue cards were for me, so I never knew how to shoot. Putting them on that side of the screen made me think they were for the other player.

10 Seconds by rogueNoodle 2013-09-16T23:14:00

This game is awesome. Great controls, art, and music! Very very solid entry. Well done.

Run You Fool, You're Gonna Miss Your Train! by tiagosr 2013-08-31T20:08:00

One level and no way to restart? :) Nice start. I'd work on it more. It has nice art and a great premise all can understand. You can add lots of things to dodge and jump over and have a really nice runner.

Ten Seconds of Thrust by flarb 2013-08-28T23:58:00

Fun game! Always loved lander style games since the old Atari arcade game. You can add a lot of polish to this and work on it and toss it up on the app store. Nice 48hr effort.

10 Seconds of Grey by Almax27 2013-08-31T23:23:00

Absolutely gorgeous style and presentation. I wasn't real thrilled with the gameplay though. I admit to resorting to just clicking wildly. I'd continue dev on it and find more gameplay? Reminded me of Monkey Island Insult Sword fighting.

Ten Second Sprint by empireindustries 2013-09-01T19:32:00

Read your postmortem. You did a fine job here. The jump physics need a little work, but you know that. Push on and keep learning and making small games. You're on your way!

Leveling on borrowed time by Xatulu 2013-09-01T04:07:00

Agree with most all the above comments. Nice job for 48 hrs. I'd work on it more and polish it up.

Ten Seconds to Meltdown by cerberus98 2013-09-16T02:44:00

Good job on your first LD game! I liked how the level kept changing, vs being an entirely new level each time. Interesting idea. Should work on the jump physics and timing a little bit. It was fun as it was fast paced and kept moving.

Ain't Got Time For Lootin' by IHateATMFees 2013-08-27T04:47:00

Liked the wordplay with 'seconds'. Some of the puzzles felt a little sucker-punchy and unfair, but at least you could reset :)

Dinosaur Jr. vs the 1960's by devi ever 2013-08-31T21:01:00

Liked the crazy art colors. Stomping around at the t-rex eating people was the fun part. Nice job for your first LD!

Fireworks by Schulles 2013-08-27T04:56:00

I played till about 2005 or so, then stopped. Nice art and music. Was frustrating that the store didn't list the prices at once and you had to wait for the text to finish printing? Great effort for 48hrs though. A lot here to work on and polish.

Ten Second Dungeon by Jimanzium 2013-08-31T03:36:00

Like the Atari 2600 vibe to it. Didn't really get very far in the game.

Treasure Run by The Jahn 2013-08-27T05:35:00

Nice music. I suck at the game, but did 3-4 levels? The electricity gates really tripped me up :)

10seconds by otresnjak 2013-09-01T03:54:00

Good job on your first LD. Keep working on this and polishing and adding to it.

Royal Defenestrator by BasmanovDaniil 2013-08-31T21:59:00

Liked the simple colors and characters. Mildly amusing when I threw the cat out the window :)

100-Dash Dreams by frogcheese 2013-08-31T20:14:00

Fun. Brings back the Track & Field memories. Nice art, controls and sound. Good job for 48hrs.

Hold My Beer! by Lars Faust 2013-08-31T06:03:00

Liked the style and mini games. Disliked losing on a deeper game because it wasn't clear and having to start over. I think restarting on the game you failed would be more fun, especially for a compo game where you want people to see things. Your views of America are a little off, too :)

10 Seconds Before the World Ends by Lustdante 2013-08-27T05:08:00

Nice mechanic with the time stopping. I wasn't able to finish but got to what I think was the last level (all the large gray girders falling?). I'd see about polishing this up and continuing work on it.

Guradamajack! by Wolve 2013-08-31T20:46:00

I liked this a lot. Got pretty hard, though :)

Hurry UP! by Sense 2013-08-31T04:29:00

Nice game! great art and sounds. gameplay was fun. Only critique was that the scrolling was pretty jerky.

Entropy by Supercannon 2013-08-31T22:03:00

Nice entry. Would polish it up some more. The mouse movement was way too fast for me on osx. Some unity games are fine and some are not. Razer high dpi mouse for what it's worth.

Lil' Kingdom Strives To Survive by lucidlarva 2013-09-01T04:47:00

Nice art. I suck at the game. Good potential here. I'd keep working on it.

Crazy Genetist by ratalaika 2013-08-31T21:54:00

Liked the music. Good effort.

Frictionless Fury by elementz123 2013-08-29T00:38:00

Games like this, especially for jams, should sort of checkpoint each level. It's generally not fun to replay the previous levels? Nice idea though. Work on it more and maybe give it a theme and new art.

Candelabra by DuFF 2013-08-31T04:42:00

Nice idea, but execution needed to be more solid. Wasn't really fun to drag the torches around and they blew out too easy. But neat idea, so I'd polish it up and see if you can get to the fun part? Keep at it.

QuickHunt by MvdLaar 2013-08-31T03:43:00

Beautiful art. That really carried the game for me. I want to run around an RPG with this art style. It wasn't really fun for me to run around and kill things in a specific order but I played 2-3 games.

10 Seconds to leave by Caracole 2013-08-31T23:00:00

Really wanted to get into it, but the movement was frustrating especially once jump puzzles came into it.

Cowdown by RevelBase 2013-08-29T00:48:00

Graphics are awesome. I liked the gameplay with the platforms having timers. Would have started with easier levels and ended with what's level 1 now :)

Kitty Force 10 by Raiyumi 2013-09-16T03:02:00

Perfect platforming controls and great art. Was fun to play.

TrI-Deca by futuristteletex 2013-08-29T00:59:00

Great effort and style. I liked it and played maybe 10 levels? Got to about the level past the first jump pads and stopped. Just got too hard and I think was tuned for the developers vs normal people :) Great job, though.

Ghost Pirate's Ship of Treasures by immanuela 2013-08-29T00:07:00

Awesome song! Carried the whole game for me. Who doesn't like pirates? The jump physics were great (something you don't see a lot of in LD games) so it was super fun to listen to the song and run around levels. I'd work on this further.

Summer Death Olympics by bufbot 2013-08-31T21:51:00

Nice effort. Not fun playing solo, really.

Antarctic Glitch by Beavl 2013-08-31T06:17:00

Cool art and setup. Gameplay needs a little work. I'd polish it up and work on it some more vs shelving it.

LEGACY by DanHayesGamer 2013-09-05T02:47:00

Nice audio. Agree on control speed, a little frustrating. Was unclear to me what the rules were. I swam toward the white bubbles/dots but they didn't always give me more time, which I assumed.

10 second maze by connorwiniarczyk 2013-08-31T06:13:00

Good place to start but you need more game there. Add to it for a couple of week and learn from the process. Work on it until it's fun for your friends. You will learn a lot.

The Choice by matthewvermaak 2013-09-01T04:12:00

I know what you are going for, but a little to on the nose for me.

The 10 (other) Seconds Journey by PaperBlurt 2013-09-16T06:55:00

Interesting. I failed the first couple of floors, then finished all of them in one go, generally just not being a dick :) As I got closer to the end I was like "pick right, pick right!" because the fear of failure took over.

Save the forest! by everblind 2013-08-31T06:24:00

Liked everything about this game. Art and music were great. Nuts affecting your pee was good. Tying the timer into your pee was great. Whacky, funny idea overall. Good stuff for 48hrs. What most LD games should aim for in terms of scope. Quick, easy game that's easy to pick up and play.

Knight's Temper by madruse 2013-09-16T22:58:00

Nice art and controls. Very solid entry. Goal wasn't real apparent to me but I blew up 10 or so ghosts. Worthy of more development I think. Solid idea and game.

Mayfly by targaciej 2013-08-31T20:22:00

Love the graphics and audio. The controls were tight and enjoyable. Wasn't sure about the gameplay? I have to get all the berries/whatever? It seemed impossible after a couple of levels? I'd work on the game part some more as the rest is solid.

Freeze Box by SamC 2013-08-29T00:36:00

Beautiful game. Felt the levels were way too big for this idea. Would love to see much smaller, easier to digest levels with 2-3 boxes, and ramp up from there.

Hourglass by DoubleS 2013-08-31T23:03:00

Nice effort and polished. Felt the balls were too big or the space too small, etc. Too hard to really dodge things and not enough reaction time.

Defuse in 10 seconds by archaeometrician 2013-08-31T23:26:00

I suck at touch typing but got about 10 rounds in? I liked the art and the sound effects countdown. Was stressful.

Realities by frameland 2013-08-31T06:11:00

Great art and sound, but was there a game here? I just flew and moved around until the timer ran out?

Streets of Rift by wkerslake 2013-08-30T17:40:00

I don't have a Rift, but it still felt very cool. I could see this being a very fun Rift game taken to polish stages with art, sounds, etc. Could be very immersive. FPS Frogger :) Great 48hr effort and +++ points for Rift support.

Notes on departure by kristoffer zetterberg 2013-09-16T02:53:00

Interesting. I typed "bye" and felt kinda bad :) Oh well, to the stars!

Tiny Arena by Dooleus 2013-08-31T05:12:00

Good job. Loved the music and the quick and varying gameplay. What this game had was fun. I was never bored. New weapons and bad guys all the time. Would work on it more and improve the art/animations.

Hungry Knight by wilbo_teamcherry 2013-08-31T06:07:00

Fantastic art and audio. Was really looking forward to it but on OSX/Chrome it was far too slow to play or enjoy. Sorry.

Antidote by Antidote 2013-08-31T01:04:00

Fun game. Great production values. Great effort for 72hrs. Can't ever go wrong with Indian Jones style stuff :)

The Village of Lost Time by EpaceGames 2013-09-16T05:22:00

Great game. Took a bit to 'get it' but once I did it was a lot of fun. Very nice art and smooth controls. Great job for 48 hours.

Proletarian Ninja X by deepnight 2013-08-31T07:05:00

Great stuff as always. LIke some mentioned above, after 4-5 levels it just got too hard too fast. Loved the idea and simple mouse controls. The ninja also looked great moving around :)

10 Second Roguelike by BadgerPriest 2013-09-16T05:10:00

I can't express how good the music was, especially the beat after you die and restart. It kept me going. Killed the dragon.

BLAM BLAM PLANET by ratking 2013-08-29T00:19:00

Audio was amusing. Really liked the colorful art style of the enemies and weapon. Would like to have seen the planet and skybox match. Pretty fun to play. I really want to play a straight shooter in this visual style.

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-27T05:02:00

Nice audio and boat art. I liked how the name of the boat appeared on the back, nice touch. Saved about 10 kittens the lost the game. Derpy was a great cat name :)

Triad by BlackBulletIV 2013-08-29T00:12:00

Great audio and idea. I'm terrible at the game but I see what you are going for. Should possibly start off a lot easier so you can get use to it? The turrets were super punishing. Great effort.

The Lonely Sentry by namrog84 2013-09-01T04:01:00

Short, controlled well, and pretty fun. Good job for 48hrs!

Boyfriend Simulator: Feed My Boyfriend by leafo 2013-08-31T06:58:00

Very nice and polished. Funny.

Last Second Hero by ghostonline 2013-08-31T05:02:00

Fun. Very polished puzzle game.

10 Sec Hero by StabAlarash 2013-08-31T03:51:00

Echo most people's comments. Nice art, confusing gameplay, hard. I'd develop it further. Could have a really fun game here. Nice job for 48hrs.

Turnip Archer by LastResortGames 2013-09-01T04:18:00

NIce art and effort. Afraid I didn't find a lot of challenge with it. I just spammed all 4 buttons and coasted past level 20. Would work on the gameplay some more. Keep adding to it.

Thorvald by FunByJohn 2013-08-29T01:06:00

Beautiful art and music. Didn't like the gameplay as much as it felt tedious to run back for different items all the time. Definitely fun to run around it. I'd work on it further as the art and music make you want to stay.

10 seconds to run by Danvil 2013-09-16T04:46:00

Solid entry. Would continue to polish it up and work on player physics, etc.

The Cave Of Lights by galman 2013-08-29T00:29:00

Pretty fun. Played about 5-6 levels. Basically a memory game. I feel like some of the levels maybe should have been a little simpler for the 10 seconds. I died and re-tried a lot :)

Provider by Canyon 2013-08-31T21:38:00

I made it 9 days, not sure if that's good or not :) Liked the art and theme but wasn't really sure what to do other than kill and eat.

KunoNoOni's Magical Star Saga by KunoNoOni 2013-09-16T02:25:00

Agree with most comments above. I could not grasp the jumping mechanic until I read your longer description above. It's pretty counter intuitive, but I can see it being an interesting mechanic. The game is punishingly hard :) Harder than I'd recommend for a compo game, but great job for 48 hours. I think I'd prefer the mechanic if the *only* way to jump was from falling, so you don't get the two mixed up and confused?

10 Second Battle by adventureloop 2013-08-31T04:34:00

I fucked up that bear big time. Then I made Bambi pay. Little bitch. Killed your mom, too! Flesh this out some more with sounds and some real gameplay and it'd be fun. Nice effort for 48hrs. Keep going.

Super Box Boy Flies by Jesse Freeman 2013-08-27T02:24:00

Cool game! I did not understand the controls until I read someone talk about pressing the up arrow. Then it was a frantic pace to get to space and beyond! Nice art, music and fun.

Back to you by Mesene 2013-08-31T21:26:00

Nice take on the theme. Hard to understand what's happening at the start.

Dungeon Run: Gauntlet by N427 2013-08-31T21:05:00

Nice movement and feel. Would like to see you develop this more.

10 Second Spike by toaster 2013-09-16T23:09:00

I liked the overall idea a lot. I wish the music timer was better synched up with the arrival of the spikes? There seemed to be a 2-3 sec lag on my end, not sure if that was intentional or not. Also, I wasn't real clear where the safe parts of the ground were, or not. Perhaps I missed an obvious clue? But, great idea overall, and I'd continue work on this and polish up some of the feedback to the player. There's a fun core game here.

Ten Sextillion Zeptoseconds by Oxydam 2013-08-31T04:50:00

Clever game. I was liking the lofi nature, and the music and the changing mechanics every level....then you committed the cardinal sin of game design :) You flipped my controls. Please, never ever ever do that in a game :) Good stuff for 48 hrs.

Moonlight Running by ncannasse 2013-08-27T05:45:00

Fun game. Blocking the fireballs always tripped me up. Once it got to 4 buttons it became hard for me to keep up. Nice job.

ROBOT PLANET by GeorgeBroussard 2013-08-26T19:37:00

@orangepascal There's an ending at level 20! So close...try again! :)

Thanks for playing and rating guys.

ROBOT PLANET by GeorgeBroussard 2013-08-31T06:19:00

@rylgh, thanks for finishing. I put effort into that "ending" just for sake of completeness :)

Ultimately I'm tempted to extend this and have different robots with different behaviors for an added layer of randomness and maybe strategy.

Teleportant by Miltage 2013-08-31T21:22:00

Nice job for 48hrs!

Cautionary Halt by PerilousPete 2013-09-01T01:04:00

I liked the idea that each level got closer and close to real time. That wasn't clear until I thought my eyes were deceiving me and I saw a laser move. But then around timescale .5-.6 the game became a little too frustrating for me as it involved waiting for platforms to arrive. I'm ok with a challenge of hard jumps and failing and retrying instantly, but when I have to wait 20 secs for a platform I want to kill babies :) But very nice effort and clever idea. I'd maybe rework some levels based on the above.

LD28 — You Only Get One

The Superior Resolution by phaze0 2013-12-20T03:36:00

Clever. Perhaps at least an 8x8 pixel? :)

FowL Play by Sakuyan 2013-12-19T01:51:00

Nice job for 48hrs. Liked the art and platforming mechanics.

Matchbox by Sos 2013-12-19T21:58:00

Sos, you mad scientist! You are always entertaining. This game amused me and I lol'd at the ending.

CGA.

Never forget. :)

One Chance by Huskitch 2013-12-19T02:11:00

Graphics, audio and mood are very nice. I didn't really understand the gameplay, however. I flew to a couple of asteroids, tried to tether, and launch and blew up a bomb and the game ended. I think there's a lot here to work with, just need more polish time. Very nice effort for 48hrs. Continue with it!

YOGO PATH by cesisco 2013-12-19T01:26:00

This is a fantastic platformer. The mechanic is brilliant and easy to use, but deep and interesting. Procedural levels are great for playing more than once. The music was perfect. One of the better entries I've seen. Very slick and polished.

One Last Life To Live [PATCHED] by ArsenioDev 2013-12-19T03:04:00

First game and < 10 hours? Nice. Keep going, growing, learning and making bigger games. The jumping and movement felt nice and this is an area a lot of people get wrong. You should just take this game as a base and add to it for a few weeks and layer elements together and before you know it you will have a game. Keep programming and making games!

Leap of Faith by Ysty 2013-12-19T04:15:00

Solid ideas for platforming. Could be really fun if polished up a bit more. Obvious Portal vibe here. I'd keep working on this.

Shadow Night by ParaPup 2013-12-19T04:09:00

I wasn't sure what the goal was or what to do once the black ghost showed up? Nice base to work from though so keep learning and developing it?

Old MacDonald vs Zombies by rogueNoodle 2013-12-19T03:30:00

Great entry. Love the art, music, presentation, and cow poop. Very funny and also very fun gameplay. Fun game, would poop scoop again!

One Touch Of Music by KumoKairo 2013-12-19T01:33:00

Loved this. Great polish and fun to play. Nice art and great musical tones.

Process Journey by Lissar 2013-12-20T00:09:00

Fun and solid entry. Nice mood and atmosphere. I got the "not enough" ending. I will bookmark to try some more.

The hunter by MrTedders 2013-12-19T01:39:00

Great entry. Lots of mood, polish and tension. Felt it was too hard to shoot things.

Cubric by noethis 2013-12-19T04:24:00

Love the graphics, audio and overall style. Top notch. I got to about level 6 or so. I confess to not really understanding the blocks and just sort of trial and error'd it. I think you have a very nice puzzle idea here though and would keep working on it. Very well done for 48 hours.

Cubric by noethis 2013-12-19T04:30:00

Ok I went back and finished it at level 10, so it was compelling enough to pull me back. Good stuff.

Moments of Paranoia by SpellingPhailer 2013-12-19T01:20:00

Love the art, music and mood. Wanted to play multiple times but was unwilling to sit through the setup dialogue again. I'd love this game if I could skip it, then deduce the correct solution from their dialoge and art hints in the room, etc, Sherlock Holmes style.

A Rose in the Rain by Brian Mayberry 2013-12-20T00:53:00

Great art, audio and mood. I didn't really understand the umbrella and it's purpose? I liked getting the rose and putting it on the grave. Nice 48hr effort and if it gives people things to think about, that's great.

Purpose by deepnight 2013-12-19T21:36:00

Graphics and style are fantastic as always! i got stuck on the first or second room with 3 guys. Jump felt a little floaty, maybe needs more gravity? Fantastic work for 7 hours... I'm going back to try again. Great job.

Purpose by deepnight 2013-12-19T21:43:00

Went back and finished it and it's amazing ;) Glad I saw all the levels.

Lumen by Nelien 2013-12-19T02:02:00

Beautiful entry. Great visuals and sounds, of course. Was a little unclear what would kill you or not. Would almost have preferred if there was nothing but harmful spikes/coral etc, vs mixing it with non harmful things? This will do well.

Choose Wisely by zconnelly13 2013-12-19T05:11:00

Liked the visuals but really loved the 1 powerup mechanic. Choosing what you wanted was interesting and frequent enough to make me want to replay this game someday. The jumping was too floaty, though, and should work on that gravity, but this was a great game. Good job.

Last Minute Christmas Chopping by Notch 2013-12-19T02:26:00

Notch make game. I like game, I rate game. Now Notch play and rate my game :)

This was a lot of fun and has neat mechanics. I've yet to make the damned child happy, but I'm trying...900 so far.

Last Minute Christmas Chopping by Notch 2013-12-19T02:31:00

Ok, child is happy. Christmas is saved. Whew.... :)

Extinguished by Jacic 2013-12-27T08:04:00

Nice entry. I liked sharing the health bar and the co-op nature of it.

1111 pt 1 by madjackmcmad 2013-12-19T02:58:00

HA! I love the humor (all 1's in the Star Wars looking logo). This was a lot of fun. Turned into a crazy Jeff Minter style shooter by the end. Good stuff.

Science Ship Cleomedes by KunoNoOni 2013-12-19T03:19:00

Nice effort for 48 hours. You asked for detailed feedback ala Twitter so here goes:
- You should have a 20 sec timer bar on screen so the player can visually see when they are ready
- I would recommend shorter stages, especially for a jam game where people are playing lots of games. The gameplay is pretty limited here so something like 20 sec stages would be good? I would also put a stage timer on screen (you have the distance thing, but I think seeing a clock count down "20 secs till next sector" is better than a distance thing. You also want to display it in enough detail so it at least changes once a second, maybe with .10 spots. Player feedback again.
- The game told me that shields would last 5 secs, but it didnt seem to. Well, waht I think happened, I guess, is that it lasts 5 secs or until it hits one asteroid. I'd opt for a timer in which it blocks all things?

Keep going, developing and polishing. In general fix things that bother you and get friends and family to play and watch them but don't tell them how to play. Fix what comes up.

1-2-3-Ban by Draknek 2013-12-30T00:49:00

This. Is. Awesome.! One of the most fun puzzle games I've played in a while. It's amazingly simple and easy to grasp but hard to do and generates the "one more try" effect. Brilliant.

One Path by postmodestie 2013-12-19T01:56:00

Nice effort for 48hr. The movement/jumping physics need some work and polish. Loved the sound effects :)

UNDERDEEP by GeorgeBroussard 2013-12-18T12:39:00

@Mase: Mouse sensitivity no longer resets when going down a floor. Thanks. Good catch.

@daredevildave: you can turn the mouse sensitivity up/dn with -/+

Thanks for the feedback everyone.

UNDERDEEP by GeorgeBroussard 2013-12-19T19:30:00

@Sertkaya, thank you. re: theme...you only have one life? :) re: difficulty...you can try running past some enemies and collecting items as you go, or using your sword to break walls and escape large groups of enemies!

UNDERDEEP by GeorgeBroussard 2013-12-19T21:45:00

@deepnight: Thank you. Thought I squashed that one but will look again.

@DustyStylus: if it's too hard, just try running around/past large groups of bad guys. Always be looking to health and armor to stay topped off. Avoid the big goblins with the hammer if you can as they do the most damage.

UNDERDEEP by GeorgeBroussard 2013-12-19T22:29:00

@NuSan: The blocking system is easy but the game suffers from lack of tips/instructions. Basically if you block then 100% of damage goes to AC. If you have AC and don't block, then the damage is split 50/50 across AC and health. No AC, you can't block and health takes 100%. Thanks for looking at the game.

UNDERDEEP by GeorgeBroussard 2013-12-19T22:54:00

SiENcE: Try re-launching your browser? Unity plug-in is funny sometimes. Game is fine, though, or at least I have no reproducible browser issues.

UNDERDEEP by GeorgeBroussard 2013-12-19T23:08:00

@SiENcE: Glad it worked. What OS/browser out of curiosity? Your tig dungeon crawler looks neat. Legend of Grimrock was my personal GOTY 2012 :)

LD29 — Beneath the Surface

Generic Adventure Game by Jezzamon 2014-05-10T08:38:00

Very clever and very well done puzzle game. Original. I liked it a lot.

Finish Him! by dmcfarline 2014-04-30T10:18:00

Haha I enjoyed this. Was surprised and the action was fun. Really liked the lo-fi art (good job there). Well done for 6 hours. Would sneak an update that lets you skip screens faster :)

our god lives underground by Andrew Shouldice 2014-05-14T06:57:00

Great sense of mood and I liked the visuals. I walked forward and rode a couple of elevators? Did I miss anything? Would keep working on it and add gameplay. Would be a neat little rpg.

Surf Camp: The Legend of the Surf Ace by GertJohnny 2014-05-02T08:31:00

Wow, awesome. One of the tightest, best playing arcade games this jam. Great music and art. Stellar effort. This would have shipped and made millions in the 80s :)

Evolve by Overkill 2014-05-03T08:14:00

Fantastic graphics. Kept me playing. I was never able to finish, though. Got about 7-8 orbs and would always die. Great effort. I will return to it, to try and finish.

unTouchable by Ekanaut 2014-04-28T20:42:00

Very nice effort for 48 hours. Great art and I love the sound track! I finally figured it out. Use the yellow ball to distract the critters, then jump down, get the blue ball and take it back up and press the blue button and it kills the enemies? Nice effort.

Damned Scouts! by Lama 2014-05-10T12:50:00

Neat game. Great art and sounds, and cool idea. Reminds me of Pocket God on iOS. Was fun discovering all the different ways to kill them. Perhaps a little too much walking?

Dig Hard by petey123567 2014-05-10T06:00:00

Killer game. Very well done. Super fast gameplay and fast restarts. Failure was fun and painless. Great job. (I'd probably ditch the digging squares/indicator and just dig out squares near the player?)

Ripple Runner by DDRKirby(ISQ) 2014-05-19T22:59:00

Fantastic game! Amazing music (best I hear in 100 entries, probably), nice art and mechanics. Really well done.

Please Come Back by PapyPilgrim 2014-04-29T07:48:00

I like this game. Very similar to what I did with my entry (check it out) :) Well done for a short time period. I was sad when the boat faded.

SUNK by GeorgeBroussard 2014-04-29T00:12:00

Thanks Jason (and all above). I may well take it to phone as I was intending that with the 1 button press etc. Using LD for feedback and input :)

Beware The Balrog by hadesfury 2014-05-03T07:15:00

Played the Web version solo, but got the idea. Nice art and idea. I liked racing through the dirt and liked the effect of clearing dirt. Good job.

Helevenium by alvivar 2014-05-10T14:26:00

Phenomenal. This is the Dark Souls of Ludum Dare 29. Period. The combat was fantastic. Always felt like it was my fault and like I wasn't good enough when I died. Finished it and I'm glad theres not a Lives counter :) Great entry. One of the best I've played (100+). The core gameplay is just fun.

The Sea Has No Claim by dukope 2014-04-29T02:49:00

Lucas, this game is fucking badass. It took me a while to figure it out (about 7-8 fails). Once you do, the mechanics are gold and it's a super fun puzzle game. Very very well done, even on the compo version. I played about 5 levels.

Switcher by ehtd 2014-05-10T12:43:00

Neat idea for a game. Would keep polishing it up. Could be a lot of fun.

Ludumsub by travislucia 2014-05-02T08:49:00

Well done! This was super fun to play. Nice art and puzzle design. Music was fitting too (yay random music!). The dark levels got a little frustrating, but very very solid effort. Top marks.

It Came From The Sewer by Catman 2014-04-29T05:41:00

Great game. Seriously great. Loved the music, art and play mechanics. Really fun puzzle game. Polish and work on some more and release somewhere. It's worthy.

A boy and his Hellworm by orangepascal 2014-04-29T09:27:00

Bar none the best LD game I've played yet. Feels like a fully fleshed out arcade game. The controls, art and gameplay are perfect. Super amazing job for 48hrs especially. What's not to like about back to back boss fights?

Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-10T13:10:00

That was fun. Ran around, leveled up, killed the Toadfish. I love the art. This is a great job for 72 hours and you have all the elements here to expand on and make this a real game. I really enjoyed steering around and looking at all the art. Great job!

Escape Enclosures Expeditiously by zeh 2014-05-03T03:38:00

Neat game. Well done for 48 hours. I really liked the mechanics. There's and endless amount you can do with this. I'd keep working and polishing it, and imo, I'd work to release it on iOS/Android. I think you can even get away with the simple shaded look. Would perhaps increase movement speed?

Down by SonnyBone 2014-04-29T08:42:00

Solid entry. Really liked the music, especially the ending music. Art was super nice, too. Well done.

Watch Your Step by nka 2014-04-29T05:04:00

I - LOVED - THIS - GAME. Everything from the art style to the mechanics. Very very well done, imo. I had trouble with the game at the start and thought it was broken. It wasn't clear I had to dig on the rock pile, so the horse wouldn't move and I kept spamming keys. Make that more clear. I really loved the sci-fi nature of it and the art. Best LD game I've played. Just my sort of game.

Dolphin and Rainbows !?!?! by lajos 2014-04-30T13:08:00

Absolutely love the audio of your kids. Brilliant and sweet to make a game with them. End result is fun to play and nice to look at. I like her art. Only gameplay suggestion would be to make all the baddies black or something so they stand out from the rainbow squids. Great effort. You're a great dad.

Wormhunter by Thorig 2014-05-01T03:49:00

Absolutely loved the art and music here. Very well done. I killed the worm.

Kitsuni by SecondDimension 2014-05-19T23:59:00

Great game. I finished it and only had to cheat to find out about the birds (I thought they were crystals). I enjoyed the mood, sfx, and puzzles. Some good stuff in here. Great job. With polish on controls and collision you'd have a neat game here, and if extended, would be worthy of iPad, imo.

Beneath the GRID by xehbit 2014-04-29T04:28:00

Fun and original puzzle game. Well done for 40hrs. Would continue to add to it and polish and consider mobile release. Some sort of direction indicator, maybe, or non spinning grid? I do like the spinning and seeing things closer and it being more dynamic, though.

Ocean RESCUE by MerlijnVH 2014-04-28T21:36:00

I liked it! Very fun and polished for a weekend game. Seeing the monster shadow under the surface was cool. Great art. Would have perhaps liked a little tighter steering on the boat or faster speed (more arcade-y in feel?) Terrific job. Loved the lighthouse, too.

Inside Look Activity Book by rylgh 2014-04-29T08:04:00

Pretty brilliant. Love the uncovering effect (will have to dig into the source for this) :) I went through all the pics until the started repeating and assume that was all there was? I really enjoyed myself. Fun on a basic level.

DIG! DIG! DIG! by Harsay 2014-05-03T05:22:00

I like this! Very simple an effective. Neat take on an endless runner. Good job. Very easy to build on this concept.

Depth by Calahagus 2014-05-10T08:13:00

Graphics and audio were nice, but like others, I had difficulty with the controls, so I was never really sure of the goal, or made it very far :( Changing remappings on keys generally leads to more player frustration and confusion than anything else.

A Bigger Fish by jhrrsn 2014-05-03T07:04:00

Loved the graphics and audio. Played 6-7 times and got stuck on the snail/black jets at the bottom. Got past 3 of them and a phys bug had the 3rd tube putting the snail on the roof and I had no way to get past 4th. I really loved the mood here and just exploring. Would keep working on it and polish up the physics. Nice effort.

Wriggle Worm by gikdew 2014-04-29T07:40:00

That collision sound has to go! Slick and polished game though. I got 650 or so after a few tries.

Beneath Europa by Intoxicatious 2014-04-29T08:27:00

Came for the 2600 aesthetic and it delivered. I really liked the super-retro look and the art. I would keep going on this. I'd like to be able to move more openly, fire, and collect powerups. A 2600 style modern shooter at 60fps :) Keep working on it.

Under Google by mustaine 2014-05-06T13:06:00

Really liked the art style of the place and the characters especially. Great effort for Sat/Sun and the updated version with sfx/music is much improved. The elevator whooshing sound was great. :)

Infinite Island by Andrew Adams 2014-05-10T13:19:00

Interesting idea and very very well presented. I would certainly keep working on it and see where it goes.

Lair Raid 2: Battle in the Deep Dark by Parappa 2014-04-30T10:47:00

Graphics and music are really nice. A lot of times I had to move my guys away from enemies to complete my turn. I'd keep working on this. Lots of potential.

Battle Through Hell! by shatley123 2014-05-02T06:41:00

Solid entry for 48hrs. Agree with above that guys move too slow and you shoot too slow, etc. But you could easily tweak numbers for an afternoon and make the game a ton better and faster paced. Please keep working on it. Very solid base here! Good job.

In Deep by BlazeCell 2014-05-10T10:51:00

Slick game. Well done. Took a bit to learn how to time the harpoon but it was fun to dodge and shoot and the water effects look nice.

staying beneath the sea by 97PercentAwesome 2014-05-03T06:31:00

17900. Liked the overall idea and lowering the water is a good idea. I would keep polishing this and passing it to your friends for feedback. Spend a couple weeks on it and polish it as far as you can. That's really where the magic of making games is (and where a lot of the work it). Nice effort. Keep going!

Tunnel Runner by Alucard Jay 2014-04-29T03:17:00

Played 10 times or so. Never got to where I had to shoot anything (not far enough). I started with the mouse and quickly abandoned it, as I couldn't speed up or slow down. Pretty fun, looks great and nice for 48 hours. Would suggest stuff like a speed meter on screen and maybe hull damage so you can take 3-4 hits before dying? Great job.

In Too Deep by Toestee 2014-05-03T10:10:00

The pixel art is great. Animation too. I wish there are some gameplay or puzzles to solve, but time is short. I'd keep working on this. I'd definitely play adventure games in this style. Nice job.

Sub Bomber by Rahazan 2014-05-03T05:37:00

What do i think of this game? I FUCKING LOVE IT! Got 7 after a few tries. Absolutely love the gravity/physics switch from above and below water. Great job. Fun and addictive.

Soulitude by bitserum 2014-05-03T06:38:00

Really liked the audio and fx when you switched worlds. Art was nice. Solid entry with a message. Continue working on it.

AHH LAVA! by Dreii 2014-05-10T06:04:00

Fun game and a neat idea. Worked very well. Good job for 48 hours.

Deep Blue Surface by jinxly 2014-04-29T08:33:00

Nice job. I liked the pixel art a lot. Played 3 levels or so. Wished I could press down to dive faster. Maybe a speargun? I'd keep working on it and add a few more things to it. It's a very solid base to build on.

Berserker by SteveSalmond 2014-05-02T10:27:00

Awesome entry. Probably my favorite so far. Great art, great mechanics, great music (love the track). My only wish would be for checkpoints (still trying to finish it). Absolutely great effort.

Balancitos by NickZangus 2014-04-29T08:54:00

Super nice entry. Well done. Clever idea, neat mechanic and great physics. Art is great, too. You need to finish this up, polish more and release on iOS and get rich. It will sell A LOT. Go forth.

Balancitos by NickZangus 2014-04-29T08:59:00

All you need is a time limit, maybe some random weather/destabilizing events and you're good to go for mobile. Will make a shit load. :)

Frustration by parDal 2014-05-10T07:58:00

Like the art style, camera work and even music. Got stuck after falling down and opening blue door? I ran back up, across and went everywhere I thought I could go.

The Find by Alexis Moroz 2014-05-03T09:56:00

Nice art and fishing mechanic. Good job, overall. I did not understand why it was redirecting me to web pages at all.

Under The Earth by DRAGONMASTER412 2014-05-20T02:44:00

I think you need to honestly think about why ppl are upset. This is clearly a clone and too close. Same boulder, same water/sliding, same hud, basically same everything, with minor changes. This is PERFECT for learning and for growing and developing. It's not really great for a game jam. This is objectively the wrong thing to do for LD.

Debt Diver by aaronj 2014-04-29T10:14:00

Great graphics and tight controls. Great job. Keep working on it.

Plop Away by Grafter 2014-04-29T08:22:00

Well, I give you points for owning it and going there :) Good job.

Neath by metkis 2014-05-02T11:49:00

Absolutely loved the art style. Top notch. Would love to play an entire game that looked like this. Great effort. Puzzles were simple but there's a fantastic base to build on here. Please consider making a full adventure game. I'd buy it.

Mine Explorer by Joe Williamson 2014-04-30T10:37:00

Graphics are AAA. Great. Not much game there, but that's ok. It plays well, looks great, good music and this is a very nice little framework for a game. I loved the small rooms and super small/easy obstacles. Each room was bite sized. Would easily play through 100 rooms of such things. Nice job.

the vole beneath by mcapraro 2014-05-03T07:49:00

Excellent art and animation. It was fun to play. LOVED the mechanic or moving the dirt around. Is there just the one level? Great effort. Make more levels and add some more elements. I think you the potential for a real nice puzzle game here.

Necronomicon by lowcade 2014-05-03T08:01:00

Graphics and audio were nice. Appreciated the mini map. Solid entry. Would keep working on it and polishing.

>>The time limit is really annoying because it's hard to get back to the altar...

I felt that way too.

Pig Cave by isaaccarpenter 2014-05-10T08:04:00

Nice effort for 48 hours and lots of content. I would continue to polish it and add clear goals and things to the game. Keep going and learning.

Beneath the City by deepnight 2014-05-03T10:26:00

/applause as usual. Very nice work.

Hunger Pains by apuhl 2014-04-28T21:24:00

I was only able to get to about 20 humans eaten, or so. Liked seeing the monster grow underground. Pretty fun and complete for 48 hours. I wasn't sure when I gained from eating a human (I guess when their blood flew out?) I tried to wait for clumps of them to gather up. I didn't grasp that moving cost me energy at first, but once I did, there was some strategy to it.

Mountain King by capnramses 2014-04-30T11:31:00

Liked the art and music. Really liked how the music changed and got mre tense as you got deeper. Trolls creep me out and coupled with the slow reloads of the period weapons it's a tense game. Well done. Nice work for 48 hours. The controls and ladders work very well and that's not easy to get right.

Sail by DrPrettyPatty 2014-05-10T07:04:00

What a great 48hr entry. Was fun to figure out where the fish were. Was fun to just drive around and explore. Was SUPER fun to use the treasure maps and pull up treasure. Well done. Would expand on this and keep doing on it.

Badrock Machine by MrLeePerry 2014-04-28T21:09:00

Fantastic art, and get job for 48 hours. Pity about the crash as I got it too and only about 40 points in. Once I "got" the idea that the left and right bars corresponded to A and D it clicked. Would perhaps suggest putting the keys above the bars, or something? Neat idea and a ton of work in here for a weekend. Really dug the art style and watching the little guy run around inside and whack on panels with a crow bar :) Do work to fix the bug and re-upload. That's fine.

Beneath the Surface by FistBumpGames 2014-05-10T05:24:00

Gorgeous art. Fighting was frustrating and I died like 10 times on the first skeleton. After killing 4-5 skellies, I died and had to start over at the beginning. Will play more, but feel the combat is too hard and unforgiving.

Beneath The Ice by Danman9914 2014-05-10T15:19:00

Very slick and nice game. Was wondering when/how it would end :) Nice job and great art!

pixel bat attack by enderosc 2014-05-03T07:45:00

I won!

I want to commend you for being 9 and participating and finishing your game! That's amazing. Your game was well thought out, had a goal and obstacles. That's what any game fundamentally is, under the surface. Keep making games and always be improving. I know many videogame superstars today that started coding when they were 9 :)

Beneath your feet by Druid 2014-05-10T07:22:00

Graphics, audio and mood were nice. Nice effort. Little confusing in a couple of spots, but easily fixed with some polish.

Search Beneath the Surface by halfmage 2014-05-10T12:40:00

Good job! Nice art. Short and sweet. The pieces were easy to find and logically placed. Nice little platformer for 48hrs. I would continue to work on it and add challenges for the player.

Mole Position by Glint Games 2014-04-29T07:34:00

Good game for 48hrs. I got confused a lot about jumping and wall hanging, but that was my fault. A little strange to mix that with smoothly digging around.

The Creature Beneath by Otrora Games 2014-05-10T05:42:00

Nice effort for 48 hours. I think the hazardous platforms were a little hard to read so I kept trying to land on things, dying and having to start over. I would continue polishing and working on this, based on feedback. Good job.

Planet Corp. by Maschinen-Mensch 2014-05-03T06:45:00

Great entry. Liked the mechanic of drilling, avoiding blowing the planet up and the movement of the ship. Was satisfying to play.

Surface Tension by twistedshield 2014-05-03T08:49:00

Solid game! I had a lot of fun with it. Only got to level 6. The mechanics were fun once you got into it. Would play 50 levels of this but would want the game to save per level :)

Beneath the Surface... Adventure by Laralyn 2014-04-28T21:17:00

There's a lot here, and nice effort for 48hrs. I wasn't clear on what to do, but I found the stairs and got to the next level, then was stuck. People very often put up post-compo versions of their games and that's what I'd suggest here. Perhaps work on it a couple days more (get switches moving, reduce jump height (I was able to clear walls! :)), etc). Keep going :)

Hammerhead Sharks Against Humanity by davidcollado 2014-04-29T10:17:00

That was supremely satisfying and fun to play. Great idea. Add more stuff to eat and kill and #winner.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-29T07:43:00

Great game. Especially for 14 hours? I loved the gameplay. The sounds and the screen shake were very satisfying. Suggestion: Make the red dot be the thing that hurts you and the triangle reverse you (and maybe a "safe" color). Great work.

Captain P by Ryan up in here 2014-04-29T08:19:00

Good effort. Would continue on it and keep polishing. Keep jamming :)

The Mole Hole by Sylvain Dubrofsky 2014-04-28T21:04:00

Great idea and pretty fun for 48hrs. I kept thinking about Caddyshack :) I never made it much past 45 secs or so, about when the difficulty increased. Could definitely see something like this on mobile.

C=AVERUNNER by MrShortee 2014-05-10T08:09:00

Nice job for 20 hrs. I ended up with about 50 pts. Nice visuals and mood. Would work on some more and polish as much as possible.

Beneath The Surface by adamwoolridge 2014-05-03T09:08:00

Fun game. Visually interesting. Seems time based as you really can't avoid enemy fire? Nice job. Keep developing this.

VR Mowing Hero 2014 by garbagetrucks 2014-04-28T20:48:00

Great effort! I loved the idea and driving around. Hard to play without an Oculus as it was hard to see the arm. Me best time was about 1:00. Nice art and sound effects. I can see Homer Simpson driving around on a Saturday afternoon. :)

Deep Shit by BenCousins 2014-04-28T20:29:00

Not bad for 4 hours. A little too much maze :) I really thought I was going to make it, but got impatient and a shark got me in the upper part of the maze before the open water :(

SEA MONSTER: ATTACKS HUNTER by Frump 2014-05-10T08:48:00

Short. Sweet. Style. Fun. Great entry. Loved the music and art. The battle music was LOL great. Well done.

Sandworm Rampage by bchan 2014-04-28T21:28:00

This is great! It's super fun to manage the purple shooters with the health and eating people. There's a great game and mechanic here for sure. Could see something like this doing well on mobile. It's the right size. This is a great effort for LD and 48 hours. Very complete experience. Nice ramp up in difficulty, too.

Fappy Bat Cave Edition by laker 2014-05-10T13:24:00

Solid effort for your first LD. I scored about 10. The way you learn is doing what you did here...clone another game. Keep going, polish this up some more and then on to the nest game. This was fun.

Kill or Kill by GreatBigJerk 2014-04-29T07:55:00

Great art and music. Like the transition between killer and normal. Collision for picking things up was rough. Great job overall.

Volcarnosaur by pierce 2014-05-10T07:44:00

Loved the origami style dino art. Would play a game that looked like that. Solid entry for 48 hours. Probably needs a faster countdown or something so you have more challenge or risk? Tweak it some more. Neat idea here.

Descent| by HernanZh 2014-05-10T08:19:00

Fantastic entry. Very nice puzzle game and mechanics +++ Perfect game length in terms of levels and attention span. I have nothing to add to make this game better except that you should finish it, add more levels and items and release it. Nice job.

Water Miner by elefantopia 2014-05-10T06:39:00

Graphics and tech are nice. Something to really build on post compo. Sound effects cracked me up :)

Alien Buddy: Beneath the Surface of a New Mexico Landfill by Andrew Patton 2014-04-30T00:33:00

I had fun! I really liked the 2600 style art and I loved how topical this was to this weekends dig. Great job.

Infection by InfectionTeam 2014-04-29T05:23:00

This is really well polished and incredible for even 72 hours. Love the vivid art style and colors. Had some pretty severe frame rate issues on a powerful iMac.

Hell Manager by ATTA Games 2014-05-03T06:01:00

Could have a fun little game here with some more gameplay.

The "kfc" and "watermelon" stuff was not ok. Do some research as to why.

FoxyTank by matthias_zarzecki 2014-05-10T07:38:00

Nice job for 48hr. Found all 20 parts and escaped! Really liked the music track.

DRAANG by Magdev 2014-04-29T04:36:00

I loved the vector graphics and audio. I confess to having no idea what to do? I played a while (10 mins) and collected things and killed guys and flipped back and forth, but didn't understand the goal. Very slick and well done game. Would suggest putting some goal/how to play on the page above?

Dive by quickfingers 2014-05-10T11:14:00

Very nice job. Outstanding music, and the visual are very nice. Controls are tight. This is a great job for 48hrs.

Dive by quickfingers 2014-05-10T12:14:00

I went back and finished it. Wasn't sure there was an ending, but the game deserved to be played. I had 5,000 in 3 categories and was running out of coins. Finally found an object underwater and swam into it.

Great game!

Drowning in Problems by Notch 2014-04-30T11:25:00

And now I'm sad. :)

I ended up lonely, bitter and accepting and I died! I tried to not lose friends. Life is hard.

Nice game.

Deep by ahmeni 2014-04-29T08:11:00

Nice effort and ran well. Pretty fun. Really liked the music.

Dungeon Jelly by Detocroix 2014-05-03T09:23:00

Nice. Loved the visuals. The gameplay was tight and clever. Very very solid effort. Color wheel stuff is hard to do, though. Perhaps some hint when things are near as to what is deadly, etc?

Something Fishy by StabAlarash 2014-04-29T09:06:00

Loved this. Great movement and controls. Really felt snappy and fun to move around. Great art and sounds. Lotta fun.

Escape from Hellsmouth Depths by Doddler 2014-05-10T11:01:00

That was fun! The ship controlled well and it was fun to shoot things. Well placed repair items. A boss! And what's great? You checkpointed me before it. Great job.

Cave Harrier by madjackmcmad 2014-04-28T20:58:00

Loved it! Great job for 48 hours. Was very glad you didn't have lives (?) so I could finish it and see it all. I probably died about 7-8 times. Only real crit is that it felt overly sensitive to me in terms of control. Could definitely see continuing with this on the side, polishing it up, adding art and maybe tilt controls for iOS. I'd buy it :) Nice job.

Kontroise by edibletoaster 2014-04-29T03:11:00

Audio is fantastic. I really liked this game. Perhaps the ship could have been a little more responsive? Slow to turn and all. Can easily see this being a bigger game with more things to shoot/dodge (need tighter controls) etc. Very well done. Ran smooth and nice, too.

In Hiding by Sheepolution 2014-05-01T09:56:00

Very moody and creepy. I've yet to be rescued but will keep trying. Made it the the 3rd visit. Reminds me a little of Gods Are Watching Us from a past LD. Very nice job.

Deep Dungeon by Gameko 2014-05-10T07:51:00

Clicked for that art, and liked it :) Nice effort for 48 hours but it is rather hard. I tried 4-5 times to get out of the first room and even pulling enemies 1 at a time I ran out of health. Good start though. Would encourage you to continue building and adding to it. Nice base here.

Surface by tacograveyard 2014-05-03T05:06:00

Loved the lo-fi art style and colors. Well done. Music fit well. Like others, it took me a bit to figure out what to do (grab the dropped food) while avoiding the bad fish? in the water? I was initially more scared of the fishing line. Neat idea and well executed. Good job.

Side B, Track 1 by Taugeshtu 2014-04-29T03:22:00

Great idea. I think I'd pursue it post-compo and work out the glitches. I flipped time and time again but it just wasn't quite solid enough. You nailed the light cycle vibe and I really wanted to play that. I'd recommend raising the camera a bit so you can see more. Keep working on it!

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-28T07:36:00

Neat! Not much else to add. :)

Heart Star by AdventureIslands 2014-08-26T09:48:00

Your games are always great. Loved the art and style and the puzzles are great. Solid effort. One of the best I've seen.

Chaos Heart by YMM 2014-09-08T16:25:00

Super solid entry. Really polished, great art and fun to play. Satisfying to crack a planet and death ray everything in sight. Never gets old.

SUMMER SURFER by pnkthrepwood 2014-08-26T09:05:00

Neat game for 48 hours. Like the surf theme.

Taxi Copter by Aaron San Filippo 2014-08-28T06:07:00

Really liked the art style and music here. Ended up with something like $120. I wish there'd been a little more clarity when someone was dropped off vs just a sound? Fun to fly around, though, and crazy taxi people :) I landed on the boat :)

Whiteout by primaerfunktion 2014-09-05T17:19:00

Still no source code? People should take this into account when voting?

deer hunter by rubna 2014-08-28T12:15:00

One of my favorite games. The pixel art is amazing. Perfect. The gameplay is also perfect. So fun to run around and use the bow. Great use of Dash, too, requiring it in a couple spots in order to finish. Well designed game.

Hell On Earth by CryoGenesis 2014-08-28T09:41:00

Solid entry. Would like to see better balance on shooting and damage. Have to shoot things too many time to kill them :) Should polish up and work on it some more. Potential.

Rift Knight by SecondDimension 2014-09-15T23:28:00

So yeah. This is awesome :) Great music and some of the best platforming feel/controls I ran across this Ludum Dare. It's amazingly fun to run around the map and attack things. Well done. I would seriously consider working on this some more.

Tribe of the Giant by MerlijnVH 2014-08-25T23:01:00

Great entry! First off, the art style rocks. Love the pastel look and style. I wasn't 100% what to do but kept grabbing black guys and eventually won. I think with the art style you should work on this more, or another game in this visual style. Nice effort.

I Must See You by Split82 2014-08-26T09:52:00

Super awesome game. Nothing to add. Quality across the board.

Holodeck Adventures by rejooh 2014-08-28T10:33:00

Great art. Great Star Trek references. You can tell who the characters are, etc. Was neat to run around the different levels looking for stuff. Could see this expanded into a nice little adv game engine.

Our World by Loren 2014-08-28T11:08:00

I loved this. Took 3-4 games to get into and reading the instructions a second time. Once it clicks that you are raising/lowering terrain and color matters, it becomes a very cool little puzzle game. I reached the other side after maybe 10-12 tries? I felt like I was learning and getting better each time which is the hallmark of a well made game. Great job.

Me And My Ghost by jahlgren 2014-08-26T09:37:00

Awesome. Fantastic music and art. Top marks for style. Short levels make replaying them not too painful. Great jpb. Feels done.

Heavenly Finger Squad by Alexandre Szybiak 2014-08-28T06:01:00

Liked the theme and general gameplay here. I think you could maybe tighten up controls a bit? Good stuff.

Grim Gateway by radmars 2014-08-28T06:21:00

I like. A lot. The graphics and sound are amazing. Bonus points for being a Jam Entry and providing source. Nice.

On the edge of Earth: 5000 by Hypnohustla 2014-09-06T02:59:00

I pooped into space. Twice. 5/5. Game reminded me of the movie Silent Running (early 70s). The slow walk speed bothered me a bit as I had to wander from console to console a lot. I wish the terminals were marked ABCD and I wish I could bring the instructions up anywhere. Simple polish stuff. Overall, fantastic effort. The art, animation and sounds are terrific. I love being a loner on a space station. One of my fav entries.

Brawler & Mage by Crazi456 2014-08-28T04:14:00

Really nice art and music and idea. Combat could use some tuning but I would work on this some more. Could be neat!

The Two that Should Not Have Been by andrewkennedy 2014-08-26T09:21:00

Solid! Liked this a lot. Great style and the mechanics were fun. A lot to do. Echo ppl above...continue with this. Lots of potential.

KLIN DESTINY by ticlekiwi 2014-08-28T10:15:00

Nice art, music, atmosphere and mood. I got a Roger Dean vibe from it all and really enjoyed the sense of scale. Needs gameplay though :) I would keep working on it. This is a solid base to build on.

Virus Quest by jeffrydegrande 2014-08-28T09:50:00

Nice art. Pretty smooth to play. Suggest you make a timer so that they don't take dmg every frame when on an enemy. Apart from that, add more art and powerups and enemies and you have a really nice game :)

1989 to 2014 by McFunkypants 2014-08-28T10:41:00

This post pleases me. Having grown up on early 80s arcade machines, I get it :) Nice job. enjoy the cabinet.

Savior: Saver of Souls by John Drury 2014-08-30T04:38:00

5 days post compo and no source? What gives?

ShiftKeeper by egor-idiot 2014-09-06T15:45:00

Fantastic entry. Great style, art, mood and general gameplay. Loved the split screen and different attacks/time periods. Awesome job.

Data-Man by Hyoga-3D 2014-08-28T05:19:00

Nice entry. Very nice take on updating PacMan. Nice visual style and movement. Not sure I like the slowing down when you get near an enemy. I'm sure it was done for fairness and due to speed. I may prefer slower/smaller levels, vs that effect? Great job on this.

Other Side by Raphy 2014-08-28T10:58:00

Nice art, mood and presentation. Wish there was more game to it, but it's fine as is :)

John and the Arbitrary Gem Hunt by SteveSalmond 2014-08-26T10:05:00

Incredible game. THe mood, art, sound, creativity, is fantastic. It's amazing to look up and see a gem on a planet and go for it. If this game doesn't place top 10 then people are broken :) My only tweak suggestion is that I'd likely make the beanstalk leaves with no collision so you could pass through them :) Loved the narration too. TOP MARKS.

ORBII by Lars Faust 2014-08-28T07:41:00

Peaceful little logic game. Nice job.

Ludum Galaxy 64 by AtomicVikings 2014-08-31T11:17:00

Who doesn't want to explore space to fucking M E T A L? I know I do. Great job. Fun game. Loved the soundtrack (made the game for me). I often ran out of fuel as some planets didn't sell it? Would have probably explored for an hour if allowed.

InfiLoop by komjaur 2014-08-28T05:46:00

Liked it. Got to the ending. Pretty good puzzles, overall. Nice job for 48 hours for sure.

Linker by Stals 2014-09-05T13:38:00

Nice use of Hexels! Really slick overall and very well done for Jam. Very easy concept to grasp and nice art/music. Good job. Would maybe speed up the lower rounds so you don't get bored waiting.

The Legend of Light by Yword 2014-08-31T09:17:00

Fantastic entry. Great idea. Controls took a little to get used to. Nice art, music and implementation.

elemens by Steve | tacospice 2014-09-15T23:44:00

Enjoyed the graphics, audio and mood. And exploring. Was solid to run around in and explore. I would finish it and polish it up if I were you. No reason not to.

Provider Bob by Cryunreal 2014-08-28T10:21:00

Solid entry for 72hrs. Would like to see combat paced a little differently and less spammy. I basically just ran right, held fire, and never worried. Very good base for a game, though.

Notes from a Mad Mage by Razoric 2014-08-31T10:30:00

Great entry. Really enjoyed everything about it. Frantic doesn't begin to describe it :)

Sinister by Joe Williamson 2014-08-28T03:32:00

Nice art and music for sure. Good entry.

Connected Worlds by Jacksack and JordanFitz by JordanFitz 2014-08-26T09:01:00

Nice art and audio and solid polish. Controls felt nice.

Midgord Vikings by sandbaydev 2014-08-28T14:26:00

I loved the art and setting. Controls were hard to wrap my head around but got better after a second game. Scored 32. Wish there wasn't a game timer and some other way to end the game, as I wanted to play and do more. I would work on this more. THere's a ton of cool potential here.

Groups of Seven by 7Soul 2014-08-28T06:12:00

Nice graphics and audio and presentation. Almost with there were timer based rounds and you had to guess X items in Y time, or fail the round. There's a lot you can do with this concept.

Yond by (Not) Ivano 2014-08-28T09:16:00

Liked the setup and sfx/art etc. Failed once and next time I just passed everyone and won. Can't say I understood the consequences/decisions much, but the idea's solid, so you should spend a little time on gameplay and further experiment with it? Has potential.

Chipset-0 by deepnight 2014-08-26T10:28:00

f u c k i n g awesome. Love the art (as always) and especially the music and double especially the game mechanic. Solid level design with puzzles that are easy to do with fun to move around mechanics. Stellar job.

Girl, Alien and Robots by Glint Games 2014-08-28T09:45:00

Nice 48hr effort. Could use some work on jump physics and platforming, but it's a solid base with nice art. You should work on it some more and see where it leads.

I Think I Broke Something by Otrora Games 2014-08-28T05:04:00

Great entry overall. Loved the art and music. Had difficulty understanding about the timer and why it ran out. I jumped through portals as soon as I could. Only made it maybe 5 worlds in? Good effort though. Very polished.

The Wild West And Its' Living Fossils by toinfiniityandbeyond 2014-08-28T04:06:00

I like it. Nice art, music and tech. Good stuff.

Hello Worlds by dustyroom 2014-09-06T19:43:00

Pretty original idea and well done. Was a little hard to understand how the tiles worked at first. Too hard, overall. Well done game. Lots of potential here. I would continue with it.

Awe by Oddly Shaped Pixels 2014-08-28T04:23:00

Great entry. Clever. took a while to figure out the mechanics but once I did it was fun. Neat idea. Good mood.

Behind the Data by Laralyn 2014-08-31T10:43:00

I really like the idea of this game a lot (being a cookie clicker fan). Love the art and sound effects and overall presentation. I would continue this on the side and finish it. Something like this could make a neat mobile or pad game for sure. Why not?

%20 Shooter by carrier_signal 2014-08-26T09:11:00

I dig it. Nice music and I liked the setting change a lot. Kept me interested. The round enemy should be more pixellated to match the rest of the art :) Keep going on it.

R-elink: A link between worlds by RaycoSantana 2014-08-28T05:09:00

Great idea and clever mechanic. I can see you doing a lot with this. My primary suggestion is that I think you should lower the phone and get it away from the center of the screen, so it doesn't block the view as much. Good job!

Close Your Eyes by nonetheless 2014-08-28T04:37:00

Great idea. Very original. Liked the art, levels and music (mood). Good stuff here.

This Little Piggy... by InfectionTeam 2014-08-31T10:59:00

Amazing entry. Loved it. The music was perfect! Cracked me up. The art was perfect (love the flat shaded style of art). Suggest a crosshair when you have guns, and possibly waypoint markers for where things are (but it was fun to explore). Top marks.

Connected Retro Worlds by yodamaster 2014-08-28T13:58:00

Neat idea typing the games together. I'd polish and work on it some more as it has potential. I eventually found I could just focus on the middle catching and ignore the rest. Unfortunately the car section presents you with impossible dodging situations so the game is forced to end.

Human and Alien by BoskoSokolov 2014-08-28T05:26:00

Nice effort for 48 hours. I struggled with the physics a little bit but you can easily smooth them out.

Oathkeeper by MrCakehat 2014-08-26T08:58:00

NIce job for 48hrs. I got 2 pieces/powers, but ended up running around on the blue level for a long time trying to kill all the guys following me.

Spacecat Marines by matthias_zarzecki 2014-08-26T08:50:00

Good job for 48 hours. A lot here.

Starpiercer by Schrodinger Games 2014-08-28T06:41:00

Game is obviously gorgeous and sounds great. Wanted some score, goal or obstacle. Wasn't sure if there was an ending and sort of stopped after 4 worlds or so? Great entry and work though. Would consider working on it more and maybe port to mobile.

Under World by tiff 2014-08-25T23:02:00

Great job Tiff! Glad to see you with your first LD entry. Liked the idea and the visuals. Would keep improving and polishing it as a personal project.

Effraction by dancingmad 2014-09-15T23:13:00

Solid entry. Very nice music and art. Like others have said above I think some sort of really simple tutorial level would have helped a lot. It's hard to go from a readme.txt file into the game and understand it all. I would continue to work on and polish this though, as I think you have a lot of potential, and very very well done for a Jam entry.

The Climb by pearmanl 2014-08-28T11:39:00

Like those above I made it to where there are 2 ropes pulling you down and could not progress? Is this the end? Nice effort.

Kate by LaFleur 2014-08-28T10:02:00

Nice art and audio and effort for 48 hours. Echo most above comments. It's fundamentally not fun to be lost in a maze. I wasn't sure how the map/shifting blocks worked. I think it moved the blue walls in the map and opened up other areas? I found two fountains and called it quits, though. Wanted to see more.

Neanderthal Twins by RegularSlinky 2014-08-25T23:08:00

Solid entry. Well done. Liked the Megaman inspired jump frame. Devious to flip the character on the second level after I'm used to the controls :) Bug? On my Mac, the RMB brings up a menu in the browser, so I had to default to keyboard. Challenging game.

Waterfly Octus by gillenew 2014-08-26T09:43:00

Amazing art as all have said, and great job for 48 hours. I was a little bothered by the difficulty/waiting to get past enemies. Wanted to go-go-go more and not dodge so many obstacles. Nice game. Would work on it more.

Cablage by Allchimik 2014-08-28T08:33:00

Liked the audio and mood. The framerate was pretty poor in the main room though. I powered the 1st teleporter but could never figure out the second. Heard a beating heart through a wall and saw a gap in the wall I could never reach. Spent a fair big of time looking for it as I wanted to see it all.

Run Out in Space by oldpizza 2014-08-28T14:39:00

Enjoyed just driving a bit and listening to the music. Good job. Any chance of a source upload? :) Would love to see the track generation.

Polar Dash by Cheesefork 2014-08-28T04:59:00

Art and style are amazing. Really liked it. Keep working on this game.

Galactic Dump by SoulGame 2014-09-15T23:34:00

fantastic job. Great art and music. Was a bit trial and error, but that's fine and this was very fun to play. I could see it doing very well on an iPad and think you should pursue making it for mobile. Very nice job, guys!

2LOVERS by RevoluGame 2014-08-26T09:08:00

I like it. Neat idea, and one of the better flipped world games I've seen. I'd continue to work on this and polish it up if I were you. Simple to grasp and I liked the puzzle aspect of it.

Mirror by lectvs 2014-08-28T11:26:00

Really slick. Loved the art and mood. Normally I hate these mirror games because it devolves into really hard jump puzzles :) This one almost did, but I got past it and was rewarded with an ending and I felt more than satisfied! Nice job on the game.

Arcaena by KunoNoOni 2014-08-29T05:28:00

Solid entry, and you asked for feedback on Twitter, so hope this helps. First, it's great that you made it feel complete. Has a beginning, middle and end. That's hard to do in 48hrs regardless. Critique: 1) mazes aren't really fun, ever. Especially without an auto-map. So I perhaps would have made smaller mazes to begin with. You also could have opened them up, vs having them be 1 block wide. Open the areas, let ppl have room to breath. 2) the boss combat wasn't really much gameplay. There was never a reason to use anything other than the top spell. You may could have had stun spells, healing spells andpower spells, or something along those lines, and let the player choose based on the situation. 3) having some pickups in the maze (health, gold) and things to fight (they take your health and gold) would go a long way to making it more interesting. I'd spend a couple weeks polishing this and adding some of the above concepts, and your own and see if you can make a more compelling experience. You will learn a lot from that. Everyone above has great feedback. Learn from it and keep going.

Arcaena by KunoNoOni 2014-08-29T05:29:00

And yes...the ability to hold a key to walk is mandatory here :) Good luck!

Intergalactic Delivery Services Corporation by sP0CkEr2 2014-09-15T23:49:00

Neat idea. You could polish this up and head to mobile I think? A lot of good feedback above for polish so I won't repeat it. Solid entry and well done 48hr game.

Complement Chicky by pythong 2014-08-26T09:30:00

Nice job. Impressive just working out how Monument Valley did things.

The Chain of the World by noffle 2014-08-28T11:43:00

Gave you nice marks for art as I really liked the look of it. Nice job just submitting and getting that far. Lots of potential. I'd keep working on it.

Mansion on the Hill by BuffaloPhil 2014-08-28T09:30:00

I thoroughly enjoyed that! Had a smile on my face the entire time. Featured everything great about 70s sci-fi :) Loved the art and especially the music. Nice plot beats as you run through the game. Bonus points for being a cool point and clicky adventure story :)

DINO BOLT by GeorgeBroussard 2014-08-25T17:37:00

@mrwillowb - source is up. sorry about that. i uploaded game and went to bed after a 24 session :) I took the time to comment the source pretty well for those that care.

@MerlijnVH. @RegularSlinky, @mike_71Squared - thanks for hanging out in the Steam guys. Got me through the dark times :)

DINO BOLT by GeorgeBroussard 2014-08-26T11:16:00

@Steve You can press space to restart, too. Just didn't want to clutter the screen with tips. In the end, it also should have been a 1 press to restart, vs 2, but my menu code is a mess and ran out of time. Thanks for playing.

DINO BOLT by GeorgeBroussard 2014-08-27T09:36:00

@Chikun: Cool. Glad the Linux build worked. Will do it from now on. Literally takes 2 mins start to finish. Everyone in Unity should do it.

DINO BOLT by GeorgeBroussard 2014-09-08T17:54:00

@AlexDJones: Thanks! The simplicity is what led to it being able to be done in 2 days with polish :)

LD31 — Entire Game on One Screen

Good Old Times by lekochen 2014-12-15T02:08:00

Interesting. :)

SumoBall! by flyingbear 2014-12-15T15:40:00

Haha! Great entry. Was surprisingly playable and easy to hit things. Really liked your core idea of mixing pinball with space invaders. I could see working on this more and making a mobile version. It's whacky enough to work.

1 Screen Hero by zerocreativity1 2014-12-09T15:39:00

This game is near perfect. Great music, art, design...everything. A lot of fun. You sure you didn't just port a current in dev mobile game over? :) It feels that good and polished. Ready to ship. A+++

Voyage by bogdan.tana 2014-12-15T17:59:00

I liked it. It was pretty neat how the screen told you where to go next to use a code, etc. Once you make that connection it was pretty good. I liked wandering around at first trying to figure things out and what was up with the world. Teleporting through the Captain's chambers was a neat touch. I could see this being pretty engaging if it was polished and every puzzle wasn't a keycode.

One Room Dungeon by HacksawUnit 2014-12-15T02:35:00

I really liked this. Simple, slick and well done. Felt like a 2600 game updated :) Agree with some of the above comments on combat.

Meme Pixels THE GAME by TrentSterling 2014-12-15T15:14:00

Fun game. How'd you do the curved screen effect? Would have liked to see the shader/source for that :)

Agree with comments above about infinite ammo and choke point, etc, but can chalk all that up to 9 hours on the game.

Very solid effort overall. Well done. Shooting things is always fun.

Spiral Wings by Joe Williamson 2014-12-13T20:57:00

Nice mood and art.

BUSY DUNGEON by MrLeePerry 2014-12-09T15:25:00

Great entry. Loved the mood and style. Loved how the wide screen is basically a progress bar. Neat idea. Still trying to make it all the way across :)

Last Rooftop Hero by Phoenix849 2014-12-15T18:12:00

Love the art. Not a great fan of move mechanics like this, but it was a solid, very well made game.

Beat Zombie VR by Ekanaut 2014-12-09T15:23:00

Great entry. Amazing art, style, music and animation. Do you have to punch to the beat of the music? I think you did, and that's a cool mechanic.

Treasure Quest by ruerob 2014-12-15T15:56:00

Nice job. It's cool that you and your wife worked on this together. Lots of good feedback above in terms of polish. Surprised anyone actually needed hints, everyone knows that in pt and click adventure games you just use every item with every other item :) I'd polish this up, incorporate feedback above and make another one. Seems like you guys found a good hobby.

Swotch by Ulydev 2014-12-15T17:15:00

Awesome. Perfect mobile style game imo. Great soundtrack and vfx. Exciting and fun game. Think the large power ups should be different. Perhaps green, vs red for smaller boxes (danger?). Great game. Very well done.

You Are Lost by farwyler 2014-12-13T20:01:00

Nice art and mood. I was never able to make it past about 3 campfires. I feel like there should be more time to wander, so you can make a mistake and still make it back. Feels like you have to be perfect to make it anywhere. Kept thinking about the movie The Grey :)

Cuberot by guldlock 2014-12-15T02:17:00

Great job and effort. Almost got a Monument Valley vibe from it. Would love to see an expanded version with more involved puzzles.

Cuberot by guldlock 2014-12-15T02:22:00

Also thanks for sharing the source on a Jam game, when you don't have to. Classy.

Shifting Dungeon by codeapparat 2014-12-13T20:14:00

Neat idea. Clever. There's an interesting idea to build on here. I'd consider working on this some more and see where it goes.

Pengie by GeorgeBroussard 2014-12-09T16:25:00

@dsilvers - yup, good comments. I struggled with implementation and ran out of design tweak time. Having a small health bar on a Hulk and requiring 3-4 jumps would be ideal. Same for particles etc. Thanks for the feedback. All legit.

Pengie by GeorgeBroussard 2014-12-12T19:17:00

@Mase - The poo was still deadly even when it was tweening out of existence. Tossed in a 1-liner to fix it, even though it's pretty rare.

LD32 — An Unconventional Weapon

RELIC by CptDustmite 2015-04-23T11:36:00

Nice job. I liked the sci-fi theme a lot.

Blink Gun by Split82 2015-04-21T06:53:00

Very nice game. Enjoyed all of it. Reminded me a lot of Swapper on Steam.

Ultra Hat Dimension by Crowbeak 2015-04-21T08:01:00

Great game. Really liked the art and music. Puzzles were nice and I enjoyed the hat mechanic and how you wove it into the story. Made it makes sense vs just being arbitrary cubes, etc. "Move please" :) Cute.

Animancer by Nick Weihs 2015-04-21T07:38:00

Great entry! I loved this. It was really satisfying to summon animals to attack. Loved the b&w style art. Music was great. And a terrific boss fight. Legitimately great entry.

Animancer by Nick Weihs 2015-04-21T07:45:00

re: source...took a quick peek. Didn't see any Unity stuff and a lot of XNA source?

Sal and Papa by McFunkypants 2015-04-21T06:38:00

Liked the art and sound a lot. Mechanic is rough, but this would be a neat thing to polish up someday as the idea of salting food is neat. Could see a great retro 80s arcade game out of it. Great that you involved your son.

Vac n Smash by SteveSalmond 2015-04-21T03:23:00

This was great. Always enjoy your work. The mechanic was fun as hell. Took me a bit to realize to finish the level I had to gather all the robot parts and put them in the trash bin, but that was fine :) Well done for 48 hours. Love the art, style and music.

Fathom by Joe Williamson 2015-04-21T04:48:00

Great game. Loved the art and mechanic and I got to the end. Some nice things you can do with this gameplay here. I think it's be worthy of a full game. Would buy this on Steam, probably.

Natural Weapon by Manou 2015-04-21T07:26:00

Nice art and mood music. Clever use of particles. Worth developing more imo. Nice effort.

Badass Inc by deepnight 2015-04-22T01:47:00

Great art and music as usual. Loved the style and future city. Got a Star Wars Coruscant vibe from it. Nice small adventure game with some action shooting in it.

Mass-X by hexagore 2015-04-21T03:58:00

Very very nice. Great mechanic, art, music. Felt very polished. Breezed through the levels and had a lot of fun. Nice job.

A Knife Made Of Whispers by managore 2015-04-21T08:17:00

/golfclap. This is awesome. Carrying the light around and making it shrink when I attack is clever. The level design is really good and progression is fun and steady. Very well done.

Mortpuno by Celt 2015-04-21T03:01:00

Loved the mood and setup. The tweening on the silhouettes was great. I really tried to find the end but was stumped, too. Tried idling and doing nothing, tried shooting the same one over and over, looked for other keys, tried to turn the turret.

Great idea and concept.

Slam Jam Bakery by DragonXVI 2015-04-24T05:29:00

The music was fantastic. Reminded me of old Amiga tunes. I really liked this entry. The fx and visuals were great. It was fun to run around (clunky controls called out above and not a hard fix for next time). This was really very well done and more importantly, fun.

Deadly rain by Sublustris 2015-04-24T06:04:00

I liked this a lot. I tried to play it many times but never got more than maybe 3 screens in. Terrific idea and setting for the game. The hardest part was the fire raining down. It was too hard to dodge most of the time. Fix that and you'd have a really killer game I think. Well done!

Joe by Chris Olsen 2015-04-21T04:27:00

Very nice job. Agree with most of the above. Love the movement and animation. They characters have a lot of personality. The world has a lot of style. I wish each room was a different scene in Unity so you would have easy checkpoints :)

A.R.C.K by morbidcamel 2015-04-21T06:21:00

I tried :) Got stuck on guessing the second word. Maybe a hint system or some direction?

FYI, the Unity webgl export is garbage at this point. I'd suggest just uploading a web version to a Dropbox account or something?

Mouton by Noisette 2015-04-21T03:08:00

Funny idea. Poor sheep :) I made it across 3-4 times. Felt like a major victory.

PEACEFIGHTER 2084 by Jamezila 2015-04-21T23:55:00

Haha, love the effigies :) Great art, sound and play. Really nice job for the jam.

Wreckbeard: Men's Rights Arcanist by madjackmcmad 2015-04-20T21:32:00

Haha, funny and great game. A lot of nice gameplay here.

The Power Of Love by KunoNoOni 2015-04-22T02:14:00

Nice effort for your first Unity game. It was a fine idea of a game. Agree with most of the comments above. Some unity games have hyper mouse sensitivity for me. This was one of those games. On OSX. It was fairly hard to aim as my guy turned too fast.

Keep going. There are tons of people and scripts in the Unity forums. Your wall blocking issue was likely due to the Project Settings/Physics/Layer Collision Matrix.

LD33 — You are the Monster

Exogorth by Will Edwards 2015-08-25T22:27:00

Slithered through caves, at ships. What else is there in life? Got Game Over twice as I was about to exit, and could see the stars? Assume this was the end of level as I got a score? Nice work.

Takodemon by Split82 2015-08-24T12:05:00

Clever idea. Brilliant quality execution as always. I'm a terrible typer and not a touch typer at all. Got stuck on the last level where I assume I needed a good bit of momentum to get over that hump. Fantastic for 7 hours. You're a beast.

Lumberjack Monster by Matt Hartley 2015-08-26T04:23:00

Loved the art and take on the theme. Good job for 48hours. Would love to see it fleshed out more. Good feedback from people above.

I Am the Baby <3 by euske 2015-08-26T04:44:00

Funny premise for a monster. Nice art. Thought some of the objects were too hard to destroy. Good job!

Squid Pro Quo by TijmenTio 2015-08-26T04:30:00

LOVE the art style. Looks really good and the movement on the ship and waves was great. Agree with above comments on controls/aiming, but this is a great little game. I'd polish it up some more and see about tightening up the controls.

Squid Pro Quo by TijmenTio 2015-08-26T04:33:00

Also - best game title ever. :)

The Trial of Tyrone Rex by Manky 2015-08-26T02:39:00

Very good writing and humor. The voice acting was amazing. Enjoyable to sit through even with low interactivity. Well done.

Monster Training Simulator 2015 by iossif 2015-08-26T13:40:00

This is a great idea and a great little game. Love the art and the different stages. Very clever. But, I suck at touch typing so it was too hard for me. Couldn't quite get through all 3 stages. Good job on the game.

There's Plenty of Fish in the Sea by kaype 2015-08-26T10:30:00

I played about 7-8 times and got reasonably far (I think). Just too much to have to start over each time. Dug the music, loved the retro monitor look and shader. Wanted to catch her! This is a really good effort and just adding a key to skip the intro and having you spawn back at the last note seems it would help a lot. I add those 2 things and re-submit it. great effort though and overall very good, with minor tweaks to take it to 11!

Gojira-Chan no Densetsu by Rongefilet 2015-08-25T02:42:00

Nice. Great art, loved the style. You have all you need to expand and make something awesome. Would love to fight tanks and jets and things, vs a timed dash to the right. Great work!

Delicious Cortex by deepnight 2015-08-26T00:40:00

Amazing game, Sebastien. I think this is your best Ludum Dare game to date. It's so good, and fun, that imo you could extend it and sell it. Pro level in every way. Put this on Steam. Get rich.

Sucker Punch by Shaw 2015-08-27T06:01:00

Great little game. Liked the style, art and mechanics. Fast paced and got right to it. Good stuff. Pixel Kraken FTW! Nice job.

Quest for the Castle by igoramendola 2015-08-25T06:12:00

Made me chuckle. Especially the ending music :)

Corruption-5 by hexagore 2015-08-27T08:16:00

Solid entry. Smooth and pretty to look at. Had fun running through the world.

Death of a Lich by managore 2015-08-25T23:01:00

Great game as usual. Very full featured and fun.

Lady Bug by dickpoelen 2015-09-14T20:46:00

This was a really fun game. Great entry. Love how visceral it feels.

Soup by JoshDBB 2015-08-25T06:18:00

Sexy graphics and satisfying to move around and absorb. Great job. This is a great toy and a solid base to build a game on. I would pursue it for a few days and see where it leads.

Grave by uheartbeast 2015-09-14T20:48:00

Really well done and slick title. Nice job for 48 hours. Fun!

The Old One by Chris Olsen 2015-08-25T05:40:00

Jesus Fucking Christ this game is beautiful. Just perfection in terms of graphics and style. Would love to see it ramp up quicker and spend more time in action. Very well done and fantastic presentation. You could add more gameplay and have an ideal mobile game.

Blue Helmet Beatdown by madjackmcmad 2015-08-25T06:03:00

Great job! Made it level 8 and 300k. Loved the stacking of all the powerups. Screen got busy in a good way. Nothing beats stomping on Orphans I always say. Great job for 48 hours.

Tentacles by crafteverywhere 2015-08-25T07:03:00

Good game! Thought the start was too slow and would like to have it start harder, sooner, but it was pretty fun to smash ships once I had all the powerups and tidal waves etc. Good stuff. Needs some balance as at about 20 million points and 4000 or so alert status I was just clicking the middle of the screen and surviving. Neat idea.

Mangiato by Acerio 2015-08-26T08:29:00

I really liked this. It's hard, but the restarts are instant and no significant loss of progress. Could easily polish this up and extend it. Great effort. Iike the visual style. p.s. would replace the meatballs :)

I HATE HALLOWEEN by Vaida 2015-08-26T08:30:00

Like the retro graphics and 80s vibe a lot. The enemies remind me of PAC-MAN (intentional?) :) Great job!

I am Death and Fire by derr 2015-08-26T10:15:00

Wow! I absolutely loved flying around and the art is great. And a zillion arrows everywhere. There's a real sense of chaos. Terrific job! This is one I wish I had the source code to :)

Snail Muncher by dustinaux 2015-08-26T04:37:00

Great effort. Nice art and fun to attack things. Like others said above, more to do and smoothing out bumping into walls etc would help a lot. Keep going!

Cryptus by TheIndigoAlchemist 2015-08-31T12:23:00

Nice effort. Liked the art and characters a lot. Would suggest tightening controls a little? (more gravity, etc). Good job!

Me by jofra 2015-08-25T08:43:00

Fantastic art and mood, of course. Would love to play an entire game that looked like this

Outing with Frankie by SeaDads 2015-08-25T00:37:00

Haha great game! I got about 30 pats once I figured it out. Great art, music and voice. Nice effort guys!

The Mammoth: A Cave Painting by inbetweengames 2015-09-14T20:52:00

Really nice art style and core idea.

Warrior Of Dragons by Jesse Freeman 2015-08-28T04:45:00

Great entry! I really liked the style as well as the minesweeper-esque gameplay. Everything is very cohesive and fun. The minesweeper thing doesn't immediately read (got it from the discussion) but that's easily solvable. Good job by all involved.

Motherflipin' T-Rex! by mantis 2015-08-26T08:33:00

Awesome! I really like the T-Rex art style and animations. Would easily play a full game along these lines and this style. Very satisfying. Nice work.

Chompy by GeorgeBroussard 2015-08-25T04:42:00

@idds 9 levels so you are at the final level. Just slide slow and wait for the darts to pass :)

LD34 — Two Button Controls / Growing

Double Kick Heroes by blackmagic 2016-01-04T17:26:00

What's to say? This game is fucking awesome in every way. Great job guys.

Hanami - Push-Up Farming by Beavl 2015-12-16T05:49:00

Awesome! Final score was 15 (after 4-5 tries). Great art, audio and humor.

Frank & Stein by Thomas Olsson 2016-01-09T01:39:00

Just wanted to drop a note here and say this game is awesome. Very well done.

Concrete Jungle by Miltage 2015-12-15T08:33:00

Great vine mechanic. Really satisfying to move around. More of a prototype vs a game, as in no goal, but would love to see some game made out of this mechanic. It really is brilliant and nice theme usage.

Vine by salmonmoose 2016-01-04T17:13:00

This was AWESOME. Great art, sounds and controls. Completely fun to drive the vine around and rotate the camera. Great entry.

Lands of TSR Lore by Christina Antoinette Neofotistou 2016-01-04T18:27:00

Great effort and art. A lot to do even for a jam game. Got to the end and it was fun.

99 Steps by George 2016-01-04T16:40:00

Awesome. Reminds me of many of Ketchapp's apps on mobile. I'd polish this up and head to mobile for sure. Nice entry.

Rocks, maps, scissors by Split82 2016-01-04T17:24:00

Great entry with lots of polish and presentation. Played a couple of games to completion and enjoyed myself. No negative points at all because 72 hours and based on RPS.

Beardgrow by esayitch 2016-01-04T16:33:00

This was great. Great use of both themes. Funny and amusing. Controls were solid.

Unexpected Growth by Crowbeak 2016-01-04T17:30:00

That entry was longer than I thought it was :)

You only get one vote. by eigenbom 2015-12-14T03:39:00

I am one of the glorious 525 (A ftw!). A clever and funny submission. Well done.

Great Nation by StuffBySpencer 2016-01-04T16:26:00

Great interpretation on the theme. I loved that I had unhappy people but was good in all other areas. You can never please people :)

Growth Industries by SteveSalmond 2016-01-04T18:22:00

Awesome entry as usual. Loved the background music track. Game really amped up around the 4th level? At first I didn't realize you could spam a key and drop multiple colors in at one time. Made it a lot easier. Very well done game. Fun and challenging and good theme usage.

Toolip! by davekalina 2016-01-04T17:51:00

Great entry. Love the music and art. Pretty deep little puzzle game.

Sea Cucumber Runner 2D by takemikazuchi545 2016-01-04T16:20:00

Solid entry. Barely got past second level. Pretty small timings on the jumps. Interesting idea with the growing of your character and shrinking.

Growing Ties by drludos 2015-12-14T23:48:00

This is solid across the board. Great idea and implementation! Nailed it.

Super 2 Button Growdown by ViKing Games 2016-01-05T01:05:00

Was only able to play solo but I got it. Nice character select and artwork. Good implementation of 2 button controls. Can see where it would be confusing but that would only add to the fun on a local multiplayer game, and more chaos. People would adapt to the controls quickly.

Totally Not Buggy Elevator by veverichka 2016-01-04T16:50:00

Solid entry. Loved the visual style. Rode the elevator up and wasn't sure what to do after looping back to the start? Maybe that was all? Wasn't sure what the numbers on the two buttons meant, but I hopped on them a bunch and eventually an elevator showed up. Nice job, solid effort, easy to fix stuff from here if you want to extend it.

Super Lefty Garden Fighty by hexagore 2016-01-04T16:55:00

Awesome across the board. Wub wub wub. Loved the sound track. Graphics were great and the controls were tight. Loved the little touched like leaves and grass blowing in the wind. This will place high, I think. Has all the sex appeal to score high.

Reap by managore 2016-01-04T14:52:00

Fantastic entry as always. I didn't quite finish it, but bookmarked to do so, soon. I found 2 map pieces and kept carrying them around. I'm assuming I can find 3-4 and somehow combine and find treasure? Fantastic visuals and presentation. Also like the left/right hand mechanic. Simple and effective.

Aliens Are Stealing My Potatoes by edriavw 2016-01-04T16:23:00

Fun flying the rockets around. Took some getting used to, but in a good way. Liked the art, especially the background. Nice job.

Xtreme Crop Duster Simulator '82 by rjhelms 2016-01-04T13:23:00

Loved this. The music was perfect as were the C64 style graphics. Game was also a lot of fun, and very challenging. Could easily have been a shipping C64 game :) Great job.

Dragonic by jsmars 2016-01-04T14:34:00

Nice art. Liked the dragon. Was unclear how to grow at first, and it appears just dodging until time passes? Great entry.

From the Deep by scorched 2016-01-04T17:37:00

Loved this. Great mechanic for the jumping and a great idea for the setting and what's happening. Had a lot of fun with this one.

Grazing Hell by krzymsky 2015-12-15T10:26:00

I really liked this. Great art, setting and mechanic. Was fun to play.

Centi-Snake by utoxin 2015-12-16T05:57:00

Playing games like it's 1977! nice entry. Nailed the super retro aesthetic. Hard to grasp the controls, so I missed lots of turns, but that's ok. Fine entry!

AvsL by dos 2016-01-04T16:57:00

Love it. Gets great score on art and audio :) Clever 2-player game with 2 keys. Nice job.

Demon Truck by madjackmcmad 2016-01-04T13:28:00

I liked this a lot. Reminded me of Mad Max. Liked the controls and the escalating weapons. Would make a good mobile game if you decide to continue it.

Fluffy Horde by publicidadeba 2016-01-05T01:44:00

Fun! Nice art and music. Enjoyed hacking up the bunnies.

U.G.O by aamatniekss 2016-01-04T14:28:00

Loved this. Great art and use of both themes. Well done. Wish you could restart on the current stage you reached, vs playing through previous ones. Really like the use os scale here.

Just Me and Only Me Against The World by adamgryu 2016-01-04T13:42:00

This was amazing. Loved it. Great look, style, controls and most of all fun! Thanks for making this.

Kingdom By The Sea by Jesse Freeman 2016-01-04T17:10:00

Great effort. Lot of things to do. Almost got a C64 MULE vibe from it. Solid across the board.

The Gun that Makes Things Bigger by rogual 2016-01-04T16:37:00

Great use of the theme. Clever mechanic to grow boxes to get to higher places. Good puzzling. re: controls, would prefer arrows to move and z/x to jump, etc. Minor.

Growth Industries by quill18 2015-12-15T08:54:00

Solid entry and well polished. Can't say I fully understood all the strategy but that was my fault :) Satisfying to place cards, see things grow and happen. Played 3-4 games and 450m was my best valuation.

Another Dragon by GeorgeBroussard 2015-12-14T04:21:00

I wash checkpointing every level but it felt too easy. But I may revert it if people feel that way. really the 1st 4 levels are easy to get through (1st checkpoint). It can literally take 20 seconds. Levels 5/6 are tougher but are in their own checkpoint. And level 7 (boss) is his own checkpoint. So really, the boulders are too hard. Maybe I will slow them a tad more or something to help. Thanks for the feedback.

Another Dragon by GeorgeBroussard 2015-12-14T04:47:00

@RadMcCool -glad you liked it. there's a thin line between challenge and annoyance :)

Another Dragon by GeorgeBroussard 2015-12-14T06:08:00

re: Boulders...patience usually wins. It's 2 shorts levels. Once you make it past 2 of them you are checkpointed.

Thanks for sticking with it. I hope most ppl finish the game.

Another Dragon by GeorgeBroussard 2015-12-16T10:37:00

@GoodwolfStudio...because it's there and for any video game to be good, something needs to die! :) I only regret I ran out of time to put in blood splatter.

Another Dragon by GeorgeBroussard 2015-12-19T09:42:00

@scorched - Gotta save something for the sequel! :)

LD42 — Running out of space

Rad Rhino by madjackmcmad 2018-08-19T00:32:27Z

Fired it up in OpenEMU and it worked great! Loved the graphics and music. It's amazing you guys made this for the Genesis over a weekend. I'm sorry Birb died angry :( Got about 66,000 after a few tries. Needed a friend for player 2! Great job, guys!

There is Never Enough Space!!! by Jamie Rollo 2018-08-14T20:10:48Z

Good concept, mood and art. Well done! Only critique is having to restart on any failure.

Reaper Boy LD42 (Remix) Edition by jessefreeman 2018-08-19T04:17:11Z

Fantastic game Jesse and CastPixel. Felt very much like a old school retro game. Amazing art! I like the mechanics of the game a lot. Got to level 10 and like 35k points? Great job!

Critique: Wish it would have told me what key to start/play, and instructions for how to play. But once figured out it was great.

Bag Man by GeorgeBroussard 2018-08-13T02:01:32Z

Thanks for playing it guys and for the feedback. Glad you had fun.

@codemaster Yeah, the trick is to not get hit a lot unnecessarily so you have extra time for a couple of the harder spots. Generally ppl get better at jumping after a time or two. I tried to tweak the collision to be doable and not impossible but there's a skill ramp for sure.

Be glad I didn't make it 64 rooms :) That was just a number flip.

Bag Man by GeorgeBroussard 2018-08-14T03:03:33Z

@ithildin you just didn’t survive long enough. There’s a stretch that’s difficult and you have to run a bunch of rooms then go up and run back. Depends if you start left or right. Currently it’s the same seed for everyone and not random each play. I just found a seed that was challenging.

Bag Man by GeorgeBroussard 2018-08-14T19:00:07Z

@kunonooni Thanks for the support over the year :)

@duzzondrums Thanks for playing and the feedback. It gets really hard toward the end. You need to have a lot of bag space to power through a certain gap that has you running a lot of rooms with no vents, to get to the final bags. Pretty much works out, no matter if you start left or right. You really cannot get hit every other time, etc on the tar pits or the enemies and make it.

@chao It was just all part of the overall curse the wizard put on you. I really wish I'd had time to do a small talking head or animated intro with him talking to you, vs lame text on screen.

Thanks for playing!

LD46 — Keep it alive

DUNDER by nuclearfriend 2020-04-26T03:08:55Z

Fucking brilliant. Loved everything about this entry. The puzzle design was fantastic. The music and art was great. Full commercial game potential here with 100 levels. It's that good.

Nothing here couldn't be solved with another day and some tip screens and level select, etc.

You SeaDads impress me so much.

/bow.

For Ducks' Sake by GaryS 2020-05-08T12:32:48Z

Fun game and I enjoyed it. Reminded me of Rip-Off from Cinematronics in the early 80s (earliest game with this design?). Nice job. Was really fun with a controller.

The Seeker by GeorgeBroussard 2020-04-21T02:31:18Z

@fireshake Agreed on the filter. I just ran out of time and forgot to just add a toggle to it. Could have at least put it on F1 or something. thanks for checking it out.

The Seeker by GeorgeBroussard 2020-04-21T07:01:54Z

@magnusfurcifer that's all good feedback. re: art and more bg art...just a time issue. I was so busy implement things I just had no time but for the bare minimum. Wanted to do things like mammoth tusks sticking out of tar, mountain / cloud parallax, etc. Good suggestion on thr drip emitter. Just didn't think of it. As it is the cave drips were a late entry because I realized I could use the raindrop code for the most part.

The Seeker by GeorgeBroussard 2020-04-22T00:50:43Z

@kunonooni

>>I honestly don’t know how you did it.

If it's any consolation my upper right arm muscle hurts now from all the clicking for 3 straight days! :)

Thanks for the kind words. A little mood and atmosphere goes a long way.

@mrleeperry,

>> Awesome work, as always George! Once I realized the raindrops were individual things to be avoided, I had a LOT of fun with it.

Thanks. I tried not to load the game down with in game tips and tutorials. I also wanted to go HUD-less. These decisions were due to time as much as aesthetics. I'd hoped that the torch sizzle and smoke would be all the clue people needed that rain = bad ;) I was going to have a little flame icon and + or - when it's stats were affects, that would spawn from the torch. Probably should have done that.

@duzzondrums , thanks for finishing it! It's a big ask with no respawn or continue points.

I liked the idea of an arduous journey so thought climbing the mountain, then descending through it, then across the plains to home conveyed that. With more time I'd have made the moutain taller ;)

MR BUZZ'S FANCY-ASS PICNIC by MrLeePerry 2020-04-25T07:38:03Z

Lee, great entry as always. I love the voice work (You again?) and sound effects. The art is great and I loved how the fly moved around and everything was super smooth.

The Dark Cave by Tom Stephenson 2020-04-23T02:05:39Z

Fun game. Liked the sound mechanic. Liked the spider and tension. Great mood and atmosphere. Great job!

LD48 — Deeper and deeper

Rope Adventurer by KaizerKlimach 2021-04-27T02:02:12Z

Fun game, nice art and mechanics. Got about 600 points on my first run. Would make a good mobile game. Could use a little more challenge or things to dodge.

LD41 — Combine 2 Incompatible Genres

Cowboys vs Aliens by nidup 2018-04-29T01:28:06Z

Fun game. Nice art. Always fun to shoot aliens. Almost would have preferred a much more zoomed in mode where I could see things closer up. Nice effort for 48h.

SurviFarm by arzi 2018-04-29T01:23:03Z

Great entry. Loved the art style and how much you jammed into the game (pun intended!) :)

Tetra Dungeon by el-pepi 2018-04-24T04:36:04Z

Fantastic game across the board. Really well done. Really clever.

Jump N' Shoot Man Ludum Dare 41 by jessefreeman 2018-04-29T00:48:17Z

I enjoyed this. Loved the art, music and gameplay. Got around 600 score or so in a few tries. Only gameplay issue that bugged me was what you can die being on the edge of a ledge. Should probably just let the player cheat and hang over the edge 1 unit before dying? All the core elements are here to make a great little action runner for mobile or whatever. Generally speaking you can make whatever bug fixes you want, as long as you call them out. I just refreshed the page when it bugged out and played again. Great work on the game.

Schankboi by lexi 2018-04-29T01:34:15Z

Fun little game! Love the art and music and it was fun to juggle the patrons and their food, drink and coin. Well done. Also, if you want 20 ratings, be sure to post on the homepage a couple times. Will have them in no time. Be a shame to not get rated for this game.

FARMCADE by GeorgeBroussard 2018-04-23T21:16:13Z

@temmy - I got some Python music generator from a ludum dare post? It's clunky and you have to run it in Terminal on OSX, but it generates a file. Don't like it, do another. Takes 2 secs to generate a file. You can then import into Unity and play it. Can probably google for stuff like that.

@lawrence - I should have added a shotgun to shoot crows or something. I intended to be able to use water to run off rabbits, but it just never felt right and you can just hold down the key. I wanted to have the bucket have limited water and you would have to refill at a pump. That would have added a good gameplay element but just ran out of time.

Thanks for playing, rating and all the nice comments guys! I will start rating games soon and will run through this list first.

FARMCADE by GeorgeBroussard 2018-04-23T21:23:21Z

@KunoNoOni glad to,be back. It’d been a while. ;0

FARMCADE by GeorgeBroussard 2018-04-24T17:17:41Z

@achebit it was originally poop but I changed it. Rocks seemed better and more friendly. The code still has a poop.cs file :)

@Rongo Matane I hope I didn’t tune it too hard. Sometimes you get unlucky with random numbers and the crows and rabbits are rough.

FARMCADE by GeorgeBroussard 2018-04-24T21:37:52Z

I should have added some way to setup a Scarecrow for like 10 secs to scare off the crows, and a shotgun for the rabbits. Maybe I should have just spawned a shotgun with 2 shots on a small chance when you grew a crop :) Thanks for playing!

The Tale of Rulers by Spaceface14Dev 2018-04-29T01:13:07Z

Nice idea and good job on finishing. I really liked the ruler concept.