blinyadebil 2023-10-04 06:40
Very nice game and I wish there was more! The walking sound is pretty funny :D
Foon → Ludum Dare Explorer → LD54 → Plunder Blunder
By roka-josh, HazzerIO and MasterJ767
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 218 | 3.92 | 23 | |
| Fun | 231 | 3.85 | 23 | |
| Innovation | 437 | 3.50 | 23 | |
| Theme | 200 | 4.16 | 23 | |
| Graphics | 262 | 4.11 | 23 | |
| Humor | 198 | 3.68 | 21 | |
| Mood | 266 | 3.88 | 23 |
Very nice game and I wish there was more! The walking sound is pretty funny :D
Really enjoyed this one, actually played through it a few times, really nice sound and really smooth controls. Took me a little while to realize I needed to pay attention to the hour glass to know when the dungeon was going to collapse though, after I figured that out the game was even more enjoyable.
Really nice little game, I only forgot to keep track of the timer 3 times xD Good Job!!
Love the concept, fits the theme perfectly. Nice sound, but the footsteps make it sound like you are barefoot lol. Like the graphics and the controls were explained well. good job.
Nice fast-paced game, very intuitive and easy to understand, although i would keep the tutorial shown through the whole first playthrough as I didn't catch how to rotate items at first. The item's placement feels nice & snappy though. Got out with the sack full on my 5th attempt.
How little time. I want to collect everything! A great game based on a race against time. I liked it.
This is a really good job. The time is a bit short I think. I don't have the time to collect enough things for the sorting part to be actually demanding. This is a shame because it's the heart of the game for me. But it's just a ballancing thing. An idea I had while playing is giving items a value and a weight so that optimisation mechanics is not only based on the space, but also on the value and the order you collect thing (because of course, weight impact your move speed ;))
@turbotartine I really like the weight idea as an extra layer of challenge. The items do actually have different values and are generally balanced to be worth more the larger and more awkward the shapes are, however you cannot see individual prices just the total at the end.
@roka-josh Ok great I did not play enough to notice that. An idea to introduce this to the player could be using background color of the shapes to roughly indicate their value. You know the usual rpg loot scale {white = common, blue = rare, purple = epic, gold = legendary}.
This really fits the theme, and it's very tense to play. Maybe some items could be more valuable, but they tend to interact with other items, like there is a flaming sword, but it destroys the magic scrolls if it touching it, or the ice crown freezes the flaming items, make it like rock-paper-scissors or something, make it even harder to fit everything.
Very funny entry! I really liked the concept! Maybe you could develop it more by adding traps to avoid or things like that!
This was really fun! I like games where you're kind of wagering what you can do with interesting limits, and this played with that really well. Being able to rotate-block-puzzle the inventory made me smile.
Very well executed idea! The item grabbing and placement felt very satisfying and snappy. I think you guys maybe went a tiny bit overboard with the screenshake though. Highest score I got was 129!
Good work
Its hard not to get greedy lol. Game was really fun! Good job!
I love the graphics!!! Great submission
Great fast-paced gameplay that's intuitive and straightforward, maybe need a clear beginner's guide. The 3D visuals are impressive! Love the tension feeling and it really fits with the theme!
try this if you like puzzle gameđź’—https://ldj.am/$374960!
In essence very simple and very much to the point but also with a very polished feel. Reminds me a lot of looting in Escape from Tarkov, which is something I very much enjoy. So very good job!