FoonLudum Dare ExplorerLD54 → Plots LLC

Plots LLC

By matt-swieboda, whysguy52 and Peacecrusader

View on ldjam.com

CategoryRankScoreCount
Overall5723.5633
Fun2743.7933
Innovation3823.5631
Theme5203.7133
Graphics7533.2933
Audio3803.5032
Humor5332.9630
Mood6243.4631

Comments

hunter-van-brocklin 2023-10-03 00:29

really lovely music and sounds! it takes a couple rounds to get the hang of the system but it's ultimately really fun to manage!

matt-swieboda 2023-10-03 00:41

it's pretty difficult early on... thanks for your patience!

walaber 2023-10-03 01:37

very nice idea and execution! took me some trial and error at first to work out what order to do things in. I think some icons on the meters on the left would help a lot, so players can more easily understand what each meter represents and therefore what to focus on.

nicolasjl9 2023-10-03 01:39

( ͡° ͜ʖ ͡°)

matt-swieboda 2023-10-03 02:16

darn yeah thanks @walaber, we should have added icons for the meters. We were thinking about it! We probably got too used to the colors while testing that we forgot others wouldn't know what they meant, whoops!

vanillz 2023-10-03 03:20

Really cool game guys! I broke it a bit with walking around while in exit menu, but the bug is not needed to win regardless. Was a fun little puzzle and I enjoyed it :)

peacecrusader 2023-10-03 03:24

Thanks vanillz, breaking the game is half the fun!?

darzu 2023-10-03 03:36

Woo hoo! Beat it in 6.63min. That was an intense journey. Loved the trade offs and there was a lot of arguing amongst my friends about what to do next haha. It was a little unclear at first how things worked, but we did figure it out. Love all the assets and animations!

peacecrusader 2023-10-03 03:43

That's one of the fastest times I've seen! can anyone beat it!?

thenerdster 2023-10-03 04:29

Puzzle was not to easy and congrats on keeping it challenging all the way through. Assets and graphics fit well. Solid entry!

langit 2023-10-03 05:18

This was a really fun entry. Wish there were more things to help us out how to play in game, but other than that it was really fun once I got the hang of it. I found an exploit where if I put the second material in the crafter and take it out before it's done crafting I get to keep the material and the product! Thank you for this!

hora-timer 2023-10-03 10:16

Wow impressive congratulations

schadocalex 2023-10-03 14:12

A bit hard to have the 9 plots setup but then it's quite easy until the end

Capture d’écran 2023-10-03 161214.png

chailotl 2023-10-03 15:53

This game is pretty frantic, I lost power when I built too many stuff with only one solar array and then starved to death ;w; After I got the hang of it, I beat it on my second try, it was pretty fun! I like the chill music and how it changes when your resources are critical :o

wisch 2023-10-04 00:08

Nice game overall, had problems starting out (running out of power) but when you get going it's mostly just trying to get food/O2 sustained and waiting for the drills. Loved how the sound design showed you when you are in danger of running out of a resource.

derek-glennon 2023-10-04 03:18

Definitely agree with others that the game is pretty hard, but I had a fun time with it! Was stressful (in a good way) to run around to try and keep everything in balance. Well done!

kr4sh3 2023-10-04 12:24

Nice little survival game! Well done!

nusan 2023-10-05 14:18

Very cool game! It's hard at first and you cannot waste any time, but once you understand what you have to do, it's fun to make it happen. But that also means it's a bit limited, as I think there is pretty much only one way to go about it and what order you have to construct what, but for a jam game that works totally and I was really engaged in the experience! I whish there was some controller support. I like the visuals, they works well and the music and sounds also. Great work!

nusan 2023-10-05 14:23

oh and yeah, I would have loved a icon on the gauge to remind me of what they are for, I know there is colors but it's not that understandable. I pretty much had to learn what gauge was what by looking which where going up when doing what action.

juanrod707 2023-10-05 22:28

very cool game, would benefit from some tutorial or just onboarding text. Overall, loved it

matt-swieboda 2023-10-07 02:14

@nusan thanks, I should have added controller support, would have been pretty simple to do, but it got lost in the shuffle of everything else

And definitely agreed with the "one way to go about it", that's good feedback. I think we were pretty limited with experimenting with different styles just because of time. If it weren't a jam game, we'd probably mess with the levels increasing/decreasing, have other objectives, have different map types with different constraints, etc so it would be less one perfect way etc.

and, yeah, we dropped the ball on forgetting to add icons to the level bars. It was something we were supposed to do, we should have prioritized it.

Same with onboarding / intro text for the jam, but we relied on the Ludum Dare description unfortunately like most jam games, due to time. Our idea too was we wanted the player to experiment, and figure out the combinations on their own, and what they need to do to avoid from dying. That's hard in a jam game when players rate so many games so they might not experiment/retry ours even for this. I was happy to see though in the comments that more than a few did, and we very much appreciated that! Thanks!

daniel-g 2023-10-07 13:05

Good game! Great job!

egormnc 2023-10-14 14:35

The game is interesting, it was quite nice to play it, keep working on it and everything will be cool

edgeboyo 2023-10-14 22:51

I don't know how you managed to make it so well tuned. The tension there at the end when I almost ran out of oxygen. Amazingly orchestrated and it really added to the experience. Great job!

ruben-rosenmeyer 2023-10-18 09:16

Great idea! I feel like all relevant info should be contained in the game, I had to check here all the time for crafting receipts and how the game in general works. I felt like most of it was trial and error, to see what action effects which bar

matt-swieboda 2023-10-18 14:52

Definitely @ruben-rosenmeyer agreed thanks, and apologies you had to flip back and forth! Ideally we'd have dedicated time to put the info in the game. But we did want a kind of exploratory sense with the recipes too. Maybe after you discover one, it will be available in a recipe info screen somewhere.

cookie-chr 2023-10-18 20:53

Took some trial and error, but in the end I beat it in 6:49 minutes! I agree some in-game instructions would have been really helpful