hunter-van-brocklin 2023-10-03 00:29
really lovely music and sounds! it takes a couple rounds to get the hang of the system but it's ultimately really fun to manage!
Foon → Ludum Dare Explorer → LD54 → Plots LLC
By matt-swieboda, whysguy52 and Peacecrusader
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 572 | 3.56 | 33 | |
| Fun | 274 | 3.79 | 33 | |
| Innovation | 382 | 3.56 | 31 | |
| Theme | 520 | 3.71 | 33 | |
| Graphics | 753 | 3.29 | 33 | |
| Audio | 380 | 3.50 | 32 | |
| Humor | 533 | 2.96 | 30 | |
| Mood | 624 | 3.46 | 31 |
really lovely music and sounds! it takes a couple rounds to get the hang of the system but it's ultimately really fun to manage!
it's pretty difficult early on... thanks for your patience!
very nice idea and execution! took me some trial and error at first to work out what order to do things in. I think some icons on the meters on the left would help a lot, so players can more easily understand what each meter represents and therefore what to focus on.
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darn yeah thanks @walaber, we should have added icons for the meters. We were thinking about it! We probably got too used to the colors while testing that we forgot others wouldn't know what they meant, whoops!
Really cool game guys! I broke it a bit with walking around while in exit menu, but the bug is not needed to win regardless. Was a fun little puzzle and I enjoyed it :)
Thanks vanillz, breaking the game is half the fun!?
Woo hoo! Beat it in 6.63min. That was an intense journey. Loved the trade offs and there was a lot of arguing amongst my friends about what to do next haha. It was a little unclear at first how things worked, but we did figure it out. Love all the assets and animations!
That's one of the fastest times I've seen! can anyone beat it!?
Puzzle was not to easy and congrats on keeping it challenging all the way through. Assets and graphics fit well. Solid entry!
This was a really fun entry. Wish there were more things to help us out how to play in game, but other than that it was really fun once I got the hang of it. I found an exploit where if I put the second material in the crafter and take it out before it's done crafting I get to keep the material and the product! Thank you for this!
Wow impressive congratulations
A bit hard to have the 9 plots setup but then it's quite easy until the end
Capture d’écran 2023-10-03 161214.png
This game is pretty frantic, I lost power when I built too many stuff with only one solar array and then starved to death ;w; After I got the hang of it, I beat it on my second try, it was pretty fun! I like the chill music and how it changes when your resources are critical :o
Nice game overall, had problems starting out (running out of power) but when you get going it's mostly just trying to get food/O2 sustained and waiting for the drills. Loved how the sound design showed you when you are in danger of running out of a resource.
Definitely agree with others that the game is pretty hard, but I had a fun time with it! Was stressful (in a good way) to run around to try and keep everything in balance. Well done!
Nice little survival game! Well done!
Very cool game! It's hard at first and you cannot waste any time, but once you understand what you have to do, it's fun to make it happen. But that also means it's a bit limited, as I think there is pretty much only one way to go about it and what order you have to construct what, but for a jam game that works totally and I was really engaged in the experience! I whish there was some controller support. I like the visuals, they works well and the music and sounds also. Great work!
oh and yeah, I would have loved a icon on the gauge to remind me of what they are for, I know there is colors but it's not that understandable. I pretty much had to learn what gauge was what by looking which where going up when doing what action.
very cool game, would benefit from some tutorial or just onboarding text. Overall, loved it
@nusan thanks, I should have added controller support, would have been pretty simple to do, but it got lost in the shuffle of everything else
And definitely agreed with the "one way to go about it", that's good feedback. I think we were pretty limited with experimenting with different styles just because of time. If it weren't a jam game, we'd probably mess with the levels increasing/decreasing, have other objectives, have different map types with different constraints, etc so it would be less one perfect way etc.
and, yeah, we dropped the ball on forgetting to add icons to the level bars. It was something we were supposed to do, we should have prioritized it.
Same with onboarding / intro text for the jam, but we relied on the Ludum Dare description unfortunately like most jam games, due to time. Our idea too was we wanted the player to experiment, and figure out the combinations on their own, and what they need to do to avoid from dying. That's hard in a jam game when players rate so many games so they might not experiment/retry ours even for this. I was happy to see though in the comments that more than a few did, and we very much appreciated that! Thanks!
Good game! Great job!
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
I don't know how you managed to make it so well tuned. The tension there at the end when I almost ran out of oxygen. Amazingly orchestrated and it really added to the experience. Great job!
Great idea! I feel like all relevant info should be contained in the game, I had to check here all the time for crafting receipts and how the game in general works. I felt like most of it was trial and error, to see what action effects which bar
Definitely @ruben-rosenmeyer agreed thanks, and apologies you had to flip back and forth! Ideally we'd have dedicated time to put the info in the game. But we did want a kind of exploratory sense with the recipes too. Maybe after you discover one, it will be available in a recipe info screen somewhere.
Took some trial and error, but in the end I beat it in 6:49 minutes! I agree some in-game instructions would have been really helpful