imagnity 2013-04-29 16:29
I like the boxy concept. The color system confused me at the beginning. Overall, it's challenging and I liked it. :)
Foon → Ludum Dare Explorer → LD26 → a-mazing TowerDefense
By zelosfan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Theme | 321 | 3.78 | ||
| Fun | 323 | 3.24 | ||
| Overall | 532 | 3.19 | ||
| Mood | 696 | 2.74 | ||
| Humor | 714 | 2.00 | ||
| Innovation | 836 | 2.76 | ||
| Graphics | 906 | 2.59 | ||
| Audio | 910 | 2.08 |
I like the boxy concept. The color system confused me at the beginning. Overall, it's challenging and I liked it. :)
Really cool game, it's quite a challenge but balances that by giving strategically sound areas to place towers. Good job!
I really like how the health is displayed as part of the unit. I also like how it's a tower defense game but you still control a character and you can go wherever you want. 5/5
"You died! Do you think this is a fuck**ng game ?!?" Ahahahah
Also, the concept is cool, well done.
Definitely was confusing at first, but neat and nicely done.
This is a good tower defense, fun and challenging.
The player movements are maybe a little slow but except that, I liked this game.
Overall rather nice. I think there is a bug that if you block off all paths with brown blocks the path finding does not work and so the mobs stop coming.
I like the basic idea, but the sliding makes it feel very imprecise and hard to control.
Fun but music would have been nice :)
The graphics were minimal but the game play wasn't so much.
The mechanics are simple and fun!
Nice game, fun, challenging, i like it
I liked the game over all. Could use a few improvements. Not going back to level 1 every time you died would be a start.
Also the weird bug where just about any random event (being pushed into a wall for example) can randomly cause it to max out one of my cpu cores and I have to end process on the game.
I had a good time with it. Simplistic which fits the theme, though I kind of wish there was maybe a bit of music with the experience. I thought that having the health in the 'boxes' was pretty clever, though I felt there should of been a better way to show that a stage was coming to an end as it seemed sort of random. Maybe something like an enemy count or a timer?
The character control feels awkward, its too 'floaty' imo. The game works well, its nice to play a TD that you can get into really fast. Too bad you have to start over from the beginning as soon as you die once, would have liked an option to just replay the current level.
Really awesome game, finally a TD where you can move around and place towers in the way of the enemies. Would have liked more information on what the towers do, or what the information displayed actually means.
With some more polish, this can really be an even more awesome game.
Player controls were a little wonky. Other mechanics were implemented nicely really stayed true to the theme of the competition.
Color-coding towers fits the theme but doesn't make for a very convenient ability differentiation. Player control felt sluggish. It was a solid entry overall, though.
Simple mechanics, cool game. I like how the enemies move, also the hit graphic feedback looks good.
I liked this, the health indicator is very good. I would also like to have some better indication of the level being completed, otherwise plays flawlessly. Well Done =]
Pretty nice, enjoyed the mechanics of the game. Made me focus a lot. Really well done