honcho 2014-04-28 07:28
Really challenging controls.
Foon → Ludum Dare Explorer → LD29 → Tunnel Runner
By alucard-j
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Graphics | 202 | 3.78 | ||
| Mood | 406 | 3.16 | ||
| Theme | 424 | 3.41 | ||
| Overall | 459 | 3.27 | ||
| Fun | 618 | 2.95 | ||
| Innovation | 690 | 2.88 | ||
| Audio | 753 | 2.37 | ||
| Humor | 849 | 2.00 |
Really challenging controls.
Wow that's disorienting. I like it.
I'm interested to see if anyone passes 3 minutes without using the brake. Hot tip - it's actually easier using the yaw controls rather than the roll controls ;)
reminds me of "descent" - a 90s game - liked it
Played 10 times or so. Never got to where I had to shoot anything (not far enough). I started with the mouse and quickly abandoned it, as I couldn't speed up or slow down. Pretty fun, looks great and nice for 48 hours. Would suggest stuff like a speed meter on screen and maybe hull damage so you can take 3-4 hits before dying? Great job.
Really nice, I liked this a lot. Some sounds and more mechanics would be that but other than that its fun to just accelerate as fast as you can to test your reactions, and also look at how nice the ship is.
Disorienting, hard, but fun
LOVED it. Would have like having fewer controls (or more time to figure them out) but overall very awesome.
Loved the controls, though they're hard to catch. Catchy game, good job.
I really enjoyed the graphics and mood, but gameplay could have some working on.
Excellent worj with the spaceship. I like the tunnel-exploring too, though it's a bit hard ;P
...it actually reminds me of my own game Vertical Void. The tunnel-part, it has no spaceship. Yours is better in that regard ;P
It's kind of cool, but the "slow down" button seems to change the game from super hard to super easy. Without it, I never reached an enemy, and with it I could navigate every turn simply by being patient, and the monsters that I encountered didn't seem to have ranged attacks.
Since you passively accelerate, the game gets more difficult over time but with the "slow down" button I can control my ship easily regardless of how far I have progressed.
It also would be cool if I bounced off of walls (toward the forward direction) instead of being destroyed and respawning. This bounce could damage the ship, and 3 hits would destroy it.
It would also be cool if in some places the cave becomes more like a cavern than a tunnel, so that I have a choice of where to go to avoid something instead of just "which way does the path turn next"
Quite fun and challenging game without using the brake. Liked the feeling of being lost and journeying down
Could be an amazing game, but I found it frustrating working out where the tunnel went. Graphics are fantastic and the control mechanic feels solid. Well done.