FoonLudum Dare ExplorerUsers → Alucard Jay

Alucard Jay

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponWith The Lemonscompo9792.642.672.463.082.292.502.1042
201430Connected WorldsHyperGatecompo10412.642.162.402.942.971.672.132.4158
201429Beneath the SurfaceTunnel Runnercompo4593.272.952.883.413.782.372.003.1671
201326MinimalismGrid Blastercompo4793.243.283.532.952.772.532.262.8997

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Alucard Jay

LD26 — Minimalism

Motion by Pacifist Games 2013-05-03T02:12:00

Really catchy art style, fun gameplay and a good challenge. This is a fun game, Well Done =]

Neonisation by Hegemege 2013-05-02T22:56:00

This is an amizing game, fantastic idea and a real challenge. I shall be spending lots of time on this playing and making levels after rating is over. Well Done =]

DIG QUEST Deluxe: ASCII Mining Adventure by SuperDisk 2013-05-02T22:03:00

Was surprised how well some of the puzzles turned out, had to think my way around a couple of the levels. Got caught one time reading a sign when I got killed. Well Done =]

Zenbox by drstik 2013-05-02T23:40:00

Very challenging, controls are a learning curve but if you lead in from the last section then it all comes together. The terrain and music fit very well, perhaps something for the future could be a hint mechanic? Well Done =]

Ninja Instinct by Taldius 2013-05-03T00:46:00

Fun little game, very clever not being able to tell what the objects are. Very nice use of save points. Well Done =]

X0RQUE by qgi 2013-05-04T11:46:00

It was fun both having to collect objects and avoid objects. Well Done =]

The Gallery by TehSkull 2013-05-03T01:23:00

Fun physics game, reminded me of the Detonator pack. But destruction is always fun! I had major slow-down on the second level. Issue with drawcalls / textures not batching? Needed some audio (check out the Tools link on the LD 'site). Otherwise, keep making games, Well Done =]

Pixel Ninja by Nsmurf 2013-05-03T00:06:00

Challenging little game, some of those orbs have to be approached the right way. Good controls, great pixel art, music is really cool but like it has been said before not really suited. Needs some sort of effect to show the spawnpoint has been saved. Well Done =]

Orb by Grouflon 2013-05-03T06:24:00

I had alot of fun playing this, adding music and colour kept me motivated. Sometimes struggled with the rebounded angles not being what I expected. A save game / load level feature would be nice and give it a higher replay value. Overall a good idea, executed extremely well, with some very nice audio and effects. Well Done =]

PLOG by Gungnir 2013-05-03T00:59:00

Good fun. I would also suggest some extra mechanics like rotating objects, objects that have the cutouts but extra shapes to make the player think and try and recognize where their shape is in the oncoming pattern. Music is nice, fits well but could use some variation. Well Done =]

LD 26-B0xPaiNt by ecool377 2013-05-02T22:06:00

An excellent start to making games, fun use of colour, just be aware of how materials and drawcalls work. Those enemy blocks are fast and relentless. Don't stop learning and making games. Well Done =]

SOLIX by bentog 2013-05-02T23:07:00

Very clever game, a great challenge. And I like the Wurlitzer music, although some variation could be added for different levels. Well Done =]

Dungeon of the Rectangles by antonijn 2013-05-02T21:56:00

Great use of lighting and pixellating the walls, sometimes those blocks surprised me by sneaking up from behind. Well Done =]

Union by theplotlessplot 2013-05-02T23:28:00

Clever idea. A prologue of the tetris block before it makes it to the tetris game! Would have also liked to seen more levels, and different types of enemy. Well Done =]

Minimalism by Kwrky 2013-05-02T22:34:00

Really interesting use of gravity, for me it was alot of trial and error to find the correct jumping points. Sound could have more variation, the level transition is awesome. Well Done =]

Block Disco by Jubjub. 2013-05-02T23:17:00

Nice game, took me a while to learn how to use the red blocks, spent quite a while trying to beat my best score. Well Done =]

Potato Dungeon by _Rilem 2013-05-03T05:58:00

A fun game with some excellent ideas and gameplay mechanics. Lowering enemy defenses is really hard, I found wildly swinging the sword while jumping around worked best. Really liked the horse companion. Graphics and music was admirable. Well Done =]

Balls! by Codexus 2013-05-02T21:53:00

The assets look amazing, and the gameplay is very fluid. An amazing effort, would like to see this expanded on with lots more puzzles. Well Done =]

Not Complex by NuSan 2013-05-02T23:25:00

This is an amazing idea, should definitely be developed further. I liked the regenerate health mechanic. This could be a great beat-em-up and puzzle game (small movements to remain blocky without being seen). Absolutely blown away by the blocky characters, Well Done =]

Flight Time by Lerc 2013-05-03T06:15:00

Very simple and innovative game. Had a lot of fun playing around with velocity and gravitational pull. Well Done =]

Tiny Runner by Jarcas Studios 2013-04-29T17:14:00

Apart from the actual size of the window, this is done well.

Other Space by GarethIW 2013-05-02T23:19:00

Very nice looking game, was challenging trying to beat the drown-timer and finding those valves(!). I would like to see it developed further, Well Done =]

Light the way by cinnamonmelonpig 2013-05-02T22:40:00

The controls and wall bounce work great, I would also suggest the dark green areas are changed to a different/darker colour. Music is cool, later levels are merciless. It's good the buttons don't reset. Really enjoyed the challenge, Well Done =]

(R,G,B) by KilledByAPixel 2013-05-03T02:36:00

Amazing game, great idea, awesome visuals, audio really suits it. Had a lot of fun playing this with controller. Well Done =]

Formless Reliquary by PsenFilip 2013-05-02T22:31:00

I also thought this was a great little memory game, found it challenging sometimes, took a long time to realize some of the walls were just 'pretend walls'. The use of lighting impressed me too. Well Done =]

Dream Island by FREEZX 2013-05-02T21:59:00

Interesting .... Could be expanded on with more puzzles, otherwise a great effort, I thought the models were great. Well Done =]

That's it! ...I'm out! by Bloodrushgames 2013-05-02T22:27:00

An excellent commentary of the distractions of today's society. A few changes to the boss movements, and different types of enemy movement, and this could be a great little side-scrolling shooter. The ending pleased me greatly. Well Done =]

Play The Game by Fervir 2013-05-02T23:11:00

Very nice game. Stuck for an idea ... then use all of them! I like the graphics, this really fits the theme well. Well Done =]

Save the Potato, Save the world. by JohnnySix 2013-05-04T12:30:00

This was fun but also a challenge. The animations look great and the sounds suited the whole look/feel. I really liked the field of view aspect. Well Done =]

Polymorph by Crazi456 2013-05-02T22:15:00

I think everything has already been mentioned in the above comments regarding some of the control and movement quirks, so this is to say I really enjoyed this. Well Done =]

Get The Potato by invaderJim 2013-05-02T22:18:00

Oh wow! My first thought was Professor Genki with the arena type announcer. I could hear there was alot of effort put into the win audio after each level, but it cut off too quickly. I think the audio is the stand out part, though the puzzles do make you think. Was stuck in my head all day (Right now, what you have to do is ....) . Well Done =]

Bounce by Elrobo 2013-05-02T22:08:00

A great idea, simple yet challenging. The puzzles were thought out and laid out well, was a lot of fun. Well Done =]

Bezier Challenge by Travis Irby 2013-05-03T06:09:00

I was both amazed and frustrated by this game. Some levels were very intuitive, some levels were just hit-and-miss spam-it-and-see. My favourite parts were the paths that flowed, rather than ricochet. Also think the non-interactive handles were a distraction. Overall a very impressive idea, the movement flowed very nicely. Well Done =]

Gallery by Andrew Shouldice 2013-05-03T14:31:00

I was amazed by this entry. Everything just fits together perfectly (hope that makes the cube happy), from the haunting audio to the narrative and visual aesthetics. I have yet to finish it but shall definitely be playing again, it has become one of my all-time favourite puzzle games. Well Done =]

Minimalist Horror Story by MinionStudios 2013-05-02T23:35:00

Good atmosphere and use of light. Had trouble finding the correct position to interact with objects. The objects were designed well, simple and yet detailed. Well Done =]

Blank Slate by AestheticGamer 2013-05-02T21:48:00

Even after watching this game being made on the live stream, I had fun playing and was challenged solving it myself. The audio is great, really captures the mood. Well done =]

Captain Blowhole by EatYourBeef_Doug 2013-05-02T22:23:00

I think everything has been said, perhaps the sould could be a little animated. Great use of gravity. Maybe consider the planets actually breaking and drifting apart when drilled into 2 halves (though I know this is hard without changing the current planet destruction technique). Well Done =]

Grid Blaster by Alucard Jay 2013-04-30T05:26:00

Thank you everyone for your great feedback. This is my first LD (or any game-jam). THe suggestions have really been great. I shall lower the enemy bullet fire rate and increase the grid damage after each wave.

Regarding the score, it is based on minimalism, for each bullet you fire the score is reduced by 2 =]

BloxMin - by Lody - Ludum Dare 26 by stipple 2013-05-04T11:22:00

The 'help guy' was done well, displayed the direction and proximity nicely. I agree this would go well as the player object, also with some enemies moving around would make it more of a challenge. Nicely done =]

Be The Wind by dstozek 2013-05-02T23:01:00

This is a beautiful game, anyone can play this and have their own experience, thoughts and fulfillment. Well Done =]

Parabox by Jon Fischer 2013-05-02T22:37:00

I really liked this, was also amazed that this is a Blender game. I found the story and the characters very endearing, perhaps the player as a light source could be used to to show the difference in some perspectives (where the platforms actually are in real space compared to the player. Thoroughly enjoyable, Well Done =]

Atom That Matters by Babek 2013-05-03T06:40:00

Really enjoyed the look and idea of this game, though found it very hard to get a sense of trajectory and control the collisions. Music was great, very 'Hawkwind'. If the controls and manouverability are tweaked this could be an enjoyable game. Graphics were good, was amused (trying to) drive a cluster of toilets and satellites around. Well Done =]

QUEST SPACE by VictorGrunn 2013-05-04T12:42:00

The text was quite amusing =]

Too Much Loot! by CheesyRamen 2013-05-04T11:33:00

A fun game that makes you think. Well Done =]

Budget Squad by deepnight 2013-05-03T02:08:00

Great fun, very humourous, and fun coordinating the two subs. Excellent art and audio. All round amazing, Well Done =]

Mini Wars by cowieaaron 2013-05-02T23:55:00

A good idea with nice graphics and animations. Would have liked to play the finished version, still, Well Done =]

Extruder by bitbof 2013-05-03T02:27:00

Very clever idea. A limit on the number of extrusions would make an extra challenge (hard mode), though some of the maps were hard just by themselves. Would like to see more levels. Ambient sound fits well. Well Done =]

Battery by onzephyr 2013-05-02T22:54:00

Wow, very cool idea, and fun to play. Well Done =]

a-mazing TowerDefense by Zelosfan 2013-05-02T22:19:00

I liked this, the health indicator is very good. I would also like to have some better indication of the level being completed, otherwise plays flawlessly. Well Done =]

Defender. by Tainted_Code 2013-05-02T23:46:00

Really good looking game, the slingshot angle is a learning curve, but that's half the fun, all done well for a 2D perspective. A challenge that I enjoyed greatly, well done =]

COLORFORM by torcado 2013-05-02T22:12:00

Was a little confused at first, but then it turned out to be playable and challenging. Perhaps use a few different sounds while the colour changer is charging, a different sound for each colour would be interesting and give the player a break from the same sound, and as already mentioned skip the tutorial once it has already been seen. Well Done =]

Cube Defender by kratorspore 2013-05-02T22:25:00

This surprised me, it's a good idea and you actually have to think so that you don't run out of colours before destroying all the blocks. Well Done =]

MiniFPX by KhaoTom 2013-05-02T23:44:00

Very nicely coloured, and the audio blends in very well. Controls felt intuitive and smooth, Well Done =]

# by Kitch 2013-05-02T23:09:00

I think it's all been said already! Great interactive sound, clever use of layers, can get very frantic clearing those regenerating blocks. Well Done =]

'moeba by Oliver Simon 2013-05-04T11:15:00

Also found the controls difficult, but really liked the idea and the physics. Was impressed how the tail moved and stayed relative to the other tail objects. Well Done =]

Shoot (AAA_FPS_GOTY) by quill18 2013-05-02T21:51:00

Was totally amazed watching this game being developed, on the live stream it was being play tested after only 8 hours. An incredible achievement, and I challenge anyone to be able to play this and keep a straight face. Well done =]

Katana Senpou by saint11 2013-05-03T00:53:00

Very hard, would suit 2 player better. Awesome graphics and audio, Well Done =]

MiniMario by dem0 2013-05-02T22:58:00

Great idea, Mario as an endless runner. Really well implemented, Well Done =]

LD29 — Beneath the Surface

SUNK by GeorgeBroussard 2014-04-29T03:39:00

130s on first run, took me a while to realize 'work with the waves'. The text is a great addition, quite panic-inducing, well done.

Aqua by littleball 2014-05-19T15:36:00

Really nice artwork, background music is awesome. Also had collision problems and issue with the door sound. Was fun to play and explore, well done.

Four Minute Miner by Bevilacqua 2014-04-29T02:55:00

Good idea, very amusing shovel character. There are problems with the gem and ladder collisions.

The goldminor by mat1er 2014-05-19T15:50:00

Fun little game. Looks like you tried some different gameplay mechanics, and while some didn't fit, it was good that you tried different things. I could see how you were trying the reflex bar with the time to reach the gold, perhaps it would be more frantic if the timer counted down (like you were running out of air), that way you would only see the lower levels if you were quick enough, and the game would have lose condition. Keep up the good work.

Bellhook by Colorvade 2014-04-28T08:53:00

This gets complex very quickly, nice diversity in types and mechanics, good fun. Looks great too =]

Tunnel Runner by Alucard Jay 2014-04-28T07:45:00

I'm interested to see if anyone passes 3 minutes without using the brake. Hot tip - it's actually easier using the yaw controls rather than the roll controls ;)

Soul Dive by John Drury 2014-04-28T08:41:00

A nice free falling style game. I also agree the collision notes would do really well to be notes within the chords of the music. Quite mellow and soothing =]

The Bored Room by evilDan 2014-05-19T11:35:00

Great fun idea, nice job.

Come Home by cwkx 2014-04-28T06:54:00

A heartfelt story and interesting example of human nature.

Superficial by JordanFitz 2014-04-28T06:59:00

I start to wonder if ... there's a problem in the Matrix?

Sail by DrPrettyPatty 2014-05-19T12:29:00

I really enjoyed this =]

Daisy's dog is dead by alvarop 2014-04-28T08:10:00

Fantastic idea and art style. I agree the post-its should show their abilities at the start, but having them blank does add memory and reflex functionality. Would like to see this developed further. Well done =]

Buy your own Freedom by psychonull 2014-05-19T11:38:00

Fun game, intense and exciting, nice retro graphics and sound, good job.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-28T08:34:00

Nice simple mechanic but fun to play. I was surprised you move faster on the outer rings.

The Sandbox by quade81 2014-04-28T09:46:00

A really good idea, and great use of physics and mesh, but the controls could really use some refining. It took me a few goes to realize it was looking for GetKeyDown, not GetKey, each press and release of a key rotates the direction. The speed of the 'monster' and the size of the sandbox makes it very hard to control. A long comment because otherwise I thought this was very clever =]

29 Leagues by Nition 2014-04-28T07:28:00

I'm freeeee, free falling ! Wow, this art style looks really good, I enjoyed part one a lot. The piano is absolutely beautiful, well done =]

Bitxl's Kool Place by nigelmnz 2014-04-29T02:09:00

Interesting idea, could make some interesting gameplay by exposing variables like gravity and time. Not sure if I found the second ending unless it involved brussel sprouts. I did break a wall though.

the Attack - Beneath the Surface by Franklin's Ghost 2014-05-19T15:30:00

Simple art style looks great. Sound fits well (nice reverb, but high pitches can hurt a little!). Great job, well done.

Submersion by superzac 2014-04-28T07:21:00

Interesting controller that takes getting used to but had a nice underwater feel. The level looks nice, and the music is also quite good. Well done.

Sanctums by Galvus 2014-04-28T07:12:00

Looks good, but unable to move up, jump seemed ineffective and movement was too quick. Exploding bunnies are always fun though.

FoxyTank by matthias_zarzecki 2014-05-19T15:24:00

Really good game. I liked the controls, models, terrain, lighting, trail renderer, everything looks good! Funky music. Could have a few more enemies around the sides of the map, and some explosion effects, but overall really nice, great job =]

Indie Game Developer Simulator by naxum 2014-05-19T14:17:00

Brilliant !

Deep by ahmeni 2014-04-28T07:06:00

Has a very old-school feel with movement only on one axis and being aware of enemy paths and patterns. Simple and effective. Interesting synth music too.

Revenge of the Kraken by malmazuke 2014-04-28T08:23:00

Why do I get a QWOP vibe from this? Very amusing fun, well done.

Room Cleaning Simulator 2014 by lokijki 2014-04-28T06:44:00

I kept cleaning the cookies (which are even harder than the newspapers) just to listen to the music. Nice one, very funny :)

The Quest for Unobtanium by Redream 2014-04-28T07:02:00

Also had this blocked in both Firefox and Chrome :(

Side B, Track 1 by Taugeshtu 2014-04-28T07:37:00

Wow, just wow. If you saw any of the streaming of this being made, the custom physics engine for the bikes is absolutely mind-blowing. Would like to see this developed further with a larger grid, and joystick controls with analogue trigger throttle and brake.

LD30 — Connected Worlds

ServerSphereICE by drakfyre 2014-08-25T03:50:00

It looks good. I'm very interested to see how you are handling the movement of player and environment, and how the textures and light works. Still a good effort, good on you for submitting.

HyperGate by Alucard Jay 2014-08-25T21:47:00

Thanks for the feedback :) I was going to drop out, but got encouraged to submit what I had. There is a massive list of mechanics and 'refinements' I wanted to add! This really is just a skeleton for what I had planned... (number keys to select/view unit, special ability for each unit, multi-select units, different terrain for each mission, proper pathfinding, visual indicators, different enemy types based on difficulty, real UI; just to mention a couple!). Too complicated for a solo weekend jam. I really didn't expect positive feedback (or any feedback), so thanks again :)

Lunaform by disdanes 2014-08-26T21:30:00

Nice relaxing game. Music fits well. I found it hard to move more than one tile in time on the larger maps, especially when the stars would come in pairs. Good job.

WC Club by abeing 2014-08-26T22:02:00

Fun little game. The camera transitions are great, and so is the music. Now Dance!

Teleporter Escape! by kyru 2014-08-26T19:47:00

Was hard to manage energy with the random drops (more chance of ranged enemies dropping energy perhaps?). Camera needs to be smoother when moving, but I liked the turn-based control. I liked the graphic style and the robot, and the music is excellent. Good Job.

Taxi Space by DrCicero 2014-08-25T03:26:00

Lots of nice little mechanics make this game enjoyable, dialogue keeps it interesting too. I don't know if you had time (which is fine) to add faces in the speech bubbles. If they are there, I'm using Firefox with adblockPlus just to let you know. Only thing is I personally found it a little too small. This would be more fun in late-game if the view was portrait, I was using the mini-map too much. Still, the way the perspective works and other mechanics are great. Well Done =]

Salvation by 43iscoding 2014-08-26T19:21:00

Great game, but too short (I wanted to play more!). Panic attack at the start of each level. Really enjoyed this, hope you develop this further with lots more levels. Perhaps you can always show the transfer rate at all times (not just on hover), and also which transfers are currently active (an arrow on the line). Well Done =]

Permeable Connected Worlds by MyougaHiroshi 2014-08-26T20:15:00

Great use of camera animation. I liked the ambience in each dimension. The loop speed of the walking/running footsteps is too fast. To make the footstep sounds slightly different, just randomly adjust the pitch slightly before you play it each time. Good job.

Starlight by stephenhaney 2014-08-26T20:56:00

Much enjoyment was had. Dem feels for Pluto Q_Q

LD32 — An Unconventional Weapon

BoozeHound by Havacore 2015-04-21T01:05:00

I really enjoyed this game. Fun to play, crates were a nice addition, as well as the other mechanics. Great Job !

With The Lemons by Alucard Jay 2015-04-21T14:54:00

Thanks! You are correct, I removed the audio from judging now. The UI was very last minute (forgot to add health bars to enemies), but ammo is A (Wave:Health:Ammo:Kills:Time). Extremely vague! Thanks again for playing :)

The Follower by Stending 2015-04-22T04:38:00

That was beautiful! So nice to play a calm game after the stress of LD :)
The music and art style are stunning, and the story has a really nice pace.
I wonder what the traveler was doing, and where they will be going next? Great atmosphere, well done.

Banana Nana by miau 2015-04-21T13:53:00

Very impressive. Mechanics work (the wrapping bananarang is quite fun to exploit), nice level design, variety of enemies (dang those birds). Great job.

Save the meeps. by Meep 2015-04-21T13:30:00

Great idea, executed well. Keep up the good work!