Foxcrate by agentparsec 2023-05-13T04:27:57Z
This is a really polished game, good job!! I liked the strategic package stacking mechanic, it was fun planning out my route and organizing the boxes for efficiency ^^
Foon → Ludum Dare Explorer → Users → Chailotl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | HALLOS | jam | 771 | 3.36 | 3.45 | 2.09 | 3.16 | 3.39 | 3.04 | |
| 2023 | 53 | Delivery | 👥 | Bunpacking | jam | 489 | 3.66 | 3.38 | 2.94 | 4.37 | 4.20 | 3.54 |
This is a really polished game, good job!! I liked the strategic package stacking mechanic, it was fun planning out my route and organizing the boxes for efficiency ^^
Oh wow, how'd you manage to get a whole level editor and user-generated content in time for ludum dare? :o I really like the concept
I'll be honest, the controls were pretty frustrating x.x For some reason the tilt controls are very sluggish on controller and arrow keys, but fine and responsive on mouse (and it seems there's undocumented strafe controls on A/D?) The story was bizarrely entertaining though!
I like the use of the theme, bunnies trying to be delivered to their new homes is too cute!
This is a surprisingly polished game! I really enjoyed playing it as I got pretty sucked into all the logistics and having to keep watch on my already captured cities so they don't get taken over by insurgents @w@
The camera controls seem to be way too sensitive as the slightest press sends the camera flying, a fix for that would be nice
I adore the art style, and I think the concept of delivering drinks to keep suspicion down to gather enough clues is interesting, but I feel like the short form of the game hampers its potential. A game of this nature could really use more time to flesh out the characters and let you grow attached to them.
This game has so much charm!! I had a great time playing and streaming it to a friend :3
The game was silly and really fun! The baguettes being both your weapon and delivery goal was an interesting twist ^^
btw the WebGl build seems to be broken
I love the visuals, audio, and dialogue of the game, but I felt like the cord length mechanic was underutilized! I did get lost near the end in the maze of similar looking rooms, but I did finally find the robot with arms x.x
@madbarron here's a video that shows you how to cast and receive shadows using a SpriteRenderer, though be aware this requires the universal render pipeline https://www.youtube.com/watch?v=d_OBjV7c1CY
@someoneman That is definitely a valid point, we were going to have a more fleshed-out gameplay loop, but we had to cut a lot of features to get this done in time ^^;
I like the package throwing mechanic! It was fun trying to hit the ~~cactuses~~ mailboxes at an angle, and I was surprised when your packages can bonk around cars >w<
The artwork in this game is great! I was confused on what I was supposed to be doing, but I did eventually figure it out ^^;
The sounds are ASMR to my ears~ You really hit it out of the park with this game!!
I made 366 gold! The art style is charming, and like extar said it gives off great TTRPG vibes :D This was a fun and well-scoped game, and I'd love to see you continue to work on it in the near future!
This game is pretty frantic, I lost power when I built too many stuff with only one solar array and then starved to death ;w; After I got the hang of it, I beat it on my second try, it was pretty fun! I like the chill music and how it changes when your resources are critical :o
There's a lot of little things about this that I like, from the way the camera/aiming reticle works, to the fun modules you can pick and choose between rounds. It's neat to see this all within an HTML5 game! I really like the original music you made too. It's soothing to listen to and it gives me 90's sci-fi anime vibes x3
This was my first time playing an auto battler, and it was pretty fun! But the graphics and audio, now *that's* some good shit you got here! I love the funny pink skull guy :D
I figured out that you gain enough god points to indefinitely regenerate a single forest next to a single human colony :) The game was pretty fun, and I loved the low-poly tile graphics! cfzlMA9[1].png
I don't think this was intended, but you can grab a large space junk and just hold it in front of you like a shield :joy:
Okay you got me with the "There is enough room for both of us <3" x3 I really liked how you applied the theme to the game! My only gripe is that the picking up and placing mechanics were rather janky, it seemed like some items couldn't be picked up from certain angles, and they were a bit picky about how they could be placed down. Other then that, it was a fun game!
The graphics are nice, but like others said I'm not really sure what's going on here. After 2 pirate ships it seems like it soft locks as nothing happens anymore.
Oh cool, a Playdate game! I sideloaded it onto my Playdate and got a highscore of 66.98 seconds :3 I've been interested in developing my own Playdate game, so how was your first time experience with it?
Wow, and I mean wow, this is really something special to see in a 72 hour game jam!! :O The graphics are gorgeous and the music ties it together with great ambiance. The writing and switching between Karina and Remmie had me hooked. If only those pesky rats would stop nibbling me >.>
This was a ton of fun!! Frantically jetpacking around shooting down wasps as my island slowly gets blown apart... My only complaint is the lack of a mouse sensitivity setting, cause the default setting felt too slow for me. Other then that, awesome job!
This was awesome! :o I had a lot of fun rearranging the furniture around, and the piano level had me bursting in laughter x3 It's not only a great use of the theme, but also something a lot of people can relate to I'm sure. Great job!
Welcome to Ludum Dare! I won't sugar coat it but this is... pretty rough. It seems like you are all new to game development, so I hope you all learned something and continue to pursue it! Working in a big team like that also comes with its own set of challenges. Keep up the good work!
Wow, this was a great use of the theme!! It's a really novel idea too :o It's pretty hard though, but I did manage to beat the first level. On the next level though, the red box deletes itself when pushed twice >.>
https://i.imgur.com/YAFT7J8.png
@oznarox You have to cover all the floor tiles with the boxes, which on the first level is a 4x4 square
Gosh the raccoon family is so adorable! <3 I adored the graphics, but admittedly the gameplay was pretty frustrating :( The round rug was what got me most of the times as its hitbox seems pickier than other objects in the room. It would be nice if the hitboxes were more visibly consistent, and if you could see where your mop puddle was going to be placed