Motion by Pacifist Games 2013-05-03T02:12:00
Really catchy art style, fun gameplay and a good challenge. This is a fun game, Well Done =]
Foon → Ludum Dare Explorer → Users → Alucard Jay
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | With The Lemons | compo | 979 | 2.64 | 2.67 | 2.46 | 3.08 | 2.29 | 2.50 | 2.10 | 42 | ||
| 2014 | 30 | Connected Worlds | HyperGate | compo | 1041 | 2.64 | 2.16 | 2.40 | 2.94 | 2.97 | 1.67 | 2.13 | 2.41 | 58 | |
| 2014 | 29 | Beneath the Surface | Tunnel Runner | compo | 459 | 3.27 | 2.95 | 2.88 | 3.41 | 3.78 | 2.37 | 2.00 | 3.16 | 71 | |
| 2013 | 26 | Minimalism | Grid Blaster | compo | 479 | 3.24 | 3.28 | 3.53 | 2.95 | 2.77 | 2.53 | 2.26 | 2.89 | 97 |
Really catchy art style, fun gameplay and a good challenge. This is a fun game, Well Done =]
This is an amizing game, fantastic idea and a real challenge. I shall be spending lots of time on this playing and making levels after rating is over. Well Done =]
Was surprised how well some of the puzzles turned out, had to think my way around a couple of the levels. Got caught one time reading a sign when I got killed. Well Done =]
Fun little game, very clever not being able to tell what the objects are. Very nice use of save points. Well Done =]
Fun physics game, reminded me of the Detonator pack. But destruction is always fun! I had major slow-down on the second level. Issue with drawcalls / textures not batching? Needed some audio (check out the Tools link on the LD 'site). Otherwise, keep making games, Well Done =]
Challenging little game, some of those orbs have to be approached the right way. Good controls, great pixel art, music is really cool but like it has been said before not really suited. Needs some sort of effect to show the spawnpoint has been saved. Well Done =]
I had alot of fun playing this, adding music and colour kept me motivated. Sometimes struggled with the rebounded angles not being what I expected. A save game / load level feature would be nice and give it a higher replay value. Overall a good idea, executed extremely well, with some very nice audio and effects. Well Done =]
Good fun. I would also suggest some extra mechanics like rotating objects, objects that have the cutouts but extra shapes to make the player think and try and recognize where their shape is in the oncoming pattern. Music is nice, fits well but could use some variation. Well Done =]
An excellent start to making games, fun use of colour, just be aware of how materials and drawcalls work. Those enemy blocks are fast and relentless. Don't stop learning and making games. Well Done =]
Great use of lighting and pixellating the walls, sometimes those blocks surprised me by sneaking up from behind. Well Done =]
Clever idea. A prologue of the tetris block before it makes it to the tetris game! Would have also liked to seen more levels, and different types of enemy. Well Done =]
Really interesting use of gravity, for me it was alot of trial and error to find the correct jumping points. Sound could have more variation, the level transition is awesome. Well Done =]
Nice game, took me a while to learn how to use the red blocks, spent quite a while trying to beat my best score. Well Done =]
A fun game with some excellent ideas and gameplay mechanics. Lowering enemy defenses is really hard, I found wildly swinging the sword while jumping around worked best. Really liked the horse companion. Graphics and music was admirable. Well Done =]
This is an amazing idea, should definitely be developed further. I liked the regenerate health mechanic. This could be a great beat-em-up and puzzle game (small movements to remain blocky without being seen). Absolutely blown away by the blocky characters, Well Done =]
Very simple and innovative game. Had a lot of fun playing around with velocity and gravitational pull. Well Done =]
Apart from the actual size of the window, this is done well.
Very nice looking game, was challenging trying to beat the drown-timer and finding those valves(!). I would like to see it developed further, Well Done =]
The controls and wall bounce work great, I would also suggest the dark green areas are changed to a different/darker colour. Music is cool, later levels are merciless. It's good the buttons don't reset. Really enjoyed the challenge, Well Done =]
Amazing game, great idea, awesome visuals, audio really suits it. Had a lot of fun playing this with controller. Well Done =]
I also thought this was a great little memory game, found it challenging sometimes, took a long time to realize some of the walls were just 'pretend walls'. The use of lighting impressed me too. Well Done =]
Interesting .... Could be expanded on with more puzzles, otherwise a great effort, I thought the models were great. Well Done =]
An excellent commentary of the distractions of today's society. A few changes to the boss movements, and different types of enemy movement, and this could be a great little side-scrolling shooter. The ending pleased me greatly. Well Done =]
Very nice game. Stuck for an idea ... then use all of them! I like the graphics, this really fits the theme well. Well Done =]
This was fun but also a challenge. The animations look great and the sounds suited the whole look/feel. I really liked the field of view aspect. Well Done =]
Oh wow! My first thought was Professor Genki with the arena type announcer. I could hear there was alot of effort put into the win audio after each level, but it cut off too quickly. I think the audio is the stand out part, though the puzzles do make you think. Was stuck in my head all day (Right now, what you have to do is ....) . Well Done =]
I was both amazed and frustrated by this game. Some levels were very intuitive, some levels were just hit-and-miss spam-it-and-see. My favourite parts were the paths that flowed, rather than ricochet. Also think the non-interactive handles were a distraction. Overall a very impressive idea, the movement flowed very nicely. Well Done =]
I was amazed by this entry. Everything just fits together perfectly (hope that makes the cube happy), from the haunting audio to the narrative and visual aesthetics. I have yet to finish it but shall definitely be playing again, it has become one of my all-time favourite puzzle games. Well Done =]
Good atmosphere and use of light. Had trouble finding the correct position to interact with objects. The objects were designed well, simple and yet detailed. Well Done =]
Even after watching this game being made on the live stream, I had fun playing and was challenged solving it myself. The audio is great, really captures the mood. Well done =]
I think everything has been said, perhaps the sould could be a little animated. Great use of gravity. Maybe consider the planets actually breaking and drifting apart when drilled into 2 halves (though I know this is hard without changing the current planet destruction technique). Well Done =]
Thank you everyone for your great feedback. This is my first LD (or any game-jam). THe suggestions have really been great. I shall lower the enemy bullet fire rate and increase the grid damage after each wave.
Regarding the score, it is based on minimalism, for each bullet you fire the score is reduced by 2 =]
The 'help guy' was done well, displayed the direction and proximity nicely. I agree this would go well as the player object, also with some enemies moving around would make it more of a challenge. Nicely done =]
This is a beautiful game, anyone can play this and have their own experience, thoughts and fulfillment. Well Done =]
I really liked this, was also amazed that this is a Blender game. I found the story and the characters very endearing, perhaps the player as a light source could be used to to show the difference in some perspectives (where the platforms actually are in real space compared to the player. Thoroughly enjoyable, Well Done =]
Really enjoyed the look and idea of this game, though found it very hard to get a sense of trajectory and control the collisions. Music was great, very 'Hawkwind'. If the controls and manouverability are tweaked this could be an enjoyable game. Graphics were good, was amused (trying to) drive a cluster of toilets and satellites around. Well Done =]
The text was quite amusing =]
A fun game that makes you think. Well Done =]
Great fun, very humourous, and fun coordinating the two subs. Excellent art and audio. All round amazing, Well Done =]
A good idea with nice graphics and animations. Would have liked to play the finished version, still, Well Done =]
I liked this, the health indicator is very good. I would also like to have some better indication of the level being completed, otherwise plays flawlessly. Well Done =]
Really good looking game, the slingshot angle is a learning curve, but that's half the fun, all done well for a 2D perspective. A challenge that I enjoyed greatly, well done =]
Was a little confused at first, but then it turned out to be playable and challenging. Perhaps use a few different sounds while the colour changer is charging, a different sound for each colour would be interesting and give the player a break from the same sound, and as already mentioned skip the tutorial once it has already been seen. Well Done =]
This surprised me, it's a good idea and you actually have to think so that you don't run out of colours before destroying all the blocks. Well Done =]
Also found the controls difficult, but really liked the idea and the physics. Was impressed how the tail moved and stayed relative to the other tail objects. Well Done =]
Was totally amazed watching this game being developed, on the live stream it was being play tested after only 8 hours. An incredible achievement, and I challenge anyone to be able to play this and keep a straight face. Well done =]
Very hard, would suit 2 player better. Awesome graphics and audio, Well Done =]
130s on first run, took me a while to realize 'work with the waves'. The text is a great addition, quite panic-inducing, well done.
Really nice artwork, background music is awesome. Also had collision problems and issue with the door sound. Was fun to play and explore, well done.
Good idea, very amusing shovel character. There are problems with the gem and ladder collisions.
Fun little game. Looks like you tried some different gameplay mechanics, and while some didn't fit, it was good that you tried different things. I could see how you were trying the reflex bar with the time to reach the gold, perhaps it would be more frantic if the timer counted down (like you were running out of air), that way you would only see the lower levels if you were quick enough, and the game would have lose condition. Keep up the good work.
I'm interested to see if anyone passes 3 minutes without using the brake. Hot tip - it's actually easier using the yaw controls rather than the roll controls ;)
A nice free falling style game. I also agree the collision notes would do really well to be notes within the chords of the music. Quite mellow and soothing =]
Great fun idea, nice job.
I start to wonder if ... there's a problem in the Matrix?
I really enjoyed this =]
Fantastic idea and art style. I agree the post-its should show their abilities at the start, but having them blank does add memory and reflex functionality. Would like to see this developed further. Well done =]
Fun game, intense and exciting, nice retro graphics and sound, good job.
Nice simple mechanic but fun to play. I was surprised you move faster on the outer rings.
A really good idea, and great use of physics and mesh, but the controls could really use some refining. It took me a few goes to realize it was looking for GetKeyDown, not GetKey, each press and release of a key rotates the direction. The speed of the 'monster' and the size of the sandbox makes it very hard to control. A long comment because otherwise I thought this was very clever =]
I'm freeeee, free falling ! Wow, this art style looks really good, I enjoyed part one a lot. The piano is absolutely beautiful, well done =]
Interesting idea, could make some interesting gameplay by exposing variables like gravity and time. Not sure if I found the second ending unless it involved brussel sprouts. I did break a wall though.
Simple art style looks great. Sound fits well (nice reverb, but high pitches can hurt a little!). Great job, well done.
Interesting controller that takes getting used to but had a nice underwater feel. The level looks nice, and the music is also quite good. Well done.
Really good game. I liked the controls, models, terrain, lighting, trail renderer, everything looks good! Funky music. Could have a few more enemies around the sides of the map, and some explosion effects, but overall really nice, great job =]
Brilliant !
Why do I get a QWOP vibe from this? Very amusing fun, well done.
I kept cleaning the cookies (which are even harder than the newspapers) just to listen to the music. Nice one, very funny :)
Also had this blocked in both Firefox and Chrome :(
Wow, just wow. If you saw any of the streaming of this being made, the custom physics engine for the bikes is absolutely mind-blowing. Would like to see this developed further with a larger grid, and joystick controls with analogue trigger throttle and brake.
It looks good. I'm very interested to see how you are handling the movement of player and environment, and how the textures and light works. Still a good effort, good on you for submitting.
Thanks for the feedback :) I was going to drop out, but got encouraged to submit what I had. There is a massive list of mechanics and 'refinements' I wanted to add! This really is just a skeleton for what I had planned... (number keys to select/view unit, special ability for each unit, multi-select units, different terrain for each mission, proper pathfinding, visual indicators, different enemy types based on difficulty, real UI; just to mention a couple!). Too complicated for a solo weekend jam. I really didn't expect positive feedback (or any feedback), so thanks again :)
Was hard to manage energy with the random drops (more chance of ranged enemies dropping energy perhaps?). Camera needs to be smoother when moving, but I liked the turn-based control. I liked the graphic style and the robot, and the music is excellent. Good Job.
Lots of nice little mechanics make this game enjoyable, dialogue keeps it interesting too. I don't know if you had time (which is fine) to add faces in the speech bubbles. If they are there, I'm using Firefox with adblockPlus just to let you know. Only thing is I personally found it a little too small. This would be more fun in late-game if the view was portrait, I was using the mini-map too much. Still, the way the perspective works and other mechanics are great. Well Done =]
Great game, but too short (I wanted to play more!). Panic attack at the start of each level. Really enjoyed this, hope you develop this further with lots more levels. Perhaps you can always show the transfer rate at all times (not just on hover), and also which transfers are currently active (an arrow on the line). Well Done =]
Great use of camera animation. I liked the ambience in each dimension. The loop speed of the walking/running footsteps is too fast. To make the footstep sounds slightly different, just randomly adjust the pitch slightly before you play it each time. Good job.
Much enjoyment was had. Dem feels for Pluto Q_Q
I really enjoyed this game. Fun to play, crates were a nice addition, as well as the other mechanics. Great Job !
Thanks! You are correct, I removed the audio from judging now. The UI was very last minute (forgot to add health bars to enemies), but ammo is A (Wave:Health:Ammo:Kills:Time). Extremely vague! Thanks again for playing :)
That was beautiful! So nice to play a calm game after the stress of LD :)
The music and art style are stunning, and the story has a really nice pace.
I wonder what the traveler was doing, and where they will be going next? Great atmosphere, well done.
Very impressive. Mechanics work (the wrapping bananarang is quite fun to exploit), nice level design, variety of enemies (dang those birds). Great job.
Great idea, executed well. Keep up the good work!