Space Trucks by digital bacon 2023-10-08T15:19:01Z ♥ 1
I like the idea and the game works well! I think it could be better by giving several items at a time instead of one by one, so you have to quickly decide in what way you want to make them fit. Right now, you are just waiting for the next items and put them one by one, there aren't really any decision and it's only when there is too many crate at the same times that it get's harder, but then it's quickly too hard to follow, and still at that point you don't have to think, just getting faster at placing the boxes. Also having more complex shapes, like tetris shapes, and different shapes of trucks would be great, maybe also letting you remove from the truck if you did a mistake. It would be cool to have to like keep some small boxes around for a while so you can fit the larger ones right as they arrive, and then when you have too much you do a full truck of little ones. Anyway, it's a good entry and the basis is already there for a cool game! Keep up the good work!
LD55 — Summoning (10)
The Weaver from the remote hamlet by Tyrannas 2024-04-19T08:30:45Z ♥ 6
Very cool game! There is so much between the great visual, music, the story and even the puzzle aspect. I think it's lacks a few explanations, for a long time, I didn't really understand how the cards where working, the dreamcatcher on the left felt unimportant and I didn't pay attention to the path on it, just on what result I would get from a specific combination of cards, and that doesn't get you very far in the game. Soon I was frustrated and just trying every combination I could think of. It's only at one point it clicked and I noticed that the important thing is the path on the dreamcatcher, and the card are just tools for that. Once I had this realization, the rest of the puzzles were really enjoyable. So yeah, I feel like more emphasis should be put on the dreamcatcher, maybe some tooltip on each points (with a ? if not already discovered maybe) could grab the player's attention to the path. Anyway, it's pretty cool, good job!
WALLS THAT TALK by shaner421 2024-04-17T14:39:33Z ♥ 3
really Impressive mood and visual, it works very well, love the VHS effect and the soundscape! I found the mask but couldn't find the noose. I like how you can feel the ghost creeping on you behind your back, I found out how to makes it appear and I saw the hand icon 3 times on the ghost, so I think it's possible to catch it, but I couldn't do it. I think one of the downside of hard puzzles in horror game is that you start to see it as a mechanic to understand (here the ghost) and it stops being scary as it starts being predictable, I had the same experience with P.T. Anyway, great game, thanks for making it, I hope to catch a video with the whole playthrough at some point!
Burger Ritual by meylish 2024-04-17T13:41:32Z ♥ 4
I love the mood of this game, and the dialogue are super cute. It's a bit short and the game is easy but I like the art a lot, now I want a burger... The music works well, the ending one might be a bit too upbeat for the setting ahah. I had some trouble playing the game, it doesn't load here and on itch.io I first tried putting it in fullscreen and has it has an unusual screen ratio I couldn't see everything, and then even when not in fullscreen it was broken somehow and I couldn't see the "send order" button. After a reload of the page and no attempt to put in fullscreen, it finally worked correctly. Anyway, really cool entry, keep up the good work!
Shamans: saviors of the world by EasyLuckyGem 2024-04-17T13:24:16Z ♥ 7
Great entry, I like the visual, pretty great scenes there even if it lacks a bit of animations in the background maybe. For the gameplay it's too hard for me but I can see how it become very enjoyable once you start getting faster, with the music (that I like a lot) starts to pick up strength. I think if the icons where of arrows instead of the key to press it would be a lot easier for me to play, right now I have lot's of trouble linking the key name to the motion of my fingers. Anyway, it's already pretty cool, keep up the good work!
Skelemancy by Shlolo 2024-04-16T16:32:03Z ♥ 1
Your little skeletons are so cute I love them! The visuals are top notch and it feels great to play, I'm just missing some sound effects as feedback. I had some trouble understanding how many skeleton you loose or win after a battle, I still don't get it, I just went from smallest group to largest. The web player on itch was a bit awkward with no fullscreen button. Anyway, I love those kind of small puzzles, I whish there was more levels but it's a great entry, thank you for making it!
From Hell's Heart by randomhuman 2024-04-16T16:05:26Z ♥ 1
I love the mood of this game, the visuals and everything is pretty great. I had some trouble with the real mouse cursor being not at the same place as the in-game cursor, I suppose it's so that you can shoot while moving the camera, but it was still hard to aim. I like how when on the bottom wall, you can't tell if people are enemies or not, it takes a bit of care instead of just rushing in, but I don't know if there is a reason not to kill the neutral folks. Sometimes there are two end portals that spawn, but I think it leads to the same place. I finished the game 3 times (I reached the level with all my copies) but 2 times I had a crash just after the fade to black. Anyway, it's a very good entry, the game is fun and works well, not much content in it but what is there is great!
Come By by the4thcircle 2024-04-16T15:54:48Z ♥ 1
It took me a while to actually understand that it was sheep and dog that I was playing with haha. The controls are pretty hard to get used to for me, I always forget them when on the spot. There is an annoying crash when your dog go too far away I think. Anyway, the idea is really cool and I had a laugh when I saw that in "hard" mode you just have that tiny zone you can move in, it's super cute, but it will really takes some expertise to beat I think. Thank your for making the game, keep up the good work!
Creature Conjurers by Tao Yuanyue 2024-04-16T15:09:09Z ♥ 3
I love the mood and art, the music is working well with the setting too. The amount of content you produced is impressive, so many possible combinations, but the result sometimes feel a bit disconnected from the two origin objects. I also think it would be better with some kind of metric to help discover the combinations you have not seen yet, but maybe it's my task-focused brain. Also having no "natural" place to end your session (that I could find) is a bit sad, as it means most people will stop when they get tired or bored of trying new combinations, and it's not best impression to leave. Anyway, the game is beautiful, cute and fun to explore so thank you for making it!
Witch Courtier by alpacalypse 2024-04-16T13:33:53Z ♥ 2
Very cool game! It's a bit simple on the gameplay but it works and I like how it express the theme. I also like how linking the random starts make pretty constellations. I don't like that you can loose and then you have to start everything, the first few levels being not too interesting. I still managed to get to the blue color but it was getting too hard for me. It's pretty difficult for me to control the mouse with precision and speed. Anyway, I love the visuals and the music is also great, thank you for making this game!
The Rise of Copil by rainbeau 2024-04-16T13:15:20Z ♥ 2
Very cool game! First some things to improve: I had trouble understanding that part of the mana gauge is "reserved" when you summon a creature, and only the rest can be recharged, it feels a bit strange as once you have spent everything you don't have much to do until one of your summon die. Also having the whole tutorial as big text at the beginning is always hard to follow, as the player don't know anything about the game yet. The wheel to choose what creature to spawn felt unnecessary, just clicking/pressing a button for each creature would make easier to use more than one kind. The game become suddenly super hard at one point where 4 creatures of a new kind rush to you and you die immediately. Having the mana gauge being able to kill you is always not very intuitive. Now for the good, the art is gorgeous, there is a good amount of content and options so that's pretty impressive. The music and sound are great. I like how each of the summon has a different gameplay and I tested all of them in about 5 runs, the bees are the best I think. Anyway, thank you for the game, it's a pretty good one, keep up the good work!