Tiny Rogue Rumble by juxipolo 2023-10-04T05:54:02Z
Good job on this game! The graphics are nice, though the UI is kinda off. I would also suggest adding a small tutorial, it could be a bit overwhelming for a beginner.
Foon → Ludum Dare Explorer → Users → blinyadebil
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Mr. FLATFORMER's House | jam | 40 | 4.26 | 4.17 | 4.39 | 4.35 | 4.05 | 3.76 |
Good job on this game! The graphics are nice, though the UI is kinda off. I would also suggest adding a small tutorial, it could be a bit overwhelming for a beginner.
Very nice game and I wish there was more! The walking sound is pretty funny :D
Well done! The art for pieces is gorgerous, it was a pleasure just to examine it. It would be cool if the game introduced new rules as you progressed, like some of the pieces should or shouldn't be neighboring. Overall, a very nice entry, it must have been hard to organize work in such a big team!
Nice and polished! I like that you put rules in the game, so the player doesn't have to memorize them.
Interesting game. I liked the concept, but I think that it's a bit chaotic. The game doesn't give you enough time to strategize and instead forces you to just place tiles that would stack without much further thinking. Anyway, I enjoyed your game!
So polished! The graphics, intro sequence, gameplay, everything is great! As others suggested, making a smoother difficulty curve would make it a better experience.
Very cute game! I think that the lack of a timer is actually a good thing. It's a chill game, and a time limit would be unnecessary pressure for a player.
Nice game and very cute graphics! I liked the game loop, but I think that it's getting a bit too straightforward once you figure out the basics.
Cute game! Simple yet appealing art and a catchy soundtrack, i like how dinos wobble to the beat :D
Nice game! Didn't expect to see a battle royale at the jam. Nonetheless, it was fun to play and the gun feel is great.
The art is cute, the music is fitting and the idea for the game is great! I wish the game provided more feedback to the player: a small screenshake on damage or a warning sound when something will expire in the queue soon. The ticking mechanism wasn't very clear to me, and sometimes the game could feel unfair. You can get a bunch of red requests at the start, leading to inevitable damage, which can be frustrating. But the core of the game is fun, it just needs more refining.
Very cute automation puzzler! Levels are challenging but satisfying to complete and watch after.
Very nice game! Visauls and audio really give you an "inside a computer" vibe. I would like to have the ability to buy slots back or get rid of already placed files. As of now, I couldn't do much in the endgame since all of the available fields were occupied.
Simple, but fun. I like the combination of black background and colorful borders/wormholes.
Very nice game! I like that you actually expanded on the idea of packing things in a tight space and have items that shouldn't be placed near each other. Having a shape preview and restart button would be awesome.
What a nice game! I like how every level has its own theme/track and the art style is great too, but it can be a bit difficult to tell which objects are interactable.
Sick game! It's polished and fun, and I like that you can suck enemies too. I would suggest having a fast-moving enemy or having them spread more, since right now you can just walk away from enemies.
Nice game and I like how it feels to play. The bubble mechanic is a great concept, but I think that it can be pushed further, since right now you end up just clicking enemies without much use of it. Maybe adding enemies that would damage you if you put them into bubble, so you can't spam attacks, or spawning power-ups away from the player to provide the challenge of bridging to them. Nonetheless, really enjoyed playing it!
Like the style and vibe of the game, but the gameplay can be a bit frustrating. Snapping movement to a grid positions in a realtime precision game doesn't feel right for me :\
That's a cool concept! I just wish it had more content, but it was fun to play anyway. Also, giving a player more info on the time between waves and left enemies would be a nice addition.
Great game! Love that you need to think about where to kill enemies to not put you in a bad spot and be available to collect power ups later. It's a good test for the player's decision making.
Very satisfying and addicting game. I like the simplicity of the controls. A good entry overall!
Liked the game! It has a nice, calm and soothing atmosphere and interesting puzzles. Sometimes I would die at the platforming section after solving a puzzle, which was a bit annoying, but it's a great submission anyway.
Those sound effects, visuals and gameplay really go well with each other. I love the arcady feel that the game gives you. A bit too simple to my taste, yet still encouraging to play!
Had a good time playing your game! I like that the death is valuable since it provides you with information on the map layout. A solid entry overall, but sometimes I was encountering bugs with collision detection.
Well done! I like that you can restructure your base while combat is happening. Having a small tutorial at the start would be handy, it wasn't obvious to me that the money counter is clickable.
I liked the concept of the game, though it gets chaotic pretty quickly. A nice sumbission overall, the art is pretty aswell.