FoonLudum Dare ExplorerLD27 → Cautionary Halt

Cautionary Halt

By perilouspete

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CategoryRankScoreCount
Theme6033.13
Overall7842.83
Graphics8322.43
Fun8792.52
Audio8911.69
Innovation10112.26
Coolness169824

Comments

teddy 2013-08-26 10:20

NICE GAME! I think your the first person to have a unique look on the 10 seconds, rather then a 10 second round. good platformer :)

krides 2013-08-26 10:22

This is the first platformer I've encountered so far in this LD, and it's pretty neat. It is hardcore, alright, but I like how it uses the theme in its mechanics. Good job.

sanojian 2013-08-26 16:44

Nice platformer. The only complaint is that it was boring waiting for the platforms to move slooooowly back to you if you miss them. Nice job!

dekart 2013-08-26 18:24

I like it. The first level is too hard for me though, but I didn't play platformers for years :)

tanser 2013-08-29 12:53

Nice little gem for a compo. :)

futuristteletex 2013-08-29 12:59

Nice game, but I didn't really like waiting for a minute to be able to continue thelevel!

gagapete 2013-08-29 20:17

Well done game, graphics are quite good. The one sound is okay :) and the gameplay is very nice, except a fast forward-button for the times waiting for platforms or for lasterrays to pass would be nice. To wait and the sometimes unexpected detected collisions are the only negative points I see. Oh, and I love the guillotines.

zatyka 2013-08-31 00:03

I made it up to level 6 before I couldn't take the slowness any more. Otherwise, a decent little platformer. I liked the guillotine.

perilouspete 2013-08-31 10:15

Thanks for the comments guys. I like the idea of being able to speed up time (by, eg, holding space bar) but of course it's too late to make changes now. I might add that in a post compo version, though.

georgebroussard 2013-09-01 01:04

I liked the idea that each level got closer and close to real time. That wasn't clear until I thought my eyes were deceiving me and I saw a laser move. But then around timescale .5-.6 the game became a little too frustrating for me as it involved waiting for platforms to arrive. I'm ok with a challenge of hard jumps and failing and retrying instantly, but when I have to wait 20 secs for a platform I want to kill babies :) But very nice effort and clever idea. I'd maybe rework some levels based on the above.

vikingpotato 2013-09-02 17:55

The game plays and feels nice!
Its my understanding that you are simulating the levels at normal speed and forcing time stop. Its a nice thing to do but what ended up happening is, some levels became unplayable for me because the bullets blocked every jump route i could have taken.. so i had to die and try again. Apart from that, i liked it

jacob123 2013-09-02 18:53

Nice game. Creative use of the theme. Sadly my skills were not good enough to beat it.

christina-nordlander 2013-09-02 21:56

At first I thought "OK, this is a decent platformer, but nothing really stands out". Then I pressed the first button, and I realised how the time mechanic came into play.

Still not the most memorable entry, but every element is polished and high quality. The difficulty is a bit frustrating, though. (Obviously, that's going to vary from person to person.)

christina-nordlander 2013-09-02 21:57

Also, a typo in the intro screen: "staars".

zap 2013-09-07 08:21

As already said in the comments, too much time spent waiting. On top of this, I also found it very difficult, which made me more impatient and lead to an overall frustrating experience.
But having said that, it's a very interesting idea, but I feel like it could be explored more to create more interesting mechanics.