Trolling by permanente1600 2013-01-03T06:35:00
Super fun game! Had a lot of fun with this. High score was around 70. Nice, simple mechanics and controls and well polished for 48 hours. Very well done.
Foon → Ludum Dare Explorer → Users → GeorgeBroussard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | The Seeker | jam | 153 | 4.06 | 3.92 | 3.68 | 4.34 | 4.11 | 3.96 | 2.68 | 4.15 | ||
| 2018 | 42 | Running out of space | Bag Man | compo | 303 | 3.46 | 3.42 | 3.29 | 3.92 | 3.79 | 3.31 | 3.33 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | FARMCADE | compo | 154 | 3.71 | 3.41 | 3.04 | 3.43 | 4.09 | 3.56 | 3.39 | 3.53 | ||
| 2015 | 34 | Two Button Controls / Growing | Another Dragon | compo | 292 | 3.48 | 3.37 | 2.65 | 2.38 | 4.06 | 3.15 | 2.79 | 3.74 | 59 | |
| 2015 | 33 | You are the Monster | Chompy | compo | 51 | 3.89 | 3.99 | 3.01 | 3.89 | 3.96 | 3.13 | 3.70 | 3.61 | 60 | |
| 2015 | 32 | An Unconventional Weapon | Quiet Riot | compo | 23 | 4.12 | 3.90 | 3.78 | 4.32 | 4.28 | 3.46 | 3.98 | 3.73 | 47 | |
| 2014 | 31 | Entire Game on One Screen | Pengie | compo | 146 | 3.68 | 3.72 | 2.53 | 3.81 | 4.11 | 2.95 | 3.42 | 3.09 | 40 | |
| 2014 | 30 | Connected Worlds | DINO BOLT | compo | 102 | 3.77 | 3.90 | 2.58 | 2.63 | 3.93 | 3.42 | 3.44 | 3.34 | 86 | |
| 2014 | 29 | Beneath the Surface | SUNK | compo | 73 | 3.88 | 3.31 | 3.69 | 4.10 | 3.92 | 3.79 | 2.68 | 4.06 | 100 | |
| 2013 | 28 | You Only Get One | UNDERDEEP | compo | 32 | 3.90 | 3.87 | 2.98 | 2.52 | 4.11 | 3.00 | 2.86 | 3.69 | 49 | |
| 2013 | 27 | 10 Seconds | ROBOT PLANET | compo | 27 | 3.97 | 3.93 | 3.47 | 3.94 | 3.70 | 3.88 | 2.58 | 3.99 | 100 | |
| 2013 | 26 | Minimalism | The Road | compo | 171 | 3.63 | 3.67 | 2.87 | 3.90 | 3.06 | 3.25 | 4.07 | 3.27 | 100 | |
| 2012 | 25 | You are the Villain | Unhappy Holidays! | compo | 107 | 3.52 | 3.80 | 2.48 | 2.45 | 3.77 | 2.73 | 3.15 | 3.12 | 100 |
Super fun game! Had a lot of fun with this. High score was around 70. Nice, simple mechanics and controls and well polished for 48 hours. Very well done.
Pretty bad taste, I thought. It's not hard to do an entry like this. If you wanted to make a point you could have done the same in a number of better ways. Still, it's just too on the nose to be interesting or past the "dude, too soon" line, imo.
Never make games with confusing controls. Ever. True villainy. On to the next idea :)
Favorite thing was the lightening flashes on the stained glass. Nice touch. Great music, art, and overall execution. Better to do less and polish it up like this, vs the alternative. Safe and well executed. Clunkiest part seemed to be the enemy AI jumping around to get to a new platform.
Score: 558. Fun mechanic. Good music. Would like to see some other mechanics in there, like some way to slow people down or distract them, but this is a solid game and idea.
Was interesting. Are there multiple outcomes or anything? I ended up just feeling bad but not bad enough to be friends with her. I kept waiting on escalating bullying until Anne killed herself, or something to really drive the point home. Good stuff.
Played both versions. Definitely needed a progress bar, but not sure about having it fade out. Once gone I have no idea where I am, really. Even in the post compo version I felt the sight restriction was not really fun. Brightening the background helped but it was still annoying. I think I'd rather have just been able to wander and collect and enjoy the mood/gfx. Perhaps you could do something like have the light radius recharge if you stand still for 10 seconds or something, or return much fuller, faster, when gathering the items. In the end I think the core mechanics hurt the fun of the game. Nice controls and platforming - that's hard to get right.
I wasn't very good at it, but I liked the overall idea and mechanics, as well as the Scooby vibe.
Pretty solid. Liked the art and music. Player controls were a little laggy in response and I think you could tighten them up. Didn't really like that trees could fall on me and that I had to chop them from the bottom? Feedback on cutting down trees felt great. Lot of potential here so I'd keep working on it. Solid idea.
Reminds me a lot of the Insult Sword Fighting in Monkey Island. Could be an interesting game for kids.
I like the idea with the old time villain and the moustache. Good visuals and music. I had real trouble drawing and getting the moustache to complete. Seems like more work is needed there.
Fun concept for a full game. Auto-runner with giant villain crushing things with feet. So, good little 48hr prototype. Could think about extending it into a larger game now. Liked the art and general idea.
Loved the art style and music. Very fitting. I liked the Octopus theme but not the controls. Perhaps you could simplify it to up, left or right (where L/R kick her up at 45 degree angles, based on time held down). Easy controls are key to any game being fun. If it's a chore to move, people will never play. Keep iterating on it and make it fun to move around and fight things. Once you have that nailed you can add one piece at a time. Nice job.
Good stuff, as always. Got the common ending, I guess, where you go back in and disarm it. Movement was a little fast for my reflexes but mechanically it was solid.
I like it. Reminds me of Metal Gear Solid with trees. really picks up about 6-7 levels in and gets challenging. Good puzzle game here especially if you introduce more and more mechanics.
Interesting take on the old Infocom text adventures. Was a creepy read :) Well done.
I really liked the idea and the art. I just found it way too hard and I was able to grab/eat ships sometimes, but felt like I was under attack too much. Never ate a planet, even after several attempts. Good idea, but I'd go back and do a polish/balancing pass. May be a great game after that.
Solid idea! Loved that you teach the player how to stroke the cat before starting. Wish you'd put the movement controls on WASD or arrows, then you just manage that and petting the cat and click to fire. Could be a lot of fun with some attack on you and shooting ground targets as well. Lot of fun potential. Really like the universal Bond villain vibe.
Echo what others have said. Great art. Shame there's no sound (even sfxr bleeps), and the gameplay was a bit unforgiving. Still, great start and effort for a weekend and I'd keep on with it. Love the idea of being a boss trying to take out the heroes. Consider making the boss character larger than the heroes, toss in some cool downs on attacks and balance the spawning and it'll be a fun game.
I almost quit a couple times along the way, then it transformed into the movie Falling Down. Good idea, needs more solid execution. Would maybe have worked better to stay in one viewpoint and transition, vs switching to several (was jarring).
Would probably be more fun with a much smaller corral (2x2 screens max), and far less blockers and having the reindeer move around on their own. Toss in a time limit or other things and it'd be a nice little game. Also stick to 8 named reindeer (Dasher, Dancer, so on) and perhaps have the entire game see how long it takes to get all 8 out, and that's that. Short and sweet.
Neat idea but I suck at it. I think I killed one ship in 10 tries :) Music was perfect and not annoying and added the experience. Work on the controls, which are very hard, and you have a winning idea? Maybe there are just too many rockets in the air leading to constant collisions (was in my case anyway). In the end it's too easy to fall and die and get frustrated.
Liked the cut out drawing art style. Played 2 min games both of which were way too hard to progress. No in game instructions or hints as to what to do. No way to back out of a minigame to the world map? Needs polish.
McPixel-like in that you want to play and see the different endings. I think I'd have had 5 stars, or whatever, on the main menu to show what endings you'd found so that was the driving force of the game. had I not read the comments above I'd not really have known that was the point of the game. Should make that clear in game so people don't havt to read a wall of text on a site (which they won't) :)
Nice music. I liked the character art, but the sword programming and mechanics was too odd for me. Not sure why the sword couldn't just be anchored to the knight's wrist and rotate about that point? Nice start for a weekend, though. Keep polishing!
Flying a missile is a great idea. Really liked the happy music as a counter to what I was. Still trying to get past level 2 - fucking monkeys!
Liked the concept and execution and presentation/art. Gameplay seemed ok but wasn't too challenging? I found that as long as I clicked 11-12 each time I was ok. Next step is to see if you can make this more of a game vs a concept.
loren,
>> Had 8 hours total to work with
Well shit, that's super impressive then :)
>> Big points for a mechanic I've never seen before
Gotta echo the above too. Interesting to set up things beforehand then just sit back and watch it all play out in a very visual way.
I like the art style here a lot. I got to the end, but didn't understand it until I read your text above. Need to work on making it a game and the jump mechanics, etc, but one step at a time. Work on polishing this up and solving the obvious issues.
Liked the idea of a race with another person. The controls were too complex imo and it's never a good idea to change the action on a key based on another key. Would much prefer to have just had dedicated jump keys etc. I think you could keep the concept and rework the controls and have a fun little game.
Liked the idea and the art a lot. Crashed on os/x under Lion or got a solid blue screen. Windows was ok. Solid base to build from and add many of the suggestions above.
Liked the overall concept and mechanics and brightening of the screen. Would maybe introduce some other hazard to jump over along they way. Seems the game would be more fun if you could wrap around the edges of the screen, too, vs being blocked.
I love this more than I have a right to! The art style and your voice/music track is - awesome. Could definitely see this as a real game with lots of levels and trying to 3-star levels, etc, like Angry Birds. Lots of potential here. Explore it! Would work on some of the mechanics a little. I had trouble damaging the Knight enough and some of the traps seemed ineffective. Totally fixable, though. Love it.
I love this game! My finger gave out at level 17. Loved the dragon head and watching it move around and the increasing difficulty. Very well done game and perfect for 48 hours. I would keep working on this and add more to it.
Like the art. Felt like a version of whack-a-mole but the delay between whacks was not great. i'd almost prefer a higher action game where the skill comes from reflex or something like that. It warrants further dev though to see if you can make it challenging. After a while I just clicked on the next row as fast as I could and paid little attention to what was on them and seemed to keep up. Love the giant dino idea. Keep working on it.
This was fun and one of the better "play the bad guys" retro remakes I've seen. Echo what someone said above about being easy and uneventful. Maybe a smaller play field, and less ladders would yield faster action. Also, barrels should last longer once they hit the ground. Dong can't get to them fast enough.
Like the art on this one. First few levels should probably be shorter and easier to pass, or harder. It ramps up a tad slow. By level 4 I was tired of waiting for spawns and hadn't really had to avoid cops much. Could be a neat idea with more animations and things to do. Could go the direction of GTA where you see how crazy you can get and how many stars and cops chasing you before caught. Add items/weapons and a way to attack police :)
Neat concept and cute setting/art. I found avoiding the guys to not be a lot of fun. Should have some safe zone where you get away from being seen, or have then turn over time, so you get a warning when to stop vs it being instant. You can fix that in polish though. It's a sound idea and fun to run around, just needs to be more forgiving in the "see you" area. it also bogged my iMac down to nothing a couple of times. Something going on.
Fun trying to keep the system balanced. I was unclear when I could lay water or not. Maybe it's all tied into the Power bar? Potential here though. Would develop further. Since you could grow trees I didn't see the theme being as strong as all destruction, but that's minor.
Great game. Love the art. Sound effects of preacher talking is great. I had trouble figuring out how to throw the bag. Should have tips in game, and maybe show and arc on screen as you drag, but....fun mechanic and great idea. Could actually see something like this maybe working on iOS. Good stuff, solid prototype all around.
Needed more, like a win/loss condition or simple score. I captured about 10 cows and stopped after that, due to no feedback from the game telling me what to do. You can also spam the tractor beam key and spawn multiple ones. Good start but you need to do more with it as it's not quite ready. Spend a few more days on it and see what you can do. You learn a lot just getting this far. Take the next step!
Like the idea. Needs a lot of work, but there's a neat little arcade style game here, I think. As it is I'd see this as pure prototype that warrants additional work.
Nice game. Took me a minute to figure out the legal moves, but once you get it, it's fine.
Fun mechanic for shooting, but way too hard. Should spawn things slower and farther apart (not within x units of one another etc). With some polish it could be a nice little shooting gallery type game. Take some time to wrap this in some real narrative context and it could be interesting.
Not really finished, but you learn a lot just by entering and doing anything! Look forward to LD26 :)
Pretty, stylish shaders. Would like to see a game made out of it.
LIke others have mentioned....great art and style. I thought the first attack was broken too. Would come up with another design for it. Seems like a solid base to build a little TD game on.
I liked the idea and the art but it was too hard to get into and too hard to stomp on people. I got to about 10 people and noticed I needed 20 or more to start upgrades and stopped, sorry. I think there could be something here but I'd recommend a faster start, and make the people run / react slower so they are easier to collect. I'm not really sure why the counter per level was so fast. The first 3-4 times the shop screen popped up, I thought it was a bug.
Nice music and mood. Kong should turn around or do something to maybe make it more challenging. There's really no risk to dying unless you get impatient of fly badly.
I loved this little game. Great art (really liked the square clouds/sun). Music was fitting and not annoying. That chicken was relentless! Once you got used to the controls and how to out jump the chicken it was ok, but I bet I re-tried about 25 times to get all 5 eggs! Fox movement was definitely fast and you need uber reflexes to do this. I had fun though and saw it as a challenge to get all 5 eggs.
I have fun with this once I found a winning pattern (Hammer + wait + fire). No way to win? Shame. Maybe a nice win condition is simply to kill the hero 3 times and you see his lives on screen?
>>Very impressive, and slick. Slightly unclear how to play at first, though.
Agree with this statement. Nice job though. Very slick and well done. There's something here that warrants you developing this further. Really cool visuals and music, imo.
Could be a fun idea if expanded upon. Nice prototype for 3 hours.
Nice music and art. Controls took a lot of getting used to. Once you figure it out, it's still hard to execute and pull it off. May want some sort of highlighting which virus you are on. You get the directional indicator, but sometimes the virii are on the edge of the screen and you can't see that.
Fun game, though. Maybe also have some sort of little particle system or something to visually show that your virus is infecting/within range of a cell. And make the cells look less like Christmas tree ornaments :) Pretty fun game, I think with some small tweaks you could have something really solid.
Um, I love the shit out of this. Great mechanics, idea, art, music and sound. Also any game with virgins in it is +++. Seriously, this is great, easy to grasp and understand and play. You can do TONS of stuff just by having more objects on the squares. HUGE potential here.
Neat idea. Needs more work but the core is pretty appealing. Who doesn't want to be a giant mech kicking human ass? Would suggest things like scooting the mech back on the screen so you can see more in front of you, powerups and more to shoot/do, but this is a very nice start! Would keep working on it and adding little bits.
Neat concept with trying to keep two lovers apart. I think there's an idea here worth exploring but currently the mechanics are a little off. I sort of blindly clicked as thinking about a path seemed like too much work (grid too large?) I think it may just be too hard to see the path, or that people aren't willing to try that hard without easier ramp up from smaller areas? In any case, good idea and would pursue it some more.
Liked this a lot. Loved the retro game characters as the good guys and using things like PacMan ghosts as bad guys. Pretty slick, fun and easy to play and well polished for 48 hours. Well done.
The controls were awful. I cannot imagine why you didn't just use std fps controls. I spent the bulk of my time fighting the controls. That out of the way, it was decent mood and atmosphere and finding the audio logs, etc. I was just getting into it when it ended.
Super fun, slick and polished like all of your games. Well done, great stuff. I had a ton of fun with this. Everything was here (art, sound, music and most of all fun gameplay).
I think considering events of last weekend I'd have stayed away from doing the obvious like this, but this was pretty well presented. The audio (thought we had to make the sounds vs use free ones, but anyway) and visuals were good. The gameplay was average but could be improved (although not sure how as you really want to shoot everything). Maybe the cops, if on screen long enough, would kill you, so they become priority. Anyway, solid title, but a really disturbing time to make it.
Super neat mechanic, but it's all really clunky now. I saw the red blocks in level 3 and pulled some out but it seemed way too hard to get to the top. I'd continue this idea, because it's super fresh and clever but work on much MUCH simple puzzles using the perspective trick. All 3 of these puzzles were pretty rough and you could do a lot more with a lot less. This is a really clever idea for a premium puzzle game. I also really LOVED the context of the little kid and mom. You could easily make a fornt line game from this mechanic and that setting, assuming you polish the mechanics enough and simplify it so it's less clunky.
Seemed very unbalanced as others have said. I lost every time, until using the bomb. I like the reverse TD idea and eating the princess at the end.
Great entry. Was fun and challenging to play. Was sort of hard to scroll to keep up with the heroes while also clicking the mouse but that's polish. I'd keep working on this and maybe make a larger game.
Very counter intuitive to have to act as the enemy and let the player win each round. Wasn't really fun that way. Making the player fall in Canabalt would be more fun or killing the PacMan, for example. Make the player the enemy and try to make them lose. Good visuals but the art is all from other games, so :) Should have maybe cloned the games yet used your own art.
Very slick and good execution though. Presentation +++
Fun mechanic. Develop it further and add some more things for the player to blow up (enemies or other blockers), etc.
Not a bad little shooter. Had fun with it, but I always lose track of the mouse cursor in games like this. Lot of upgrades and content for 48 hours. Good job.
Liked the music a lot. Got the locksmith ending. Picked up the goat and charged him with electricity but couldn't find what to use him on? Mouse sensitivity was super fast and near uncontrollable for me on OS/X with a Razor DeathAdder mouse. Solid entry for 48 hours.
Like others said. Good art, wish it was finished.
Very nice. One of the best I've seen so far. Good art, great use of theme (plays perfectly into pop culture and everyone gets it) and the mechanics are such that you can get a lot of levels out of them. I think you nailed it.
Well, you learn just by doing, and especially under time crunches. I'd suggest 2d possibly, really small scope and more practice outside LD. The key thing is like anything else, practice practice practice. Keep going. Good luck!
Loved the idea and the camera perspective. I played for a while but never saw a way to die or a win condition? Solid prototype and would love to play a finished/polished version of this (Would ditch Hitler and just have a giant monster rampage)
Pretty great. Art and music are outstanding. Playing both sides is pretty fun and the mechanics for both were good. Only way to improve it may be to have a slightly larger playfield (it's hard to dodge projectiles as it currently stands).
Loved the concept. I think I hit a bug? I conquered 3 villages and saw gold flying to my castle but my gold never went up and I could no longer buy anything? I'd take feedback from here and keep polishing and working on this and really get it solid. You learn a tremendous amount from going that far.
I actually finished this. Fuck you cats and baby elephants :) Was more fun that it had a right to be.
Agree with Chris above...move the game to graphical simple style like the main menu vs rogue-like text battles and this could be badass. Like the overall concept about being a Space Pirate and stealing from bases a lot. Think about making a real-time vs turn based style game in the same vein. This is still a solid entry for 48 hours, so great job there!
I had a heck of a time figuring out the controls but once I "got" it, it was pretty neat. I'd say it's a great tech demo and really cool. Not sure I'd want to play it any length of time. Maybe if the controls were simplified into something like 3 keys (one for each leg) and the length of time you held it determined the state (lift, fwd, down?). Very innovative though and I'd continue working with it and experimenting with new control methods. Nice music.
Liked the art and music. Need a little more depth to gameplay and maybe a longer level to progress vs just going left/right in a confined space. I felt like it was hard to really avoid damage. Good effort though and a nice base to build from. Simple is good. Just need a couple of gameplay decisions to make and you're gold.
Neat idea to select with Space Invader you wanted to be. Was easy to play once you picked up on the fact that the player was always in a certain position and if you picked the right invader, going the right direction, it was a perfect hit. Good idea, though.
Has potential. Clearly a lot to finish and polish as you said. I had difficulty aiming the gun, so I found a place where it worked and locked it in place then just fired and boosted. I really like the Vector style are. Using Vectrosity in Unity, or your own stuff?
Loved the vector graphics style and it's all slick, but like you said above - the gameplay needs more work. I wasn't real sure what was going on other than shooting bombs and letting them hit ships. Super hard to avoid running into things but it didn't seem to matter. The core here is strong, you just need the meat of things like player damage and win goals and all that stuff. Good base to continue from and come up with a solid set of rules.
Love the art style and effects. Game is too simple now, but would love to see a larger game with this style and in the cowboy theme. Seems like shooting bottles to fall on people is too easy/cheap a kill. Would love to see more. Music was, um, repetitive and grating :) I liked this overall, even though very short. Continue it!
Cool idea. Missed the controls on screen so didn't know you could run. Re-played. Pretty fun. Should be able to out run the cops when running so you can get away and restart. Should probably aggro other cops if you're being chased. Good stuff overall and enough potential to keep adding to this.
Very pretty. I got 1000 and felt like I could keep playing as the game seemed to max out in speed. Gameplay not quite up to the visuals. Not sure what you can do to make it ramp up forcing an end vs falling into being repetitive. Would be great if there was a wider screen and you could control the x-pos of Santa so you had to speed up and slow down, etc to bomb. Great job for 72 hrs.
Love the art theme a lot. There's potential here and I'd keep at it. I couldn't really get rid of people chasing me. Maybe some way to stun them and lose them after a couple of screen transitions? the look of the game is good, so work on polish and game mechanics at this point.
Too difficult to enjoy or really play. Needs balancing. Art, music and presentation were fine.
Was easy to get to the end once you realized you had to ignore the gun and hide. I'd likely have not even had a gun in the game so it wasn't confusing. Was fun to progress and avoid guards. The ending...I guess there are multiples and I got the one where the little girl saw blood on my hands and screamed. Not sure there's enough here to be a game yet, but close. The art and style is strong enough to continue with, so I'd explore it and see how much fun you can mine from it.
Loved the concept. Very original. I filled a few bars but nothing happened. Would be neat if that was a requirement and there were a couple other things in the game. Very good start and very original and cool idea. Worth playing with some more.
Fun. Polished. Enjoyed it.
I wasn't really sure what the current convention was for web games :( I tried to change it at the last second but ran out of time and defaulted back. I also wish I'd put a red flashing arrow toward the exit when you got on the last screen. Thanks for looking at it!
Norgg, typical screen at the end type of thing, after level 3. But yeah, very loose on the theme bit.
Would love to upload a new version and remap the controls. That's not allowed, is it? It's like a 2 line fix.
jsmars, agree, just ran out of time. Wanted to have the rpg do splash dmg and have much better particle fx, and also wanted to have the shotgun kill multiple enemies at close range. Once they were in and basically working, there was always much higher priority things to do, so I never got back to them. Thanks for checking it out.
bugninja, I remapped the controls and they are on the main screen. arrows move, X fires and C changes guns.
dremelofdeath, re: the level exit...yup...wish I'd put a large red arrow on screen when you got near the right edge but I never thought about it and assumed it was obvious to just keep walking left. :) Time pressure and tunnel vision.
pythongg, I hear ya.
The win screen after level 3 has some text indicating some villainy but it's a very loose interpretation. I wanted to make a shooter and xmas themed at that, but after this weekends shooting in the US I didn't really want to do a shooter with a bad guy shooting lots of innocents, etc. Maybe I should have gone the Bad Elf route, but in the end I sacrifice theme for a better game and who doesn't want to kick ass as Santa? :) Thanks for looking at it and the feedback.
bigbadwofl, I did update it on Sunday. I think it's a browser cache issue :( But the controls are mentioned properly on the intro screen, so it should be ok. Thanks for looking at the game!
@deepnight: I wanted to do splash dmg and multiple zombie kills with the rpg but just ran out of time and moved on once the guns were 'ok'. I think you could cheat and have it do minimal dmg to you up close, so there's some deterrent but still let you kill 5 zombies at a time. Then just balance the power with less available ammo, so you save it for when you get swarmed. Thanks for looking at it. Your game is ridiculously good fun :)
@Dylan, the bullet mgmt was a thing but I didn't want ppl running out too often. The levels get a little more aggressive in terms of spawn rates so that's why level 3 is harder. Plus, lack of real time to balance properly. I was pleased it was as playable as it was considering how hot it was coming in for landing :) Thanks for the feedback though...spot on.
It's relevant to the theme if you finish the 3 levels and get the end screen :) But yeah, loosely relevant. I'm ok with that. Was a bad weekend to make a game where you run around shooting innocents, but I still wanted to make a shooter, so...
I love everything about this. Holy shit the music is perfect and the graphics and presentation are perfect. I love the tilting camera and the over the top-ness of - everything. Great job. Simple and very fun to play. About as good as you can get in 48 hours.
p.s. Agree with shatterhand about the gameplay and the missile not being that effective, but I think the gameplay could pretty easily be tweaked, so I'd work on it. This would make a hell of a cool .99 iOS game with some work.
Good work completing the game. You should have definitely made the player move faster. Build and expand on this and just keep learning!
The controls were tight ans smooth. It was frustrating to navigate due to the flashes. A lot of time waiting or being impatient and dying in the dark. Perhaps there's some other way to tie in the lightning/dark like a timer on screen, so you rush to get far before it goes off? I wasn't really sure what the goal was or how far to keep playing. Liked the music.
I loved the B&W visual style. I could only get 4-5 waves in because I suck at these games where you have to aim with the mouse. I seemed to die easy. Maybe it should be harder to kill the player?
I got the cake. I think you should have started the game with a screen that gave the vase hint like "this game is all about the loading bar" and let it go from there. I nearly quit until I "got that". Fairly genius after that, if you are into maddening, illogical, trial-by-error puzzles :) Didn't get stumped on any of them too long.
L9: tip. Make quick 2 direction changes (hidden maze basically). Hit up/right very quick for example, or left/down.
This is a great game as long as people 'get it' and understand the puzzles all revolve around getting the loading bar from left to right (for the most part).
Awesome. I've not been able to beat it after a bunch of tries and strategies. I get about 20 days no matter who's left and just run out of steam. But, great idea, setting, art, music and gameplay. It's basically a graphical spreadsheet but that's a perfect game for LD :) I think you could extend this and have a hit iOS game.
p.s. this game will likely place top 5 in most categories, if not win most, if not win the whole thing :)
Very fun game. I got stuck, probably near end, on the 1st level with 4 springs you had to jump on. Died too many times and gave up. Nice art, presentation and game elements. Auto-running platformer. I like it.
Interesting game and a lot to it for 48 hours. I really liked the structure of moving from map to map and getting items. Good work!
Art is fantastic. Everything else needs more work and polish. Gun blasts are too over done. Jumping is off. Not real fun, yet. But the art style is phenomenal. You need to continue on this and make a killer shooter.
Solid platformer with a unique angle.
I suck at it, but can see what you are doing here. Clever game. Good job for 48 hours.
Liked the basic mechanic of the world on a cylinder. I got a little dizzy after a while :)
I had too much trouble jumping with precision due to the sliding around of the character. Didn't get far, sorry. Tried the first level half a dozen times and just kept falling off.
Loved the music. The spawning mechanic wasn't clear and if you have to explain it in text it may be an issue. Perhaps a better idea is just to hint visually where things will spawn shortly before they do? Maybe the ability to pick up shields, so you can withstand at least one hit/fail? In any case, very nice entry and very well polished for the time. Nice title, too. Develop it further and put on mobile devices.
I solved it but never really understood what I was doing. There seemed to be some correlation to the on screen blocks and the keyboard on a couple of them. Neat visual/color theme.
>>don't go with too much text next time. You have a solid platformer mechanic, so in theory you really don't need to waste time on a story. Focus on level design.
This. Solid effort, but would have preferred to see quicker jump speed, way less text, and just let me play and explore. Text pop-ups are evil :)
Very solid for 48 hours though and a lot done here. Continue working on it.
Awesome. The music was so good I kept playing to hear it. Simple mechanic, slick presentation and fun. I got a little dizzy :) Good work.
Ha! Mad scientist indeed. Incredible hacking job and making it on an original C64 is inspired. I set up both joysticks and tried to play myself. The ball is about 100x too fast! But I did manage to hit it back and forth a few times. Should win a technical achievement award for sure.
Nice audio. The jump physics were off enough that I never really enjoed it. I was only able to clear maybe 5-6 barriers. Why the slow motion jump physics?
I liked what you were going for here and the base visual design. The control scheme and switching states just frustrated me, though.
Fun. I love simple rule switching games like this. Good use of theme, imo. Good music. Best uses of 2 pieces of art? :)
Neat idea using dead cat lives to trigger things or allow access. Character movement needs polish, etc, but there's promise here. Keep polishing and working on it.
You have to click too many time to kill them. Would be better if they were 1-shot kills, or if you had a radius blast, and tons more squares for action? Nice effort though. Easy to extend this in a few direction.
Nice start for a larger game. You had enemy variety, boss, water, items, swinging things. You just need time to develop it more.
Great visual style and mechanics. Very fun.
Yup, finished every level. Fantastic game.
Great audio and game mechanic! This was really slick. The jumping was well done and everything was smooth and slick. Good stuff. Got 289.
Fun game. I'd work on it more. I got a little tired just standing in the middle and shooting, watching my arena shrink. Should be a way to explode or remove blocks and you balance that with things getting faster and harder, or something. Great job for 48hrs!
Really nice visual style and the tune kept me playing until the end when I was getting tired of key hunting :) Good job!
Great art style and music. Character controls were tight.
Heh! Great style and presentation. Most fun I've had in 3 seconds :) You did the absolute most with the least. See what you can do to polish it up or add to it.
Great music and sense of style. It's interesting to watch and see what happens. Slick presentation.
Well done graphics and mechanics. Seems the hunger meter should start out slower as you are learning the game and get faster later?
Liked the art style and the music a lot. Also the talking sfx and bubbles were sell done. Like others mentioned, I wasn't sure what to do besides walk and talk. I gathered resources but had no idea what to do with them. I became King then stopped.
Slick. Well presented. Hard.
Nice art style. Most were fun. The final one - seemed very difficult to cut. I must be missing something.
Um, I saw doggy style, right? Just me? Anyway....interesting? :)
Amazing game and style. Final boss was hard (probably died 15 or so times) but the game was so good I had to see the end. Amazing art style. Jump physics were too floaty but easily fixed. The horse was awesome! My pal, the horse. Loved his additional mechanics.
This is awesome! Great art, fun gameplay and funny as hell. Great, great game. Perfect size and scope for a LD effort. Good work.
Fun little game. 330 clicks. I think it was confusing when the ball "returned" after making it across the screen. It wasn't really clear what was happening and that it was a new round. Some better way to communicate that or show rounds would be cool. Good idea and well executed.
Needs a lot of polish but well done for 10 hours.
Liked the style a lot. Movement should be per pixel not per block. Good visual prototype. Would like to see a longer game with more to do in this style.
Good idea. Player controls a tad floaty, and perhaps the ai's could have moved a little slower and shot less so you had more of a chance? I had a hard time ever getting a flag much less getting it back. Fun idea though. You should develop it further.
I liked the vertical runner idea. You could make a solid game out of this with more work and polish. Would work on it more. Drop the Tiny and just make a cool vertical runner?
53 deaths. I hope you are happy. /potato. I enjoyed this. Graphics and controls were tight. I'd suggest maybe making the dark green (death area) a different color. Maybe just darker green, if you want to keep it colored vs black. Well polished. Perhaps a room counter or some progress bar so you know how close to the end you are, to incentivize people not to quit?
It needs more work to be a full game but I really like the Atari 2600 looking style and the boss visuals. Could be very cool and fun with more work. Keep at it. Let me shoot, etc, make it easier to dodge, and all that.
I also got massive z-fighting with the heads and hands in chrome. Not sure if it's a browser bug or what.
Pretty and well done. Slick and solid. Would have preferred some other new mechanic vs "don't kill stuff" as it was fun enough to shoot things that I wanted more of that.
Solid entry for 48 hours but needs some polish. Jumping physics need work for sure. I tried several times but never got that far. The music was nice.
Graphic nice. Jump mechanics were too slow and floaty, imo. Controls were tough to handle. Would have preferred a weapon switch button and an attack button?
The music was awesome and sounds being tied to keys was cool. WAs super fun just gliding forward and turning. Hitting buildings was no fun :) I think this would be awesome if it was more open and you just flew long distances without hitting things, collecting things and listening to peaceful music. Worth exploring further!
Nice take on Frogger. Was just getting into it when it seemed to get extremely unfair. Super dense traffic and traffic going both ways on a single lane! Around score 3000 or so.
Interesting. You should develop this further. I got to the end and flew around but found no exit.
I liked the mechanic. Not really a fan of pop up text stopping the action though. This mechanic could be used in other type of games. Make the enemies here move randomly, add some pickups like health, put some stats on screen, and ditch the popup delays and you could have a real tight little action game.
I liked the idea and I'd continue with it. The issue I had was that even by the 4th-5th level it became sort of hard to predict the levels and it was all trial and error and got a little frustrating. I think the idea is solid and with better level design you might have a realyl fun game here. Also, yeah, player moved too slow. Good job overall.
Graphics and music great. Felt the jump speed was way too fast and it made platforming not fun. Jump times should be around .7 seconds. Also agree on checkpoints so you don't lose so much progress when you fall.
I really enjoyed the movement and the fact it had a nice little goal. A spider wanting to see a sunset is cool. I'd work on this more and give it enemies, obstacles, and all that, so it feels like a journey, which makes the ending feel better. Nice job.
Good presentation and mood (music/sfx). I wasn't sure how to play and the directions seemed random? The most I did was 4 or so without failing. Good job on first LD. Work on the fun now :)
Neat mechanic with the ground pound for destruction. Think you should have made the player a monster or demon or something to give it context (since the rest of the world is relatable in some way and not abstract).
I killed the fly. Wasn't really sure what was going on. Keep going and adding to it. Suggestions: less floaty jump (have the jump be about .7 secs from jump to land) and at least put up some text with the goal. I think you could do more with the theme vs a wolf attacking a giant fly which makes little sense? Pick any other 2 animals or some setup that makes more logical sense? A cat jumping to get birds, or whatever.
I was wondering where the skill/challenge was then I got to the first level with the small pink box :) Clever mechanic and game. Develop it further.
Fantastic visuals, style and audio. Loved it. Had to read the comments to understand the block types. Should explain that in game, actually. pretty fun but seems like it ramped up to impossible speed very quickly. 355 pts here. really liked the calculator display style.
Great music. good mechanic. You're right, you better read the instructions :) I found it very hard because the pieces move too fast? Every time I leveled up I lost that level a few times before maintaining it. Made it to square and stopped.
Potential but needs polish. Fireballs from top of head is terrible :) Dying on Goblin King and starting over is no fun. Nice art and could be fun with more polish.
Fun game. Great mechanic. Good mood and antagonist. I got stuck on the 6th or 7th level? Hope I was near the end. Wanted to see it.
Solid entry! REALLY liked the simple visuals and adding on to my ship. Would loved to have seen things like wrap-around top/sides, ship to ship collisions, and powerups and stuff. Real Space War style stuff. Geat effort and I would definitely keep working on this. With 2 players on a pc with controllers this could be a hell of a little party game.
More of a tech demo but something you can maybe build on.
Blowing stuff up was cool. Needs more polish to be a fun game, but I would keep working on it.
Nice art style. Solid effort. A good jump time is about .6-.7 secs (ie: it was floaty).
Great audio and visuals. Gameplay needs polish. I kept losing and wasn't sure why. Seemed like a very small window of failure (I assume running out of energy). Ship controls could use some work to be more responsive and less floaty? Overall very solid and I'd work on it more. Could be a lot of fun!
Interesting. I won after 3-4 tries. The last 2-3 were more luck than anything. It was either semi invisible (yellow) or obviously the dark red. Very interesting visualization.
Liked the style and visuals a lot. Collided a few things but wasn't really sure what I was doing. Made hydrogen and that's about it.
Enjoyed the mood and audio a lot. Wish the screen was bigger?
Interesting idea. Should pursue it.
Fantastic little game! A lot of decisions and options and replayability.
/applause
What else can be said? :)
Graphics and audio were hot. I really wanted to play more of this, but got frustrated with the combat. It's too hard/tedious to avoid enemy shots and the checkpoints are far enough apart to make me stop. Super slick entry though and again the art is fantastic.
I didn't understand how to play. Should include instructions. Jumped up 5-6 levels and that was about it. Maybe I was supposed to kill the other guy (stab him?) then use his body to get higher? What? :)
Liked the graphics, style and base mechanic ideas. Jump was pretty floaty and the collision box on the player seemed too large making for unforgiving collisions.
I like the mechanic a lot. Polish suggestions:
- I don't really like the other blocks of color when the exit is always blue? Do they server a purpose?
- Be nice if the gravity had acceleration vs constant speed
I think you should polish the hell out of this and release a bunch of levels. Could be fun. Lots of things you can do with it.
Would develop and polish further. Nice prototype. Add more elements and perhaps speed things up a little to challenge people quicker.
Stylish and well presented. Not as much as a game as a peaceful experience. Would almost like to see World of Warcraft style fishing (or something) at a minimum so you have to pull when you get a bit or miss catching the fish. Watching bobbers and timing pulls is fun :) Very polished effort, though.
Slick game and good mechanics. Could see this being an iPad game. Continue to develop it!
Nice presentation and all, but I bailed after a minute or so of black screen and no more text. If I'm supposed to sit there 5 minutes, I'm not patient enough, sorry :)
Pretty slick word game. Nice art and well presented. Would have liked basic sounds for events, even sfxr stuff :) Would potentially make a good iOS game.
Liked everything but way too many potatoes to dig? I must have dug 20 or so and it was only half the bar? Good base to build on for more gameplay I think.
Great job! Really loved the style of it. Jumps were too hard to make at time and could have used shot tracers etc but super solid 48hr entry!
Enjoyed the audio a lot. Always like games where you switch game modes on a time. Some small polish and collision issues but this would be worth extending and working on some more. Good job.
Very cool game. Pretty and pleasing to look at. Appropriate music. Stylish. This is worth polishing and extending if you felt like working on it some more. Ball could change sizes over time, etc, or some way to shrink yourself. Lots of things you can do.
Nice idea and theme. I really felt for the hunter having such a hard time getting food. I disliked that I had to hit jump again to grab a wall. It felt non intuitive and punishing. I'd much prefer an auto grab. Would have made the falling sequences less painful. I also wish in games like this there was a goal like "survive a week" and a day counter on screen so you knew how close you were to the end. Important for a compo entry. Very well done and interesting game.
Audio was great. Polish and presentation was all good too. My real issue is that games where the player is lost/confused is never a great idea. the light radius was such that you had little reaction time so you had to crawl through levels. Jump mechanics and everything was pretty solid and this is a very well done entry.
Nice effort completing it. I found the level design to be too hard for me to avoid much early on, so it was very hard. Nice music. Would tweak controls and level layouts a bit. Most of the feedback so far is on the money. Continue dev and polish it up. Maybe make the spikes smaller and easier to avoid and more in line with the player's size?
Music and art were great. Found aiming frustrating due to the angle and perspective and that hurt enjoyment.
Good base idea. Physics need to be stickier/heavier. I found it really hard to keep anything caught on the platform. Polish it up some more (physics are a pain to get right).
Good art and retro style. Nice entry for 48 hours.
Funny you mention Paganitzu :) We published that game in the early 90s and I was thinking of that the whole time I was playing this. Keith Schuler (who made it) works on Borderlands today.
Your interface needs a lot of work! Took me forever to realize the countdown timer was the number I was adding to! Once I figured that out it was a neat little reaction game. Add sounds, polish and work on interface, perhaps?
Nice music, and I really enjoyed the weapon and painting mechanic.
Awesome game. I think I finished it? Got a message, exited the 3-gem room and the game reset? Pretty great job. Music is perfection. Can I contact you for music? :) Art great, and the game mechanics are solid. Only issue I had was getting enough momentum from the 3 jump pads in the squirrel room to get up top. Took me forever to find the magic momentum spot.
Nice art and music. Felt there were too many keys to keep track of. Should focus more. Jumping felt too slow and floaty. Player should move faster even at the start. Solid entry, just polish/tweak it.
Liked the visual style and the music. Really disliked the attack and having to hold the attack key down vs just tapping it once?
Neat idea, and agree there's more mileage here. Something like this may be a good mobile game with touch.
Ok, 35 is the current Internet record. Great score! Thanks for the comments and rating.
Benjamin, I never though about screen size. I just did it at 1138x640 which is iphone 5 rez. My bad. I suppose max size should be 800 or something for web games? re: lag, no idea there. The game should be 60fps pretty much on anything. It's not drawing anything, or running a lot of code. Thanks for looking at it.
@Puzzlem00n - yeah valid point on the messages, but i wanted to have a balance and not be depressing. Also a few messages are age inappropriate and in the wrong age range array. I may update that soon. Perhaps on a retry/restart I could just start you off a few feet before year 1. Good idea. Thanks for playing!
Last minute raters! Thanks for checking the game out. I'm busy rating your games, too :)
A little unfinished as is but a solid entry for short dev time. Keep adding to it. There are a zillion runners out there. See if you can add one new thing to the genre.
Neat little game. Simple mechanics and decent presentation. Liked it.
Echo everything csanyk says above. Solid effort for 48 hours though. Keep adding to it. primary thing...work on the jump physics and air control. Too slow :) Apart from that, go go go
I really dig the art style. I never got very far but I think you could polish this up to be quite fun.
I was pretty terrible at the game but I liked the idea, vibe, art and music. Perhaps 1-9 is too much and if you limited the options to 1-4 or something it would play easier?
Like the retro vibe and music. The jump physics need work for it to be fun (best jump to land time? about .7 seconds. Do that and it will instantly feel better). Nice effort.
Liked the monitors to tell you the countdown. I think I would have enjoyed it more without the wall jumps? I was pretty bad at them and it led to me failing a lot. Solid entry for 48hrs. Good job!
The art and sound are fantastic. The gameplay was more tedious than fun and the final puzzle was ramped up way too hard, considering the previous few.
Nice art and sound. Clearly S&S inspired, and that's ok. I just found it confusing and not that fun.
I like this a lot! Very polished and well done. Fun. I tried many games in a row. Good stuff!
This was funny, and fun to play. I got them all right on the first pass. I must be wearing awesomepants!
Liked the art and music. Nice start, but those controls....awful :) Please rework them? On OSX, things like ctrl+arrow change desktops, etc. Just use some key to cycle between them, vs a combo.
Nice art, fun game. Wish you could press a key to go past the dialog faster.
No :)
Great entry. Cute art and a neat mechanic. Nice theme and vibe.
Neat little game. Loved the art and exploring the rooms and situations.
Good job. Nice art and polish. Very much like an old iOS game called Casey's Contraptions (which Rovio bought and rebranded).
I really liked this! Was fun to switch between the game modes and have the meta goal of beating the boss. Well done game.
Solid entry. Nice art and sound. Didn't like auto jump when holding the button down, but easy fix :)
Wow. Fantastic game. Nice art and very clever idea. Only issue was at first I thought I was controlling the arm :) Once I figured I was the blue dot...easy :)
Solid entry. Would be nice to find a way to extend runs vs them just being 10 seconds.
Great entry and one of the best I've played. Simply tilting the bombs was incredibly effective to disorienting you just enough from puzzle to puzzle. Great job! Should be a top contender.
Neat idea, but the execution was a little lacking. It was hard to determine when you jump or how to actually save him. Seemed like luck. Could see having a bullet time type mode where you could steer slightly and aim into the bullets path. Would develop this further, good idea.
Nice effort, but needs more work, currently. Would keep working on it as it's a cool idea. The level was just too hard. Should start with much simpler obstacles.
Good entry for 48 hours. I don't know why, but the guy reminded me of Steve Jobs :) On a Mac, the alt key caused problems. Should map to another key to avoid stuff like that. Very hard game :) I liked that you could collect pills and choose when to use them.
Great game. Well done.
Fun. Nice work for 48hr.
I'm terrible at this game! I always have trouble mentally mapping 3 actions to 3 keys like z, x, c... Nice effort for 48hrs. Good base to build from.
Nice art. Agree with others on the movement speed, etc. Just didn't feel right. Some places where you can't avoid a red dot. But, a very nice effort for 48 hrs and a nice base to build on. Keep going! Polish and add to it.
Nice art and music. Was getting into it when suddenly....had to click on 5 books that slid onto screen :) /ragequit. Nice game though. Could see it being great for kids. Had that vibe to it. But WAY too big of a difficulty spike. Balance toward easy and not what you can complete as the developer :)
Interesting mechanic. Felt like a choose your own adventure. Was funny to see the different outcomes.
You have a nice start here. The art is great and I love the idea of hiding in the bushes. You just need to flesh it out more.
Had no idea what was going on at first....but...once you figure out that after 10 secs the bad guys spawn and you need to get the pickups...much better. LOVED the art and animation. Would like to see you do a fully polished game in that style. Got a Half-Life vibe from the beginning :)
I liked this! Normally text/decision games bother me, but not here. You checkpointed me and reduced loss. Things were also very very fast so no time for short attention span to kick in. Plus, aliens... I got a They Live vibe from it. Good stuff. Loved all the art and changing locations. For a game with no sound it had mood.
I loved this! Great art style and I enjoyed the pressure of figuring things out one step at a time and having to be super safe.
Funny, great art and sound. Well done. Was there only the 3 levels?
This game is awesome. Great controls, art, and music! Very very solid entry. Well done.
One level and no way to restart? :) Nice start. I'd work on it more. It has nice art and a great premise all can understand. You can add lots of things to dodge and jump over and have a really nice runner.
Fun game! Always loved lander style games since the old Atari arcade game. You can add a lot of polish to this and work on it and toss it up on the app store. Nice 48hr effort.
Absolutely gorgeous style and presentation. I wasn't real thrilled with the gameplay though. I admit to resorting to just clicking wildly. I'd continue dev on it and find more gameplay? Reminded me of Monkey Island Insult Sword fighting.
Read your postmortem. You did a fine job here. The jump physics need a little work, but you know that. Push on and keep learning and making small games. You're on your way!
Agree with most all the above comments. Nice job for 48 hrs. I'd work on it more and polish it up.
Good job on your first LD game! I liked how the level kept changing, vs being an entirely new level each time. Interesting idea. Should work on the jump physics and timing a little bit. It was fun as it was fast paced and kept moving.
Liked the wordplay with 'seconds'. Some of the puzzles felt a little sucker-punchy and unfair, but at least you could reset :)
Liked the crazy art colors. Stomping around at the t-rex eating people was the fun part. Nice job for your first LD!
Like the Atari 2600 vibe to it. Didn't really get very far in the game.
Nice music. I suck at the game, but did 3-4 levels? The electricity gates really tripped me up :)
Liked the simple colors and characters. Mildly amusing when I threw the cat out the window :)
Fun. Brings back the Track & Field memories. Nice art, controls and sound. Good job for 48hrs.
Liked the style and mini games. Disliked losing on a deeper game because it wasn't clear and having to start over. I think restarting on the game you failed would be more fun, especially for a compo game where you want people to see things. Your views of America are a little off, too :)
Nice mechanic with the time stopping. I wasn't able to finish but got to what I think was the last level (all the large gray girders falling?). I'd see about polishing this up and continuing work on it.
I liked this a lot. Got pretty hard, though :)
Nice entry. Would polish it up some more. The mouse movement was way too fast for me on osx. Some unity games are fine and some are not. Razer high dpi mouse for what it's worth.
Nice art. I suck at the game. Good potential here. I'd keep working on it.
Liked the music. Good effort.
Games like this, especially for jams, should sort of checkpoint each level. It's generally not fun to replay the previous levels? Nice idea though. Work on it more and maybe give it a theme and new art.
Nice idea, but execution needed to be more solid. Wasn't really fun to drag the torches around and they blew out too easy. But neat idea, so I'd polish it up and see if you can get to the fun part? Keep at it.
Really wanted to get into it, but the movement was frustrating especially once jump puzzles came into it.
Perfect platforming controls and great art. Was fun to play.
Great effort and style. I liked it and played maybe 10 levels? Got to about the level past the first jump pads and stopped. Just got too hard and I think was tuned for the developers vs normal people :) Great job, though.
Awesome song! Carried the whole game for me. Who doesn't like pirates? The jump physics were great (something you don't see a lot of in LD games) so it was super fun to listen to the song and run around levels. I'd work on this further.
Nice effort. Not fun playing solo, really.
Cool art and setup. Gameplay needs a little work. I'd polish it up and work on it some more vs shelving it.
Nice audio. Agree on control speed, a little frustrating. Was unclear to me what the rules were. I swam toward the white bubbles/dots but they didn't always give me more time, which I assumed.
Good place to start but you need more game there. Add to it for a couple of week and learn from the process. Work on it until it's fun for your friends. You will learn a lot.
I know what you are going for, but a little to on the nose for me.
Interesting. I failed the first couple of floors, then finished all of them in one go, generally just not being a dick :) As I got closer to the end I was like "pick right, pick right!" because the fear of failure took over.
Liked everything about this game. Art and music were great. Nuts affecting your pee was good. Tying the timer into your pee was great. Whacky, funny idea overall. Good stuff for 48hrs. What most LD games should aim for in terms of scope. Quick, easy game that's easy to pick up and play.
Nice art and controls. Very solid entry. Goal wasn't real apparent to me but I blew up 10 or so ghosts. Worthy of more development I think. Solid idea and game.
Beautiful game. Felt the levels were way too big for this idea. Would love to see much smaller, easier to digest levels with 2-3 boxes, and ramp up from there.
I suck at touch typing but got about 10 rounds in? I liked the art and the sound effects countdown. Was stressful.
I don't have a Rift, but it still felt very cool. I could see this being a very fun Rift game taken to polish stages with art, sounds, etc. Could be very immersive. FPS Frogger :) Great 48hr effort and +++ points for Rift support.
Interesting. I typed "bye" and felt kinda bad :) Oh well, to the stars!
Good job. Loved the music and the quick and varying gameplay. What this game had was fun. I was never bored. New weapons and bad guys all the time. Would work on it more and improve the art/animations.
Fantastic art and audio. Was really looking forward to it but on OSX/Chrome it was far too slow to play or enjoy. Sorry.
Great game. Took a bit to 'get it' but once I did it was a lot of fun. Very nice art and smooth controls. Great job for 48 hours.
Great stuff as always. LIke some mentioned above, after 4-5 levels it just got too hard too fast. Loved the idea and simple mouse controls. The ninja also looked great moving around :)
I can't express how good the music was, especially the beat after you die and restart. It kept me going. Killed the dragon.
Audio was amusing. Really liked the colorful art style of the enemies and weapon. Would like to have seen the planet and skybox match. Pretty fun to play. I really want to play a straight shooter in this visual style.
Nice audio and boat art. I liked how the name of the boat appeared on the back, nice touch. Saved about 10 kittens the lost the game. Derpy was a great cat name :)
Great audio and idea. I'm terrible at the game but I see what you are going for. Should possibly start off a lot easier so you can get use to it? The turrets were super punishing. Great effort.
Short, controlled well, and pretty fun. Good job for 48hrs!
Very nice and polished. Funny.
Fun. Very polished puzzle game.
Echo most people's comments. Nice art, confusing gameplay, hard. I'd develop it further. Could have a really fun game here. Nice job for 48hrs.
NIce art and effort. Afraid I didn't find a lot of challenge with it. I just spammed all 4 buttons and coasted past level 20. Would work on the gameplay some more. Keep adding to it.
Solid entry. Would continue to polish it up and work on player physics, etc.
Pretty fun. Played about 5-6 levels. Basically a memory game. I feel like some of the levels maybe should have been a little simpler for the 10 seconds. I died and re-tried a lot :)
Agree with most comments above. I could not grasp the jumping mechanic until I read your longer description above. It's pretty counter intuitive, but I can see it being an interesting mechanic. The game is punishingly hard :) Harder than I'd recommend for a compo game, but great job for 48 hours. I think I'd prefer the mechanic if the *only* way to jump was from falling, so you don't get the two mixed up and confused?
I fucked up that bear big time. Then I made Bambi pay. Little bitch. Killed your mom, too! Flesh this out some more with sounds and some real gameplay and it'd be fun. Nice effort for 48hrs. Keep going.
Cool game! I did not understand the controls until I read someone talk about pressing the up arrow. Then it was a frantic pace to get to space and beyond! Nice art, music and fun.
Nice take on the theme. Hard to understand what's happening at the start.
Nice movement and feel. Would like to see you develop this more.
I liked the overall idea a lot. I wish the music timer was better synched up with the arrival of the spikes? There seemed to be a 2-3 sec lag on my end, not sure if that was intentional or not. Also, I wasn't real clear where the safe parts of the ground were, or not. Perhaps I missed an obvious clue? But, great idea overall, and I'd continue work on this and polish up some of the feedback to the player. There's a fun core game here.
Clever game. I was liking the lofi nature, and the music and the changing mechanics every level....then you committed the cardinal sin of game design :) You flipped my controls. Please, never ever ever do that in a game :) Good stuff for 48 hrs.
Fun game. Blocking the fireballs always tripped me up. Once it got to 4 buttons it became hard for me to keep up. Nice job.
@orangepascal There's an ending at level 20! So close...try again! :)
Thanks for playing and rating guys.
@rylgh, thanks for finishing. I put effort into that "ending" just for sake of completeness :)
Ultimately I'm tempted to extend this and have different robots with different behaviors for an added layer of randomness and maybe strategy.
Nice job for 48hrs!
I liked the idea that each level got closer and close to real time. That wasn't clear until I thought my eyes were deceiving me and I saw a laser move. But then around timescale .5-.6 the game became a little too frustrating for me as it involved waiting for platforms to arrive. I'm ok with a challenge of hard jumps and failing and retrying instantly, but when I have to wait 20 secs for a platform I want to kill babies :) But very nice effort and clever idea. I'd maybe rework some levels based on the above.
Clever. Perhaps at least an 8x8 pixel? :)
Graphics, audio and mood are very nice. I didn't really understand the gameplay, however. I flew to a couple of asteroids, tried to tether, and launch and blew up a bomb and the game ended. I think there's a lot here to work with, just need more polish time. Very nice effort for 48hrs. Continue with it!
First game and < 10 hours? Nice. Keep going, growing, learning and making bigger games. The jumping and movement felt nice and this is an area a lot of people get wrong. You should just take this game as a base and add to it for a few weeks and layer elements together and before you know it you will have a game. Keep programming and making games!
Solid ideas for platforming. Could be really fun if polished up a bit more. Obvious Portal vibe here. I'd keep working on this.
I wasn't sure what the goal was or what to do once the black ghost showed up? Nice base to work from though so keep learning and developing it?
Great entry. Love the art, music, presentation, and cow poop. Very funny and also very fun gameplay. Fun game, would poop scoop again!
Loved this. Great polish and fun to play. Nice art and great musical tones.
Fun and solid entry. Nice mood and atmosphere. I got the "not enough" ending. I will bookmark to try some more.
Great entry. Lots of mood, polish and tension. Felt it was too hard to shoot things.
Love the graphics, audio and overall style. Top notch. I got to about level 6 or so. I confess to not really understanding the blocks and just sort of trial and error'd it. I think you have a very nice puzzle idea here though and would keep working on it. Very well done for 48 hours.
Love the art, music and mood. Wanted to play multiple times but was unwilling to sit through the setup dialogue again. I'd love this game if I could skip it, then deduce the correct solution from their dialoge and art hints in the room, etc, Sherlock Holmes style.
Great art, audio and mood. I didn't really understand the umbrella and it's purpose? I liked getting the rose and putting it on the grave. Nice 48hr effort and if it gives people things to think about, that's great.
Liked the visuals but really loved the 1 powerup mechanic. Choosing what you wanted was interesting and frequent enough to make me want to replay this game someday. The jumping was too floaty, though, and should work on that gravity, but this was a great game. Good job.
Notch make game. I like game, I rate game. Now Notch play and rate my game :)
This was a lot of fun and has neat mechanics. I've yet to make the damned child happy, but I'm trying...900 so far.
Ok, child is happy. Christmas is saved. Whew.... :)
Nice entry. I liked sharing the health bar and the co-op nature of it.
HA! I love the humor (all 1's in the Star Wars looking logo). This was a lot of fun. Turned into a crazy Jeff Minter style shooter by the end. Good stuff.
Nice effort for 48 hours. You asked for detailed feedback ala Twitter so here goes:
- You should have a 20 sec timer bar on screen so the player can visually see when they are ready
- I would recommend shorter stages, especially for a jam game where people are playing lots of games. The gameplay is pretty limited here so something like 20 sec stages would be good? I would also put a stage timer on screen (you have the distance thing, but I think seeing a clock count down "20 secs till next sector" is better than a distance thing. You also want to display it in enough detail so it at least changes once a second, maybe with .10 spots. Player feedback again.
- The game told me that shields would last 5 secs, but it didnt seem to. Well, waht I think happened, I guess, is that it lasts 5 secs or until it hits one asteroid. I'd opt for a timer in which it blocks all things?
Keep going, developing and polishing. In general fix things that bother you and get friends and family to play and watch them but don't tell them how to play. Fix what comes up.
Nice effort for 48hr. The movement/jumping physics need some work and polish. Loved the sound effects :)
@Mase: Mouse sensitivity no longer resets when going down a floor. Thanks. Good catch.
@daredevildave: you can turn the mouse sensitivity up/dn with -/+
Thanks for the feedback everyone.
@Sertkaya, thank you. re: theme...you only have one life? :) re: difficulty...you can try running past some enemies and collecting items as you go, or using your sword to break walls and escape large groups of enemies!
@deepnight: Thank you. Thought I squashed that one but will look again.
@DustyStylus: if it's too hard, just try running around/past large groups of bad guys. Always be looking to health and armor to stay topped off. Avoid the big goblins with the hammer if you can as they do the most damage.
@NuSan: The blocking system is easy but the game suffers from lack of tips/instructions. Basically if you block then 100% of damage goes to AC. If you have AC and don't block, then the damage is split 50/50 across AC and health. No AC, you can't block and health takes 100%. Thanks for looking at the game.
SiENcE: Try re-launching your browser? Unity plug-in is funny sometimes. Game is fine, though, or at least I have no reproducible browser issues.
@SiENcE: Glad it worked. What OS/browser out of curiosity? Your tig dungeon crawler looks neat. Legend of Grimrock was my personal GOTY 2012 :)
Very clever and very well done puzzle game. Original. I liked it a lot.
Haha I enjoyed this. Was surprised and the action was fun. Really liked the lo-fi art (good job there). Well done for 6 hours. Would sneak an update that lets you skip screens faster :)
Great sense of mood and I liked the visuals. I walked forward and rode a couple of elevators? Did I miss anything? Would keep working on it and add gameplay. Would be a neat little rpg.
Wow, awesome. One of the tightest, best playing arcade games this jam. Great music and art. Stellar effort. This would have shipped and made millions in the 80s :)
Very nice effort for 48 hours. Great art and I love the sound track! I finally figured it out. Use the yellow ball to distract the critters, then jump down, get the blue ball and take it back up and press the blue button and it kills the enemies? Nice effort.
Neat game. Great art and sounds, and cool idea. Reminds me of Pocket God on iOS. Was fun discovering all the different ways to kill them. Perhaps a little too much walking?
Killer game. Very well done. Super fast gameplay and fast restarts. Failure was fun and painless. Great job. (I'd probably ditch the digging squares/indicator and just dig out squares near the player?)
Fantastic game! Amazing music (best I hear in 100 entries, probably), nice art and mechanics. Really well done.
I like this game. Very similar to what I did with my entry (check it out) :) Well done for a short time period. I was sad when the boat faded.
Thanks Jason (and all above). I may well take it to phone as I was intending that with the 1 button press etc. Using LD for feedback and input :)
Played the Web version solo, but got the idea. Nice art and idea. I liked racing through the dirt and liked the effect of clearing dirt. Good job.
Phenomenal. This is the Dark Souls of Ludum Dare 29. Period. The combat was fantastic. Always felt like it was my fault and like I wasn't good enough when I died. Finished it and I'm glad theres not a Lives counter :) Great entry. One of the best I've played (100+). The core gameplay is just fun.
Lucas, this game is fucking badass. It took me a while to figure it out (about 7-8 fails). Once you do, the mechanics are gold and it's a super fun puzzle game. Very very well done, even on the compo version. I played about 5 levels.
Well done! This was super fun to play. Nice art and puzzle design. Music was fitting too (yay random music!). The dark levels got a little frustrating, but very very solid effort. Top marks.
Great game. Seriously great. Loved the music, art and play mechanics. Really fun puzzle game. Polish and work on some more and release somewhere. It's worthy.
Bar none the best LD game I've played yet. Feels like a fully fleshed out arcade game. The controls, art and gameplay are perfect. Super amazing job for 48hrs especially. What's not to like about back to back boss fights?
That was fun. Ran around, leveled up, killed the Toadfish. I love the art. This is a great job for 72 hours and you have all the elements here to expand on and make this a real game. I really enjoyed steering around and looking at all the art. Great job!
Neat game. Well done for 48 hours. I really liked the mechanics. There's and endless amount you can do with this. I'd keep working and polishing it, and imo, I'd work to release it on iOS/Android. I think you can even get away with the simple shaded look. Would perhaps increase movement speed?
I - LOVED - THIS - GAME. Everything from the art style to the mechanics. Very very well done, imo. I had trouble with the game at the start and thought it was broken. It wasn't clear I had to dig on the rock pile, so the horse wouldn't move and I kept spamming keys. Make that more clear. I really loved the sci-fi nature of it and the art. Best LD game I've played. Just my sort of game.
Absolutely love the audio of your kids. Brilliant and sweet to make a game with them. End result is fun to play and nice to look at. I like her art. Only gameplay suggestion would be to make all the baddies black or something so they stand out from the rainbow squids. Great effort. You're a great dad.
Absolutely loved the art and music here. Very well done. I killed the worm.
Great game. I finished it and only had to cheat to find out about the birds (I thought they were crystals). I enjoyed the mood, sfx, and puzzles. Some good stuff in here. Great job. With polish on controls and collision you'd have a neat game here, and if extended, would be worthy of iPad, imo.
Fun and original puzzle game. Well done for 40hrs. Would continue to add to it and polish and consider mobile release. Some sort of direction indicator, maybe, or non spinning grid? I do like the spinning and seeing things closer and it being more dynamic, though.
I liked it! Very fun and polished for a weekend game. Seeing the monster shadow under the surface was cool. Great art. Would have perhaps liked a little tighter steering on the boat or faster speed (more arcade-y in feel?) Terrific job. Loved the lighthouse, too.
Pretty brilliant. Love the uncovering effect (will have to dig into the source for this) :) I went through all the pics until the started repeating and assume that was all there was? I really enjoyed myself. Fun on a basic level.
I like this! Very simple an effective. Neat take on an endless runner. Good job. Very easy to build on this concept.
Loved the graphics and audio. Played 6-7 times and got stuck on the snail/black jets at the bottom. Got past 3 of them and a phys bug had the 3rd tube putting the snail on the roof and I had no way to get past 4th. I really loved the mood here and just exploring. Would keep working on it and polish up the physics. Nice effort.
That collision sound has to go! Slick and polished game though. I got 650 or so after a few tries.
Came for the 2600 aesthetic and it delivered. I really liked the super-retro look and the art. I would keep going on this. I'd like to be able to move more openly, fire, and collect powerups. A 2600 style modern shooter at 60fps :) Keep working on it.
Really liked the art style of the place and the characters especially. Great effort for Sat/Sun and the updated version with sfx/music is much improved. The elevator whooshing sound was great. :)
Interesting idea and very very well presented. I would certainly keep working on it and see where it goes.
Graphics and music are really nice. A lot of times I had to move my guys away from enemies to complete my turn. I'd keep working on this. Lots of potential.
Solid entry for 48hrs. Agree with above that guys move too slow and you shoot too slow, etc. But you could easily tweak numbers for an afternoon and make the game a ton better and faster paced. Please keep working on it. Very solid base here! Good job.
17900. Liked the overall idea and lowering the water is a good idea. I would keep polishing this and passing it to your friends for feedback. Spend a couple weeks on it and polish it as far as you can. That's really where the magic of making games is (and where a lot of the work it). Nice effort. Keep going!
Played 10 times or so. Never got to where I had to shoot anything (not far enough). I started with the mouse and quickly abandoned it, as I couldn't speed up or slow down. Pretty fun, looks great and nice for 48 hours. Would suggest stuff like a speed meter on screen and maybe hull damage so you can take 3-4 hits before dying? Great job.
The pixel art is great. Animation too. I wish there are some gameplay or puzzles to solve, but time is short. I'd keep working on this. I'd definitely play adventure games in this style. Nice job.
What do i think of this game? I FUCKING LOVE IT! Got 7 after a few tries. Absolutely love the gravity/physics switch from above and below water. Great job. Fun and addictive.
Nice job. I liked the pixel art a lot. Played 3 levels or so. Wished I could press down to dive faster. Maybe a speargun? I'd keep working on it and add a few more things to it. It's a very solid base to build on.
Awesome entry. Probably my favorite so far. Great art, great mechanics, great music (love the track). My only wish would be for checkpoints (still trying to finish it). Absolutely great effort.
Super nice entry. Well done. Clever idea, neat mechanic and great physics. Art is great, too. You need to finish this up, polish more and release on iOS and get rich. It will sell A LOT. Go forth.
All you need is a time limit, maybe some random weather/destabilizing events and you're good to go for mobile. Will make a shit load. :)
Like the art style, camera work and even music. Got stuck after falling down and opening blue door? I ran back up, across and went everywhere I thought I could go.
Nice art and fishing mechanic. Good job, overall. I did not understand why it was redirecting me to web pages at all.
I think you need to honestly think about why ppl are upset. This is clearly a clone and too close. Same boulder, same water/sliding, same hud, basically same everything, with minor changes. This is PERFECT for learning and for growing and developing. It's not really great for a game jam. This is objectively the wrong thing to do for LD.
Great graphics and tight controls. Great job. Keep working on it.
Graphics are AAA. Great. Not much game there, but that's ok. It plays well, looks great, good music and this is a very nice little framework for a game. I loved the small rooms and super small/easy obstacles. Each room was bite sized. Would easily play through 100 rooms of such things. Nice job.
Excellent art and animation. It was fun to play. LOVED the mechanic or moving the dirt around. Is there just the one level? Great effort. Make more levels and add some more elements. I think you the potential for a real nice puzzle game here.
Graphics and audio were nice. Appreciated the mini map. Solid entry. Would keep working on it and polishing.
>>The time limit is really annoying because it's hard to get back to the altar...
I felt that way too.
Nice effort for 48 hours and lots of content. I would continue to polish it and add clear goals and things to the game. Keep going and learning.
/applause as usual. Very nice work.
I was only able to get to about 20 humans eaten, or so. Liked seeing the monster grow underground. Pretty fun and complete for 48 hours. I wasn't sure when I gained from eating a human (I guess when their blood flew out?) I tried to wait for clumps of them to gather up. I didn't grasp that moving cost me energy at first, but once I did, there was some strategy to it.
Liked the art and music. Really liked how the music changed and got mre tense as you got deeper. Trolls creep me out and coupled with the slow reloads of the period weapons it's a tense game. Well done. Nice work for 48 hours. The controls and ladders work very well and that's not easy to get right.
What a great 48hr entry. Was fun to figure out where the fish were. Was fun to just drive around and explore. Was SUPER fun to use the treasure maps and pull up treasure. Well done. Would expand on this and keep doing on it.
Fantastic art, and get job for 48 hours. Pity about the crash as I got it too and only about 40 points in. Once I "got" the idea that the left and right bars corresponded to A and D it clicked. Would perhaps suggest putting the keys above the bars, or something? Neat idea and a ton of work in here for a weekend. Really dug the art style and watching the little guy run around inside and whack on panels with a crow bar :) Do work to fix the bug and re-upload. That's fine.
Gorgeous art. Fighting was frustrating and I died like 10 times on the first skeleton. After killing 4-5 skellies, I died and had to start over at the beginning. Will play more, but feel the combat is too hard and unforgiving.
Very slick and nice game. Was wondering when/how it would end :) Nice job and great art!
I won!
I want to commend you for being 9 and participating and finishing your game! That's amazing. Your game was well thought out, had a goal and obstacles. That's what any game fundamentally is, under the surface. Keep making games and always be improving. I know many videogame superstars today that started coding when they were 9 :)
Graphics, audio and mood were nice. Nice effort. Little confusing in a couple of spots, but easily fixed with some polish.
Good job! Nice art. Short and sweet. The pieces were easy to find and logically placed. Nice little platformer for 48hrs. I would continue to work on it and add challenges for the player.
Good game for 48hrs. I got confused a lot about jumping and wall hanging, but that was my fault. A little strange to mix that with smoothly digging around.
Nice effort for 48 hours. I think the hazardous platforms were a little hard to read so I kept trying to land on things, dying and having to start over. I would continue polishing and working on this, based on feedback. Good job.
Great entry. Liked the mechanic of drilling, avoiding blowing the planet up and the movement of the ship. Was satisfying to play.
Solid game! I had a lot of fun with it. Only got to level 6. The mechanics were fun once you got into it. Would play 50 levels of this but would want the game to save per level :)
There's a lot here, and nice effort for 48hrs. I wasn't clear on what to do, but I found the stairs and got to the next level, then was stuck. People very often put up post-compo versions of their games and that's what I'd suggest here. Perhaps work on it a couple days more (get switches moving, reduce jump height (I was able to clear walls! :)), etc). Keep going :)
That was supremely satisfying and fun to play. Great idea. Add more stuff to eat and kill and #winner.
Great game. Especially for 14 hours? I loved the gameplay. The sounds and the screen shake were very satisfying. Suggestion: Make the red dot be the thing that hurts you and the triangle reverse you (and maybe a "safe" color). Great work.
Good effort. Would continue on it and keep polishing. Keep jamming :)
Great idea and pretty fun for 48hrs. I kept thinking about Caddyshack :) I never made it much past 45 secs or so, about when the difficulty increased. Could definitely see something like this on mobile.
Nice job for 20 hrs. I ended up with about 50 pts. Nice visuals and mood. Would work on some more and polish as much as possible.
Fun game. Visually interesting. Seems time based as you really can't avoid enemy fire? Nice job. Keep developing this.
Great effort! I loved the idea and driving around. Hard to play without an Oculus as it was hard to see the arm. Me best time was about 1:00. Nice art and sound effects. I can see Homer Simpson driving around on a Saturday afternoon. :)
Not bad for 4 hours. A little too much maze :) I really thought I was going to make it, but got impatient and a shark got me in the upper part of the maze before the open water :(
Short. Sweet. Style. Fun. Great entry. Loved the music and art. The battle music was LOL great. Well done.
This is great! It's super fun to manage the purple shooters with the health and eating people. There's a great game and mechanic here for sure. Could see something like this doing well on mobile. It's the right size. This is a great effort for LD and 48 hours. Very complete experience. Nice ramp up in difficulty, too.
Solid effort for your first LD. I scored about 10. The way you learn is doing what you did here...clone another game. Keep going, polish this up some more and then on to the nest game. This was fun.
Great art and music. Like the transition between killer and normal. Collision for picking things up was rough. Great job overall.
Loved the origami style dino art. Would play a game that looked like that. Solid entry for 48 hours. Probably needs a faster countdown or something so you have more challenge or risk? Tweak it some more. Neat idea here.
Graphics and tech are nice. Something to really build on post compo. Sound effects cracked me up :)
I had fun! I really liked the 2600 style art and I loved how topical this was to this weekends dig. Great job.
This is really well polished and incredible for even 72 hours. Love the vivid art style and colors. Had some pretty severe frame rate issues on a powerful iMac.
Could have a fun little game here with some more gameplay.
The "kfc" and "watermelon" stuff was not ok. Do some research as to why.
Nice job for 48hr. Found all 20 parts and escaped! Really liked the music track.
I loved the vector graphics and audio. I confess to having no idea what to do? I played a while (10 mins) and collected things and killed guys and flipped back and forth, but didn't understand the goal. Very slick and well done game. Would suggest putting some goal/how to play on the page above?
Very nice job. Outstanding music, and the visual are very nice. Controls are tight. This is a great job for 48hrs.
I went back and finished it. Wasn't sure there was an ending, but the game deserved to be played. I had 5,000 in 3 categories and was running out of coins. Finally found an object underwater and swam into it.
Great game!
And now I'm sad. :)
I ended up lonely, bitter and accepting and I died! I tried to not lose friends. Life is hard.
Nice game.
Nice. Loved the visuals. The gameplay was tight and clever. Very very solid effort. Color wheel stuff is hard to do, though. Perhaps some hint when things are near as to what is deadly, etc?
Loved this. Great movement and controls. Really felt snappy and fun to move around. Great art and sounds. Lotta fun.
That was fun! The ship controlled well and it was fun to shoot things. Well placed repair items. A boss! And what's great? You checkpointed me before it. Great job.
Loved it! Great job for 48 hours. Was very glad you didn't have lives (?) so I could finish it and see it all. I probably died about 7-8 times. Only real crit is that it felt overly sensitive to me in terms of control. Could definitely see continuing with this on the side, polishing it up, adding art and maybe tilt controls for iOS. I'd buy it :) Nice job.
Audio is fantastic. I really liked this game. Perhaps the ship could have been a little more responsive? Slow to turn and all. Can easily see this being a bigger game with more things to shoot/dodge (need tighter controls) etc. Very well done. Ran smooth and nice, too.
Very moody and creepy. I've yet to be rescued but will keep trying. Made it the the 3rd visit. Reminds me a little of Gods Are Watching Us from a past LD. Very nice job.
Clicked for that art, and liked it :) Nice effort for 48 hours but it is rather hard. I tried 4-5 times to get out of the first room and even pulling enemies 1 at a time I ran out of health. Good start though. Would encourage you to continue building and adding to it. Nice base here.
Loved the lo-fi art style and colors. Well done. Music fit well. Like others, it took me a bit to figure out what to do (grab the dropped food) while avoiding the bad fish? in the water? I was initially more scared of the fishing line. Neat idea and well executed. Good job.
Great idea. I think I'd pursue it post-compo and work out the glitches. I flipped time and time again but it just wasn't quite solid enough. You nailed the light cycle vibe and I really wanted to play that. I'd recommend raising the camera a bit so you can see more. Keep working on it!
Neat! Not much else to add. :)
Your games are always great. Loved the art and style and the puzzles are great. Solid effort. One of the best I've seen.
Super solid entry. Really polished, great art and fun to play. Satisfying to crack a planet and death ray everything in sight. Never gets old.
Neat game for 48 hours. Like the surf theme.
Really liked the art style and music here. Ended up with something like $120. I wish there'd been a little more clarity when someone was dropped off vs just a sound? Fun to fly around, though, and crazy taxi people :) I landed on the boat :)
Still no source code? People should take this into account when voting?
One of my favorite games. The pixel art is amazing. Perfect. The gameplay is also perfect. So fun to run around and use the bow. Great use of Dash, too, requiring it in a couple spots in order to finish. Well designed game.
Solid entry. Would like to see better balance on shooting and damage. Have to shoot things too many time to kill them :) Should polish up and work on it some more. Potential.
So yeah. This is awesome :) Great music and some of the best platforming feel/controls I ran across this Ludum Dare. It's amazingly fun to run around the map and attack things. Well done. I would seriously consider working on this some more.
Great entry! First off, the art style rocks. Love the pastel look and style. I wasn't 100% what to do but kept grabbing black guys and eventually won. I think with the art style you should work on this more, or another game in this visual style. Nice effort.
Super awesome game. Nothing to add. Quality across the board.
Great art. Great Star Trek references. You can tell who the characters are, etc. Was neat to run around the different levels looking for stuff. Could see this expanded into a nice little adv game engine.
I loved this. Took 3-4 games to get into and reading the instructions a second time. Once it clicks that you are raising/lowering terrain and color matters, it becomes a very cool little puzzle game. I reached the other side after maybe 10-12 tries? I felt like I was learning and getting better each time which is the hallmark of a well made game. Great job.
Awesome. Fantastic music and art. Top marks for style. Short levels make replaying them not too painful. Great jpb. Feels done.
Liked the theme and general gameplay here. I think you could maybe tighten up controls a bit? Good stuff.
I like. A lot. The graphics and sound are amazing. Bonus points for being a Jam Entry and providing source. Nice.
I pooped into space. Twice. 5/5. Game reminded me of the movie Silent Running (early 70s). The slow walk speed bothered me a bit as I had to wander from console to console a lot. I wish the terminals were marked ABCD and I wish I could bring the instructions up anywhere. Simple polish stuff. Overall, fantastic effort. The art, animation and sounds are terrific. I love being a loner on a space station. One of my fav entries.
Really nice art and music and idea. Combat could use some tuning but I would work on this some more. Could be neat!
Solid! Liked this a lot. Great style and the mechanics were fun. A lot to do. Echo ppl above...continue with this. Lots of potential.
Nice art, music, atmosphere and mood. I got a Roger Dean vibe from it all and really enjoyed the sense of scale. Needs gameplay though :) I would keep working on it. This is a solid base to build on.
Nice art. Pretty smooth to play. Suggest you make a timer so that they don't take dmg every frame when on an enemy. Apart from that, add more art and powerups and enemies and you have a really nice game :)
This post pleases me. Having grown up on early 80s arcade machines, I get it :) Nice job. enjoy the cabinet.
5 days post compo and no source? What gives?
Fantastic entry. Great style, art, mood and general gameplay. Loved the split screen and different attacks/time periods. Awesome job.
Nice entry. Very nice take on updating PacMan. Nice visual style and movement. Not sure I like the slowing down when you get near an enemy. I'm sure it was done for fairness and due to speed. I may prefer slower/smaller levels, vs that effect? Great job on this.
Nice art, mood and presentation. Wish there was more game to it, but it's fine as is :)
Incredible game. THe mood, art, sound, creativity, is fantastic. It's amazing to look up and see a gem on a planet and go for it. If this game doesn't place top 10 then people are broken :) My only tweak suggestion is that I'd likely make the beanstalk leaves with no collision so you could pass through them :) Loved the narration too. TOP MARKS.
Peaceful little logic game. Nice job.
Who doesn't want to explore space to fucking M E T A L? I know I do. Great job. Fun game. Loved the soundtrack (made the game for me). I often ran out of fuel as some planets didn't sell it? Would have probably explored for an hour if allowed.
Fantastic entry. Great idea. Controls took a little to get used to. Nice art, music and implementation.
Enjoyed the graphics, audio and mood. And exploring. Was solid to run around in and explore. I would finish it and polish it up if I were you. No reason not to.
Solid entry for 72hrs. Would like to see combat paced a little differently and less spammy. I basically just ran right, held fire, and never worried. Very good base for a game, though.
Great entry. Really enjoyed everything about it. Frantic doesn't begin to describe it :)
Nice art and music for sure. Good entry.
Nice art and audio and solid polish. Controls felt nice.
I loved the art and setting. Controls were hard to wrap my head around but got better after a second game. Scored 32. Wish there wasn't a game timer and some other way to end the game, as I wanted to play and do more. I would work on this more. THere's a ton of cool potential here.
Nice graphics and audio and presentation. Almost with there were timer based rounds and you had to guess X items in Y time, or fail the round. There's a lot you can do with this concept.
Liked the setup and sfx/art etc. Failed once and next time I just passed everyone and won. Can't say I understood the consequences/decisions much, but the idea's solid, so you should spend a little time on gameplay and further experiment with it? Has potential.
Nice 48hr effort. Could use some work on jump physics and platforming, but it's a solid base with nice art. You should work on it some more and see where it leads.
Great entry overall. Loved the art and music. Had difficulty understanding about the timer and why it ran out. I jumped through portals as soon as I could. Only made it maybe 5 worlds in? Good effort though. Very polished.
I like it. Nice art, music and tech. Good stuff.
Pretty original idea and well done. Was a little hard to understand how the tiles worked at first. Too hard, overall. Well done game. Lots of potential here. I would continue with it.
Great entry. Clever. took a while to figure out the mechanics but once I did it was fun. Neat idea. Good mood.
I really like the idea of this game a lot (being a cookie clicker fan). Love the art and sound effects and overall presentation. I would continue this on the side and finish it. Something like this could make a neat mobile or pad game for sure. Why not?
I dig it. Nice music and I liked the setting change a lot. Kept me interested. The round enemy should be more pixellated to match the rest of the art :) Keep going on it.
Great idea and clever mechanic. I can see you doing a lot with this. My primary suggestion is that I think you should lower the phone and get it away from the center of the screen, so it doesn't block the view as much. Good job!
Great idea. Very original. Liked the art, levels and music (mood). Good stuff here.
Amazing entry. Loved it. The music was perfect! Cracked me up. The art was perfect (love the flat shaded style of art). Suggest a crosshair when you have guns, and possibly waypoint markers for where things are (but it was fun to explore). Top marks.
Neat idea typing the games together. I'd polish and work on it some more as it has potential. I eventually found I could just focus on the middle catching and ignore the rest. Unfortunately the car section presents you with impossible dodging situations so the game is forced to end.
Nice effort for 48 hours. I struggled with the physics a little bit but you can easily smooth them out.
NIce job for 48hrs. I got 2 pieces/powers, but ended up running around on the blue level for a long time trying to kill all the guys following me.
Good job for 48 hours. A lot here.
Game is obviously gorgeous and sounds great. Wanted some score, goal or obstacle. Wasn't sure if there was an ending and sort of stopped after 4 worlds or so? Great entry and work though. Would consider working on it more and maybe port to mobile.
Great job Tiff! Glad to see you with your first LD entry. Liked the idea and the visuals. Would keep improving and polishing it as a personal project.
Solid entry. Very nice music and art. Like others have said above I think some sort of really simple tutorial level would have helped a lot. It's hard to go from a readme.txt file into the game and understand it all. I would continue to work on and polish this though, as I think you have a lot of potential, and very very well done for a Jam entry.
Nice art and audio and effort for 48 hours. Echo most above comments. It's fundamentally not fun to be lost in a maze. I wasn't sure how the map/shifting blocks worked. I think it moved the blue walls in the map and opened up other areas? I found two fountains and called it quits, though. Wanted to see more.
Solid entry. Well done. Liked the Megaman inspired jump frame. Devious to flip the character on the second level after I'm used to the controls :) Bug? On my Mac, the RMB brings up a menu in the browser, so I had to default to keyboard. Challenging game.
Amazing art as all have said, and great job for 48 hours. I was a little bothered by the difficulty/waiting to get past enemies. Wanted to go-go-go more and not dodge so many obstacles. Nice game. Would work on it more.
Liked the audio and mood. The framerate was pretty poor in the main room though. I powered the 1st teleporter but could never figure out the second. Heard a beating heart through a wall and saw a gap in the wall I could never reach. Spent a fair big of time looking for it as I wanted to see it all.
Enjoyed just driving a bit and listening to the music. Good job. Any chance of a source upload? :) Would love to see the track generation.
Art and style are amazing. Really liked it. Keep working on this game.
fantastic job. Great art and music. Was a bit trial and error, but that's fine and this was very fun to play. I could see it doing very well on an iPad and think you should pursue making it for mobile. Very nice job, guys!
I like it. Neat idea, and one of the better flipped world games I've seen. I'd continue to work on this and polish it up if I were you. Simple to grasp and I liked the puzzle aspect of it.
Solid entry, and you asked for feedback on Twitter, so hope this helps. First, it's great that you made it feel complete. Has a beginning, middle and end. That's hard to do in 48hrs regardless. Critique: 1) mazes aren't really fun, ever. Especially without an auto-map. So I perhaps would have made smaller mazes to begin with. You also could have opened them up, vs having them be 1 block wide. Open the areas, let ppl have room to breath. 2) the boss combat wasn't really much gameplay. There was never a reason to use anything other than the top spell. You may could have had stun spells, healing spells andpower spells, or something along those lines, and let the player choose based on the situation. 3) having some pickups in the maze (health, gold) and things to fight (they take your health and gold) would go a long way to making it more interesting. I'd spend a couple weeks polishing this and adding some of the above concepts, and your own and see if you can make a more compelling experience. You will learn a lot from that. Everyone above has great feedback. Learn from it and keep going.
Neat idea. You could polish this up and head to mobile I think? A lot of good feedback above for polish so I won't repeat it. Solid entry and well done 48hr game.
Nice job. Impressive just working out how Monument Valley did things.
Gave you nice marks for art as I really liked the look of it. Nice job just submitting and getting that far. Lots of potential. I'd keep working on it.
I thoroughly enjoyed that! Had a smile on my face the entire time. Featured everything great about 70s sci-fi :) Loved the art and especially the music. Nice plot beats as you run through the game. Bonus points for being a cool point and clicky adventure story :)
@mrwillowb - source is up. sorry about that. i uploaded game and went to bed after a 24 session :) I took the time to comment the source pretty well for those that care.
@MerlijnVH. @RegularSlinky, @mike_71Squared - thanks for hanging out in the Steam guys. Got me through the dark times :)
@Steve You can press space to restart, too. Just didn't want to clutter the screen with tips. In the end, it also should have been a 1 press to restart, vs 2, but my menu code is a mess and ran out of time. Thanks for playing.
@Chikun: Cool. Glad the Linux build worked. Will do it from now on. Literally takes 2 mins start to finish. Everyone in Unity should do it.
@AlexDJones: Thanks! The simplicity is what led to it being able to be done in 2 days with polish :)
Interesting. :)
Haha! Great entry. Was surprisingly playable and easy to hit things. Really liked your core idea of mixing pinball with space invaders. I could see working on this more and making a mobile version. It's whacky enough to work.
This game is near perfect. Great music, art, design...everything. A lot of fun. You sure you didn't just port a current in dev mobile game over? :) It feels that good and polished. Ready to ship. A+++
I liked it. It was pretty neat how the screen told you where to go next to use a code, etc. Once you make that connection it was pretty good. I liked wandering around at first trying to figure things out and what was up with the world. Teleporting through the Captain's chambers was a neat touch. I could see this being pretty engaging if it was polished and every puzzle wasn't a keycode.
I really liked this. Simple, slick and well done. Felt like a 2600 game updated :) Agree with some of the above comments on combat.
Fun game. How'd you do the curved screen effect? Would have liked to see the shader/source for that :)
Agree with comments above about infinite ammo and choke point, etc, but can chalk all that up to 9 hours on the game.
Very solid effort overall. Well done. Shooting things is always fun.
Nice mood and art.
Great entry. Loved the mood and style. Loved how the wide screen is basically a progress bar. Neat idea. Still trying to make it all the way across :)
Love the art. Not a great fan of move mechanics like this, but it was a solid, very well made game.
Great entry. Amazing art, style, music and animation. Do you have to punch to the beat of the music? I think you did, and that's a cool mechanic.
Nice job. It's cool that you and your wife worked on this together. Lots of good feedback above in terms of polish. Surprised anyone actually needed hints, everyone knows that in pt and click adventure games you just use every item with every other item :) I'd polish this up, incorporate feedback above and make another one. Seems like you guys found a good hobby.
Nice art and mood. I was never able to make it past about 3 campfires. I feel like there should be more time to wander, so you can make a mistake and still make it back. Feels like you have to be perfect to make it anywhere. Kept thinking about the movie The Grey :)
Neat idea. Clever. There's an interesting idea to build on here. I'd consider working on this some more and see where it goes.
@dsilvers - yup, good comments. I struggled with implementation and ran out of design tweak time. Having a small health bar on a Hulk and requiring 3-4 jumps would be ideal. Same for particles etc. Thanks for the feedback. All legit.
@Mase - The poo was still deadly even when it was tweening out of existence. Tossed in a 1-liner to fix it, even though it's pretty rare.
Nice job. I liked the sci-fi theme a lot.
Great game. Really liked the art and music. Puzzles were nice and I enjoyed the hat mechanic and how you wove it into the story. Made it makes sense vs just being arbitrary cubes, etc. "Move please" :) Cute.
Great entry! I loved this. It was really satisfying to summon animals to attack. Loved the b&w style art. Music was great. And a terrific boss fight. Legitimately great entry.
re: source...took a quick peek. Didn't see any Unity stuff and a lot of XNA source?
Liked the art and sound a lot. Mechanic is rough, but this would be a neat thing to polish up someday as the idea of salting food is neat. Could see a great retro 80s arcade game out of it. Great that you involved your son.
This was great. Always enjoy your work. The mechanic was fun as hell. Took me a bit to realize to finish the level I had to gather all the robot parts and put them in the trash bin, but that was fine :) Well done for 48 hours. Love the art, style and music.
Great game. Loved the art and mechanic and I got to the end. Some nice things you can do with this gameplay here. I think it's be worthy of a full game. Would buy this on Steam, probably.
Nice art and mood music. Clever use of particles. Worth developing more imo. Nice effort.
Great art and music as usual. Loved the style and future city. Got a Star Wars Coruscant vibe from it. Nice small adventure game with some action shooting in it.
/golfclap. This is awesome. Carrying the light around and making it shrink when I attack is clever. The level design is really good and progression is fun and steady. Very well done.
Loved the mood and setup. The tweening on the silhouettes was great. I really tried to find the end but was stumped, too. Tried idling and doing nothing, tried shooting the same one over and over, looked for other keys, tried to turn the turret.
Great idea and concept.
The music was fantastic. Reminded me of old Amiga tunes. I really liked this entry. The fx and visuals were great. It was fun to run around (clunky controls called out above and not a hard fix for next time). This was really very well done and more importantly, fun.
I liked this a lot. I tried to play it many times but never got more than maybe 3 screens in. Terrific idea and setting for the game. The hardest part was the fire raining down. It was too hard to dodge most of the time. Fix that and you'd have a really killer game I think. Well done!
Very nice job. Agree with most of the above. Love the movement and animation. They characters have a lot of personality. The world has a lot of style. I wish each room was a different scene in Unity so you would have easy checkpoints :)
I tried :) Got stuck on guessing the second word. Maybe a hint system or some direction?
FYI, the Unity webgl export is garbage at this point. I'd suggest just uploading a web version to a Dropbox account or something?
Haha, love the effigies :) Great art, sound and play. Really nice job for the jam.
Haha, funny and great game. A lot of nice gameplay here.
Nice effort for your first Unity game. It was a fine idea of a game. Agree with most of the comments above. Some unity games have hyper mouse sensitivity for me. This was one of those games. On OSX. It was fairly hard to aim as my guy turned too fast.
Keep going. There are tons of people and scripts in the Unity forums. Your wall blocking issue was likely due to the Project Settings/Physics/Layer Collision Matrix.
Slithered through caves, at ships. What else is there in life? Got Game Over twice as I was about to exit, and could see the stars? Assume this was the end of level as I got a score? Nice work.
Loved the art and take on the theme. Good job for 48hours. Would love to see it fleshed out more. Good feedback from people above.
Funny premise for a monster. Nice art. Thought some of the objects were too hard to destroy. Good job!
LOVE the art style. Looks really good and the movement on the ship and waves was great. Agree with above comments on controls/aiming, but this is a great little game. I'd polish it up some more and see about tightening up the controls.
Also - best game title ever. :)
Very good writing and humor. The voice acting was amazing. Enjoyable to sit through even with low interactivity. Well done.
This is a great idea and a great little game. Love the art and the different stages. Very clever. But, I suck at touch typing so it was too hard for me. Couldn't quite get through all 3 stages. Good job on the game.
I played about 7-8 times and got reasonably far (I think). Just too much to have to start over each time. Dug the music, loved the retro monitor look and shader. Wanted to catch her! This is a really good effort and just adding a key to skip the intro and having you spawn back at the last note seems it would help a lot. I add those 2 things and re-submit it. great effort though and overall very good, with minor tweaks to take it to 11!
Nice. Great art, loved the style. You have all you need to expand and make something awesome. Would love to fight tanks and jets and things, vs a timed dash to the right. Great work!
Amazing game, Sebastien. I think this is your best Ludum Dare game to date. It's so good, and fun, that imo you could extend it and sell it. Pro level in every way. Put this on Steam. Get rich.
Great little game. Liked the style, art and mechanics. Fast paced and got right to it. Good stuff. Pixel Kraken FTW! Nice job.
Made me chuckle. Especially the ending music :)
Solid entry. Smooth and pretty to look at. Had fun running through the world.
Great game as usual. Very full featured and fun.
This was a really fun game. Great entry. Love how visceral it feels.
Really well done and slick title. Nice job for 48 hours. Fun!
Jesus Fucking Christ this game is beautiful. Just perfection in terms of graphics and style. Would love to see it ramp up quicker and spend more time in action. Very well done and fantastic presentation. You could add more gameplay and have an ideal mobile game.
Great job! Made it level 8 and 300k. Loved the stacking of all the powerups. Screen got busy in a good way. Nothing beats stomping on Orphans I always say. Great job for 48 hours.
Good game! Thought the start was too slow and would like to have it start harder, sooner, but it was pretty fun to smash ships once I had all the powerups and tidal waves etc. Good stuff. Needs some balance as at about 20 million points and 4000 or so alert status I was just clicking the middle of the screen and surviving. Neat idea.
Like the retro graphics and 80s vibe a lot. The enemies remind me of PAC-MAN (intentional?) :) Great job!
Wow! I absolutely loved flying around and the art is great. And a zillion arrows everywhere. There's a real sense of chaos. Terrific job! This is one I wish I had the source code to :)
Great effort. Nice art and fun to attack things. Like others said above, more to do and smoothing out bumping into walls etc would help a lot. Keep going!
Nice effort. Liked the art and characters a lot. Would suggest tightening controls a little? (more gravity, etc). Good job!
Haha great game! I got about 30 pats once I figured it out. Great art, music and voice. Nice effort guys!
Really nice art style and core idea.
Great entry! I really liked the style as well as the minesweeper-esque gameplay. Everything is very cohesive and fun. The minesweeper thing doesn't immediately read (got it from the discussion) but that's easily solvable. Good job by all involved.
Awesome! I really like the T-Rex art style and animations. Would easily play a full game along these lines and this style. Very satisfying. Nice work.
@idds 9 levels so you are at the final level. Just slide slow and wait for the darts to pass :)
What's to say? This game is fucking awesome in every way. Great job guys.
Awesome! Final score was 15 (after 4-5 tries). Great art, audio and humor.
Just wanted to drop a note here and say this game is awesome. Very well done.
Great vine mechanic. Really satisfying to move around. More of a prototype vs a game, as in no goal, but would love to see some game made out of this mechanic. It really is brilliant and nice theme usage.
This was AWESOME. Great art, sounds and controls. Completely fun to drive the vine around and rotate the camera. Great entry.
Great effort and art. A lot to do even for a jam game. Got to the end and it was fun.
Great entry with lots of polish and presentation. Played a couple of games to completion and enjoyed myself. No negative points at all because 72 hours and based on RPS.
That entry was longer than I thought it was :)
I am one of the glorious 525 (A ftw!). A clever and funny submission. Well done.
Great interpretation on the theme. I loved that I had unhappy people but was good in all other areas. You can never please people :)
Awesome entry as usual. Loved the background music track. Game really amped up around the 4th level? At first I didn't realize you could spam a key and drop multiple colors in at one time. Made it a lot easier. Very well done game. Fun and challenging and good theme usage.
Great entry. Love the music and art. Pretty deep little puzzle game.
Solid entry. Barely got past second level. Pretty small timings on the jumps. Interesting idea with the growing of your character and shrinking.
This is solid across the board. Great idea and implementation! Nailed it.
Was only able to play solo but I got it. Nice character select and artwork. Good implementation of 2 button controls. Can see where it would be confusing but that would only add to the fun on a local multiplayer game, and more chaos. People would adapt to the controls quickly.
Solid entry. Loved the visual style. Rode the elevator up and wasn't sure what to do after looping back to the start? Maybe that was all? Wasn't sure what the numbers on the two buttons meant, but I hopped on them a bunch and eventually an elevator showed up. Nice job, solid effort, easy to fix stuff from here if you want to extend it.
Awesome across the board. Wub wub wub. Loved the sound track. Graphics were great and the controls were tight. Loved the little touched like leaves and grass blowing in the wind. This will place high, I think. Has all the sex appeal to score high.
Fantastic entry as always. I didn't quite finish it, but bookmarked to do so, soon. I found 2 map pieces and kept carrying them around. I'm assuming I can find 3-4 and somehow combine and find treasure? Fantastic visuals and presentation. Also like the left/right hand mechanic. Simple and effective.
Fun flying the rockets around. Took some getting used to, but in a good way. Liked the art, especially the background. Nice job.
Loved this. The music was perfect as were the C64 style graphics. Game was also a lot of fun, and very challenging. Could easily have been a shipping C64 game :) Great job.
Loved this. Great mechanic for the jumping and a great idea for the setting and what's happening. Had a lot of fun with this one.
I really liked this. Great art, setting and mechanic. Was fun to play.
Playing games like it's 1977! nice entry. Nailed the super retro aesthetic. Hard to grasp the controls, so I missed lots of turns, but that's ok. Fine entry!
I liked this a lot. Reminded me of Mad Max. Liked the controls and the escalating weapons. Would make a good mobile game if you decide to continue it.
Fun! Nice art and music. Enjoyed hacking up the bunnies.
Loved this. Great art and use of both themes. Well done. Wish you could restart on the current stage you reached, vs playing through previous ones. Really like the use os scale here.
This was amazing. Loved it. Great look, style, controls and most of all fun! Thanks for making this.
Great effort. Lot of things to do. Almost got a C64 MULE vibe from it. Solid across the board.
Great use of the theme. Clever mechanic to grow boxes to get to higher places. Good puzzling. re: controls, would prefer arrows to move and z/x to jump, etc. Minor.
Solid entry and well polished. Can't say I fully understood all the strategy but that was my fault :) Satisfying to place cards, see things grow and happen. Played 3-4 games and 450m was my best valuation.
I wash checkpointing every level but it felt too easy. But I may revert it if people feel that way. really the 1st 4 levels are easy to get through (1st checkpoint). It can literally take 20 seconds. Levels 5/6 are tougher but are in their own checkpoint. And level 7 (boss) is his own checkpoint. So really, the boulders are too hard. Maybe I will slow them a tad more or something to help. Thanks for the feedback.
@RadMcCool -glad you liked it. there's a thin line between challenge and annoyance :)
re: Boulders...patience usually wins. It's 2 shorts levels. Once you make it past 2 of them you are checkpointed.
Thanks for sticking with it. I hope most ppl finish the game.
@GoodwolfStudio...because it's there and for any video game to be good, something needs to die! :) I only regret I ran out of time to put in blood splatter.
@scorched - Gotta save something for the sequel! :)
Fired it up in OpenEMU and it worked great! Loved the graphics and music. It's amazing you guys made this for the Genesis over a weekend. I'm sorry Birb died angry :( Got about 66,000 after a few tries. Needed a friend for player 2! Great job, guys!
Good concept, mood and art. Well done! Only critique is having to restart on any failure.
Fantastic game Jesse and CastPixel. Felt very much like a old school retro game. Amazing art! I like the mechanics of the game a lot. Got to level 10 and like 35k points? Great job!
Critique: Wish it would have told me what key to start/play, and instructions for how to play. But once figured out it was great.
Thanks for playing it guys and for the feedback. Glad you had fun.
@codemaster Yeah, the trick is to not get hit a lot unnecessarily so you have extra time for a couple of the harder spots. Generally ppl get better at jumping after a time or two. I tried to tweak the collision to be doable and not impossible but there's a skill ramp for sure.
Be glad I didn't make it 64 rooms :) That was just a number flip.
@ithildin you just didn’t survive long enough. There’s a stretch that’s difficult and you have to run a bunch of rooms then go up and run back. Depends if you start left or right. Currently it’s the same seed for everyone and not random each play. I just found a seed that was challenging.
@kunonooni Thanks for the support over the year :)
@duzzondrums Thanks for playing and the feedback. It gets really hard toward the end. You need to have a lot of bag space to power through a certain gap that has you running a lot of rooms with no vents, to get to the final bags. Pretty much works out, no matter if you start left or right. You really cannot get hit every other time, etc on the tar pits or the enemies and make it.
@chao It was just all part of the overall curse the wizard put on you. I really wish I'd had time to do a small talking head or animated intro with him talking to you, vs lame text on screen.
Thanks for playing!
Fucking brilliant. Loved everything about this entry. The puzzle design was fantastic. The music and art was great. Full commercial game potential here with 100 levels. It's that good.
Nothing here couldn't be solved with another day and some tip screens and level select, etc.
You SeaDads impress me so much.
/bow.
Fun game and I enjoyed it. Reminded me of Rip-Off from Cinematronics in the early 80s (earliest game with this design?). Nice job. Was really fun with a controller.
@fireshake Agreed on the filter. I just ran out of time and forgot to just add a toggle to it. Could have at least put it on F1 or something. thanks for checking it out.
@magnusfurcifer that's all good feedback. re: art and more bg art...just a time issue. I was so busy implement things I just had no time but for the bare minimum. Wanted to do things like mammoth tusks sticking out of tar, mountain / cloud parallax, etc. Good suggestion on thr drip emitter. Just didn't think of it. As it is the cave drips were a late entry because I realized I could use the raindrop code for the most part.
@kunonooni
>>I honestly don’t know how you did it.
If it's any consolation my upper right arm muscle hurts now from all the clicking for 3 straight days! :)
Thanks for the kind words. A little mood and atmosphere goes a long way.
@mrleeperry,
>> Awesome work, as always George! Once I realized the raindrops were individual things to be avoided, I had a LOT of fun with it.
Thanks. I tried not to load the game down with in game tips and tutorials. I also wanted to go HUD-less. These decisions were due to time as much as aesthetics. I'd hoped that the torch sizzle and smoke would be all the clue people needed that rain = bad ;) I was going to have a little flame icon and + or - when it's stats were affects, that would spawn from the torch. Probably should have done that.
@duzzondrums , thanks for finishing it! It's a big ask with no respawn or continue points.
I liked the idea of an arduous journey so thought climbing the mountain, then descending through it, then across the plains to home conveyed that. With more time I'd have made the moutain taller ;)
Lee, great entry as always. I love the voice work (You again?) and sound effects. The art is great and I loved how the fly moved around and everything was super smooth.
Fun game. Liked the sound mechanic. Liked the spider and tension. Great mood and atmosphere. Great job!
Fun game, nice art and mechanics. Got about 600 points on my first run. Would make a good mobile game. Could use a little more challenge or things to dodge.
Fun game. Nice art. Always fun to shoot aliens. Almost would have preferred a much more zoomed in mode where I could see things closer up. Nice effort for 48h.
Fantastic game across the board. Really well done. Really clever.
I enjoyed this. Loved the art, music and gameplay. Got around 600 score or so in a few tries. Only gameplay issue that bugged me was what you can die being on the edge of a ledge. Should probably just let the player cheat and hang over the edge 1 unit before dying? All the core elements are here to make a great little action runner for mobile or whatever. Generally speaking you can make whatever bug fixes you want, as long as you call them out. I just refreshed the page when it bugged out and played again. Great work on the game.
Fun little game! Love the art and music and it was fun to juggle the patrons and their food, drink and coin. Well done. Also, if you want 20 ratings, be sure to post on the homepage a couple times. Will have them in no time. Be a shame to not get rated for this game.
@temmy - I got some Python music generator from a ludum dare post? It's clunky and you have to run it in Terminal on OSX, but it generates a file. Don't like it, do another. Takes 2 secs to generate a file. You can then import into Unity and play it. Can probably google for stuff like that.
@lawrence - I should have added a shotgun to shoot crows or something. I intended to be able to use water to run off rabbits, but it just never felt right and you can just hold down the key. I wanted to have the bucket have limited water and you would have to refill at a pump. That would have added a good gameplay element but just ran out of time.
Thanks for playing, rating and all the nice comments guys! I will start rating games soon and will run through this list first.
@KunoNoOni glad to,be back. It’d been a while. ;0
@achebit it was originally poop but I changed it. Rocks seemed better and more friendly. The code still has a poop.cs file :)
@Rongo Matane I hope I didn’t tune it too hard. Sometimes you get unlucky with random numbers and the crows and rabbits are rough.
I should have added some way to setup a Scarecrow for like 10 secs to scare off the crows, and a shotgun for the rabbits. Maybe I should have just spawned a shotgun with 2 shots on a small chance when you grew a crop :) Thanks for playing!
Nice idea and good job on finishing. I really liked the ruler concept.