FoonLudum Dare ExplorerUsers → ZeeHatcher

ZeeHatcher

Games

YearLDThemeGameDivisionRankOvFuInThGrAu
202354Limited Space👥Sky Aislejam744.164.183.953.453.954.04

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by ZeeHatcher

LD54 — Limited Space

Outland Escape by Spike Studio 2023-10-03T05:34:45Z

This is so well-polished, and everything is so well-packaged! I had good bit of fun playing it! It reminds me of the good ol' flash games.

Personally, I think the gun feels too weak compared to just ramming. I tried making use of it, by slowing down/stopping to shoot at the zombies, but that felt too slow and quickly became a little too boring, so I just resorted to ramming for the rest of the game.

I think car-wall interaction is a little awkward as well. I occasionally got stuck facing a wall, and tried to turn out, but I couldn't, since the car doesn't slide along the walls. And because of that, there's this sense of "I'm stuck, what do", and then I remember that there's a reverse button.

On the technical side, I see that this has been mentioned before, but yeah, I can upgrade tyres/bumpers past the maximum, giving me infinite durability.

Screenshot 2023-10-03 131830.png

I also found out that holding both A and D allows me to go straight, but I'm still considered drifting. So, I was able to complete the drift zones by just going straight through. Only found out on my second playthrough though, where I was more purposefully breaking stuff. <.<

Anyway, this was a very nicely made game! Well done!

King of the Gloaming Castle by WigHz 2023-10-09T12:40:21Z

This was a lot of fun! I really enjoyed the bouncy pillars, purely because of the chaos that ensues from them. The art-style/graphics was really cool too.

I personally would have liked the beginning to have started from a standstill, instead of jumping straight into Level 1. I got a little overwhelmed trying to figure out what to do, and I also missed the tutorial text, so I ended up having to restart in order to properly learn the game.

Would be nice to also have a fullscreen mode too, since I accidentally went out of focus sometimes and got stuck in the charge state.

Bounced by Kyleah 2023-10-03T04:52:33Z

I love the look, vibe and color scheme that you've got going in this game!

I assume this is an incomplete game, so I can't comment on much other than the obvious parts, like the lack of music/SFX, animations for the characters, a main game mechanic, etc.

If I may nitpick on what already exists, it'd be nice if the text was faster, and also if the walking blonde guys spawned from within the building and walked out rather than materializing out of thin air. The player also gets stuck on the walls, due to how the movement is in relation to the camera, so there's that too.

I also didn't know the bouncer was to the left in the beginning. I ended up exploring the entire map before meeting the bouncer. So, an indication for what to do would have been nice too.

But anyway, well done on the visuals!